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Deucex

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  1. Deucex

    Pulparize It!

    Re: Pulparize It! look at the character donkey himself. He was a slave whose master turned him in for the bounty for being a magical character. He was guilty of the crime, it just wasn't a just law. He gets off because he is smart enough to ally himself with the biggest, meanest guy in the swamp. So, we bump it into pulp. The magic swamp becomes an immigrant slum of a big city, in New York, it would be Irish or Italian. He probably is a member of a street gang which makes him a target of the police. The slum lord of his building probably turned him in to the cops for some imagined crime. He was probably payed to do it. I called him "Donkey Show" McKoy so he could be called donkey. It fits that he would always talking about his adventures because he has had none and he wishes his life was more than just working at the produce warehouse and living in a rat hole apartment.
  2. Re: SJG's Traveller Deck Plans - dang wrong scale! and make sure they know to use booster seats when piloting
  3. Re: Fun Artifact: The Rosetta Disk of course what good will it be to future archaeologists since we shred all our important documents these days. That and instead of writing letters we write emails, text message and make phone calls. It doesn't leave much left for them to find that is worth while. I can hear them now, "literally translated using the information we gleaned from that translation disk this says 'buy now and save 15%"
  4. Re: Night of the Living Dead Hero Plot Ideas Nnnnaaaaarrrrrgggghhhhh!!!!!! Halloween Zombie Attack!!!!!!!! Nnnnaaaaarrrrgggggghhhhh!!!!!
  5. Re: Night of the Living Dead Hero Plot Ideas Dead is dead, put a cap in d'ere head (so you do you spell the gangsta' form of there?"
  6. Re: How do your Star Heroes get around? I've toyed with 2 main ftl forms. The first is stable wormholes. They are hard to detect but easy to use. interestingly enough the wormhole entry points tend to cluster around solar systems. I wonder why that could be. Travel through them is instantainious but traveling to and from then happens at normal speeds thru the use of steam vent drives and solar sails. The steam vent drives are fueled with Ice mined from asteroids and moons. The other form of travel I toyed with is dimensional portals. Instead of traveling through space, players travel between dimensions. I always liked the idea of aether space. Dimensions are bubbles of reality floating in Aether space, some can be linked to directly via strings, some you need to travel via ship to in aether space. The further you travel the more exotic the dimensions get. Oh yeah, there are things, ancient and monsterous, that live in the void between dimensions. This works for both hard SF and Fantasy, or a mixture of the two.
  7. Re: The Tech of Torchwood oh, Duh.
  8. Re: The Tech of Torchwood I just want to know the importance of the hand in the jar.
  9. Re: Modern Mililtary Vehicle Reference Sites I have never seen a better site than http://www.militaryphotos.net/ its vid and photo section has just about everything and what they don't have the members can get.
  10. Re: Another advanced and weird material
  11. Re: Night of the Living Dead Hero Plot Ideas
  12. Re: Night of the Living Dead Hero Plot Ideas that's cool, i wasnt really paying attention to the specifics. you get my point though. The other nice thing about it is you can slide it down the time scale to make it take a while. since it's also persistant the infected character is always in danger of getting injured and turning. "Bob fell down the stairs... Bob, are you alright?... NAAAARRRRGGGHHHH!!!!!" by the way guys check out http://www.urbandead.com/ been playing it for about a year now. free zombie apocalypse web game. good fun.
  13. Re: Night of the Living Dead Hero Plot Ideas After playing San Andreas, I realised that it would be great to mod into a zombie game. Reading this thread I remembered that thought and thought, Tell your players you are doing a "Gangsta" game ala GTA:SA and then throw the change of theme unannounced. I always thought the best way to do Zombie Apocalypse was to sneak it in. The players will start out as a close knit group and have access to weapons etc. but they are stuck in the worst part of town in the middle of a huge city of Rotters. A friend years back played a Necromancer in a Fantasy Hero game and came up with zombie rot. 1 pip major transform, max body 16, damage shield effects on other than grab, cumulative, continuous, sticky, 0 end, as i remember. You could then add area of effect radius. It allowed for players to be immune by buying 1 point of power defense. (let them figure that one out on their own.) It also makes it so the players can survive the disease if they are exceptionally healthy. They would also be protected if they have a biohazard suit or make their own if they are smart enough.
  14. Re: Another advanced and weird material
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