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GreaterThanOne

HERO Member
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  1. Haha
    GreaterThanOne reacted to Hermit in The cranky thread   
    This one got a Liberal Arts degree huh?
  2. Thanks
    GreaterThanOne reacted to Lord Liaden in Just wanted to say...   
    Welcome back to the fold, GTO! Yes, the Hero System continues to march on. We aren't a big player base, but we're pretty passionate, relatively creative, and quite welcoming to newcomers to our online community.
     
    Regarding the "ease of access for new players" issue, various parties have created a variety of helpful free game aids to ease them in, which you can download from this website. For example:
     
    https://www.herogames.com/files/file/4-intro-to-the-hero-system/
     
    https://www.herogames.com/files/file/439-hero-in-2-pages/
     
    https://www.herogames.com/files/file/323-cards-for-helping-to-calculate-roll-to-hit-and-dcv/
     
    https://www.herogames.com/files/file/445-champions-quick-reference-6e/
     
    https://www.herogames.com/files/file/479-fantasy-hero-basic/
     
    https://www.herogames.com/files/file/367-fantasy-hero-primer/
     
  3. Like
    GreaterThanOne got a reaction from drunkonduty in Just wanted to say...   
    I have been out of TTRPG's since around 1998 except for a single Call of Cthulhu campaign I ran for a few roommates that had never played an RPG before in 2001 or so. And I can happily say I am so glad I came back to one of my old stand by's since there was a lot of haze from the explosion of systems and books in the 90's which incidentally was one of the reasons I stopped playing.  I felt like things were getting too "gimmicky" or in other cases too serious about an activity that was ostensibly about "having fun". I felt that games were trying to sell us on their "Twist" or Color instead of focusing on giving us the tools to explore "The Beyond" that is what I think attracts the majority of us, regardless of personal agenda, to RPG's in the first place. I felt that a lot of shitty products were eating up my money and then ending up in an enormous, " X system to Y system Conversion Notes" or "Setting Materials" piles which also incidentally was (is?) generally not conducive to getting laid of which was also a hobby of mine at that age.
     
    So things conspired as they do and I began travelling for work for extended periods and lost contact with my fellow players. I used video games in an attempt to fill the RPG hole but honestly is simply isn't the same. I enjoyed getting together, sharing snacks, arguing, laughing, arguing about something in no way, shape or form related to the game, going through weird pre-roll rituals, completely getting the GM's well planned questline derailed, etc. Basically, I pretty much enjoyed the entire enterprise.  So I always missed playing  and having recently bought the Champions Complete PDF and the Unchained adventure module I can say I am truly impressed with the way HERO has stuck it out. I think there is still some work to be done on the "ease of access" for new players that might be interested in a TTRPG,  but I feel like the system is General enough to be what a "Universal" system can be. Kudos for the direction the system is taking and thank you for making coming back enjoyable. You guys make good games.🥇👍
  4. Like
    GreaterThanOne got a reaction from Hermit in Just wanted to say...   
    I have been out of TTRPG's since around 1998 except for a single Call of Cthulhu campaign I ran for a few roommates that had never played an RPG before in 2001 or so. And I can happily say I am so glad I came back to one of my old stand by's since there was a lot of haze from the explosion of systems and books in the 90's which incidentally was one of the reasons I stopped playing.  I felt like things were getting too "gimmicky" or in other cases too serious about an activity that was ostensibly about "having fun". I felt that games were trying to sell us on their "Twist" or Color instead of focusing on giving us the tools to explore "The Beyond" that is what I think attracts the majority of us, regardless of personal agenda, to RPG's in the first place. I felt that a lot of shitty products were eating up my money and then ending up in an enormous, " X system to Y system Conversion Notes" or "Setting Materials" piles which also incidentally was (is?) generally not conducive to getting laid of which was also a hobby of mine at that age.
     
