Stirling.N
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Posts posted by Stirling.N
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This is a variant with the following fixes:
1. STR bug
2. Three new powers: Retro-, Ergo- , Pre- cognition.
3. Armoring Piercing/Hardening stacks. (1/2, 1/4, 1/8 etc. instead of 1/2 only)
This is still alpha.
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I used to, and it had both advantages and disadvantages - for example the Champions characters had to play by Dark Champions when visiting. What are your experiences?
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1. With great power comes great responsibility and other screws.
2. Many people both play and GM.
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Precog/Retrocog/Clair? I am working on updating the older rules and would be interest in disturbing if interest is available.
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No, location of powers. Found it.
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I am not getting it. I am on Champions 5e applying a power defeats the purpose of figure chars. What am I missing?
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How to purchase rend on strength? (rend - reduced endurance) I said it was dumb.
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When rebooted a trace.log file is created.
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There is no trace.log but found problem - it needed to be reload on MacOS (11.6)
Now I need to make modifications.
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I get an err:
/Users/stirling/Downloads/NPSuper.hdt
Template has NOT been loaded!
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<TEMPLATE version="2.2" extends="builtIn.Superheroic.hdt">
Will this do? Other than that it is the same. Will try 1:1 and 1:2 one PD and REC.
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Ahh. OK will change that.
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> You'd be vastly better extending one of the genre-specific built-in templates -- that will allow HD to implement genre-specific rules (e.g. difference in END calculation in some areas between Heroic and Superheroic...or END for Movement abilities on Vehicles).
I extended superheroic in this case. Sorry to not make that clear.
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<TEMPLATE version="2.1" extends="builtIn.Main.hdt">
<MAINAPP>
</MAINAPP>
<CHARACTERISTICS>
<BODY DISPLAY="BODY" BASE="10" LVLCOST="2" LVLVAL="1" STUNINCREASE="1"
STUNINCREASELEVELS="1" PDINCREASE="1" PDINCREASELEVELS="10" MINVAL="-999" MAXVAL="999" POSITION="4" NCM="20" NCM40="15"
NCM60="10" NCM10="8" NCM10NICE="10">
<SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
<SOURCE>Sidekick</SOURCE>
<DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Body represents how much damage a character can take before dying. Changed for New Polaris: PD is based on it.</DEFINITION>
<MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5"
MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No">
<SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
<SOURCE>Sidekick</SOURCE>
</MODIFIER>
</BODY>
<STR DISPLAY="STR" DEFENSE="NORMAL" DOESBODY="Yes" DOESDAMAGE="Yes" DOESKNOCKBACK="Yes" TARGET="DCV" BASE="10" LVLCOST="1" LVLVAL="1"
STUNINCREASE="1" STUNINCREASELEVELS="2"
LEAPINGINCREASE="1" LEAPINGINCREASELEVELS="5" MINVAL="-999" MAXVAL="999" POSITION="1"
VISIBLE="Yes" USESEND="Yes" NCM="20" NCM40="15" NCM60="10" NCM10="5" NCM10NICE="10">
<TYPE>ATTACK</TYPE>
<SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
<SOURCE>Sidekick</SOURCE>
<DEFINITION>(Hero System Fifth Edition Rule Book, page 20-22; Revised, page 34-36) Strength represents the character's raw physical power: how much damage he does in HTH Combat; how much he can lift, carry, and throw, and so forth. Changed for New Polaris: PD is not based on it but on BODY and REC uses EGO instead. </DEFINITION>
<MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5"
MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No">
<SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
<SOURCE>Sidekick</SOURCE>
</MODIFIER>
<MODIFIER XMLID="ONLYWITHEXTRALIMBS" DISPLAY="Only with Extra Limbs" BASECOST="-.5">
<SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
</MODIFIER>
</STR>
<EGO DISPLAY="EGO" BASE="10" ECVINCREASE="1" ECVINCREASELEVELS="3" LVLCOST="2" LVLVAL="1" RECINCREASE="1" RECINCREASELEVELS="5" MINVAL="-999" MAXVAL="999" POSITION="6" NCM="20" NCM40="25" NCM60="30" NCM10="8" NCM10NICE="10">
<SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
<SOURCE>Sidekick</SOURCE>
<DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Ego represents a character's mental strength and strength of will. Changed for New Polaris: REC is based it, rather than STR.</DEFINITION>
</EGO>
</CHARACTERISTICS>
<SKILLS>
</SKILLS>
<SKILL_ENHANCERS>
</SKILL_ENHANCERS>
<MARTIAL_ARTS>
</MARTIAL_ARTS>
<PERKS>
</PERKS>
<TALENTS>
</TALENTS>
<POWERS>
</POWERS>
<MODIFIERS>
</MODIFIERS>
<DISADVANTAGES>
</DISADVANTAGES>
</TEMPLATE>Is this correct?
