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Durzan Malakim

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  1. Like
    Durzan Malakim reacted to Killer Shrike in Narrative Snippets   
    My friend Enki lays dead upon the bier, three days gone and wormy. My attendants scurry around the edges of my awareness, concerned, bored, anxious, exhausted, obsequious in turns. Secretly wishing, hoping, that I'll leave off the death vigil I've held for two passings of the sun and moon too long. But my grief...it will not let me. The cloying smell of flesh turning cannot be hidden by the cloves and smoking fronds any longer. Despite the efforts of fan-bearing slaves flies have congregated and relentlessly alight upon Enki's noble body whereever sallow skin remains exposed. In a moment of clarity, I become self-aware enough to know that I soon must gather my wits and reform my power and put aside my remorse and resume my place as a great king of the land of Sum, warlord of Ur. For though my heart has been emptied by the felling of my battle brother, mine enemies, the enemies of all my kind, are without mercy, without respect for anguish. Particularly the greatest enemy of all...Time...and the handmaiden thereof...Death. In the last three days I have passed through madness and emerged again sound of mind but of new certainty. I must defeat Death. That which has claimed great Enki and left him reduced to this flyblown corpse must not claim me. I will become immortal. I will seek out the secrets of the old time, the long lived ones of the days before the floods, those who came to this world from the other place, those who are like unto gods, the several severals who have survived and live still. I will wrest the answer from one of them. I will become like them. I will ascend.
  2. Like
    Durzan Malakim got a reaction from Killer Shrike in Be At Ease Campaign Arcs   
    I'm planning on being at tomorrow's game. It's been an interesting two weeks with my dog going to surgery to fix a compressed disc in her neck and the playing nurse as she recovers. 
     
  3. Like
    Durzan Malakim reacted to WilyQ in Be At Ease Campaign Arcs   
    After those weeks mentioned training in Quantico he went on a vacation somewhere tropical with an old ex-girlfriend to enjoy some well deserved R&R especially now that he could afford a nicer than usual vacation. He was living in the moment and really having a good time until one fateful night he came back to his beach cabana to find the ex-girlfriend murdered and the local thugs responsible hiding in the shadows waiting to ambush Drew.   Drew of course won the fight having killed them using their own knives and guns against them. Before the last one, who looked to be the leader, died in the ground, Drew grabbed him by the hair and made the thug look him in the eye. If you were to ask Drew why he did this he would not be able to give you a straight answer. It just felt right. He gave the dying man a message...   "You're going to be dead in a few minutes but I need you to listen to me carefully. You're probably going to be asked about what happened here tonight later on. When that time comes tell the one asking the questions this for me... Los Angeles wasn't personal. Los Angeles was business. Do not make this personal."   Shortly after the man was dead and drew casually pick up his phone, fished a business card out of his wallet, and sent a text to the number on the card.   Agent Harker. Drew Altman.  Calling in Favor.  Soon to be arrested by policia in Mexico. L.A. followed me south.  Accorded the usual protocols. Thanks.   At least now Drew could be reasonably sure he wouldn't be held in jail too long.  
  4. Like
    Durzan Malakim reacted to WilyQ in Be At Ease Campaign Arcs   
    Drew only spent about twelve hours in jail, not that it wasn't an eventful twelve hours, as he was introduced to the local inmates, and established early on that it was best to just leave the gringo alone. Fortune favored Drew though and by early morning he was escorted out of prison by a pair of guards. At first Drew assumed this was the work of Agent Harker making good on his favor. It soon became obvious however that these guards were not taking Drew to the airport or even the U.S Embassy. 
        
    He pretended not to speak Spanish the whole time and the guards foolishly discussed the details of their orders. He wasn't fluent in Spanish by any means but he understood enough to know that he was in serious trouble and needed to escape. Fortunately it was a long drive to Mexico City and when the opportunity presented itself Drew acted without hesitation. 
        
    A traffic accident on the highway had brought everything to a standstill for miles. When one guard had left to answer the call of nature Drew attacked the other guard who was more intent on his cell phone then his prisoner. The struggle was over in moments and Drew had just managed to get the cuffs off when guard #2 returned. That fight took a little longer but the end result was the same. Unconscious guard. 
        
    He grabbed the wallets, phones, guns, ammo, a walkie talkie rig, and a tac-vest which he stuffed into a small duffle bag before heading off into the forest. People in the nearby cars never even once bothered to try helping the guards. They quietly watched the whole incident without saying a word but a few did record it on their cellphones. With any luck at all the videos would go viral, get seen by Joey, or someone in Section M, and Agent Harker would have some idea of where to start looking for Drew now that he was on the run.
     
  5. Like
    Durzan Malakim reacted to WilyQ in Be At Ease Campaign Arcs   
    Okay... here at long last is the tale of Drew Altman's little vacation in Mexico. Its not complete but it is a work in progress. I'll post up what I have so far but I have to run into work for a few hours today. I was hoping to get this all done before the session today but the best laid plans of mice and men and all that...
     
  6. Like
    Durzan Malakim reacted to L0rd_Magg0t in Be At Ease Campaign Arcs   
  7. Like
    Durzan Malakim reacted to sentry0 in Hero system 7 ideas   
    I always liked the idea of OGLing the rules.  One could argue that the success of D&D is at least in part to the magnificent PR stunt that was OGL.  We need an online SRD to go along with it and a genuine effort on the part of DoJ to support fan made content as vigorously as Wizards do.  That means creating channels to distribute and possibly peer review fan made content.
     
    I personally would love to have the ability to embed an SRD into the HERO System Mobile app without risking legal retribution.  It would open up a lot of possibilities for developers like me, granted this is a selfish request but I think it's worth risking looking selfish this time.
     
    I feel like there needs to be zero or as low as possible barriers for entry for players, GMs and game designers to get into HERO.  Right now, the perceived barrier is high because if the 2 tomes and lack of a baseline setting in either.  It's intimidating, but at least the * Complete series of books makes it better.
     
    On the topic of settings I also feel it's imperative to take an opinionated stance that this system is about supers at it's core.  Don't get me wrong, I love the systems ability to scale up or down and to suit the genre but this game was made for supers and does supers so well that it would foolish to not use this as the selling point.  To put it another way, make the Champions setting the default setting that ships with the rules.  
     
