Like The Smoker, this character is meant for NPC use and I don't mind at all if you borrow and modify this build for your game. Also like The Smoker, this is a standard 200 point build.
The character is a 14-year girl who was born on the exact moment of a cosmic alignment. Due to this she possesses superhuman toughness and mental prowess. She is not an active crime fighter or villain- in fact she tends only to use her mind control power when she believes her life is in danger. She also has
an intense 'cosmic blast' that activates when she's significantly injured.
Despite her passive nature, due to severe bad luck, her cosmic blast has been triggered more than once despite her ability to absorb punishment, and thus she'll be hunted by at least two groups that wish to capture her and one group that's merely observing (see Disadvantages).
Her epilepsy has nothing to do with her powers and is a mere coincidence.
STR 15
DEX 15
CON 16
BODY 10
INT 20
EGO 50
PRE 10
COM 15
PD 15
ED 15
SPD 4
REC 10
END 50
STUN 50
Running 6
Swimming 2
Leaping 3
Skills
+3 DCV
Powers
Energy Blast 10d6 vs PD, Trigger (When she takes BODY), Personal Immunity, Armor Piercing, Penetrating, Area of Effect (13'' Radius), Increased Endurance Cost (x2 End), No Range (-1/2) Side Effects (Always occurs, Only affects eviroment, Makes a crater, automobiles thrown for hundreds of feet, basically looks like a powerful explosive went off)
Mind Control 10d6 (Human class of minds), 6 Charges, Eye Contact Required, No Range, Activation Roll 14-
Disadvantages
25 Point Hunted: 14- (More Powerful, Harshly Punish)
25 Point Hunted: 14- (More Powerful, Harshly Punish)
15 Point Hunted: 14- (More Powerful, Watching)
25 Point UnlucK: 5d6
15 Point Physical Limitation: Epileptic (Infrequently, Fully Impairing)