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Grimble

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Posts posted by Grimble

  1. Re: Power Skill or Skills for Supergirl:

     

    In my game, I use the Power skill as a justification to buy new powers and tricks. What I mean is, If a character knows he will be buying cool powers related to his current powers, he buys the Power skill. Then, in game, he does the cool things that he wants to buy later with Exp pts. Say the speedster wants to buy change environment: Remove air from area by running in circles really fast. He rolls the Power skill the first few times. After he succeeds at it a few times, I allow him to buy the new power.

     

    I like new powers to have a reason. I'm very flexible about how my characters use thier Power skills, but if they abuse it, I add penalties to the rolls.

     

    Grimble

  2. Re: Needed: Input

     

    Have many Absorptions and have the points go into Drain (whatever power it got the points from). ramp up the return rate for the powers points Drained. Maybe every hour. Also, make sure the entangle is big enough that initially, the heroes won't shrug it off.

     

    Grimble

  3. Re: Wanted, South American Supervillains !

     

    El Porto: Opens gate (Teleportation) At megascale levels and personal level. He works for a drug cartel. To your door bulk drug delivery, without the hastle of customs. I like to use him to flood campaign cities with cocaine and marijuana. The reason the big cartels don't usually deal in pot is that the bulk shipping is more risky for less money than cocaine. When you can drop all you want across the globe with the effort of moving it to the next room, the profits are huge.

  4. Re: Canadian Super Villain Team- Need Help

     

    Ooo..Oooo!

     

    How about a Power-Suited baddie with "1812" burned onto the chest of the armor. A referance to the War of 1812, where the USA invaded Canada and ended up getting their collective @$$es kicked. The Canadian forces actually burned down our capital. I think we had it coming.

     

    Grimble

  5. Re: Canadian Super Villain Team- Need Help

     

    Manitou: Desolid, Chill Touch (Can affect phys world) 1-2 1/2 HKA or more depending on what you want.

     

    Wendigo: Furry feral brick. Has a taste for human flesh (or not). Safe Environ: Cold. Claws HKA, 1 Lvl of growth (Always on

     

    Grey Wolf: Martial Arts, Wolf's Teeth Staff (Page 56 HERO System Equipment Guide), Enhanced senses, + ?" Running.

     

     

    Grimble

  6. Re: Heroes: How do you build...

     

    Just go to the Cyberkinesis section of the Ultimate Mentalist book. Telepathy (Machine class minds) and Mind Control (Machine class minds) with some sort of extra limitation of only machines that telecommunicate. There is IR Communications: IR Perception (Sight Group),Transmit (7 active pts); Only to communicate with machines (-1).Total Cost 3pts. This IR power just turns you into a remote control.

     

    There are plenty of cool computer and machine powers in the Mentalist book. I don't have it in front of me, but check it out. Oh, and she is called Wireless in the comic and the forums. I believe Nexus is right that her real name is Hana or Hanna.

     

    Grimble

  7. Re: WWYCD: Relationship Crisis...

     

    Thunderhead: Has been keeping his superheroics a secret from his girlfriend. I guess she figured it out!Surprise would be his first reaction. Next, disappointment that she went the villian route with her powers. Hopefully this is some sort of split personality or other comic book style disorder. If so, he would push for leniency with her and pay for any therapy she needs.

     

    If she was doing this of her own sane mind, the relationship is definitely over. He will not be vengeful, but he will tesify against her and push for rehabilitation. Eventually, he may even visit her in Stronghold and try to find out her motivations, but not soon after her capture.

     

    If she outs him about his secret ID he will roll with it. Thunderhead had been contemplating going public anyway.

     

     

    Grimble

  8. Re: Signs your Champions GM is now (fill in the blank)

     

    Signs your Champions GM is now...Me:

     

    1. Your new super-base comes free of charge.

     

    2. Nobody on the team trusts the AI in the new base...and it keeps asking for a robot body.

     

    3. Just when you thought the villians are taken care of, they teleport away.

     

    4. The super-genius villian is more concerned with humiliating the PCs than with taking them down.

     

    5.DNPCs are refered to as victims.

     

    6. If you are playing an attractive female character, Foxbat will become obsessed with you.

     

    7. When in doubt...throw Grond at the PCs.

     

    8. I show up to the game with the plot for the day, and at least 12 ways the players can derail it. (This way they only catch me unprepaired half the time)

     

    9. The Autodoctor in the base may cause wacky side effects.

     

    10. The teams sub-orbital super-plane transport is a viable target during combat...and is usually hit at least once.

     

    Grimble

  9. Re: Silly Name, Super Hero (A Game)

     

    I'll beat you to it! I actually have a Captain Caffeine in my Champions game.

