Re: Plot seeds?
Skulking around the a$$ end of space, our heroes stumble on a derelict government mil vessel. It's one of the new (insert cool name here) class of warships. One of its shuttles/fighters is orbiting near by. Drooling over salvage rights or to help survivors they get aboard. There is no sign of the crew, no sign of abandonment or a fight. Powering up the ships systems to check the logs they find out that A) it was on a top secret mission, it has an alien FTL drive onboard they were getting ready to test, and C) whatever happened, happened when they were testing the FTL Drive.
The heroes start to notice wierd things happening. They see things out of the corner of their eye, etc. Eventually the players get attacked by ghosts, evil shadows or whatever you want to call them.
Whats going on and how they can find out about it:
When they turned on the power, they set off an alien booby trap that messes with brainwaves so they see ghosts etc.
The crew was grabbed by aliens when they opened a wormhole/jumpgate/hyperspace window/whatever using the alien FTL drive.
Video logs of the FTL drive fireing up and the aliens showing up can be found on the shuttle.
Limiters:
The heroes dont have enough people to fly the big ship.
The alien FTL drive won't fit in the players ship,
The Alien Booby trap can be scavanged and with some heavy research can be made into a cloaking device.
cool visuals:
The unlit ship tumbling end over end in the blackness of space.
A giant shiny black ball floating in the engine room with no surface marks or defining characteristics.
Repelling down the hallways to the engine room to turn on power.
shadowy figures just on the edge of sight freaking out the players