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g3taso

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Everything posted by g3taso

  1. There is a thread active about zombie characters and it talks about Automaton features. Mebbe transform (people killed by it) into new zombies as a "zombie automaton package". Also found a vampire the masquerade "embrace" that is an example of what I'm looking into at http://surbrook.devermore.net/bigbrawl/rpg/vampire.html 9 The Embrace: Summon 350-point Vampire; Extra Time: 1 Day (-4), Bulky Expendable OAF (Person) (-1¾), Summoned Vampire is Disoriented and Weak for 1-2 Weeks (-1), Gestures (Drink Person to Negative BODY, then Feed Some Blood Back to Person, -¼), END 7
  2. I'm looking at a game in fantasy, and in this world we have spawning undead. Spawning like the Pathfinder (and D&D before), in that the person killed by the undead critter becomes the same type of undead critter themselves. More than that, they are under complete domination by their creator and can be told to walk into a fire, confront numberless adversaries, and so forth. Could you provide suggestions as to how you might make it in Hero Designer? Please note that some spawning undead are intelligent, and some are unintelligent but can be commanded verbally and function like robots. If you want to break it down between those two basic "types" of spawners that would be awesome.
  3. Thank you! By explaining those 3 cases I get what I had missed A 2d6 Fist Load with Penetrating advantage is used with +2DCs of STR and +4DCs of Offensive Strike to yield an 8d6 HtH attack. A Naked Advantage calculated on the 6d6 of damage not having the Penetration of the weapon damage can be calculated.
  4. A character has an Offensive Strike (+4DCs), STR (+2DCs) and brass knuckles (+3DCs) that add to base damage. Lets also assume that the brass knuckles have a Penetrating (STUN) advantage. If this is all bashing damage and I want to apply the Penetrating (STUN) to all the damage and not just the fist-loads, how much does it cost? I thought some of it was free. If we do this all HKA lethal damage and I wanted the fist load (and everything else) to have Penetrating (BODY) instead, how much does it cost? Again, I thought some was free.
  5. If undead like this don't take stun, then nerve strikes are out against them. Too bad. What are the best ways to disable zombies that characters can use?
  6. I understand zombies take no STUN. However, even if they take no stun I assume they can use the disabling and limb breaking rules just fine with stun weapons like clubs, brass knuckles so suchlike. Trenchknife, MW: (Total: 60 Active Cost, 24 Real Cost) Killing Attack - Hand-To-Hand 1d6 (1d6+1 w/STR), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (30 Active Points); OIF (-1/2), STR Minimum 6 (-1/2), Real Weapon (-1/4) (Real Cost: 13) plus Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2), Penetrating STUN (+1/2) (30 Active Points); Hand-To-Hand Attack (-1/2), STR Minimum 6 (-1/2), OIF (-1/2), Real Weapon (-1/4) (Real Cost: 11) I'm actually fighting zombies in our current campaign but I'm hoping this will be just fine to break the odd zombie arm while I am in combat
  7. I appreciate it. I have a buddy with the 6e rules and I'll ask him about it in this system. As for 5e, I'm gonna treat each 1d6 as a HtH attack, so in this example if there is a 2DC STR and 4DC from Offensive Strike I would need this: Naked Advantage: Penetrating (+1/2) for up to 30 Active Points of HtH Attacks (15 Active Points); OIF Weapon of Opportunity (-1/2) It doesn't cover the 3d6 from the weapon, but a fistload could get that advantage applied by itself.
  8. Thank you for clarifying that. I was pretty sure but it's nice someone smarter than me found it.
  9. Let me clarify a bit here ladies & gentlemen: "I am looking to apply Penetrating to a HtH attack with fist loads (+3d6HtH), +2DCs STR (10 higher than minimum) and Offensive Strike. I understand this would be a 9d6 attack (more if by surprise or with called shots). Am I correct that this would be a Naked Advantage: Penetrating (+1/2) for up to 30 Active Points of HtH Attacks (15 Active Points). Do I have to pay for Offensive Strike?
  10. 5th edition revised pp266 says "Characters can apply Penetrating to the STUN of Normal Damage attacks, the BODY of Killing Attacks, the points lost due to a Drain, or any other eff ect that applies the total of the dice against a target’s defenses. They may not use Penetrating with the BODY of Normal Damage attacks, blah blah blah blah blah"
  11. It's a bit unusual, but I want to maximize persistent STUN damage with a fist load (1d6 hka, Penetrating) assuming 16 STR (10 higher than required to wield the fist load) and the use of Offensive Strike. Assume that fistload damage adds base DCs of the attack, so I can attack with a killing or nonkilling attack. 1. I believe I end up with 1d6 from the fist load with 2DCs for STR and 4DCs from Offensive Strike for 3d6 of Killing damage and 3-30 Penetrating STUN. Am I correct? 2. If I decided to do this as a 3d6 HtH attack I would end up with a 9d6N attack doing 9-45 Penetrating Stun (and probably about 11 points of Killing damage). Correct? 3. Would this just be easier as Take the Tough Guy Down: Penetrating (+1/2) for up to 30 Active Points of STUN damage (15 Active Points, 15 Real Points)? Assuming DCs of Martial Maneuvers get it free. How would I pay END?
