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Stirling.N

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Posts posted by Stirling.N

  1. <TEMPLATE version="2.1" extends="builtIn.Main.hdt">
        <MAINAPP>
        </MAINAPP>
        <CHARACTERISTICS>
            <BODY DISPLAY="BODY" BASE="10" LVLCOST="2" LVLVAL="1" STUNINCREASE="1"
    STUNINCREASELEVELS="1" PDINCREASE="1" PDINCREASELEVELS="10" MINVAL="-999" MAXVAL="999" POSITION="4" NCM="20" NCM40="15"
    NCM60="10" NCM10="8" NCM10NICE="10">
            <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
            <SOURCE>Sidekick</SOURCE>
            <DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Body represents how much damage a character can take before dying. Changed for New Polaris: PD is based on it.</DEFINITION>
            <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5"
    MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No">
            <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
            <SOURCE>Sidekick</SOURCE>
            </MODIFIER>
        </BODY>
             <STR DISPLAY="STR" DEFENSE="NORMAL" DOESBODY="Yes" DOESDAMAGE="Yes" DOESKNOCKBACK="Yes" TARGET="DCV" BASE="10" LVLCOST="1" LVLVAL="1" 
    STUNINCREASE="1" STUNINCREASELEVELS="2" 
    LEAPINGINCREASE="1" LEAPINGINCREASELEVELS="5" MINVAL="-999" MAXVAL="999" POSITION="1"
    VISIBLE="Yes" USESEND="Yes" NCM="20" NCM40="15" NCM60="10" NCM10="5" NCM10NICE="10">
                <TYPE>ATTACK</TYPE>
                <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
                <SOURCE>Sidekick</SOURCE>
                <DEFINITION>(Hero System Fifth Edition Rule Book, page 20-22; Revised, page 34-36) Strength represents the character's raw physical power: how much damage he does in HTH Combat; how much he can lift, carry, and throw, and so forth. Changed for New Polaris: PD is not based on it but on BODY and REC uses EGO instead. </DEFINITION>
                <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5"
    MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No">
                <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
                <SOURCE>Sidekick</SOURCE>
                </MODIFIER>
                <MODIFIER XMLID="ONLYWITHEXTRALIMBS" DISPLAY="Only with Extra Limbs" BASECOST="-.5">
                <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
                </MODIFIER>
            </STR>
     
            <EGO DISPLAY="EGO" BASE="10" ECVINCREASE="1" ECVINCREASELEVELS="3" LVLCOST="2" LVLVAL="1" RECINCREASE="1" RECINCREASELEVELS="5"  MINVAL="-999" MAXVAL="999" POSITION="6" NCM="20" NCM40="25" NCM60="30" NCM10="8" NCM10NICE="10">
                <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
                <SOURCE>Sidekick</SOURCE>
                <DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Ego represents a character's mental strength and strength of will. Changed for New Polaris: REC is based it, rather than STR.</DEFINITION>
            </EGO>
        </CHARACTERISTICS>
        <SKILLS>
        </SKILLS>
        <SKILL_ENHANCERS>
        </SKILL_ENHANCERS>
        <MARTIAL_ARTS>
        </MARTIAL_ARTS>
        <PERKS>
        </PERKS>
        <TALENTS>
        </TALENTS>
        <POWERS>
        </POWERS>
        <MODIFIERS>
        </MODIFIERS>
        <DISADVANTAGES>
        </DISADVANTAGES>
    </TEMPLATE>

     

    Is this correct?

    Now how to opened?

  2. <BODY DISPLAY="BODY" BASE="10" LVLCOST="2" LVLVAL="1" STUNINCREASE="1"
    STUNINCREASELEVELS="1" PDINCREASE="1" PDINCREASELEVELS="10" MINVAL="-999" MAXVAL="999" POSITION="4" NCM="20" NCM40="15"
    NCM60="10" NCM10="8" NCM10NICE="10">
    <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
    <SOURCE>Sidekick</SOURCE>
    <DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Body represents how much
    damage a character can take before dying.</DEFINITION>
    <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5"
    MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No">
    <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
    <SOURCE>Sidekick</SOURCE>
    </MODIFIER>
    </BODY>
     
     <STR DISPLAY="STR" DEFENSE="NORMAL" DOESBODY="Yes" DOESDAMAGE="Yes" DOESKNOCKBACK="Yes"
    TARGET="DCV" BASE="10" LVLCOST="1" LVLVAL="1" 
    STUNINCREASE="1" STUNINCREASELEVELS="2" 
    LEAPINGINCREASE="1" LEAPINGINCREASELEVELS="5" MINVAL="-999" MAXVAL="999" POSITION="1"
    VISIBLE="Yes" USESEND="Yes" NCM="20" NCM40="15" NCM60="10" NCM10="5" NCM10NICE="10">
    <TYPE>ATTACK</TYPE>
    <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
    <SOURCE>Sidekick</SOURCE>
    <DEFINITION>(Hero System Fifth Edition Rule Book, page 20-22; Revised, page 34-36) Strength represents the
    character's raw physical power: how much damage he does in HTH Combat; how much he
    can lift, carry, and throw, and so forth.</DEFINITION>
    <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5"
    MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No">
    <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
    <SOURCE>Sidekick</SOURCE>
    </MODIFIER>
    <MODIFIER XMLID="ONLYWITHEXTRALIMBS" DISPLAY="Only with Extra Limbs" BASECOST="-.5">
    <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
    </MODIFIER>
    </STR>
     
    <EGO DISPLAY="EGO" BASE="10" ECVINCREASE="1" ECVINCREASELEVELS="3" LVLCOST="2" LVLVAL="1"
    RECINCREASE="1" RECINCREASELEVELS="5" 
    MINVAL="-999" MAXVAL="999" POSITION="6" NCM="20" NCM40="25" NCM60="30" NCM10="8"
    NCM10NICE="10">
    <SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
    <SOURCE>Sidekick</SOURCE>
    <DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Ego represents a character's
    mental strength and strength of will.</DEFINITION>
    </EGO>
    This will increase PD by BODY and REC by EGO and CON?
    Now how do I create a hdt?
  3. Next question: where are the 

    The following are the names of the built-in templates to be used with the extends attribute of the TEMPLATE container:

    builtIn.Main6E.hdt

    builtIn.Heroic6E.hdt

    builtIn.Superheroic6E. hdt

    builtIn.Vehicle6E.hdt

    builtIn.Base6E.hdt

    builtIn.Automaton6E.hdt

    builtIn.Computer6E.hdt

    builtIn.AI6E.hdt

    builtIn.Main.hdt

    builtIn.Normal.hdt

    builtIn.Heroic.hdt

    builtIn.Superheroic.hdt

    builtIn.Vehicle.hdt

    builtIn.Base.hdt

    builtIn.Automaton.hdt

    builtIn.Computer.hdt

    builtIn.AI.hdt

     

    I am on MacOS do I need to find hidden files?

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