Re: Night of the Living Dead Hero Plot Ideas
After playing San Andreas, I realised that it would be great to mod into a zombie game. Reading this thread I remembered that thought and thought, Tell your players you are doing a "Gangsta" game ala GTA:SA and then throw the change of theme unannounced. I always thought the best way to do Zombie Apocalypse was to sneak it in. The players will start out as a close knit group and have access to weapons etc. but they are stuck in the worst part of town in the middle of a huge city of Rotters.
A friend years back played a Necromancer in a Fantasy Hero game and came up with zombie rot. 1 pip major transform, max body 16, damage shield effects on other than grab, cumulative, continuous, sticky, 0 end, as i remember. You could then add area of effect radius.
It allowed for players to be immune by buying 1 point of power defense. (let them figure that one out on their own.) It also makes it so the players can survive the disease if they are exceptionally healthy. They would also be protected if they have a biohazard suit or make their own if they are smart enough.