    So things conspired as they do and I began travelling for work for extended periods and lost contact with my fellow players. I used video games in an attempt to fill the RPG hole but honestly is simply isn't the same. I enjoyed getting together, sharing snacks, arguing, laughing, arguing about something in no way, shape or form related to the game, going through weird pre-roll rituals, completely getting the GM's well planned questline derailed, etc. Basically, I pretty much enjoyed the entire enterprise.  So I always missed playing  and having recently bought the Champions Complete PDF and the Unchained adventure module I can say I am truly impressed with the way HERO has stuck it out. I think there is still some work to be done on the "ease of access" for new players that might be interested in a TTRPG,  but I feel like the system is General enough to be what a "Universal" system can be. Kudos for the direction the system is taking and thank you for making coming back enjoyable. You guys make good games.🥇👍
  5. Like
    GreaterThanOne got a reaction from aylwin13 in Just wanted to say...   
    I have been out of TTRPG's since around 1998 except for a single Call of Cthulhu campaign I ran for a few roommates that had never played an RPG before in 2001 or so. And I can happily say I am so glad I came back to one of my old stand by's since there was a lot of haze from the explosion of systems and books in the 90's which incidentally was one of the reasons I stopped playing.  I felt like things were getting too "gimmicky" or in other cases too serious about an activity that was ostensibly about "having fun". I felt that games were trying to sell us on their "Twist" or Color instead of focusing on giving us the tools to explore "The Beyond" that is what I think attracts the majority of us, regardless of personal agenda, to RPG's in the first place. I felt that a lot of shitty products were eating up my money and then ending up in an enormous, " X system to Y system Conversion Notes" or "Setting Materials" piles which also incidentally was (is?) generally not conducive to getting laid of which was also a hobby of mine at that age.
     
    So things conspired as they do and I began travelling for work for extended periods and lost contact with my fellow players. I used video games in an attempt to fill the RPG hole but honestly is simply isn't the same. I enjoyed getting together, sharing snacks, arguing, laughing, arguing about something in no way, shape or form related to the game, going through weird pre-roll rituals, completely getting the GM's well planned questline derailed, etc. Basically, I pretty much enjoyed the entire enterprise.  So I always missed playing  and having recently bought the Champions Complete PDF and the Unchained adventure module I can say I am truly impressed with the way HERO has stuck it out. I think there is still some work to be done on the "ease of access" for new players that might be interested in a TTRPG,  but I feel like the system is General enough to be what a "Universal" system can be. Kudos for the direction the system is taking and thank you for making coming back enjoyable. You guys make good games.🥇👍
  6. Like
    GreaterThanOne got a reaction from sentry0 in Just wanted to say...   
    I have been out of TTRPG's since around 1998 except for a single Call of Cthulhu campaign I ran for a few roommates that had never played an RPG before in 2001 or so. And I can happily say I am so glad I came back to one of my old stand by's since there was a lot of haze from the explosion of systems and books in the 90's which incidentally was one of the reasons I stopped playing.  I felt like things were getting too "gimmicky" or in other cases too serious about an activity that was ostensibly about "having fun". I felt that games were trying to sell us on their "Twist" or Color instead of focusing on giving us the tools to explore "The Beyond" that is what I think attracts the majority of us, regardless of personal agenda, to RPG's in the first place. I felt that a lot of shitty products were eating up my money and then ending up in an enormous, " X system to Y system Conversion Notes" or "Setting Materials" piles which also incidentally was (is?) generally not conducive to getting laid of which was also a hobby of mine at that age.
     
    So things conspired as they do and I began travelling for work for extended periods and lost contact with my fellow players. I used video games in an attempt to fill the RPG hole but honestly is simply isn't the same. I enjoyed getting together, sharing snacks, arguing, laughing, arguing about something in no way, shape or form related to the game, going through weird pre-roll rituals, completely getting the GM's well planned questline derailed, etc. Basically, I pretty much enjoyed the entire enterprise.  So I always missed playing  and having recently bought the Champions Complete PDF and the Unchained adventure module I can say I am truly impressed with the way HERO has stuck it out. I think there is still some work to be done on the "ease of access" for new players that might be interested in a TTRPG,  but I feel like the system is General enough to be what a "Universal" system can be. Kudos for the direction the system is taking and thank you for making coming back enjoyable. You guys make good games.🥇👍
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