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jguerin

HERO Member
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About jguerin

  • Birthday 01/17/1968

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  1. Re: D&D Magic Items 3.5 to HERO Rep for you..keep em coming
  2. Re: Sorceror/Wizard 3.5 Spell Conversion Would you by chance have Sorceror/Wizard level 6 converted?
  3. Re: Is it fun to play RPGs online? its fun, my online group uses Klooge.werks with our own modified hero def file for online fantasy hero and space hero games.
  4. Re: 1-for-1 vehicles cost question So there is no point in the vehicle having 40 pts of disadvantages?
  5. In standard superhero campaign (200 base +150 dis) if i wanted to buy the vehicle perk and the vehicle total cost adds up to 431 points and the vehicle has 40 disadvantages how much will this perk cost my character? 78 pts? 111? or 143 pts? or 157pts? or something else? a)431-40/5=78 or b)431-40=391 which is 41 over base so 350/5=70+41=111 or c) vehicle is 81 over 350 basis so 350-40=310/5=62 +81=143 or d) none of the above, you need to ... thanks in advance
  6. Re: How much does vehicle cost? so you deduct the 40 pt disads from the basis after determining the 1-for-1 overage on 350?
  7. In standard superhero campaign (200 base +150 dis) if i wanted to buy the vehicle perk and the vehicle total cost adds up to 431 points and the vehicle has 40 disadvantages how much will this perk cost my character? 78 pts? 151 pts? or 157pts? or something else?
  8. Can anyone explain to me why the No Turn Mode advantage is listed as a (-1/4) limitation with the sample mechs on pages 109-111 of The Ultimate Vehicle Guide? I see nothing in the errata about it and I cant find any postings in the forums explaining why its not a +1/4 Advantage per the normal rules. This has me confused and the point cost dont seem to add up either.
  9. Re: Ultimate Vehicle Guide Points add up as the -1/4 limitation not the +1/4 advantage. Wow, if thats a typo thats a HUGH mistake. I cant believe this book has been out for 5 years and this hasnt been discovered and placed in the errata.
  10. Can anyone explain to me why the No Turn Mode advantage is listed as a (-1/4) limitation with the sample mechs on pages 109-111 of The Ultimate Vehicle Guide? I see nothing in the errata about it and I cant find any postings in the forums explaining why its not a +1/4 Advantage per the normal rules.
  11. Re: How to build a power to stop someone from talking Darkness to sound, Change Environment with enough negative PRE to make sound impossible to hear, etc.
  12. Re: Need help with Enhanced Senses and Megascale Thanks Armitage thats exactly the stuff I was looking for....its all in the 5ER. My confusion is no more. Reping you man, you made my world a lot more happy! Now off to go buy the 5ER.
  13. Re: Need help with Enhanced Senses and Megascale On a side note, the spacers tool kit has several hand held PSU's built (pg 20)but they all seem to have an activation role..but I dont see this in their example build. ie. Bio-Scanner: Detect Life 14- (Radio Group), Discriminatory, Analysze, Increased Arc of Perception (360 Degree), Tracking (35 Active Points); OAF (-1), Requires a Systems Operation Roll (-1/2), Affected as Sight and Hearing Group As Well as Radio Group (-1/2) (total cost: 12 points) where does the 14 or less roll come into the picture? As I read it, you have to make a systems operations roll to use the device, if successful, on a 14 or less you can detect something if there is something to be detected. I dont see in the build how the points add up to 12.
  14. Re: Need help with Enhanced Senses and Megascale There is a specific purpose for this device, it is to detect the heat energy of approaching spaceships engines (in our campaign there are only three types, nuclear fission, chemical rocket, and ion), I want to track them, and if necessary target them for combat. A side effect of the technology is that it can also detect the radiating heat of rockets, missles, and any other source of extreme heat. This includes stars, nuclear explosions, volcanic activity and even large geysers. The GM has limited my sensor to detect something as small as a nuclear fission engine of a spaceship at 400,000 km which for us is great because our campaign limits radar to 200,000 km so we can double our detection range. The limitation will be that it is easy to fool and even overwhem the sensor. The GM will add that to the build when the time is appropriate. I can build the device I don't need those kind of suggestions, I just need help with understanding the mechanics of the sense groups.
  15. Re: Need help with Enhanced Senses and Megascale Don't get hanged up on the Radio Group part...every example of a detect "device" that I have seen in other Hero products (spacers toolkit, star hero, gadets and gear, terrain empire, dark champions, heck even sharper than a serpants tooth, etc.) was built with the radio group, therefore I am following the lemmings and building mine as the radio group. I also understand that some of you don't like the MegaScale rules, and some of you don't like sardine flavored bubble gum, thats not what I am in need of understanding. I guess what I am asking for is a better understanding of what sense modifiers apply to which sense group? For example, Sight is Targeting, that is specifically written in the rules, Hearing is 360 and Discriminatory, Smell is 360, Touch is no range, 360, with limited discriminatory. No bones about this, its specifically written in the rules and applicable. Now, is the sight group ranged? Common Sense says 'yes', is it discriminatory? again common sense says 'yes' because if you see two friends, you can usually discriminate which on is Harry and which one is Moe (not worrying about range, contrast, etc. just talking in general here) but its not in the rules, so when do I allow common sense to rule and when do I refer to the rule book? The radio group is 360 with the specific exclusion of radar..but is it ranged? I simply do not seem to be able to wrap my Hero-Fu around which modifiers are common sense for a Sense, and which ones are adders, they all sortof mush together into a giant toilet bowl of 'Depends'. what I am building is a Detect Heat Patterns/Traces..now I could have just wrote it up as a Detect Heat Patterns/Traces [5 points], Discriminatory, Analyze, Increased Arc of Perception (360 Degrees, Targeting, Tracking, Passive, etc. etc. but since the book already defines Detect Heat Patterns/ Traces as IR Perception I went with that. Than I made the mistake of putting to much thought into the power and painted myself into a cornor. Since its the Radio group/Radar sense, I muddled the water with wondering do I really need the 360 degree perception, since its part of the radio group, short answer is no, via the Simulated Sense Rule, long answer yes, because I am specifically thinking of the Radar sense of the radio group which is 240, but, radar is targeting, so now I leave 360, but can removed targeting. Is it ranged? Should be, the rules dont say anything about radio or radar being ranged, but common sense says yes, and I think we all agree Common Sense trumps Rules since the Hero System cannot possbile write a specific rule for everything in the universe. I ramble..time to go outside and play in the sun.
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