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Posts posted by Tech
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Blackout, do all 8 to 12 people play at once? If so, how do you handle it? I have a Champions campaign with 6 experienced players and it can be a bear - and it's not because of dice rolls.
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tenebre, I had some problems but it's resolved. I'll send you what I learned. In the meanwhile, I look forward to looking for errors, typos or anything else.
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I'm not sure if I missed this or not but here's my thought:
I'd like to see some non-stereotypical powers. I don't mean 5d6 Ego Attack, 1/2 End and I don't mean
8d6 AP EB at 1/2 End.
I do mean something like: 6d6 Penetrating EB, linked to 6d6 AP EB or 5d6 Ego Attack, Does BODY, does Double Knockback. Yes, there are infinite variations that could be presented but several of these could help those who've never played a superhero game or want a mystical character but aren't sure what kind of powers to create.
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I'm finally back, although I had to change my SN to avoid confusion with a similar SN, mine formerly being Bulls-Eye. On to the show...
Dr. Destroyer is regarded as 'the' major enemy of the campaign I'm in. I believe whether or not he is used by a particular GM depends on the player's mindsets and how the GM uses Dr. Destroyer. I, for one, will not be using the new statistics from CKC - the campaign simply doesn't support that power level. I'm aware some campaigns do and more power to them. I do have to say, however, that I very much enjoy the new picture of him and really wish that the picture could be colored in somehow. Is anyone out there willing to do that? Anyone?
Distance Measurements for Teleportation
in HERO System Discussion
Posted
Yes, where is it? Inquiring minds (without their books) want to know.