Jump to content

OctoberRaven

HERO Member
  • Posts

    149
  • Joined

  • Last visited

Everything posted by OctoberRaven

  1. Re: Casting "Champions Universe: The Motion Picture" Meh, maybe Dwayne Johnson. For Menton... John Travolta. Also, again Jim Carrey would be the perfect Foxbat.
  2. Re: Casting "Champions Universe: The Motion Picture" For some reason, I see Johnny Depp as Black Harlequin. Also, Vin Diesel would make a better Bulldozer than a Grond. Also, Bruce "Greatest Actor Alive" Campbell as Cavalier. That role just seems perfect for him.
  3. Re: Casting "Champions Universe: The Motion Picture" Jim Carrey for Foxbat, easily. Also, Hugo Weaving for Dr. Destroyer.
  4. Re: City of Heroes - Online Hero Game I wonder if you can customize Dual Wield to be knives instead of swords, or have a minigun for the AR blasters/corrupters (the closest I'll probably get to a guy with a minigun for an arm). Probably unlikely, but hey, it's something to hope for.
  5. Re: [Character] Kiri no Shinobi Thanks, I made some changes. Opted not to put the 5 points taken from DF: Style into something else, so he's a 345 total. Kept the Force Field but removed the charge. An armored costume was tempting but I felt the Force Field was more appropriate.
  6. Re: Power Suit examples Yeah, you might want to remove the HTML coding there, it'll be more readable if you do.
  7. Re: Power Suit examples Sounds like you want to use an Elemental Control, with either Only in Heroic ID or an OIF focus. You could also use a Multipower or a VPP, but Elemental Control seems to be the best choice with what you want to do. You can also use Only in Heroic/OIF and No Figured Characteristics if you want your character to have a particularly high CON or STR, which will shave a few CP off for you as opposed to buying them normally.
  8. When Jeremy H. Masters first watched the movie "1000 Ninja War" at the age of 10, he knew exactly what he wanted to do with his life: be a real ninja. He obsessed over his dream, learning 'ninjitsu' from the movies he would get almost every Saturday night. Even his first girlfriend, Lucy West, couldn't distract him from his love of Japanese things and his "Ninja Dream". In fact, Lucy kind of bugged him. She hated ninjas and anime, and called his hobby immature, and always kept trying to make him more "Normal". Jeremy decided enough was enough and broke it off, which made Lucy go nuts. Four years later, she's still trying to win him back, much to his annoyance. A year ago, finally visiting Japan for the first time, he spent most of his time in the countryside. In a forest, he discovered a medallion. Putting it on to see how it looked, he was suprised to find out he was able to use it to manipulate mist... and, even briefly, become mist. Little did he know it was cursed. Not a major curse, but it did cause some strange things to happen. Okay, he met Jessica Tyler which was a good thing, but her dad was in fact a VIPER agent who would try to convert both of them into the group. This caused his first outing as a superhero. Jessica was kidnapped in June 2007 by her father. He put on a ninja costume he made for himself and stalked the streets of Millenium City trying to find her captor. Eventually he was attacked in his own apartment by a VIPER agent! He put two and two together, and with the help of the Champions (who didn't, and still don't, fully trust him), he got Jessica out of the Nest she was captured in. This was the first appearance of the man who would call himself "Kiri no Shinobi", aka "The Mist Ninja". He would find himself in trouble with The Champions and find an annoying rival of sorts in The Green Dragon. Val