    In summation: OGL the core rules (just enough to cover the basics) and publish them online for free, make an SRD, create and sell a Champions core book, create APG and the tomes and sell those marketing the APGs to players and the tomes to GMs. 
  8. Like
    Durzan Malakim reacted to Killer Shrike in Arc 4: Qlippothic Philosophic   
    The first real session of Arc 4 occurred yesterday. It went in a different direction than planned (the scripted adventure was in Shreveport , LA, but the session ended up being about interacting with a vampiric presence in Boston), so it was almost entirely improv, but it was fun and hopefully people enjoyed it. It was entirely my own fault; I was trying to seed story elements as bait for future adventure to be re-visited later after the team returned to Boston from Shreveport, but I messed up the timing of it and the group jumped on the hook early. It may actually work out better this way in the long run, but I was under-prepared in the moment and had to wing it. The players rolled with it and made it work; they're great and a pleasure to game with.
     
    Everyone got 4 XP, and @L0rd_Magg0t was voted the MVP due to taking charge of the situation when the group decided to assault a vamp in their own lair (at night), and empowering the team to succeed with his alchemical acumen. It was the first episode where Jack really got to  shine, and neither the character nor the player disappointed. Honorable mentions, Murgatroyd also had a lot of great scenes, and @Durzan Malakim carried a lot of the weight of the emerging story for the group. @WilyQ ended up running all the bad guys as Drew was off camera the entire session, @Steve made up and ran Laverne, the team's new secretary and a big hit at the table. @King Red stepped up and demonstrated that Killroy is more than just a guy with a big gun...he was putting Killroy through his paces and using a lot more of the character sheet. And @Scything 's skilling up of Joey's computer abilities paid off as he was able to get a lot of information and keep the team moving forward with good intel. 
     
    There is an XP spending freeze in effect.
     
    I'm looking forward to next session when we may find the Hunters in Shreveport as expected...if the loa's be kind of course.
  9. Thanks
    Durzan Malakim got a reaction from Killer Shrike in Be At Ease Campaign Arcs   
    An Unconventional Solutions Interlude
    Or Murgatroyd get Mega Trolled
     
    Murgatroyd: "I have been reading those four em sites you suggested, and I think I've found us some new hunters to recruit."
    Joey: "Forums, Mr. Murgatroyd. They're called forums."
    Murgatroyd: "Four ems. That's what I said."
    Joey: "Never mind, Mr. Murgatroyd. Who did you find?"
    Murgatroyd: "Sam and Dean Winchester. They're prolific hunters who've faced angels, demons, vampires, and werewolves..."
    Joey: "How did you find them, Mr. Murgatroyd?"
    Murgatroyd: "I did just what you told me to, Joey. I went to the four ems, typed in "Supernatural hunters", and found pages and pages about them. It was surprisingly easy."
    Joey: <Fist pumps the air> "Yes! Yes! Awesome! Thank you, Mr. Murgatroyd." <Does a victory dance>
    Murgatroyd: <Confused by Joey's display> "Thank you for what?"
    Joey: "Oh, ah, for finding such awesome recruits." <heads out into the hall> "I'm gonna tell Mr. Altman about them."
    Murgatroyd: <Calling into the hall> "But I haven't finished telling you about them..." <Rolls his eyes> "Kids today. They're so impatient." <Goes back to reading about the Winchester brothers>
    Joey: <From further down the hall> "I win! I win! I win! You owe me."
    Drew: <From his office down the hall> "Enjoy the twenty bucks, kid."
    Joey: "Yes!"
    Drew: "Now enjoy telling him why we can't recruit them."
    Joey: "What? Why me?"
    Drew: "Because that's what I just paid you to do. Have fun, kid. Best twenty bucks I ever spent." <The sound of a door closing>
    Murgatroyd: <Calling down the hall> "I think Jack will really like these guys. They have a cool black car."
    Joey: "Shit."
  10. Haha
    Durzan Malakim got a reaction from Steve in Be At Ease Campaign Arcs   
    An Unconventional Solutions Interlude
    Or Murgatroyd get Mega Trolled
     
    Murgatroyd: "I have been reading those four em sites you suggested, and I think I've found us some new hunters to recruit."
    Joey: "Forums, Mr. Murgatroyd. They're called forums."
    Murgatroyd: "Four ems. That's what I said."
    Joey: "Never mind, Mr. Murgatroyd. Who did you find?"
    Murgatroyd: "Sam and Dean Winchester. They're prolific hunters who've faced angels, demons, vampires, and werewolves..."
    Joey: "How did you find them, Mr. Murgatroyd?"
    Murgatroyd: "I did just what you told me to, Joey. I went to the four ems, typed in "Supernatural hunters", and found pages and pages about them. It was surprisingly easy."
    Joey: <Fist pumps the air> "Yes! Yes! Awesome! Thank you, Mr. Murgatroyd." <Does a victory dance>
    Murgatroyd: <Confused by Joey's display> "Thank you for what?"
    Joey: "Oh, ah, for finding such awesome recruits." <heads out into the hall> "I'm gonna tell Mr. Altman about them."
    Murgatroyd: <Calling into the hall> "But I haven't finished telling you about them..." <Rolls his eyes> "Kids today. They're so impatient." <Goes back to reading about the Winchester brothers>
    Joey: <From further down the hall> "I win! I win! I win! You owe me."
    Drew: <From his office down the hall> "Enjoy the twenty bucks, kid."
    Joey: "Yes!"
    Drew: "Now enjoy telling him why we can't recruit them."
    Joey: "What? Why me?"
    Drew: "Because that's what I just paid you to do. Have fun, kid. Best twenty bucks I ever spent." <The sound of a door closing>
    Murgatroyd: <Calling down the hall> "I think Jack will really like these guys. They have a cool black car."
    Joey: "Shit."
  11. Haha
    Durzan Malakim got a reaction from Scything in Be At Ease Campaign Arcs   
    An Unconventional Solutions Interlude
    Or Murgatroyd get Mega Trolled
     
