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Hermit

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Posts posted by Hermit

  1. Well, my group hasn't really been willing to give past FH attempts a shot. So, If I'm suggesting things already covered, forgive. Still, somethings I would want to see (Assuming I can peel them away from D&D ):

     

    A study on Mythological feel. I know this might take some research that isn't too much easier than historical, but it might be nice to be able to have a few guidelines on the difference between say, a Norse like feel, or a Grecian one. The same would go for constructing settings in those and other veins.

     

    Speaking of Mythos, don't neglect the dieties. I'll third the suggestions on including how to make a pantheon, and what degree a GM can allow divine influence, on his game world. In the magic section (And you may have already got this covered), find a way to suggest the differences between magic and miracles (if nothing else, the priest/cleric types should have certain do's and don'ts that a wizardly type wouldn't) . Most fantasy games describe only Monothesim or Polytheism as options-If you have room, mention some stuff that is in between. Make sure that we know Henotheism is not chickenworship :)

     

    In the races section, if you could show the variety in each 'stereotypical' race, I'd like it. I don't mean 'Dark Elf' 'Wood elf' , so much as the difference betwen say... Sidhe, Alfar, wolf riding savages, and little guys in a tree who make cookies: All could be technically called 'elves', and a many begining GMs think the only elves are ala Tolkien (Not that there is anything wrong with that). Similiar situations for the other races.

     

    I don't know how much "Urban" or Modern Fantasy will be covered, but both that, and a bit on 'cross worlds' fantasy might be nice. A few ponderences on the influence of technology in a Fantasy world (as well as of Fantasy in a Modern world) might be helpful.

     

    For that matter, a discussion of Tech levels (Stone Age, Bronze Age, Iron age etc) might be good period.

     

     

    If I stated anything you have already covered here publically, my apologies. It's waayy too early in the morning. :)

  2. Hmmm, would it be possible to put in some write ups for frequently debated powers in these boards?

    Two Examples:

    I notice "Time powers" (Freezing folks in time, etc) come up a lot.

    The "Jericho effect" where one physically enters another body to borrow it.

     

     

    The "common special effects" is definitely the way to go, but some of the tricky ones could sure make a begining GM's workload easier and spare him or her some headaches. :)

  3. Good Idea, Supreme

     

    I've done similar things, and it works out great. A personality transplant to the powers of another can mesh to shape a unique character, at least in your campaigns.

     

    Mind you, I still haven't made my grim dark avenger of the night with Spider powers, but it is on my 'to do' list. :)

  4. Shrinking Brick Names

     

    "The Flea!" Okay, probably going to be teased if not in the Tick Universe

     

    "Particle Man" for the musically inclined.

     

    "David" , when you're 6 inches tall, Everyone is a Goliath.

     

    "Pebble", ok, a bit silly, but I can envision a teen heroine using it.

     

    "Micron" , I think was a name used in a Batman Beyond episode.

  5. No, No, no...

     

    Originally posted by Acroyear

    The early Acroyear gets the worm.

     

    If it makes you feel better, you can associate yourself with the American Acroyear (the noble warrior prince) and I will associate myself with the original Acroyear (as in "Cosmo Satan Acroyear").

     

    This also allows Hermit, my arch-nemesis, to believe he's fighting the good fight when we all know he's really just an under-medicated mental patient obsessed with shaved ferrets. ;)

    My rivalry is with Bolt, I don't know these 'acro' people.

    Bolt is gone... I won, heh heh heh....

     

    'sides, the little pills taste yucky.

  6. It depends

     

    I think it should be determined on how you handle regular sized bricks in regards to what they can lift as well. If a regular brick is allowed to lift a building or something, without it breaking up, then a shrunk character lifting a car should get the same benefit of the doubt when it comes to super hero physics. If the 6ft dude instead is in a more realistic campaign (not my flavor, but to each their own) and the buildling crumbles on him, then yeah, the little car grabber is going to end up holding onto an detached fender or something :) The important thing is keeping it fair, IMHO.

  7. Re: Re: Doc D 2.0?

     

    Originally posted by MisterVimes

    Teleios :confused:

     

    I must've missed that...

    The Master of Genetics in 5th Edition, presented in Champions Universe, does not much like Doctor Destroyer.

     

    Hey, if Doc D was cloned, the clone wouldn't have the scars, right?

     

    Hmm , and I may have helped derail this. Apologies. I'll try to think of a good 'blind' hero with odd senses and make him up.

  8. Blasphemy!

     

    Originally posted by Ben Seeman

    Heh, you are aware that the rankings don't actually reflect on you personally... they don't mean anythig at all, actually...

    Heretic! Next you will dare suggest that Millenium Club Membership means nothing, nothing! But I have seen it... I have seen the pearl covered arches, I have beheld the never ending river of dr pepper, learned at the feet of the enlightenend and...

     

    Gawked at Eliza as she used the M Club swimming pool!

     

     

    It's true! Would we lie?

     

    ;)

  9. I think it is very hard to come up with anything totally original concept wise (Though a Rhyming Cat in the Hat type Olympian surely qualifies *chuckles*) and the best thing you can do is either find a new twist on an old theme, or find a concept that's so old, it's new again :)

  10. Paranormal teens

     

    It is almost like Xavier Academy minus the facility somedays isn't it? :)

     

    Cool thread idea though. It might be kind of fun to expand on. I particularly like your idea of the antagonists being symbolic of RL issues the youth have to face.

     

    One thing I've noticed that whether it be a group or a single individual, most of these settings have one buddy or part of the team that is the "everyman". Xander Harris in Buffy, Pete in Smallville; they are normal guys backing the main hero. Might be tricky in a game situation to balance out this with the paranormal sorts.

  11. Originally posted by Monolith

    It feels like home, only different. I will have to sleep here a few nights and use the shower before it feels right though. :)

     

    Just be sure to clean up.

     

    Aglar used to use everyone else's towels and leave mullet bits in the drainage.

    ick.

    :D

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