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Psylint

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Everything posted by Psylint

  1. I know, sounds bizarre, but here's what I was thinking: a teleport slot a physical energy blast, no range, area effect hexes (single target/hex) to represent the teleporter bouncing in and out several different times and taking a swing at each opponent. +x DCV bought as 5 pt. skill levels, costs end, to represent the teleporter bouncing around the immediate area in a chaotic fashion. (making him harder to track visually) Just a thought, kinda wanted to replicate the scene in that X-Men movie where Nightcrawler beats up the Secret Service on the way to the President.
  2. Re: Help! I'm stuck in a disad rut! Phys. Lim. Mild epileptic with cut corpus collusem. The character had previously had a history of very bad grand mal seizures, and had his corpus collusem severed essentially splitting his brain into two hemispheres, which did wonders for limiting his seizures, but results in some bizzarre effects like: Right side aphasia: the character cannot respond linguisitically to anything presented to his left visual field. Left side numerical incapacity: the character cannot count or work any mathetmatical operation based on information dervied from his right visual field. In the particular character I used it with, the character had also lost his left eye. So while he could see he couldn't yell "Look out" when he saw the kid about to get run over, but had to jump in and save the kid instead. While he recognized people, he couldn't "remember" their names, or describe what they were wearing. Something different.
  3. Re: What does a SuperTeam need? Things that I look for in a Super Team: 1. The ability to move the at least most of the team anywhere in the campaign area in a reasonable length of time. 2. Contacts and plot hooks, the heroes need to be connected to the world to get to know about campaign developments, constantly reporting on CNN gets old after a while. DNPC's who are journalists, politicians, activists, cops, wealthy billionaires work well. 3. At least one smart player who can pick up on the plot hints. 4. Common purpose, the team needs a reason why they're together.
  4. Re: Victim runs? One of my characters, Revenant did. But his deal was busting dirty cops, so maybe it's not exactly equivalent.
  5. Re: Plot Seed: Six Places to Nuke When You’re Serious The San Andreas Fault? Perhaps a nuke really would cause the big one that would cause the massive Pacific coast land slide, which in turn could create on heck of a tsunami. Plus, the fault line is a lot easier to get to than Chernobyl or D.C. during the State of the Union (both houses of Congress, the President, VP, most of the cabinet, and at least one Supreme Court Justice). If an islamic terrorist organization detonated a nuke on U.S. territory, I'm fairly certain that the American people would demand a crusade against Islam, if only to move the battlefield from here to Mecca. It might even makes strategic sense, after all it would be hard to convince the suicidallly misguided to blow themselves up in shopping malls over here, if U.S. troops were drinking booze and letting their wives drive around the Dome of the Rock. You know, if you hurt anyone bad enough, they'll go Mongol on your @$$. I'm fairly certain, that even the purported voice of reason would be shouted down, if not clubbed to death, under the toxic shadow of the mushroom cloud. At that point, I doubt arguments about "moral high ground" or "human rights" will have any traction. It'll be all "We do what we have to do" and "We'll entertain such quaint luxuries such as morality when we've finally killed all the yellow dogs." The country will stand upon a precipice and willingly fling itself over in a orgy of xenophobic unthinking bloodlust. And in the end, if the killing and raping and maiming ever does end, the only ones left will be those whose conscience is so immune to cognitive dissonance or whose moral sense is so eroded, that the difference between the survivors of this tragedy and its instigators will be more a matter of efficiency and quantity than character and quality. Personally, I hope that whatever divinity is out there grants them the wisdom to see at least that.
  6. Re: I don't have the ultimate brick 'Course there's the always tried and true taunt. Presence attack, "Come back here and fight like a man, you motherless son of a hampster" Cheers
  7. Just throwing it out there. I have a ice elemental controller who uses an entangle that's defined as encasing the target in a block of ice. It seems to me that in addition to the vulnerability to heat/fire attacks, that the defense of the entangle should degrade over time from fissures and cracks in the ice, and what not. Any ideas how to make this kind of effect? Many thanks.