    Murgatroyd: "I have been reading those four em sites you suggested, and I think I've found us some new hunters to recruit."
    Joey: "Forums, Mr. Murgatroyd. They're called forums."
    Murgatroyd: "Four ems. That's what I said."
    Joey: "Never mind, Mr. Murgatroyd. Who did you find?"
    Murgatroyd: "Sam and Dean Winchester. They're prolific hunters who've faced angels, demons, vampires, and werewolves..."
    Joey: "How did you find them, Mr. Murgatroyd?"
    Murgatroyd: "I did just what you told me to, Joey. I went to the four ems, typed in "Supernatural hunters", and found pages and pages about them. It was surprisingly easy."
    Joey: <Fist pumps the air> "Yes! Yes! Awesome! Thank you, Mr. Murgatroyd." <Does a victory dance>
    Murgatroyd: <Confused by Joey's display> "Thank you for what?"
    Joey: "Oh, ah, for finding such awesome recruits." <heads out into the hall> "I'm gonna tell Mr. Altman about them."
    Murgatroyd: <Calling into the hall> "But I haven't finished telling you about them..." <Rolls his eyes> "Kids today. They're so impatient." <Goes back to reading about the Winchester brothers>
    Joey: <From further down the hall> "I win! I win! I win! You owe me."
    Drew: <From his office down the hall> "Enjoy the twenty bucks, kid."
    Joey: "Yes!"
    Drew: "Now enjoy telling him why we can't recruit them."
    Joey: "What? Why me?"
    Drew: "Because that's what I just paid you to do. Have fun, kid. Best twenty bucks I ever spent." <The sound of a door closing>
    Murgatroyd: <Calling down the hall> "I think Jack will really like these guys. They have a cool black car."
    Joey: "Shit."
  12. Like
    Durzan Malakim reacted to Scything in Be At Ease Campaign Arcs   
    I had a fun time last night, my favorite moment was when 4 different were talking to Mr. Murgatroyd, but he kept his cool, told Joey to shut up, and told Jack to take initiative because vampires are his thing. Also, congrats to @L0rd_Magg0t for getting his first MVP, Jack got to shine where he does best, and he also took Drew's decision making role in a way, which I thought was good on Jacks part. Lastly, because Jack got his first MVP this means that everyone has got an MVP, so hopefully our continuing success will keep us going for many sessions and arcs to come.
  13. Like
    Durzan Malakim got a reaction from Scything in Be At Ease Campaign Arcs   
    @Scything Just remember to act like the Aggie Bonfire's heat affects Joey even though it doesn't.  
  14. Like
    Durzan Malakim reacted to Scything in Be At Ease Campaign Arcs   
    When I was coming with the backstory and what he was doing before he was introduced into Arc 1. I said that Joey and his tech partner Teja were in a battle bots program and we won a national competition,and Joey was hoping to get a scholarship from Texas A&M because he knew he couldn't get into M.I.T.
  15. Like
    Durzan Malakim got a reaction from Scything in Be At Ease Campaign Arcs   
    I'm curious if any of the other PCs have in-character connections to any of these cities. Anyone have or want a backstory in the heart land of America? Where was Beretta's first final girl experience? Where did Jack get recruited into the Ordo? Have Drew and Joey always been southern California boys? Where did Kilroy make his real estate empire?
     
    Given that we've only had two months of in-game down-time to setup our business and acquire real estate, I suspect we currently only have one or two properties, unless people are willing to help buy them with XP.
  16. Like
    Durzan Malakim reacted to Scything in Be At Ease Campaign Arcs   
    I'd say New Orleans, Ann Arbor or Las Vegas would be convenient. I would also suggest St.Louis, Memphis, or Milwaukee due to these cites crime rates in the real world.
     
    Also we could have a location in all four directions. We already have a east and a west location, so all we would have to do is get a north and south location, and possibly a middle of America location like a St.Louis. If we were  to do that, which I believe we should, then here are my recommendations for the locations...
     
    1. East- Boston- Due to the CEO being most familiar with the area
    2. West- San Diego-San Diego is where all the players lives so every player would be familiar in the area
    3. North- Milwaukee or Detroit- High Crime rate and Milwaukee, Detroit are pretty close to each other-Grand Rapids wouldn't be a bad choice either because it's in between both
    4. South- New Orleans- Basically what Steve said 
    5. Central (Optional/Not Mandatory)- St.Louis- Highest crime rate in America, close to Kansas City, and is pretty much in the center of America (8 hour drive non-stop from St Louis to the center of the U.S)
     
     
  17. Like
    Durzan Malakim reacted to Killer Shrike in Be At Ease Campaign Arcs   
    Actually, while that was a good whack at the problem, I want to go a similar but different direction...one which doesn't cost Murgy points and instead costs those who carry the tokens points from their Equipment Pools. 
     
    It's a trivial work of Artificium to create tokens that teleport to your own specially prepared t-port circles. Murgy can pay 1 point to learn the Recipe for how to make such items. Each one has some number of daily charges. Hunters that want to use them can carry them in their Equipment Pool.
     
    This is mechanically the same as Alchemy, but using 'trinkets' or 'tokens' as a SFX instead of potions / elixirs / etc. Murgy would use KS: Hermetic Lore to create the items.
     
    Also, I don't feel any particular need to get overly pedantic about the exact build of the t-port circles. We all know how they've been established to work, and we know Murgy has the capability to make them given enough time and somewhere to maintain them. People with a token can teleport _to_ one of the circles within ~1000 miles, or from one of the circles to one of the other circles regardless of distance...this uses a charge.  It is always a safe t-port from  circle to circle or when using a token. Anything that fits in the circle gets teleported. No free Nynaeve t-port kills...anything partially out of the t-port circle doesn't get teleported.
     
    Without a token, Murgy can use his VPP to cast a t-port on the fly and then the power build matters.
     
  18. Like
    Durzan Malakim reacted to Steve in Be At Ease Campaign Arcs   
    Speaking as someone who works in the commercial real estate industry, that seems like a pretty fair deal.
     
    Here are some real world numbers to consider.
     
    $100k cash outlay will pay for a one-year lease in Boston in a Class B building for about 3,300 or so rentable square feet ($30/sf annually or $99,000). There's about 20 million square feet currently vacant in that city, so even a Class A space can probably be found for that rate in a lower occupancy building, given Killroy's knowledge of real estate.
     
    In comparison, here in suburban San Diego county, you can pay about the same price for office space in a Class A building. Location will really determine things.
     
    Warehouse rental rates in the US are averaging about a quarter of the rate that Class B office space goes for in Boston, or about $7 per square foot.
     
    There are also dying strip malls where space can be had for real cheap nowadays, especially in less popular areas.
     
