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Stirling.N

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Posts posted by Stirling.N

  1. 1. It depends on what "low magic" is. I run Hârn as low-magic but others would find it too magic heavy.

     

    2. Consider that no powers just talents. A sort of "Pulp Action" set in the medieval era.  The GM controls what happens because the character simple summon a force or entity. Think Indiana Jones - the characters simple fight to summon the magic and then it comes.

     

     

  2. >What do you use it for?

     

    In normal games, in my experience, almost all characters are 3. What I do is:

     

    1. Double the turn length.

    2. Double the number of actions, so 2 SPD has 4.

    3. Insert  .5, that is 2.5 (which will have 5 SPD) and 3.5 (which will have an 7 SPD)

    4. Give a post-6 recovery.

     

    Basically double the number in a 24 second turn.

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