Char Cost 15 STR 5 30 DEX 60 18 CON 16 13 BODY 6 13 INT 3 14 EGO 8 15/30 PRE 5 14 COM 2 10/25 PD 7 10/25 ED 6 6 SPD 20 10 REC 6 40 END 2 45 STUN 15 10" RUN 8 2" SWIM 0 8" LEAP 5 Characteristics Cost: 174 Cost Power 23 Talisman of the Mist Ninja: Multipower, 40-point reserve, (40 Active Points); OIF (-1/2); all slots Gestures (-1/4) 3u 1) Become Mist: Desolidification (affected by Magic) (40 Active Points); Gestures (-1/4) 1u 2) Silent Steps: Invisibility to Hearing Group (10 Active Points); Gestures (-1/4) 2u 3) Concealed By Fog: Invisibility to Sight Group (20 Active Points); Gestures (-1/4) 3u 4) Mist Technique: Darkness to Sight Group 3" radius, Personal Immunity (+1/4) (37 Active Points); Gestures (-1/4) 12 Dude, He's A Ninja!: +15 PRE (15 Active Points); Only In Heroic Identity (-1/4) 21 Mist Aura: Force Field (15 PD/15 ED), Costs END Only To Activate (+1/4) (37 Active Points); OIF (-1/2), Gestures (-1/4) 7 Clear Mind: Mental Defense (10 points total) 15 Shurikens: Killing Attack - Ranged 1d6, 10 Recoverable Charges (+1/4), Autofire (5 shots; +1/2), Penetrating (+1/2) (34 Active Points); OIF (Shurikens; -1/2), No Knockback (-1/4), Range Based On Strength (-1/4), Beam (-1/4) Powers Cost: 87 Cost Martial Arts Maneuver Ninjitsu 4 1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND 4 2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 3) Kick: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike 4 4) Weapon Element: Blades, Chain & Rope Weapons, Fist-Loads, Ninja Weapons 16 5) +4 HTH Damage Class(es) Martial Arts Cost: 33 Cost Skill 5 Accurate Sprayfire 3 Climbing 15- 3 Contortionist 15- 3 Concealment 12- 6 Language: Japanese (English Native) (imitate dialects; literate) 3 Shadowing 12- 3 Stealth 15- 3 Acrobatics 15- 3 Breakfall 15- 5 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand 2 KS: Ninja Movies 11- 2 KS: Ninjitsu 11- 2 CK: Millenium City 11- 2 CuK: Japanese Pop Culture 11- Skills Cost: 45 Cost Talent 3 Simulate Death 3 Ambidexterity (-2 Off Hand penalty) Talents Cost: 6 Total Character Cost: 345 Pts. Disadvantage 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Martial Artists; Not Distinctive In Some Cultures) 15 Social Limitation: Secret ID: Jeremy H. Masters (Frequently, Major) 5 Unluck: 1d6 15 Dependent NPC: Jessica Tyler (Girlfriend and daughter of a VIPER agent) 8- (Normal; Unaware of character's adventuring career/Secret ID) 20 Enraged: When Jessica is in danger (Uncommon), go 14-, recover 11- 10 Hunted: Lucy West (Ex-Girlfriend) 11- (Less Pow, NCI, Make Him Fall In Love With Her) 10 Hunted: Green Dragon 11- (As Pow, Prove He's Better) 20 Hunted: VIPER 8- (Mo Pow, NCI, Capture/Kill) 10 Hunted: The Champions 8- (Mo Pow, NCI, Watching) 15 Psychological Limitation: Must Protect The Innocent (Common, Strong) 15 Psychological Limitation: Japanophile (Very Common, Moderate) Disadvantage Points: 145
  9. Re: Who's your favorite "Enchantress"? Catwoman?! Sure she has the dominatrix look, but she's not nearly as much of a femme fatale as Poison Ivy. She's definately the penultimate femme fatale of the DCU. Marvel Universe, while Elektra and Black Widow are more iconic, my favorite 'femme fatale' is Domino. Of course Squirrel Girl has more 'fatale' than anyone.
  10. Re: Help with CoH name (Color) Carver Blood Knight (sounds like a villain though...) Steel Paladin Justice's Hands
  11. Re: Dancing with the Heroes Mister Nonsense would do the chicken dance. First round elimination. Shift would only do this under EXTREME duress, and wouldn't last long either. Emerald Dragon might do well, he's got a 30 Dex and is very outgoing. October Raven has two left feet. Easily first round casualty.