  19. Thanks
    Durzan Malakim got a reaction from Killer Shrike in Be At Ease Campaign Arcs   
    Based on the additional information provided, I'll amend our business model to cover these services:
    Warding Work for Hire: Murgatroyd with one or more bodyguards to watch over him while he's concentrating. Hunter logistics and research consulting: Potentially all of us, but I suspect Joey runs the computers, network, and IT infrastructure and the rest of us provide information related to our various specialties. Hunter backup personnel and bounty-sharing: Potentially all of us, but I suggest Beretta uses her social skills and Striking Appearance to find new clients/customers, and Drew uses his operations skills to coordinate/organize/lead strike teams. Hunter financial services: Kilroy has the most prior experience in financial matters, albeit in real estate, but he could perhaps expand his knowledge or just invest in real estate. Teleportation services: This is a potential long-term investment where Kilroy finds real estate in strategically useful areas of the US, and Murgatroyd creates a warded teleportation circle for rapid and discrete transportation. Game mechanic-wise I'd need to spend future XP on known teleportation locations. I'm not sure how we'd buy new teleportation target locations. Would we pay with money/resource points, or invest XP in bases? We might get potential customer leads from:
    Berreta's relationship with Harker if/when he has a case not worth his time and attention Jack's contacts in the Ordo Sanguine if/when a non-vampire supernatural comes to their attention Our collective reputation for being effective Hunters
  20. Like
    Durzan Malakim reacted to Killer Shrike in Be At Ease Campaign Arcs   
    You'd have to keep the magic side of it completely secret and if you fkitup you'd have perpetuated an Accords violation. 
     
     
    Let's re-word that to "Supernaturally aware customers..." and we can  work with that.
     
     
    Yes, this definitely works. 
     
     
    If you start leveraging your FBI influence for corporate advantage you run the risk of a conflict of interests. Of course, this sort of thing happens on the low down in reality, but you definitely don't want to make it part of your core pitch and you certainly can't rely on it.  
     
     
    This already happens as part of you being "Special Assets"...the things they don't put on the bounty boards due to being too important or requiring more finesse than a bunch of murder hobo Hunters looking for scalps are available to you. And from time to time they will directly ask you to help out on certain things as needed. That's not a business opportunity, that's a function of the deal made when you became Special Assets. 
     
     
    I would suggest you leave off trying to provide service directly to mundanes as it's just fraught with dangers.
     
    Here's a few business opportunities that you are well positioned to pursue that don't jeopardize your relationship with Section M or risk violating the Accords directly:
     
    Supernatural Wards are a commodity. They are very useful, it requires the highly skilled labor of very rare specialists. Those who are supernaturally aware who can afford them definitely want them once they know how great they are. Wizards generally don't like doing them en masse as they take time, they are somewhat vulnerable while they put them down as it requires concentration, and it is fkng boring. There are some non-Wizards who can do wards, and they tend to be the ones  making money doing work for hire to lay down and maintain wards. The demand far exceeds the supply of practitioners willing to do the work. Thus, business opportunity.  
     
    There are two basic kinds of supernatural problems: the more typical is low intensity weird happenings that people start to notice but which are not directly alarming, and high intensity / emergent threats requiring immediate action. The high intensity stuff is all reactionary, tactical response work...the last two things your group did for instance. The other sort tends to percolate a bit and eventually get noticed or reported and end up getting paid attention to...once Section M becomes aware of a new possible supernatural thing if it is not immediately obvious to the analysts what might be going on an Initial Assessment bounty is put up on the Hunter boards. IA's (as they are called) don't pay much compared to Sanctioned bounties on dangerous verified supernats but it is steady, reliable, and somewhat safe work. There is a strata of Hunters good at the investigative / information  gathering side of things who make a chunk of their living off of doing IA's. Most of the time, its nothing and they get paid a flat fee and a per diem. Sometimes it is something and they get paid for Confirmation on a sliding scale based upon the threat  level of the supernat thing they verified the existence of and the quality of the information they submit. In some cases, those same Hunters then turn around and collect the bounty on that thing if one is posted, but the meek and mild variety of Hunter is usually done and leaves the violent side of it to other Hunters responding to the posted bounty. Unconventional Solutions could start a line of business around IA work, with the expectation that they would be ideally situated to rotate out the investigative asset and rotate in a kill team (probably the PC's) to collect any bounties before other Hunters could respond when that pans out.
     
    Individual Hunters sometimes just can't handle a job, or get in over their head. If they don't have a personal network to call upon they're hosed. There are essentially mercenary Hunters who make their living responding to requests for help in return for a cut of the resulting Bounty or an upfront fee, but quality and timing issues abound as well as the problem of finding the guy with the skill set needed for a particular hunt in a timely manner. Similarly, quality information is a commodity. Most hunter groups don't have access to an actual wizard or an expert on killing vampires or a linguist who knows how to decipher the specific Sumerian dialect of the strange scroll they found. Your firm could offer a solution to this, becoming a sort of Hunter outsourcing firm. You could start up and support an affiliate network. As your clients are other Hunters (who usually have money to spend thanks to bounty pay offs)...you would be free and clear of direct violations of the Accord of Secrecy.
     
    Along the same lines, Claims and Asset Management. After a bounty job, Hunters have to file field reports and depending on the circumstances submit evidence, etc, to document their bounty claim. Then they have to wait for their claims to get processed. Sometimes there are problems or more documentation is needed, etc. Even when everything goes 'happy path', many Hunter are not very tech savvy so managing the online filing / e-processing / and automatic check handling flow that modern Section M uses for the money side of it is a bit of a strain for them. Then, when bounty money is paid out and available most Hunters don't know what to do with lump sum payouts beyond spend spend spend or let it sit in an account...they are not financially savvy enough to invest or to  do anything intelligent with it. This extends eventually to retirement planning and preparation for potentially untimely death (a real risk in the Hunter's line of work), but that's a digression. Your firm could provide a managed solution to deal with bounty processing, with additional service available to distribute and / or invest bounty payoffs on behalf of Hunters using the service. This would potentially, over time, result in your firm having a significant amount of assets under management and proffer other possibilities. 
  21. Like
    Durzan Malakim got a reaction from Killer Shrike in Be At Ease Campaign Arcs   
    I believe we have several revenue streams and customers:
    Mundane (likely corporate) customers with problems that we can solve better, faster, or cheaper with magic Mundane (likely corporate) customers who've had past supernatural problems and want protection from future issues Supernatural entities who have problems in either the mundane or supernatural world (This might require either a Contact or favor from SAIC Harker or Matthews) Referrals from section M for supernatural issues that don't clear the "open a bounty" threshold (This might require either a Contact or favor from SAIC Harker or Matthews) (Hopefully in the future) Referrals from other happy customers As CEO, Murgatroyd would master sales pitches for each customer, although the first one would be tricky since he can't exactly say how they achieve their "magical" results.
     
