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Kester

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  1. Thanks
    Kester reacted to CorpCommander in Star Frontiers Conversion   
    Re: Star Frontiers Conversion
     
    and if I had googled I would have found...
     
    http://www.starfrontiers.com/rules/
     
    everything in free PDF form...
  2. Thanks
    Kester reacted to eepjr24 in Perceivability clarification   
    6e1, 124 "Perceivability does not depend on a Power’s duration, whether it costs END, or other factors, unless special rules apply."
     
    6e1, 374 "A power with Costs Endurance turns off when a character is Stunned or Knocked Out, and is perceivable by three Sense Groups throughout the duration of its use."
     
    6e1, 124 "Powers that directly affect another character, including all attacks, are Obvious (see below). This means they can be perceived by at least two Sense Groups when in use."
     
    My question is if all of those are correct? Not saying any of them are not, just making sure that adding Costs Endurance increases the number of sense groups it is perceivable in from 2 to 3 for a power? I had not realized that previously.
     
    If it is all correct, would this also apply to Mind Link (which is normally invisible) as well as other senses bought with costs endurance?
  3. Thanks
    Kester reacted to Derek Hiemforth in Perceivability clarification   
    The last paragraph in the description of Costs Endurance on 6E1 p374 is an accidental holdover from 5E, when Powers that cost END were perceivable by three sense groups by default (see 5ER, p98 and p289). Disregard that paragraph.
     
    In 6E, as stated on 6E1 p124, whether a Power is perceivable does not depend on whether it costs END. If you want an otherwise-invisible or inobvious Power to both cost END and be more perceivable, take both the Costs Endurance and Perceivable Limitations.
  4. Thanks
    Kester reacted to drunkonduty in Dungeons and Dragons to eliminate concept of "inherently evil" races   
    I'd like to say I'm surprised that there are people who think that making a game more inclusive and less offensive to people is bad in some way. I'm not, but I wish I was.
     
    There are people who think that Political Correctness is some evil thing, akin to the removal of their basic human rights. It's not. It's what my Nanna would have called Good Manners. So the next time you see something that makes you think "Argh! No! Polical Correctness!" maybe instead try to think "Good Manners." After all, they cost nothing.
     
    So any way, here's links to Parts 1 & 2 of a very well written article about the issue of inherently evil races in games and how the language used to describe them in gaming parallels the language used by real world racism.
     
    https://jamesmendezhodes.com/blog/2019/1/13/orcs-britons-and-the-martial-race-myth-part-i-a-species-built-for-racial-terror
     
    https://jamesmendezhodes.com/blog/2019/6/30/orcs-britons-and-the-martial-race-myth-part-ii-theyre-not-human
     
    I am sure that those who need to read them the most will not bother to, but I can hope.
  5. Like
    Kester reacted to Steve Long in Guns and endurance   
    No, firearms do not typically cost END to use. Any power with Charges uses up Charges instead of costing END (except in some very unusual circumstances).
     
    One caveat:  in the full rules (which you aren't using, since CC uses a slimmed-down, "easier to learn and use" version of the HERO System), as noted on page 131 of the second volume of the 6th Edition rulebook, any action costs a minimum of 1 END. So a GM who was being a real stickler for the rules would make your character pay 1 END for using his gun. However, in 40 years of playing this game I can't recall a single instance of any GM using that rule.
  6. Like
    Kester reacted to Steve Long in How does the penetrating advantage work with the hit location rules?   
    I swear I answered this question somewhere along the line, but if so I can’t find it right now. I reserve the right to update my answer in case I ever run across the previous response.
     
    Just as the minimum damage from Penetrating is not multiplied by the effects of a Vulnerability (a previous Rules FAQ answer I did find), it is not multiplied to account for a Hit Location (either positively or negatively). For example, suppose for an RKA 2d6, Penetrating, you roll 3 and 4, for 7 BODY. That means the attack does a minimum of 2 BODY. The minimum remains 2 BODY, whether you hit the target in the Head (x2 BODY) or in the Arm (x1/2 BODY).
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