  12. Re: WWYCD: Out of cash Mister Nonsense: MORE MERCHANDISING! Let's do a 20% off sale of the bobblehead dolls, and print some new T-Shirts. Shift: Good news is, I still got enough ammo to last me about a year. Bad news is, I doubt my ammo will be enough. As much as I hate playing by their rules, I think we need PRIMUS funding. Emerald Dragon: ...WHAT THE HELL HAPPENED TO ALL MY MONEY? I was going to do my daily Scrooge McDuck dive, but there's nothing to dive into! I'm going to make sure this wasn't an identity theft thing and if it is... well, I think there are talks of a new Immortal Flame movie.... October Raven: We should try to collaborate our forces with PRIMUS and any heroes that are willing to work with us. It's not the ideal route, but it's better than letting this disaster harm innocents.
  13. Re: WWYCD:The Artifact Mister Nonsense- Ooooh! Shiny! Let's see what it does! Shift- I don't trust magic items. Find a place where it'll be safe and put it there. Emerald Dragon- Figure out what it does, use it if it's not one of those 'really bad side effect' items. Otherwise, stash it. October Raven- If I can figure out what it does, good. If I can't... well, it's too powerful to be in anyone's hands, good or evil. Put it somewhere nobody will find it.
  14. Re: WWYCD: "I" in Team Let's see. Mister Nonsense- Nobody would ever consider him a potential leader. He makes Foxbat look normal. Shift- Background-wise, is the most experienced of the group. ("I logged in more time at the shooting range when I was 12 then most PRIMUS agents do in their lives.") However, he's not well-liked in the public eye. Emerald Dragon- He's considered forming his own group before but now admits he doesn't have the chops to be a leader. His outgoing attitude would make him a good 'face' of the group, though. October Raven- Being the most level-headed of the four, he'd probably be the best leader. He would also be easily the best to prepare the group for threats from the mystic world. (Which is good because the group would be in Vibora Bay). October Raven would be the the choice of the others, and although he would be reluctant to do it, ("I think Shift's experience is more valuable..."), he will take the leadership role.
  15. Since making this character on CoV (Kapitan Chen on the Virtue Server), I've been thinking, "She would be a GREAT villain for a Dark Champions game." So here I am. Here is Kapitan Xi Wu Chen, her second in command, and her agents. --------------------- Kapitan Xi Wu Chen: A Half-Russian, Half-Chinese woman born in Moscow, her father died in combat shortly before she was born. Her half-Russian status was trumped by her father dying a hero, and she found herself following in his footsteps. A natural born soldier and leader, Chen was involved in a military patrol of a town where a small rebellion was being formed. After saving her friend, Boris Sokolov, from a sniper, they battled the rebels in a bloody conflict that ended with them as the only survivors, Chen with a severe wound in her right eye from shrapnel. They managed to learn the location of the leader of the rebels, and after killing him, Chen, with the help of Sokolov, returned to Moscow. While Chen was recovering from the injury to her eye (which made it completely useless), the Wall fell and the USSR would be disbanded. She would remain in military service, promoted to the rank of Kapitan (Sokolov would become Luytenant). After her honorable discharge in late 2005, the two had no other true skills outside of military life. So, they decided to become mercenaries. Learning of Hudson City, they immigrated there with false identities to make their fortunes. They are now in charge of a small but growing mercenary operation, with strict military philosophy behind it. The Kapitan runs it very much like a business, never betraying an employer (even for a better offer), and doing the work as efficiently as possible. Her ruthless and effective operation has led her to be known in the underworld as "The Russian Attack Dog". Her cover has fell through, however, her partner, Boris Sokolov, can still pass as a law-abiding immigrant, and only leaves the Kapitan's side to