  22. Like
    Durzan Malakim got a reaction from Killer Shrike in Be At Ease Campaign Arcs   
    Much like real investigation and security, I suspect the vast majority of the work is boring baby-sitting and surveillance. Here's some thoughts on what each monster-hunter member might be doing for Unconventional Solutions, LLC.
    Drew probably specializes in physical protection services (Drew certainly has Murgatroyd's recommendation. "I'm not just the CEO of Unconventional Solutions, I'm also a customer.") Whether he'd bring Beretta and Jack into this side of the business would be up to them. Drew would also lead our violent solutions team whenever force needs to be applied to a problem. Killroy could be our CFO and real estate broker. If he wants a hands-on job his sniper skills would make him good at surveillance. He'd also make a deadly assassin for those jobs where a well-placed sniper rifle round fixes your supernatural problem. I somehow suspect he's doing that job on his own anyway. Joey probably does all things computer-related such as dealing with cyber-crimes, being office IT, and building us a good web site. He might also make a decent field investigator since his nigh invulnerability allows us to send him into unknown situations and reasonably assume he'll survive them. Jack may be most useful as a point of contact with potential customers. I'm sure there are lots of problems the Order hears about but don't act upon because they aren't vampire-related. And of course when there is a vampire problem, Jack is our specialist. His alchemical protections would make him a good body guard, but I don't know if Jack would waste his alchemical supplies on "mundane" (to him) jobs. In any case, he's part of the violent solutions team. Beretta could potentially funnel us jobs Harker doesn't want to deal with because they're beneath him. She might also make a good bodyguard if she's willing. I suspect she may have more issues with handsy clients than supernatural threats, but Murgatroyd can always whip up a non-lethal "Grope-Zapper" charm if need be to dissuade them. She's obviously part of the violent solutions team.
  23. Like
    Durzan Malakim got a reaction from Steve in Be At Ease Campaign Arcs   
    Here's how I imagine Drew's departure and return went:
    Murgatroyd: "We should band together for mutual protection from L'Éminence Nocturne. They'll be coming for us, but together we can face any threat."
    Drew: "Sounds great. Count me in. On a completely unrelated note, I'm taking a vacation in Mexico. See you in two weeks"
    Murgatroyd: "I don't think now is the best time to..."
    Drew: "Stay out of trouble, Kid, and make me proud at your agent training."
    Murgatroyd: "You're risking making yourself a target..."
    Drew: "I'm officially off the clock as of... now. Hasta la vista, hunters. Don't call me, I'll call you."
    Murgatroyd: "If you'd allow me just a moment to ward..."
    Drew: "No time for magic mumbo jumbo now, Murg. I've got a plane to catch." <Departs>
    Murgatroyd: "Shit."
    <Several weeks later at the Unconventional Solutions LLC offices.>
    Murgatroyd: <Holding an old-fashioned phone receiver to his ear.> "Yes, we're well-equipped to deal with such situations. I'll send my best consultant out today..."
    Drew: "I'm back."
    Murgatroyd: <Speaking into phone> "...to review the scene and give you an estimate. I think your Pixie problem will be a thing of the past..."
    Drew: "Those vampires have a long reach, Murg. I could have used your magic mojo down South..."
    Murgatroyd: <Looking at Drew but speaking into the phone> "...Yes. One moment please, my associate has some new information." <He covers the phone mic with his hand>
    Drew: "It's like you said. Together we can face any threat."
    Murgatroyd: "Sounds great. Count me in. On a completely unrelated note, you've got a 2 o'clock appointment to purge some Pixies."
    Drew: "Shit."
  24. Like
    Durzan Malakim reacted to Killer Shrike in Be At Ease Campaign Arcs   
    SUMMARY Murgatroyd
    POINTS: 200 Total Points (STATS: 41, SKILLS/PERKS/TALENTS: 159, POWERS/M-ARTS: 0)

    PRIMARYS: STR: 10 DEX: 10 CON: 10 BODY: 10 INT: 18 EGO: 15 PRE: 15  
    FIGUREDS: PD: 2/8 rPD: 0/6 ED: 2/8 rED: 0/6 SPD: 2 REC: 6 END: 30 STUN: 20 Run: 12m, Swim: 2m, Leaping: 2m

    COMBAT: Initiative:10, PER:13-, ECV:4 - 4, OCV:4, DCV:5 plus +1 with Ring of Arcane Blasting, +3 with Arcane Magic; Only for OCV or OMCV (-1), +1 Any 3d6 roll pertaining to Cthonic SFX; (-2)

    SKILLS/PERKS/TALENTS: +1 with Ring of Arcane Blasting, +1 with Warding, +3 with Arcane Magic; Only for OCV or OMCV (-1), +1 Any 3d6 roll pertaining to Cthonic SFX; (-2), Conversation 12-, High Society 12-, Linguist, Language: Aramaic (basic conversation; literate), Language: English (idiomatic; literate), Language: Hebrew (Israeli) (fluent conversation; literate), Language: Latin (fluent conversation; literate), Language: Yiddish (basic conversation; literate), Jack of All Trades, PS: CEO 13-, PS: FBI Special Asset 13-, PS: Wizard 13-, Scholar, KS: Cthonic Lore 13-, KS: Hermetic Lore 14-, KS: History of the Last Century 13-, KS: L'Éminence Nocturne 10-, KS: Mystic Lore 13-, KS: Secrets of Life and Death 13-, KS: Supernatural World 13-, MVP x 2, Fringe Benefit: (Story Reward), CEO / Partner in Unconventional Solutions, LLC, Mystic Pool (103) (plus Character Creation Resource Points), Professional Monster Hunter, Favor: SAIC Harker, Permits: FBI: Section M Special Asset, Supernatural Hunter License, Positive Reputation: Capable Monster Hunter (A small to medium sized group) 11-, +1/+1d6, The Magic of Compound Interest (Money): Wealthy, Supernatural Resistance: 7, Miraculous Survival

    RESOURCES: (Mystic Pool (103/103)); Teleportation: Fixed Location (Section M Headquarters Quantico Teleportation Circle); Cognitive Cantrip(Improved Cramming); Working towards Immortality (Life Support); Amulet of Clear Seeing (Detect); Wristbands of Warding (Resistant Protection); Ring Mastery (Naked Advantage); Ring of the StoneRing of the Stone (Multipower); Arcane Blast (Blast); Arcane Shield (Barrier); Arcane Invisibility(Invisibility); Arcane Counter (Dispel); Hermetic Wizard Rote Magic (Variable Power Pool)

    DISADVANTAGES: Custom Complication ; Hunted (L'Éminence Nocturne); Distinctive Features (Magi); Enraged (Heightened Circumstances); Negative Reputation (Bookish Academic Magi Ill-suited To Violent Circumstances); Psychological Complication (Aloof And Elitist Attitude); Psychological Complication (Starting To Pick At The Frayed Edges Of What Is And Is Not "Real"); Social Complication (Slightly Anachronistic, Behind The Times On Technology And Pop Culture) Killroy
    POINTS: 198 Total Points (STATS: 83, SKILLS/PERKS/TALENTS: 115, POWERS/M-ARTS: 0)

