Re: How to model Trampoline Riccochet
The teleport idea should work even if its the end of the oppanants move and he has no more move left by defenition of a move through he is hitting the target at his current velocity. So if the charecter becomes elastic and abosorbs the shock across his/her entire body then the reaction to stretching a rubber band when the pressure is relived it snaps back which would propell the target back the way he came. IF he has no momentum left after he hits his target he also has no velocity (no increased damge and no OCV loss) in which case yes he would be right next to the charecter that just launched him. The elastic charecter still would be hit. its just the energy of the attack would be spread out equally across his/her body. In which case wouldnt it just be a boost to PD during the attack if the defance is broken high enough to do knockback the charecters ancor breaks and he takes the damge that goes over the new PD plus knockback as if the whole attack hit him seeing as he has already been pushed back.
It just seems to make more sence that way. Telport is the last in a string of things. Calculate knockback on orginal attack, roll it see if the charecter elastic charecter reaches an opstical if he does he gets no boost to his PD, Boost PD, Apply defances. If he takes no damge after the calculation the telport goes off if he does take damge he also takes full knockback. complicated but that makes the most Real world sence.