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Stirling.N

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Everything posted by Stirling.N

  1. A roll20 invite is available if you message me. This is to work out the bugs.
  2. This is a variant with the following fixes: 1. STR bug 2. Three new powers: Retro-, Ergo- , Pre- cognition. 3. Armoring Piercing/Hardening stacks. (1/2, 1/4, 1/8 etc. instead of 1/2 only) This is still alpha. NPSuper.hdt
  3. I used to, and it had both advantages and disadvantages - for example the Champions characters had to play by Dark Champions when visiting. What are your experiences?
  4. 1. With great power comes great responsibility and other screws. 2. Many people both play and GM.
  5. Precog/Retrocog/Clair? I am working on updating the older rules and would be interest in disturbing if interest is available.
  6. No, location of powers. Found it.
  7. I am not getting it. I am on Champions 5e applying a power defeats the purpose of figure chars. What am I missing?
  8. How to purchase rend on strength? (rend - reduced endurance) I said it was dumb.
  9. There is no trace.log but found problem - it needed to be reload on MacOS (11.6) Now I need to make modifications.
  10. I get an err: /Users/stirling/Downloads/NPSuper.hdt Template has NOT been loaded!
  11. <TEMPLATE version="2.2" extends="builtIn.Superheroic.hdt"> Will this do? Other than that it is the same. Will try 1:1 and 1:2 one PD and REC.
  12. > You'd be vastly better extending one of the genre-specific built-in templates -- that will allow HD to implement genre-specific rules (e.g. difference in END calculation in some areas between Heroic and Superheroic...or END for Movement abilities on Vehicles). I extended superheroic in this case. Sorry to not make that clear.
  13. <TEMPLATE version="2.1" extends="builtIn.Main.hdt"> <MAINAPP> </MAINAPP> <CHARACTERISTICS> <BODY DISPLAY="BODY" BASE="10" LVLCOST="2" LVLVAL="1" STUNINCREASE="1" STUNINCREASELEVELS="1" PDINCREASE="1" PDINCREASELEVELS="10" MINVAL="-999" MAXVAL="999" POSITION="4" NCM="20" NCM40="15" NCM60="10" NCM10="8" NCM10NICE="10"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> <DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Body represents how much damage a character can take before dying. Changed for New Polaris: PD is based on it.</DEFINITION> <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5" MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> </MODIFIER> </BODY> <STR DISPLAY="STR" DEFENSE="NORMAL" DOESBODY="Yes" DOESDAMAGE="Yes" DOESKNOCKBACK="Yes" TARGET="DCV" BASE="10" LVLCOST="1" LVLVAL="1" STUNINCREASE="1" STUNINCREASELEVELS="2" LEAPINGINCREASE="1" LEAPINGINCREASELEVELS="5" MINVAL="-999" MAXVAL="999" POSITION="1" VISIBLE="Yes" USESEND="Yes" NCM="20" NCM40="15" NCM60="10" NCM10="5" NCM10NICE="10"> <TYPE>ATTACK</TYPE> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> <DEFINITION>(Hero System Fifth Edition Rule Book, page 20-22; Revised, page 34-36) Strength represents the character's raw physical power: how much damage he does in HTH Combat; how much he can lift, carry, and throw, and so forth. Changed for New Polaris: PD is not based on it but on BODY and REC uses EGO instead. </DEFINITION> <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5" MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> </MODIFIER> <MODIFIER XMLID="ONLYWITHEXTRALIMBS" DISPLAY="Only with Extra Limbs" BASECOST="-.5"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> </MODIFIER> </STR> <EGO DISPLAY="EGO" BASE="10" ECVINCREASE="1" ECVINCREASELEVELS="3" LVLCOST="2" LVLVAL="1" RECINCREASE="1" RECINCREASELEVELS="5" MINVAL="-999" MAXVAL="999" POSITION="6" NCM="20" NCM40="25" NCM60="30" NCM10="8" NCM10NICE="10"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> <DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Ego represents a character's mental strength and strength of will. Changed for New Polaris: REC is based it, rather than STR.</DEFINITION> </EGO> </CHARACTERISTICS> <SKILLS> </SKILLS> <SKILL_ENHANCERS> </SKILL_ENHANCERS> <MARTIAL_ARTS> </MARTIAL_ARTS> <PERKS> </PERKS> <TALENTS> </TALENTS> <POWERS> </POWERS> <MODIFIERS> </MODIFIERS> <DISADVANTAGES> </DISADVANTAGES> </TEMPLATE> Is this correct? Now how to opened?