    PRIMARYS: STR: 20 DEX: 13 CON: 15 BODY: 15 INT: 13 EGO: 10 PRE: 15  
    FIGUREDS: PD: 8/16 rPD: 0/8 ED: 3/11 rED: 0/8 SPD: 3 REC: 8 END: 25 STUN: 30 Run: 14m, Swim: 4m, Leaping: 4m

    COMBAT: Initiative:13, PER:12-, ECV:3 - 3, OCV:5, DCV:5 plus +2 Overall, +2 with Barret 95, +2 with Barret 95; OAF (Acog Doc Reflex Scope; -1)

    SKILLS/PERKS: +2 Overall, Urban Hunter, Climbing 12-, Concealment 12-, KS: Supernatural World 12-, PS: Hunter 12-, Paramedics 12-, Stealth 12-, Tracking 10-, WF: Small Arms, Blades, Recoilless Guns, Wheeler and Dealer Enhancer, Bureaucratics 12-, Conversation 12-, High Society 12-, PS: Real Estate Speculator 12-, KS: Conspiracy Theories 11-, MVP x 1, Fringe Benefit: (Story Reward), Partner in Unconventional Solutions, LLC, Money: Well Off, Professional Monster Hunter, Favor: SAIC Harker, Permits: FBI: Section M Special Asset, Heavy Weapon Permit, Supernatural Hunter License, Positive Reputation: Capable Monster Hunter (A small to medium sized group) 11-, +1/+1d6, Resource Pools, Contacts Pool (10) (Monitored Complication Offset), Equipment Pool (30), Professional Pool (72) (plus Character Creation Resource Points)

    RESOURCES: (Professional Pool - Superskills (66/72)); Barret 95 Mastery (Combat Skill Levels); Barret 95 Mastery (Range Levels); Eyes of a Hawk(Range Levels); Heavy Hitter (Hand-To-Hand Attack); Ain't Got Time To Bleed (Resistant Protection); (Professional Pool - Gear (26/72)); SpecTech Contact Lenses (Supernatural Detection); Rapelling Gun (Swinging); Sniper Rifle (Killing Attack - Ranged); (Equipment Pool - Sniper Rifle Kit (8/30)); Acog Doc Reflex Scope (Telescopic); Acog Doc Reflex Scope (Combat Skill Levels); Concealed Rifle Harness (Skill Levels); Holycrap Rounds (.50) (Blessed Bullets); (Equipment Pool - Other Weapons (18/30)); S&W .460 Caliber, Model 460 XVR Revolver - 8 3/8" (Killing Attack - Ranged); Holycrap Rounds (.460) (Blessed Bullets); Fairbairn Sykes Fighting Knife (Killing Attack - Hand-To-Hand); (Equipment Pool - Misc (4/30)); Flashlight (); Basic First Aid Kit (Paramedics); Cell Phone (Reliable); (Contacts Pool (9/10)); Societatis ex Monstrum Interfectorum (Contact)

    DISADVANTAGES: Hunted (L'Éminence Nocturne); Custom Complication ; Hunted (Societatis ex Monstrum Interfectorum); Distinctive Features (A big man, stands out in a crowd.); Negative Reputation (Hardcore Hardass Hunter; Uncompromising; Not Always A Team Player); Psychological Complication (Loyal, Will keep his Word.); Psychological Complication (Unwilling to Sacrifice the Life of an Innocent, even if it is for the Greater Good.); Rivalry ; Social Complication (Conspiracy Theorist); Social Complication (Intense And Driven; Makes Some People Uncomfortable) Joey Manegarm
    POINTS: 195 Total Points (STATS: 21, SKILLS/PERKS/TALENTS: 174, POWERS/M-ARTS: 0)

    PRIMARYS: STR: 20/30 DEX: 10 CON: 10/20 BODY: 10 INT: 13 EGO: 10 PRE: 10/20  
    FIGUREDS: PD: 5 rPD: 1 ED: 3 rED: 1 SPD: 2/3 REC: 4 END: 20 STUN: 24/36 Run: 15m/20m,, Swim: 4m, Leaping: 4m

    COMBAT: Initiative:10, PER:14-, ECV:0 - 3, OCV:5/7, DCV:4 plus +1 with Move Through, Grab, Strike

    SKILLS/PERKS/TALENTS: +1 with Move Through, Grab, Strike, CK: Tierrasola 12-, Computer Programming (Automation / Robotics Scripts, Cell Phones, Internet) 13-, Monster Hunter Enhancer, Bureaucratics 8-, Criminology 8-, PS: Hunter 11-, WF: Small Arms, Scholar, KS: Computer Science 12-, KS: Pop Culture 12-, KS: Supernatural Lore 12-, MVP x 1, Equipment Pool (20), Fringe Benefit: (Story Reward), Partner in Unconventional Solutions, LLC, Innatus Pool (plus Character Creation Resource Points), Professional Monster Hunter, Favor: SAIC Harker, Money (Bounty Pay-offs): Well Off, Permits: FBI: Section M Special Asset, Supernatural Hunter License, Positive Reputation: Capable Monster Hunter (A small to medium sized group) 11-, +1/+1d6, Vampirism Immunity, Lycanthropy Immunity, Necromantic Immunity

    RESOURCES: (Innatus Pool (101/156)); Senses: Alertness (Enhanced Perception); Survival: Garmr Resilience (Regeneration); Survival: Garmrhide(Damage Negation); Survival: Garmrhide (Resistant Protection); Stats: Garmr Strength (STR); (Innatus Pool - Only At Night (55/156)); Senses: Mooneyes (Nightvision); Senses: Tracking Scent (Tracking); Senses: Smell Supernatural (Detect); Stats: Garmr Durability (CON); Stats: Garmr Durability (STUN); Stats: Garmr Presense (PRE); Stats: Garmr Quickness (SPD); Stats: Garmr Reflexes (OCV); Stats: Garmr Strength (STR); Stats: Garmr Fleetness (Running); (Equipment Pool (20/20)); (Cell Phone - Reliable); (Laptop - Gaming / Programming); 12 Guage Pump-Action Shotgun (Killing Attack - Ranged)

