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L0rd_Magg0t

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  1. Unfortunately I am not available Jan 25. Have to cover over night nite shift.
  2. Well I am sold on Jack. I will hang on to him as my guy in the campaign. See you Saturday. Oh if you could can you email me his HDC file? or is it on the website?
  3. Sorry for the quiet. Been hymning and hawing on ideas for a toon. Had a question on how to do it. So I was thinking of a martial artist that has a ( what ever you favorite fighting game is ie Street Fighter, Mortal Kombat etc) finisher move. Heres something I have so far. Hand-To-Hand Attack +6d6, Damage Over Time (3 damage increments, damage occurs every Segment, +3 1/2) (135 Active Points); Required Hands Two-Handed (-1/2), No Knockback (-1/4) ( want to put a limitation that target and attacker has to stay in HtH range to get additional damage ticks. As a alternative would Autofire with a time delay on additional hits after the first work? Lemme know what you think.
  4. https://www.youtube.com/watch?v=Apf66UeBHxE It's back. Sorta
  5. Acapulco Gold Panama Gold Black Russian Texas Tea Indo Maui Wowie Thai stick Mexican Colombo
  6. Road to Perdition https://www.imdb.com/title/tt0257044/?ref_=nv_sr_1 Johnny Dangerously https://www.imdb.com/title/tt0087507/?ref_=nv_sr_1 Battle Creek Brawl https://www.imdb.com/title/tt0080436/?ref_=nv_sr_1
  7. A power pool power ends when the points for it are changed in the pool. To my knowledge a combination of Constant/Uncontrolled and or Trigger allows it to exist after the pool changes. Is that correct? Am I missing something?
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