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Deucex

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Everything posted by Deucex

  1. Deucex

    Pulparize It!

    Re: Pulparize It! jeez so you guys are sayin that someone lacks creativity... ain't me... I just retooled Voyager.... hey wait, that wasn't an incredibly creative show to begin with. Hell I would have described my post as PT 109 with dinosaurs... ya know, that ain't half bad either. What REALY happened to John F. Kennedy in the south pacific? What type of magic did he learn in hollow earth that helped him become president? ... or Shtoop Marilyn Monroe for that matter. Was it Saurian agents that assassinated him? That would explain the magic bullet.
  2. Deucex

    Pulparize It!

    Re: Pulparize It! not a bad idea... PT 74656 patrols the waters of Indonesia in 1943 when it gets caught in a whirlpool and gets flushed into a mysterious inner world. They cruise its mysterious seas trying to find a way back to the fight. Maybe it would be better as a sub...
  3. Re: Plot seeds? Quarantine: the poor ba$tards are stuck in a hollowed out asteroid turned space station. The feds have declared it contaminated and are waiting for signs of infection to prove it. There is nothing to do and the possibility that they could all get sick and die, but no one seems to be sick and the guards are acting funny. Is this really a quarantine or is something funny going on? If it is a quarantine, what is really being quarantined? Is some mutated wierdo about to go on a killing frenzy? Of course there is also the problem of the contraband the players have with them. They could spend a long time in slam for that alone. It's not like it would be hard to find. They've just been lucky so far. This one is good for a breakout story, an alien mind control parasite, a secret government experiment, a secret government experiment gone wrong, human guiney pigs, any number of government conspiracies as far as that goes. How about rogue government troops pulling a heist that the players could foil, double cross or end run.
  4. Re: Plot seeds? I sto... uh... adapted the sphere idea from "Sphere" http://imdb.com/title/tt0120184/ Tumbling ship I took from "2010: The Year We Make Contact" http://imdb.com/title/tt0086837/ I gave the players the big ship to use as a bargaining chip with a secret government entity as the story progressed. The psychic cloak of alien design was a cool and unpredictable toy. The black sphere FTL drive was important because all FTL travel up to that point in the game used stable wormholes that were supposed to be naturally occuring but were actually made by the aformentioned alien race. I liked the idea that any race we ran into would be either way advanced and avoided us or so simple that we wouldn't concider them sentient. Which is of course how the advanced aliens see us.
  5. Re: Plot seeds? Skulking around the a$$ end of space, our heroes stumble on a derelict government mil vessel. It's one of the new (insert cool name here) class of warships. One of its shuttles/fighters is orbiting near by. Drooling over salvage rights or to help survivors they get aboard. There is no sign of the crew, no sign of abandonment or a fight. Powering up the ships systems to check the logs they find out that A) it was on a top secret mission, it has an alien FTL drive onboard they were getting ready to test, and C) whatever happened, happened when they were testing the FTL Drive. The heroes start to notice wierd things happening. They see things out of the corner of their eye, etc. Eventually the players get attacked by ghosts, evil shadows or whatever you want to call them. Whats going on and how they can find out about it: When they turned on the power, they set off an alien booby trap that messes with brainwaves so they see ghosts etc. The crew was grabbed by aliens when they opened a wormhole/jumpgate/hyperspace window/whatever using the alien FTL drive. Video logs of the FTL drive fireing up and the aliens showing up can be found on the shuttle. Limiters: The heroes dont have enough people to fly the big ship. The alien FTL drive won't fit in the players ship, The Alien Booby trap can be scavanged and with some heavy research can be made into a cloaking device. cool visuals: The unlit ship tumbling end over end in the blackness of space. A giant shiny black ball floating in the engine room with no surface marks or defining characteristics. Repelling down the hallways to the engine room to turn on power. shadowy figures just on the edge of sight freaking out the players
  6. Deucex

    Pulparize It!

    Re: Pulparize It! The Clockwork Man: After crashing an experimental rocket plane, Army Aircorps Pilot Cpt. Steve Austin has an arm and both legs replaced with Highly advanced mechanical limbs. The downside is, he has to wind them up occasionally. The replacement parts cost a whopping 60 thousand dollars!
  7. Deucex

    Pulparize It!

    Re: Pulparize It! The Vampire Lestat: Clarinetist Rick Lestat and his accompanist Louie lay down the the jazz in his nightclub, Rick's Place, in Morraco until the queen of the undead shows up, drawn by the sweet sounds wanting him to secretly rule the Third Riche with her.
  8. Deucex

    Pulparize It!

    Re: Pulparize It! Airship Troopers: using Derigeables A group of Brit Commandos perform hit and run raids across africa and the middle east terrifying Italian and Nazi troops with their steam powered Dreadnought suits culminating in a raid to capture the Desert Fox.
  9. Re: HP Lovecraft movies Resurrected is one of my favorite HPL movies, good atmosphere on a shoestring budget. "Dreams" from Masters of Horror has got to be one of the most faithful to the mythos and definitly worth a watch.
  10. Re: The use of accents/voices in your game I use them as cultural identifiers but also as language barriers. Poor players would try to buy a sword and would get offered pants. One player wanted an arbalast and got a goat. "I am... you yes... buy?" The poor guys had to deal with currency exchange too. In the world I live in there is on "common." 'Course, one player started figuring out currency exchanges and started making money by trading currency.
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