  8. Re: Types of Engery? Commonality of I go about it a different way. A player says, "I want to take a vulnerability" I look at his character, try to think of something that makes sense, then look at my stock of antagonists and see how many folks have that effect and how nasty it is.
  9. Re: Ultimate Scrapper? If I may, I disagree with your premise. Wolverine isn't really a brick who can shrug off armor piercing anti-tank rounds like shirt lint, he's a mutated healing machine with an insane tolerance for pain. Sure the Thing and Wolverine might be able to withstand the same attack, but Thing does it by ignoring most of it (really high PD) and Wolverine guts through it (High Body + Regeneration). And what about Stretch-o? Dr. Richards himself? Lots of defense, pretty good in hand to hand, but isn't dumping buildings on anyone.
  10. Re: How evil is this? Knock-back only energy blast? Never thought of such a thing, wonder what the limitation on it would be? 1? 1 1/2? Then again, I really like the TK aspect, because it doesn't work as well, if at all, on those incredibly massive types.
  11. Re: How evil is this? I was using the Grab then immediate throw mechanic, which I took to mean, that it wouldn't work on anyone it required 25 STR to lift, which is a fair amount of growth/DI and rightly so. But 40 Strength essentially immune? 3d6 versus 4d6 for casual strength and it has to exceed the body roll by twice? Or am I reading the rules incorrectly?
  12. Re: I don't have the ultimate brick Shockwave, Physical Energy Blast, requires strength roll, no range, area effect line, only against targets on the ground, double knockback. The brick character rips up the street and snaps it like a whip or pounds the ground and creates a fissure in the substrate. Of course it all depends on why your brick is a brick. One of my high strength characters is actually a multiform of a telekinetic (special effect, the telekinetic draws stuff in to make a protective body and then "animates" its) as the character grew, there weren't any more powers I wanted, so this form too took a TK, representing residual telekinetic abilities.
  13. Re: How evil is this? Thanks, I feel better now. I really like the concept of this character, perhaps too much. And he will be making an appearance at some point in my new campaign, just as soon as I can figure out a way to make him a rival or situational antagonist rather than a villan. Then again, no campaign survives contact with players... a GM's lament. Cheers!
  14. Let me preface this with saying that I had no intention of coming up with a broken power. I recently created a super character whose elemental control was to shift the micro-factors in Newtonian physics, basically instead of every action having an equal and opposite reaction it had a reaction of 1/10 or less. Thus, while the character is not terribly strong, he hits like a hammer (+6d6 HtH attack) because the normal amount of force that would be blunted by the Newtonian reaction is negated. So, I was thinking he could also increase the reactive force when struck by someone else, so I built a damage shield defined as a 15 STR TK, only works on the whole object, only to "throw" only against melee attacks. The net effect of this was that anytime the character was hit in melee, the striker was knocked down or thrown back. The problem, it comes in for under 60 active points, and after the 15 pt elemental control bonus and limitations it only costs 25-30 real points. I really like this power, I think it fits the character conception, but I'm sure it will give the martial artists and bricks fits. Thoughts?
  15. Re: Works Well in the Source Material, not so Well in the Game
  16. Re: Easily forgotten I've used this before as a Mental Illusions persistent, area effect, set effect "I am no one of consequence." I figured this would be a major change in line with "making friends appear to be enemies" requiring Ego +10, +10 for "target will remember the illusion as being real." This accounts for all the different senses a target may have, allows high Ego folks to interact with the character normally, and tends to provoke a similar sounding effect in that the target influenced by the mental illusion remembers that there was some guy standing by the jewel case, but can't remember what he looked like or anything much about him. By contrast, when the character smashes the jewel case, folks notice the jewel case smashed and as played this breaks the illusion because the house rule "tripping an alarm fundamentally alters the setting" so the +10 Ego effect would be ineffective. Cheers.
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