  12. How would you calculate an advantage for something like this? Let's say 2d6 Brass Knuckles(as HtH attack) + 3d6 STR = 5d6 base damage, with 4d6 Offensive Strike = 9d6 of HtH damage How do I count the cost, let's day for Armor Piercing to add to this 9d6? Or just get armor piercing on the brass knuckles and it applies to the whole attack?
  13. Just for conversational purposes, I'm inquiring because I have a rogue-like character that is operating similarly to the Assassin class in many games. I do attack from surprise. In this case, I was curious if I had an alternative to just shanking someone. It might be nice to just knock them out instead of kill them.
  14. 4d6 w/Offensive Strike instead of Martial Strike Hitting that sucker from (out of combat) with surprise and a head called shot would increase typical damage from about 11pts to 22pts lethal and 220 STUN going with lethal damage. I love my +4 with Hit Locations! It's a difficult situation to arrange (getting surprise), but sweeping someone with a couple of these (or autofiring) would take the starch out of Galactus! (well, mebbe not Galactus)
  15. My bad on the Martial Strike damage (which is +2d6). So correctly, a 3d6STR + 2d6 Fist Load + 2d6 Martial Strike would be 7d6N as a strike? Fair enough. Regarding Deadly Blow: a) Should I just use spiked fist loads to do 2DC (1d6-1) lethal damage, modified by STR to 1d6? After adding in Martial Strike and Fist Load (4DCs between them) would I be 2d6+1 killing damage? Now, assuming the 1d6 Deadly Blow adds 3DCs to the base STR damage makes a 6d6N attack (Deadly Blow adding to 3d6 base). From there I can add +2d6 for Fist Loads and +2d6 for Martial strike for a total of 10d6N?
  16. I have a character with 15 STR, which normally would be 3d6N damage. I understand with the doubling rule that using a Martial Strike (+5d6N) would increase this to 6d6N damage. My questions are: 1. Use of a fist load increases damage by 2d6N, so am I correct that in this case with 15STR and Martial Strike I would do 3d6+3d6+2d6=8d6N damage? If not, can you explain how this would be correctly summed? 2. The character in question already has Deadly Blow (1d6 killing), which adds to the base damage of weapons. I can see this going one of two ways: 2a. 1d6 killing damage equates to 3d6N, adding to base damage for a new adjusted base of 6d6N damage. From here I can add my 5d6 Martial Strike damage and come out to 11d6N damage per strike with brass knuckles 2b. I could convert the STR, Strike and fist load damage (10d6 total) and add 5 damage classes to the base 1d6 killing damage of Deadly Blow. This would leave me with 2d6+1 lethal damage per strike. Really folks, this isn't a minmax question. I can't seem to find how to calculate this in the 5e revised book. Can someone tell me how to correctly compute these?
  17. AVAD? I'm just a poor 5e player. What is that?
  18. How about a naked advantage for Roll With A Punch, Trigger Being Successfully Attacked. I am thinking of this as something that happens automatically when the character is successfully attacked, even if he has doing something else like attacking or something that round. Would that work? What would it look like as a writeup? I know it's not really part of this thread, but it just popped into my head and it seemed nifty. As far as my Transporter reference goes, this would follow his schtick of amazing maneuverabilty to avoid damage and deal damage to a lot of people in close quarters.
  19. I'm really liking Diving for Cover, or perhaps the big brother Flying Dodge. They drift from real-world to wuxia a bit but reflect the dark-championsism notion of action hero powers, not superpowers. The Transporter compared to Superman.
  20. I really thought hard about dancing instead of acrobatics, thinking back to capoeira and other martial arts incorporating dance movements
  21. That's a really good way to look at it. I've been thinking of Acrobatics as something I should be "getting more from", because of other games I've played. I'd rather make Stealth rolls than Acrobatics rolls, anyway!
  22. I agree, with Breakfall and bonuses to surprise being good examples. I have played D&D / Pathfinder games since the 80s, so there is also the inherent assumption that a high DEX equates to an actual combat advantage Let me change focus slightly, and ask a more specific question. 1. I am aware that there is no "damage avoidance due to high agility" in 5e directly, but of course one might put Damage Reduction or PD as being that in the SFX. How might you use a good dex (and other agility skills) to reflect taking less damage in combat due to speed, maneuverability and technique?
  23. I've been looking through some of the Ultimate books, and I had a question about why skills aren't being used in combat to any extent. I'm thinking of using an Acrobatics roll (-1 per 5pts of the power) to avoid an attack, using Acrobatics as a complementary skill to DCV. If this is possible it would work great with the character concept and seems like a very reasonable use of skills. Does this seem far out? How might this we written up as a power/talent/skill?
  24. I like the sneak attack iterations, particularly the +6 CSL's with HTH Combat and the Limited Power Only To Increase Damage & Only With Weapons (-1) modifier
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