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sentry0

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Posts posted by sentry0

  1. What I was trying to say is if you have some magical way to get the data out of HD and into a machine readable format I would take it.  If nothing like that exists then I'll just keep moving down the TSV path

     

    The XML format would have the same issue as JSON, it would actually probably be worse because of the amount of special characters you would have to watch out for.

  2. My export template is sort of working, it's producing invalid JSON because some fields contain a single quote which happens to be what I'm using to quote my values.  I could switch to double quotes but it doesn't address the root issue which is if a player uses a single (or double quote) they will produce broken JSON.

     

    Is there anyway for my to get like an XML dump from HD that I could use for further parsing?

  3. I'm attempting to build a JSON export template and am having some success so far.  I've hit a bit of a snag though with characteristics not exporting properly...see the below snippet.

     

    <!--TEMPLATE_NAME-->6E JSON Export<!--/TEMPLATE_NAME-->
    <!--TEMPLATE_DESCRIPTION-->
        <p>A JSON template for the Hero System 6th Edition by sentry0</p>
        <p>
            Version 1.0.0 (2018-02-17)
          <!--FILE_EXTENSION-->json<!--/FILE_EXTENSION-->
        </p>
    <!--/TEMPLATE_DESCRIPTION-->
    {
        name: '<!--CHARACTER_NAME-->',
        characteristics: {
            strength: {
                total: '<!--STR--><!--STR_TOTAL--><!/--STR-->',
                cost: '<!--STR--><!--STR_COST--><!/--STR-->',
                roll: '<!--STR--><!--STR_ROLL--><!/--STR-->',
                notes: '<!--STR--><!--STR_NOTES--><!/--STR-->'
            }
        },
        movement: {
            running: '<!--RUNNING--><!--RUNNING_TOTAL-->[<!--IF_RUNNING--><!--RUNNING_TOTAL_NONCOMBAT--><!--/IF_RUNNING--> NC]<!--/RUNNING-->'
        }
    }

     

    The "name" and "running" properties populate correctly but I can't seem to get any of the strength properties to work.

     

    Here's what HD is outputting for me:

     

    {
    	name: 'Edward Lightbinder',
    	characteristics: {
    		strength: {
    			total: '<!--STR--><!--STR_TOTAL--><!/--STR-->',
    			cost: '<!--STR--><!--STR_COST--><!/--STR-->',
    			roll: '<!--STR--><!--STR_ROLL--><!/--STR-->',
    			notes: '<!--STR--><!--STR_NOTES--><!/--STR-->'
    		}
    	},
    	movement: {
    		running: '6"[12" NC]'
    	}
    }

     

  4. It could be as simple as a Radio Perception/Transmission connection between the droid and the ships computer...all you're really doing is offloading the astrogation calculations to the droid.

     

    You can go down fancier (and more expensive) roads and experiment with telepathy and mind control...seems like overkill though,

  5. On 11/2/2017 at 3:45 PM, DancingBagel said:

    Hello all. I eventually want to get together a group of friends and play Fantasy Hero with them. I'd like to play one of the small folk, because I like the idea of the "tiny but mighty" sort of character, so I like the gnomes and halflings. But seeing all the different versions of fantasy RPGs like D&D, Pathfinder, and so on, can you all please tell me a concise and consistent comparison between gnomes and halflings? What they are more or less like, their pastimes and combat tactics, and their boons and banes. I'd like to have info encompassing many different versions of other fantasy RPGs to give me a solid idea. Any help? Thanks. :)

     

    There's a surprising amount more dark meat on Gnomes compared to a Halfling.

  6. 4 hours ago, RavenX99 said:

    sentry0,

    I was recently in much the same place you are... I played 4th edition heavily back in the day, but I'm just getting into 6th and ramping up for a new Champs campaign, and I've spent a lot of money on PDFs, some of which I feel would have been better as later purchases.

     

    "Champions Complete" seems a good starting point... but be sure you get that an not just "Champions".  The latter is a campaign sourcebook that spends hundreds of pages on what it means to run a superhero game (the spirit of my hero Aaron Allston lives on), but is not a rulebook.  If you want campaign setting information, that's "Champions Universe," though I think villain books would serve you better in the beginning than the world book overview in the beginning.

     

    I have 6E1 and 6E2, Champions Complete *and* Hero System Basic (don't ask)... Champions Complete would be my starting point if I bought just one book, especially if I wanted paper.  If you're going to get 6E1/6E2, then Champions Complete is kind of redundant.  I only got it to have physical book to pass around the table (because I have 6E1/6E2 in PDF, which is my preferred format.)

     

    From there, the Villains books are pretty core, but that kind of depends on where you want to go... as you note, the 5th edition books are still very compatible.  Point costs change, but the basic rules at the table really haven't, and there's a wealth of information in the 5th edition library that hasn't been reproduced for 6th.  I just finished reading the VIPER book and it was great.

     

    Thanks for the tips re: Champions vs Champions Complete :)

     

    I'm in no actual hurry to convert to 6e, I'm actually compiling a list of books for my family and friends for x-mas presents...I'm notoriously hard to buy for (apparently).  The only rule that really appeals to me from 6e is the nerf to killing attacks stun multiplier (a.k.a. the stun lottery) and I've already backported that to my games.  I also like the idea decoupling primary and secondary characteristics the way they did but not enough to consider it a "killer feature" of 6e that would make me want to switch.

     

    What I'm really saying is: thanks guys for helping me compile my x-mas wishlist :P

  7. Thanks for the warm welcome to the boards.  This isn't my first account actually, it's just been so long that I can't remember any of my details so I created a new account.

     

    I think my plan of attack is this:

    • Buy the 2 core rulebooks electronically
    • Buy physical copies of the Champions and Fantasy Complete books

    That should satisfy the rules junkie in me but also be pragmatic in terms of lugging books around.  I have a bunch of books from 5e that are still easily used in 6e, some if which seems to have no direct successor.  I can look at building up my 6e collection of books organically from this point.

     

    Thanks again everyone, this was exactly what I was looking for.

     

     

  8. 4 minutes ago, dsatow said:

     

    6E1 and 6E2 are the two large volumes originally posted for 6th edition.  They are no longer in print but PDFs can be found online.  They can all the core rules and have examples and common rulings for some conflicts.  When Steve Long answers a 6th edition question and the question can be found in one of the books, he will reference these books.

     

    Champions Complete is a distilled version of the rules, minus all the common ruling and a lot of the examples.

     

    My suggestion to you is to get Champions Complete if you like a book book (or the 6e1&2 pdfs if you don't care) and one of the martial arts books (Ultimate martial artist or the like) to get all the martial maneuvers.

    Get the 6e1 and 6e2 PDF books if you are GMing a lot as they have a lot of answers in them.

     

    The fantasy and the other genre books are nice if you are doing that genre and can replace the CC or the 6e1&2 if you want to keep things simple.

     

    The other books can be nice depending on your take away of the system, but a lot of people make their own stuff.

     

    I see, I think I would prefer to have a book book but PDFs are cool too.

     

    Alright, well thanks all for your help...very informative.

     

  9. I'm looking to take the plunge into 6e and would like to know what are the essential books that I should look at purchasing.

     

    I like both Champions and Fantasy Hero so I would appreciate it if suggestions could be broken into the following 3 categories:

    • Core
    • Champions
    • Fantasy

     

    I'd really appreciate some background on why you think a book is essential too if you're so inclined :)

     

    Thanks!

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