     

    Captain Caffeine

     

    Bertram Spalding worked as a coffee roaster until his latent mutant abilities kicked in. Now, as long as he has caffeine in his system, he is a speedster of unrivalled ability.

     

    Powers: He can run FAST with lots of flight (only in contact with surface) and megascale to his running. He is also immune to any sedatives and has no need to eat or sleep. All powers are powered by caffeine in Caps system. He needs to drink a caffeinated beverage every 5 mins.

    He also has very rapid punchs (autofire). add pluses to his HA.

     

    Disads: To say that Captain Caffeine is hyperactive is an understatement! He talks at a mile a minute and never stops moving. He is very curious and doesn't seem to be able to focus on anything for more than a minute. Easily distracted, he has taken out villians, only to be distracted by something and "allowing" the villian to escape by forgetting about them.

    His hyperactivity tends to be annoying. He has been turned down for membership by most of the Superhero teams around the world.

     

    EDIT: I guess I didn't beat you to it!

  10. Re: Help me with a villian

     

    The leader of the supervillian team I'm using to give my PCs hell right now is Mr. Perfect. A super-genius gadgeteer. He's got mad skills (I've given him several of the Universal Enhancers from th Ultimate Skills book), a jet pack, various energy weapons and power armor. He's also got a gadget pool that changes between encounters with the PCs, so they are never sure what he'll throw at them.

  11. I'm outfitting several supervillian teams at the moment. One is a magic item wielding group with a few spell-users. Another is a super-tech gadeteer team. I'm slowing down on different ideas for gadets and foci.

     

    I'm putting out the call for any and all cool gadgets and magic items you've given villians in your games. I need an infussion of fresh ideas.

     

    Thanks, in advance.

    Grimble

  12. Re: Sonof Secret Origins! When did you start reading superhero comics?

     

    I started reading them at the age of 11 in 1981. At first I read Avengers, Fantastic Four, Batman and Green Lantern. After I got a paper route at age 12 I read most of them and would spend around $30 a week on comics. Comic books and Dungeons & Dragons books ate up all my money back then...now it's comics and all sorts of RPG books!

  13. Re: ARMOR: he beat me to it.

     

    If you want the story behind the guy who built the Trojan Armor, watch "Project Grizzly". He was attacked by a bear once, and now he's got the Canadian Govt. giving him grants to build bear-proof suits. I think after his 3rd or 4th suit it got to be much more than "bear" proof. "Project Grizzly" is a documentary that shows him testing his "latest" suit (About 10 years ago) and giving his back story. A must see!

     

    Grimble

  14. Re: Metal Master

     

    Since when did manipulation of any specific type of substance such as earth' date=' ice, metal, sand or water include the ability to transform it from one type of that substance to another. Can Hydro-Man actually change normal water into heavy water? Could Terra change sandstone into marble?[/quote']

     

    Ummm...since never. What do these other characters have to do with how my player built his character. He bought Transform (Metal to Metal), TK (Metal only) and analytical metal sense ranged. I am asking for suggestons on how to mess with Metal Master.

     

    Grimble

  15. Re: Metal Master

     

    BTW, would you also consider it "penalizing them for playing smart" to deny one character a -2 limitation for "only in intense magnetic fields" when another has Change Environment to create an intense magnetic field (or uses his Gadget pool to build one)?

     

    Sounds like the penalty is innate without any change from me. If it'll take 2 characters actions to pull off the uber power, mkore power to 'em.

     

    Grimble

  16. Re: Metal Master

     

    If there's always enough around that he can be fully effective, how much of a limitation are you giving him for "metals only"? There should be some limit - he can't just Grab an opponent, after all. But if he's rarely, if ever, seriously challenged by the limitation, is it worth more than -1/4 or -1/2?

     

    I really don't want to penalize him, just because the team is smart enough to all go into combat with change in their pockets. I applaud smart moves from the players. He is challenged as much as anyone else with "metal only" lim on the campaign, so it's all good.

     

    Again, I'd rather the focus here be plots and tricks I can use against Metal Master. (And there have been some cool ones, so far). I don't need critiques on his write-up. I am not going to have the player change it. I like MM, he can just be frustrating when I have a comic book cliche plot idea that he would just wave a hand at and there goes what should have been 2 hours of table time.

     

     

    Grimble

  17. Re: Aliens - where are they?

     

    Hmmm. What about the Elder Worm? I've heard of these things' date=' know that there is a villain that is one, but that's about all I know of them/it. (Hell, I don't even know what they look like, and yet I'm using them as a possible origin story for one of my characters...)[/quote']

     

    You'd need a time machine rather than a space ship to visit the Elder Worms...they lived in Earths ancient past.

     

    Grimble

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