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Tech

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Posts posted by Tech

  1. Let's see... in the campaign I'm in, we have one supergroup in downtown Los Angeles, one in the outskirts of New York state, one in heart of New York City - only 10 minutes away from Central Park, one in Chicago and finally, one in Santa Barbara. Wow, five supergroups and they're all being used - not too shabby.

  2. Re: Something I heard from a friend...

     

    I have a very general power level houserule:

    10-12 SPD - We'll decide that if it happens

    8-9 SPD - roughly 8 dice of damage

    6-7 SPD - roughly 9-12 dice of damage

    5 SPD - depending on concept, 11-15 dice of damage

    4 SPD - up to 20 dice of damage

    That's it. Some of you might be gawking and saying 'That's it? Your players will run rampant.' Actually, I really glad to have a great campaign with seasoned players. I almost never have to concern myself with limits because the players limit each other, freeing the GM to do what he should be able to do in the first place - concentrate on running the campaign.

     

    Originally posted by MarkusDark

    For the record, I hate OVERALL levels. They just don't make sense to me.

     

    I think OVERALL levels are for the guy or girl who's good at anything he does. I knew a guy in high school like that: A+ honors in everything, top athlete (though my brother beat him in Archery. :) ), student body president, usual good-looking jock, etc etc. Kinda makes you sick, doesn't it?

  3. Re: Mega-Intelligence characters

     

    Originally posted by Qelan

    Does anyone have a problem letting players create characters who are mega-intelligent? I have a friend who wants to play this super-intelligent Sherlock Holmes/Buckaroo Bonzi type character in our game. I was wondering how would other GMs handle a character like this in their campaign? The main focus of a character like this would be logic solving and accurate deductive leaps of logic. How would a GM handle a player that could careless about combat and the character is infact almost designed to be knocked-out in any combative engagment? Now what the player wants out of the game is the ability to make the scenario flow around them or even change the course now and then.

    From what you're saying, it sounds more like you mean exceedingly good in their skills. I doubt Sherlock Holmes was super-intelligent. When I think of super-intelligent, I think of Marvel's Leader or maybe Mister Fantastic. What about Brainiac? Being supremely good at a particular skill or job does not equate to being super-intelligent. I don't think Batman is super-intelligent but there's not doubting his detective skills.

  4. Well, I don't know if this is quite the same but I'll throw this out. I have a character with roughly 20-25 sheets:


    • 1 for the Character Sheet
      1 for the Villains he's met
      1 for the sheet I doodled on way back when

     

    as for the rest, well, they're a combination of old, cool looking sheets - not used but still cool to look at; a few sheets of other player suggestions how to use his small Variable Cosmic Power Pool; several pictures of the character ranging from B/W to color to variations of the picture; a couple sheets where I recorded Stun/Body/End use and kept it because by looking at it remember some most excellent episodes.

  5. I use...

     

    The following are still used in my campaign:

    *2nd Ed. ENEMIES I

    *2nd Ed. ENEMIES II

    *ENEMIES III

    *some of INTERNATIONAL ENEMIES

    *some of NORMALS UNBOUND

    *book with Russian teams (forgot name, had CLOWN in it)

    *VIPER[/list=1]

     

    I'm sure there are a few others, I just can't think of them offhand. Naturally, personally created teams/villains are part of the campaign, also.

  6. Amusing

     

    I tried the generator a few times, then tried it with my brother. We got a few amusing characters - none we'd keep as player characters but interesting enough we might try in our Champions campaign. One of the funniest was quite powerful. Let's see if I can recall this properly: he was a super speedster with a 30 Dex and a 7 SPD. He could increase his SPD an additional +3 (now that's something to sit up and notice). He has superspeed; forgot the inches, and could do a superspeed burst to incredible heaping amts of inches.

     

    Now for the fun part. The additional SPD and additional inches cost END. What's funny about that? NONE of his powers, including the additonal SPD or inches had any reduced END on them! Oh, yes, he had 36 END...

  7. Mmmmmmm.... I guess you're right. AP can be easily nullified with hardened defenses. I do have one, repeat - one, character in my entire campaign that I'm aware of that has more than 1 level of hardened PD/ED. That character is mine, bwahaha! 3x hardened PD and ED! Sorry, I lost it there for a moment. Who wants to pay a +1 Advantage just to have APx2 on a single attack?

     

    Hm, still... that makes me wonder even more if Find Weakness is a bit too powerful for it's cost...

  8. I know this has been brought up before, but isn't Find Weakness a bit powerful for the cost? I give this a bit of thought, based on:

     

    One roll does it all for all your attacks. So if you make it, every attack you have will get to work against the target's 1/2 DEF. If you fail the roll, it is the same: every attack you have has failed.

     

    Wouldn't it even up the cost slightly if the FW that is bought to affect every attack, that each attack must be separately rolled?

  9. It's certainly a different idea but if it works for your campaign, then go ahead. However, I'll throw this out for your consideration: the Hero Games books have gone through 4 changes/updates resulting in the 5th Edition rulebook. Not once in all the changes have the statistics changed. I'm sure that someone would have changed them if it really needed changing. Again however, you're the master of your ship and if you want to steer it into unknown territory, go for it. For myself, I think I'll stay in familiar territory.

  10. Unless I missed it in the 5th ed somewhere, I have a question with Find Weakness. If the Find Weakness if bought to affect all attacks, does the F.W. roll need to made once and the success or lack of it affect all attacks or does it merely allow any attack to roll to see if Find Weakness took effect? Does one roll do it all for all attacks or does each attack need a seperate attack roll?

  11. Kefrem, I have a few questions regarding Lightspeed. His Str and Con are higher than 10 but his Body isn't. It would seem to me that any superspeedster would have Body higher than 10, if only a little to withstand the sudden turning, speed acceleration/deceleration, etc etc that would occur. Also, his Int, Ego, Pre and Com are also left at 10. Is this because you ran out of points or intentionally left this way?

  12. Re: Old Hero System books.

     

    Originally posted by Herolover

    1) Is anyone else collecting everything HERO?

    Yes. I have all the Adventurer's Club issues, the majority of all older Hero Games. Um, I don't have the old Robot Wars... I take that back, I do. I don't have that one module 'Wings over something or another' (?) that got pulled off the shelves but otherwise, I think I have it all and most likely, use it all one way or another.

     

    2) I notice a couple of the books I am lacking are actually dual products put out by ICE. They apparently have stats for rolemaster and for Fantasy Hero. Specifically I am missing the Mythic age books such as Mythic Egypt, Mythic Greece, etc. I am wondering if anyone has these what they think of them. Are they worth picking up? How hard or easy would it be to convert them to 5e?

    Sorry, haven't looked at those by ICE so I'll include those I don't have in the above.

     

    3) There are a lot of ICE "Shadow World" products. Are they worth the time and effort picking up?

    Same as above and I don't know. Sorry.

  13. There are numerous websites with the Flash's stats created. I do not personally use them as statistics are generally created in accordance with how powerful they are perceived by the creator of the statistics and how they fit into that campaign. I've seen Thor's stats with a 40 Con and I've seen him witha 83 Con; I've seen The Hulk with a 30 Con and I've seen him with a 90 Con. If you do look at the Flash's stats, take them as general.

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