  14. Thank very much. It will be a while because 1. College first - I need to stay above 3.9 and Fall is not quite finished yet. 2. I am disabled and have only 1 hand and that hand is marginal. but I will leave comments.
  15. <BODY DISPLAY="BODY" BASE="10" LVLCOST="2" LVLVAL="1" STUNINCREASE="1" STUNINCREASELEVELS="1" PDINCREASE="1" PDINCREASELEVELS="10" MINVAL="-999" MAXVAL="999" POSITION="4" NCM="20" NCM40="15" NCM60="10" NCM10="8" NCM10NICE="10"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> <DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Body represents how much damage a character can take before dying.</DEFINITION> <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5" MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> </MODIFIER> </BODY> <STR DISPLAY="STR" DEFENSE="NORMAL" DOESBODY="Yes" DOESDAMAGE="Yes" DOESKNOCKBACK="Yes" TARGET="DCV" BASE="10" LVLCOST="1" LVLVAL="1" STUNINCREASE="1" STUNINCREASELEVELS="2" LEAPINGINCREASE="1" LEAPINGINCREASELEVELS="5" MINVAL="-999" MAXVAL="999" POSITION="1" VISIBLE="Yes" USESEND="Yes" NCM="20" NCM40="15" NCM60="10" NCM10="5" NCM10NICE="10"> <TYPE>ATTACK</TYPE> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> <DEFINITION>(Hero System Fifth Edition Rule Book, page 20-22; Revised, page 34-36) Strength represents the character's raw physical power: how much damage he does in HTH Combat; how much he can lift, carry, and throw, and so forth.</DEFINITION> <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5" MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> </MODIFIER> <MODIFIER XMLID="ONLYWITHEXTRALIMBS" DISPLAY="Only with Extra Limbs" BASECOST="-.5"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> </MODIFIER> </STR> <EGO DISPLAY="EGO" BASE="10" ECVINCREASE="1" ECVINCREASELEVELS="3" LVLCOST="2" LVLVAL="1" RECINCREASE="1" RECINCREASELEVELS="5" MINVAL="-999" MAXVAL="999" POSITION="6" NCM="20" NCM40="25" NCM60="30" NCM10="8"NCM10NICE="10"><SOURCE>Hero System Fifth Edition Rule Book</SOURCE><SOURCE>Sidekick</SOURCE><DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Ego represents a character'smental strength and strength of will.</DEFINITION></EGO> This will increase PD by BODY and REC by EGO and CON? Now how do I create a hdt?
  16. Now if I want to modify say PD and set it equal to BODY/10 + EGO/10 do I have to make a new characteristic or can I modify PD?
  17. Thank you. I am sorry to be so much trouble. Starting a campaign and I need to tweak 5e.
  18. Next question: where are the The following are the names of the built-in templates to be used with the extends attribute of the TEMPLATE container: builtIn.Main6E.hdt builtIn.Heroic6E.hdt builtIn.Superheroic6E. hdt builtIn.Vehicle6E.hdt builtIn.Base6E.hdt builtIn.Automaton6E.hdt builtIn.Computer6E.hdt builtIn.AI6E.hdt builtIn.Main.hdt builtIn.Normal.hdt builtIn.Heroic.hdt builtIn.Superheroic.hdt builtIn.Vehicle.hdt builtIn.Base.hdt builtIn.Automaton.hdt builtIn.Computer.hdt builtIn.AI.hdt I am on MacOS do I need to find hidden files?
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