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hawkfu

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Everything posted by hawkfu

  1. I do love this idea - thank you for the ideas!
  2. This set-up is part of a larger adventure with the heroes working to save hostages taken by the villain. Playing these games is only one part and non-compliance risks the lives of other hostages not present. Simply clobbering the bad guy risks innocent lives.
  3. Hi, a "wacky" supervillain has taken hostages and is making the heroes play his games to "win" them back. In one segment they enter sort of a carnival area with 4 challenges to overcome. The first is a dunk tank that drops the hostage into toxic liquid. The objective is to successfully block or deflect 6 balls thrown by a bad guy. The second is a balloon popper where the hero has to throw the darts to hit the balloons that are are around another hostage. Misses more than likely hit the hostage. Ten darts and they need to hit 6 balloons to win. After their first throw, the villain adds a blind fold to the hero. The third is to Ring the Bell - the strong man hammer strike that sends a weight to the bell at the top. They have 5 attempts and need to hit the bell 3 times. Whoever swings the hammer faces a resistance equal to the STR they bring to it. A hostage is wired to the game and failing sets off an explosive. The fourth I need help with. I'm thinking a whack-A-mole style game. Maybe the heroes are the "moles" who have to avoid getting whacked? Or they do the whacking and each success equals points and they have a set amount of time to get a certain number of points? Any thoughts? I appreciate you taking the time to read this.
  4. Hello, Is anyone able to tell me where this image of Fiacho (of Eurostar) was originally published? I found it in an old folder and was wondering if I could track down the original source. Thanks! fiacho.BMP
  5. "They can prepare for everything but us kicking their @$$!" During a session, villains took a building and had hostages. The heroes were trying to figure out the best approach to these villains, who were clearly waiting for them. One hero grew impatient and yelled out, "They can prepare for everything but us kicking their @$$!" It became a rallying cry for a little while.
  6. Thank you! I went to the website and that is exactly where it is from. I appreciate it!
  7. Hi, Can anybody tell me where this image is from? I'd like to get my hands on the book, if possible. Thank you!
  8. Hello Everybody, I really appreciate the responses and your ideas!
  9. Hi, I was hoping you all might have some ideas for a name of a villain group introduced in my campaign. They are machines out to erase humanity - right now in the form of robots scavenging parts to use to build themselves up. I based them on the Clockwork from the old City of Heroes game. In this campaign the War of the Worlds invasion actually occurred. After the aliens were defeated/repelled, World governments got their hands on the alien tech left behind and started to reverse engineer it to build their own, more advanced technology. One of those projects created these robots, but of course the machines decided to rebel against their creators and set out on their own. If anyone has a suggestion on what to name these guys, I would appreciate it. Drawing a blank on this one, for some reason. Thank you in advance!
  10. Thanks, everybody - I appreciate all the responses and ideas!
  11. Hey! That's right! Completely forgot about that scene. I'll have to watch that movie again. Thanks for pointing that out
  12. I love the bumper car ideas! Great stuff. I have one room - the Balloon Room with multi-color balloons. Each color releases a different thing - poison gas, a tanglevine that expands and wraps around the hero, an explosion...The door out reflects attacks back at the hero. I'm counting of knockback being really fun here...
  13. I got some great help with death traps from here recently, and I wanted to throw out another idea to see what kind of feedback people might have. The general idea is that there is an underworld court and a judge who sends out his bailiff's to capture superheroes. They are dragged before the court and made to answer for their "crimes" against super villains. My idea is that there is this black book of criminal laws...and the heroes are forced to try and defend themselves in court. I need to figure out the charges, of course... Anyway, they would get sentenced and punished in some way that allows them to fight back and of course win the day ultimately. Maybe some kind of Running Man style gauntlet..I don't know yet. Anyway, that's the idea. Any thoughts would be appreciated. Have a great day!
  14. I want to thank everyone who has responded - really great suggestions and advice!
  15. Hi, my heroes will track down the Prankster hiding out in the shut down Playland Arcade. However, the villain of course is prepared for them and has a series of traps/challenges waiting for them. Any suggestions on 3-4 arcade themed traps to run some heroes through? Thanks in advance for reading this post!
  16. I like the sample - I'm really looking forward to this. Thanks for sharing as you go through the process.
  17. In our game we made a character named Eden - a tree woman. http://walter-champions-rpg-2013.blogspot.com/2014/09/eden.html I think the write up was largely based on those in Until's Superpowers.
  18. It's completely up in the air. This idea is a last minute addition to fill out a session. Plus I have been trying to put them through more unusual, exciting combat situations.
  19. Hi, I really appreciate the replies so far. Freakin' love this community. I am in the middle of an ongoing scenario that has the heroes globe trotting to recover magic items before the villain group does. They are travelling by private jet and have recovered two of the 5 items. This scene is the villain group attacking the plane Rocketeer style. Their goal is first to board the plane and recover the items then make their getaway. Probably try to disable the plane as they leave. The bad guys have their own plane following the heroes - so they jetpack over to the heroes plane to do their thing then jetpack back. The villains can't just blow open the plane until they secure the magic items. There are 3 other normal on the plane with them. Thanks again everybody who has taken the time to respond.
  20. more great factors to consider - thank you!
  21. Yes! Thank you, Scott. This is helpful.
  22. Hi, I am running a storyline where in a future installment the heroes are on a plane heading to their destination when the bad guy organization sends jetpack wearing agents to attack them. I picture a lot of shooting through the plane, blowing open the door, so on. What I'm asking - any suggestions on how to handle combat in that environment? Thanks, Walter
  23. Yeah, it was definitely over thinking this. I appreciate setting me straight and for the additional suggestions! Thanks!
  24. I have tried it as a compound power: Forced Link: (Total: 135 Active Cost, 70 Real Cost) Mind Control 10d6, Invisible Power Effects (Fully Invisible; +1/2) (75 Active Points); Mandatory Effect EGO +20 (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Set Effect (-1/2) (Real Cost: 30) plus Clairsentience (Hearing And Sight Groups), Based On EGO Combat Value (Mental Defense applies; +1) (60 Active Points); Linked (Mind Control; -1/2) (Real Cost: 40) Does this look correct? Thanks again.
  25. Hi, I'm thinking of a mentalist that can force his way into a targets head that allows him to see and hear through them - clairsentience, basically. I'm trying to think of how to buy it exactly...the idea being either the target doesn't know (if successful). What do you think? or am I going about this all wrong? Thanks, Hawkfu
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