    DISADVANTAGES: Hunted (L'Éminence Nocturne); Custom Complication ; Distinctive Features (Demimonde); Enraged (When reduced below 5 BODY); Psychological Complication (Impetuous); Social Complication (Orphaned / Alone In The World) Jack Maywood
    POINTS: 193 Total Points (STATS: 92, SKILLS/PERKS/TALENTS: 72, POWERS/M-ARTS: 29)

    PRIMARYS: STR: 15 DEX: 13 CON: 15 BODY: 15 INT: 10 EGO: 13 PRE: 15  
    FIGUREDS: PD: 8/16 rPD: 0/8 ED: 2/10 rED: 0/8 SPD: 3 REC: 6 END: 20 STUN: 30 Run: 14m, Swim: 2m, Leaping: 4m

    COMBAT: Initiative:13, PER:11-, ECV:1 - 3, OCV:8, DCV:7

    SKILLS/PERKS: +1 with all Knowledge Skills, Scholar, KS: Alchemical Lore 11-, KS: Catholicism 11-, KS: Necromantic Lore 11-, KS: Philosophy and Theology 11-, KS: Supernatural World 11-, Vampire Hunter (Ordo Sanguine), Breakfall 12-, Combat Driving 12-, Fast Draw 12-, Language: Latin (basic conversation; literate), PS: Hunter 11-, TF: Common Motorized Ground Vehicles, Large Motorized Ground Vehicles, Small Motorized Ground Vehicles, WF: Common Melee Weapons, Small Arms, Weaponsmith 12-, Fringe Benefit: (Story Reward), Partner in Unconventional Solutions, LLC, Professional Monster Hunter, Favor: SAIC Harker, Permits: Concealed Weapon Permit, FBI: Section M Special Asset, Supernatural Hunter License, Positive Reputation: Capable Monster Hunter (A small to medium sized group) 11-, +1/+1d6, Resource Pools, Contacts Pool (10), Equipment Pool (70), Mystic Pool (6) (Unlock (Professional Origin)), Professional Pool (31) (plus Character Creation Resource Points), Vehicles Pool (15)

    MARTIAL ARTS: Ordo Sanguine, +2 HTH Damage Class(es), Divine Justice (1/2 Phase, +1/+0, 7d6 Strike), Final Judgement (1/2 Phase, +1/+0, Weapon +6 DC, Strike with Stake), Leap of Faith (1/2 Phase, --/+4, Dodge All Attacks, Abort; FMove), Stalwart Perseverance (1/2 Phase, +0/+0, 40 STR vs. Grabs), Turning the other cheek (1/2 Phase, +1/+1, Block, Target Falls), Weapon Element: Empty Hand, Stakes

    RESOURCES: (Professional Pool - Superskills (21/31)); Studied Lethality (Deadly Blow: +1d6); Mental Discipline (Mental Defense); (Professional Pool - Gear (10/31)); Bullet-resistent Trenchcoat (Resistant Protection); (Mystic Pool (6/6)); Elixir of Health (Recipe); Elixir of Enhanced Awareness(Recipe); Elixir of Vampire Repellant (Recipe); Unguent of Virtue (Recipe); Alchemical Smoke Bomb (Recipe); Alchemical Glue Bomb (Recipe); (Equipment Pool (70/70)); Desert Eagle .50 (Killing Attack - Ranged); Hi-Power Pistol Sights (Telescopic); Tactical Xenon Flashlight Attachment (); Holycrap Rounds .50 (Blessed Bullets); Holycrap Rounds .50 (Blessed Bullets); Holy Water Capsules (3 Hex AoE splash, Range Based On Strength, Triggers Susceptible to Holy Within Affected Area); Old Faithful (Wooden Stakes); Old Faithful (Wooden Stakes); Cell Phone (Reliable); Elixir of Health (Healing); Elixir of Enhanced Awareness (Supernatural Awareness and +1 PER and Night Vision); Elixir of Vampire Repellent (Vampirism Immunity and +15 PRE vs Vampires and trigger Vampiric Susceptibility vs Garlic); Unguent of Virtue (Cannot be Stunned & No Hit Locations); Alchemical Smoke Bomb (Change Environment); Alchemical Glue Bomb (Entangle); (Contacts Pool (9/10)); Ordo Sanguine (Contact); (Vehicle and Bases Pool (15/15)); (Armored Van)

    DISADVANTAGES: Hunted (L'Éminence Nocturne); Hunted (Ordo Sanguine); Hunted (FBI: Section M); Psychological Complication (PTSD from Childhood Trauma); Psychological Complication (Vengeance Seeker); Social Complication (Subject To Orders) Drew Altman
    POINTS: 200 Total Points (STATS: 53, SKILLS/PERKS/TALENTS: 110, POWERS/M-ARTS: 37)

    PRIMARYS: STR: 15 DEX: 10 CON: 15 BODY: 12 INT: 13 EGO: 10 PRE: 18  
    FIGUREDS: PD: 5/14 rPD: 0/9 ED: 2/11 rED: 0/9 SPD: 3 REC: 5 END: 20 STUN: 30 Run: 10m, Swim: 2m, Leaping: 2m

    COMBAT: Initiative:10, PER:12-/13-, ECV:3 - 3, OCV:5, DCV:4 plus +1 Overall, +1 with CQB, +1 with Pistols

    SKILLS/PERKS: +1 Overall, +1 with CQB, +1 with Pistols, Accurate: +2 vs. Range Penalties with Pistols, Ex-SWAT Turned Monster Hunter Enhancer, AK: Greater San Diego 12-, Bureaucratics 13-, Combat Driving 12-, Criminology 8-, Demolitions 8-, PS: Hunter 11-, PS: SWAT Officer 11-, Teamwork 11-, WF: Common Melee Weapons, Small Arms, Language: Spanish (basic conversation; literate), Survival (Central America) 12-, MVP x 1, Fringe Benefit: (Story Reward), Partner in Unconventional Solutions, LLC, Professional Monster Hunter, Money (Bounty Pay-offs): Well Off, Permits: Concealed Weapon Permit, FBI: Section M Special Asset, Supernatural Hunter License, Positive Reputation: Capable Monster Hunter (A small to medium sized group) 11-, +1/+1d6, Resource Pools, Equipment Points: 30, Follower/Contact Points: 10, Psychic Points: 78