Now how to opened?
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Thank very much. It will be a while because
1. College first - I need to stay above 3.9 and Fall is not quite finished yet.
2. I am disabled and have only 1 hand and that hand is marginal.
but I will leave comments.
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<BODY DISPLAY="BODY" BASE="10" LVLCOST="2" LVLVAL="1" STUNINCREASE="1"
STUNINCREASELEVELS="1" PDINCREASE="1" PDINCREASELEVELS="10" MINVAL="-999" MAXVAL="999" POSITION="4" NCM="20" NCM40="15"
NCM60="10" NCM10="8" NCM10NICE="10">
<SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
<SOURCE>Sidekick</SOURCE>
<DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Body represents how much
damage a character can take before dying.</DEFINITION>
<MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5"
MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No">
<SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
<SOURCE>Sidekick</SOURCE>
</MODIFIER>
</BODY><STR DISPLAY="STR" DEFENSE="NORMAL" DOESBODY="Yes" DOESDAMAGE="Yes" DOESKNOCKBACK="Yes"
TARGET="DCV" BASE="10" LVLCOST="1" LVLVAL="1"
STUNINCREASE="1" STUNINCREASELEVELS="2"
LEAPINGINCREASE="1" LEAPINGINCREASELEVELS="5" MINVAL="-999" MAXVAL="999" POSITION="1"
VISIBLE="Yes" USESEND="Yes" NCM="20" NCM40="15" NCM60="10" NCM10="5" NCM10NICE="10">
<TYPE>ATTACK</TYPE>
<SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
<SOURCE>Sidekick</SOURCE>
<DEFINITION>(Hero System Fifth Edition Rule Book, page 20-22; Revised, page 34-36) Strength represents the
character's raw physical power: how much damage he does in HTH Combat; how much he
can lift, carry, and throw, and so forth.</DEFINITION>
<MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5"
MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No">
<SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
<SOURCE>Sidekick</SOURCE>
</MODIFIER>
<MODIFIER XMLID="ONLYWITHEXTRALIMBS" DISPLAY="Only with Extra Limbs" BASECOST="-.5">
<SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
</MODIFIER>
</STR><EGO DISPLAY="EGO" BASE="10" ECVINCREASE="1" ECVINCREASELEVELS="3" LVLCOST="2" LVLVAL="1"RECINCREASE="1" RECINCREASELEVELS="5"
MINVAL="-999" MAXVAL="999" POSITION="6" NCM="20" NCM40="25" NCM60="30" NCM10="8"
NCM10NICE="10">
<SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
<SOURCE>Sidekick</SOURCE>
<DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Ego represents a character's
mental strength and strength of will.</DEFINITION>
</EGO>This will increase PD by BODY and REC by EGO and CON?Now how do I create a hdt? -
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and the MODIFIER XMLID
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So by adding to PDINCREASE= etc.
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Now if I want to modify say PD and set it equal to BODY/10 + EGO/10 do I have to make a new characteristic or can I modify PD?
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Thank you. I am sorry to be so much trouble. Starting a campaign and I need to tweak 5e.
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Next question: where are the
The following are the names of the built-in templates to be used with the extends attribute of the TEMPLATE container:
builtIn.Main6E.hdt
builtIn.Heroic6E.hdt
builtIn.Superheroic6E. hdt
builtIn.Vehicle6E.hdt
builtIn.Base6E.hdt
builtIn.Automaton6E.hdt
builtIn.Computer6E.hdt
builtIn.AI6E.hdt
builtIn.Main.hdt
builtIn.Normal.hdt
builtIn.Heroic.hdt
builtIn.Superheroic.hdt
builtIn.Vehicle.hdt
builtIn.Base.hdt
builtIn.Automaton.hdt
builtIn.Computer.hdt
builtIn.AI.hdt
I am on MacOS do I need to find hidden files?
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New Polaris 5e w/Variant (STR Bug Fixed)
in Champions
Posted
A roll20 invite is available if you message me. This is to work out the bugs.