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Ashura

HERO Member
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Everything posted by Ashura

  1. How exactly does 1 use Aid in Hero Combat Designer? I'm going for a Power Up option to boost STR, DEX, CON, PD, ED, SPD, END, STUN & Chi Techniques. The resulting ability making the person much stronger & faster. How would I run that in Combat? (I hope I'm not in the wrong area..)
  2. How exactly do I put Aid in Hero Designer?
  3. https://dragonball.fandom.com/wiki/Power_Up Does anyone know if it's possible to create this technique? It boosts the user's power to new heights, through a power up. Refer to the link for a better description. If possible, what all would go into this Power?
  4. https://dragonball.fandom.com/wiki/Power_Up Does anyone know if it's possible to create this technique? It boosts the user's power to new heights, through a power up. Refer to the link for a better description. If possible, what all would go into this Power? Note: Sorry, asked this in the wrong place. Ignore this post.
  5. Does anyone know how to put Combat Manager on a Chromebook?
  6. So, you must have Debian Stretch 1st? How do you download the right 1?
  7. I'm attempting to go by the HowTo Guide for doing it, but I am confused at the beginning part. Do I put the coding into Terminal or Linux? I have a few more questions as well, that I am about to ask under the topic.
  8. How does 1 run HERO Designer on a Chromebook? I have Linux Beta if that helps.
  9. Is it possible to create a Power based on this ? https://nanatsu-no-taizai.fandom.com/wiki/Combo_Star If so, could I perhaps have some help crafting the Power? I wanna tone down the attack force though. & The limitation would be that the consecutive blows can be disrupted, resetting the Combo.
  10. Is it possible to create a Power based on this ? https://nanatsu-no-taizai.fandom.com/wiki/Combo_Star If so, could I perhaps have some help crafting the Power? I wanna tone down the attack force though. & The limitation would be that the consecutive blows can be disrupted, resetting the Combo.
  11. I’m confused on what Min, Inf, Aur, Spi & Init are.
  12. More or less. Slightly higher stats.
  13. I’m creating stat sheets for them so they can be played as in the RP.
  14. Their farts are also very toxic.
  15. What exactly would a stat sheet look like for a RowdyRuff Boy? Their powers include superhuman strength that surpasses the PPGs(who are stated to lift tons & mountains with effort), speed, flight, eye lasers, energy blasts, X Ray vision & unlimited/high stamina. They also can come together to create a giant megablast with an unknown amount of attack power. Does cause flash when clashing with another light attack however. 1 member has the ability to create a lightning baseball bat & another has the ability to conjure a barrier of energy that absorbs energy. https://powerpuffgirls.fandom.com/wiki/The_Rowdyruff_Boys_(1998_TV_series) Would refer to Powers & Abilities for a more concrete explanation. Am trying to come up with specific sheets for each of them. The blue 1 is the fastest, the green 1 is the strongest & the red 1 has the best control over his energy abilities in my campaign. Am very conflicted on what stats to give them.
  16. Do you think a Strength of 9, 10 & 12 respectively could do good compared to high stats? If not, why?
  17. I’m creating a series of characters using the Hero system’s Champions, 6E1 & 2. I’m currently trying to create a city Strength level demon character. He can punch strong enough to create shockwaves, crater hills with sticks & dent steel with his blows. But Idk how much he lifts. What strength should I have him as?
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