    MARTIAL ARTS: CQB, +1 HTH Damage Class(es), Bodydrop (1/2 Phase, +2/-1, 5d6 Strike, Target Falls), Defensive Strike (1/2 Phase, +1/+3, 4d6 Strike), Grapple Break (1/2 Phase, +0/-2, 35 STR vs Grabs, Abort), Ground & Cuff (1/2 Phase, +1/+0, Grab One Limb; 1 1/2d6 NND ; Target Falls), Gun! (1/2 Phase, +2/-2, Disarm, 30 STR to Disarm), Offensive Shot (1/2 Phase, -1/-1, Strike, +4 DC), Ranged Disarm (1/2 Phase, +0/+0, Disarm, +3 DC to Disarm), Spearing (1/2 Phase, +0/-1, 4d6 +v/10 Strike; You Fall, Target Falls; FMove), Weapon Element: Blades, Empty Hand, Handguns

    RESOURCES: (Enhanced Perception); (Contacts (10/10)); Old Cop Buddies (Contact); Special Agent Benjamin Matthews (Contact); (Equipment Pool (30/30)); 10mm Glock 20 (Killing Attack - Ranged); Cell Phone (Reliable); Concealed Bullet Resistant Vest (); Cop-style Flashlight (); Holycrap Rounds 10mm (Blessed Bullets); Sheath Knife (Killing Attack - Hand-To-Hand); Smooth Trigger Action (Penalty Skill Levels); Tactical Xenon Flashlight Attachment (); (Lucky Psi (78/78)); Lucky Shots (Penalty Skill Levels); (Combat Luck (9 PD/9 ED)); (Extreme Luck Dice (1D6+1 )); (Luck Dice (5d6)); (Lucky Damage Dice (2d6)); (Lucky Guess (1))

    DISADVANTAGES: Hunted (L'Éminence Nocturne); Custom Complication ; Distinctive Features (Psychic); Rivalry ; Negative Reputation (Reckless Hunter); Psychological Complication (Adrenaline Junky); Psychological Complication (Reckless); Susceptibility (When He Runs Out Of Luck Points); Susceptibility (When an 18 is rolled for this character) Beretta Colt
    POINTS: 193 Total Points (STATS: 69, SKILLS/PERKS/TALENTS: 114, POWERS/M-ARTS: 10)

    PRIMARYS: STR: 15 DEX: 15 CON: 14 BODY: 12 INT: 8 EGO: 8 PRE: 18  
    FIGUREDS: PD: 5/11 rPD: 0/6 ED: 2/8 rED: 0/6 SPD: 4 REC: 6 END: 20 STUN: 30 Run: 14m, Swim: 4m, Leaping: 6m

    COMBAT: Initiative:15, PER:12-, ECV:0 - 3, OCV:5, DCV:5 plus +2 with Colt M1911; OIF (Colt M1911; -1/2)

    SKILLS/PERKS/TALENTS: Cheerleader / Multiple Supernatural Event Survivor, Paramedics 11-, Concealment 11-; Self Only (-1/2), Acrobatics 12-, Breakfall 12-, Charm 13-, Climbing 12-, KS: Supernatural World 11-, PS: Cheerleader 8-, Persuasion 13-, Stealth 12-, Survival (Parks) 11-, Combat Driving 10-, Fast Draw 12-, PS: Monster Hunter 8-, TF: Small Motorized Ground Vehicles, WF: Common Melee Weapons, Handguns, MVP x 2, Professional Monster Hunter, Money: Well Off (4), Favor: SAIC Harker, Permits: Concealed Weapon Permit, FBI: Section M Special Asset, Supernatural Hunter License, Positive Reputation: Capable Monster Hunter (A small to medium sized group) 11-, +1/+1d6, Pools (plus Character Creation Resource Points), Equipment Pool: 45, Vehicle/Base Pool: 6, Professional Pool: 53, +1/+1d6 Striking Appearance (vs. most men and some women), +1/+1d6 Striking Appearance (vs. most men and some women); Extra Time (20 Minutes, Only to Activate, -1 1/4), IIF (-1/4), Alert, Ambidexterity (no Off Hand penalty), Breath Control (Hold Breath twice as long as normal), Charm Resistance (+3 to roll); Only Vs. Charm Used For Sexual Seduction (-1), Fear Resistance (The effect of all fear and intimidation based abilities (including PRE Attacks) is halved vs this character.), Heroic Recovery: 3d6 (3), Necromantic Immunity, Vampirism Immunity

    MARTIAL ARTS: Final Girl Fu, Flying Dodge (1/2 Phase, --/+4, Dodge All Attacks, Abort; FMove), Defensive Block (1/2 Phase, +1/+3, Block, Abort)

    RESOURCES: (Equipment Pool (29/45)); Adventuring Wardrobe (Striking Appearance); Cell Phone (Reliable); Cool Shades (Flash Defense); Emergency Rations ((1 person / 1 week)); Field Medical Kit (Paramedics); Hatchet (Killing Attack - Hand-To-Hand); Miscellaneous Camping Gear ( Rope, Trail Supplies, Tent, etc); Mystic Rounds (Enchanted Bullets (.45 ACP)); Holycrap Rounds (Blessed Bullets (.45 ACP)); Wolfsbane Rounds(Silver Bullets (.45 ACP)); Old Faithful (Wooden Stakes); (Equipment Pool (15/45) -- Custom Punching Gloves And Combat Boots); (Climbing); (HA); (Resistant Protection); (Professional Pool -- Superskills (33/53)); Observant (Enhanced Perception); Crack Shot (Weapon Master: +2d6); Final Girl Survivability (Resistant Protection); (Professional Pool -- A Pair Of Custom Colt M1911's (20/53) ); Colt M1911 (Killing Attack - Ranged); Custom Grips & Trigger Action (Combat Skill Levels); Fast Draw Modification (Fast Draw); (Vehicle Pool (6/6)); (Small Sports Car)

    DISADVANTAGES: Hunted (L'Éminence Nocturne); Distinctive Features (Athletic, Busty Young Woman); Enraged (when fighting zombies, vampires or slashers while alone); Negative Reputation (Women whose boyfriends/husbands 'react' to her); Psychological Complication (Avoids Any Romantic Entanglements / Chaste Heroine); Psychological Complication (Hunting Supernatural Monsters That Prey On Humanity); Psychological Complication (Looks Out For Number One / Always Stays Armed); Rivalry ; Social Complication (Tends to attract unwanted male attention)
  25. Haha
    Durzan Malakim reacted to Killer Shrike in Be At Ease Campaign Arcs   
    Yeah...I imagine Murgy looking at all of his teammates like "for serious?" most of the time. I see business meetings at Unconventional Solutions LLC going something like this, with Murgy attempting to break things down for his "colleagues"...
     
    https://www.youtube.com/watch?v=luG5987YPlI&feature=youtu.be&t=75
     
     
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