obtain food and any other necessities. Despite many rumors stating otherwise, they have no romantic interest in each other. Instead, it's a deep friendship forged by blood and gunfire. The Kapitan comes off as a cold and callous woman, but this is only her military mindset in play. She genuinely has the safety of her soldiers in mind in combat, and would never use a tactic that would be suicidal to whoever carries it out. However, she has no remorse for her targets, and will torture someone for interrogation using the most inhumane methods avaiable without a second thought. While not arrogant, she expects a degree of respect from people she meets. She insists on being called "Kapitan" by everyone, even in casual conversation. If she is addressed as otherwise in a polite way (Ms. Chen or Ma'am, for example), she will calmly but firmly ask to be called Kapitan. Otherwise, or if they do not accept her request, her Enraged is triggered. When in combat, all members of the mercenary group wear urban camoflauge with light kevlar armor. Outside of combat, they will wear street clothes, with the exception of Chen, who wears a formal military coat, complete with her various medals. Quote 1: "Soldats, split up, two each. Leave nobody alive. Luytenant, you're with me as always. Let's go." Quote 2: "Difficult? Bah, this is nothing. Spend a winter in Russian army, and tell me what you think of difficult." Val Char Cost 15 STR 5 14 DEX 12 16 CON 12 12 BODY 4 14 INT 4 13 EGO 6 30 PRE 10 9 COM 0 5/9 PD 2 5/9 ED 2 4 SPD 16 10 REC 8 35 END 2 30 STUN 2 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 84 Cost Power 10 One Tough Woman: Physical Damage Reduction, 25% 3 One Tough Woman: Damage Resistance (3 PD/3 ED) 8 Pure Intensity: +10 PRE (10 Active Points); Conditional Power Only In Combat (-1/4) Powers Cost: 21 Cost Martial Arts Maneuver Sambo 4 1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 4 2) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs 4 3) Reversal: var Phase, -1 OCV, -2 DCV, 30 STR to Escape; Grab Two Limbs 3 4) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 Strike; Target Falls 3 5) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls Marksmanship (Used with AK-47 Rifle) 4 1) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +4 DC 5 2) Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike +2 DC 4 3) Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +5 DC to Disarm 3 4) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike +2 DC 8 5) +2 Ranged Damage Class(es) Martial Arts Cost: 42 Cost Skill 3 Tactics 12- 3 Teamwork 12- 3 Interrogation 15- 3 Demolitions 12- 10 Defense Maneuver I-IV 3 Traveler 1 1) AK: Hudson City (2 Active Points) 11- 3 2) AK: Russia (4 Active Points) 13- 1 3) AK: The United States (2 Active Points) 11- 2 4) CK: Moscow (3 Active Points) 12- 5 Rapid Attack (Ranged) 32 +4 with All Combat 2 Navigation (Land) 12- 2 WF: Small Arms 3 Weaponsmith (Firearms, Muscle-Powered Ranged) 12- 3 Combat Driving 12- 6 Penalty Skill Levels: +2 vs. Range Modifier with All Attacks 12 Penalty Skill Levels: +4 vs. Hit Location modifiers with All Attacks 5 Concentrated Sprayfire 3 Analyze: Combat 12- 3 Persuasion 15- 4 PS: Soldier 13- 2 PS: Mercenary 11- 3 Linguist 3 1) Language: English (Russian is native) (completely fluent; literate) (4 Active Points) 1 2) Language: Japanese (fluent conversation) (2 Active Points) 3 3) Language: Mandarin (completely fluent; literate) (4 Active Points) 1 4) Language: Spanish (fluent conversation) (2 Active Points) Skills Cost: 125 Cost Perk 2 Reputation: Decorated Soldier (Russian Military) 11-, +2/+2d6 10 Money: Wealthy 14 Fringe Benefit: Captain, Improved Equipment Availability Military equipment, Membership [Notes: Leader of own Mercenary Syndicate] Perks Cost: 26 Cost Talent 15 Danger Sense (immediate vicinity, in combat, Intuitional) 12- Talents Cost: 15 Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.) AK-47 (+1 OCV, +1 Ranged, +6 PER): Killing Attack - Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 4 clips of 30 Charges (+1/2) (67 Active Points); OAF (-1), STR Minimum 14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), No Knockback (-1/4), Real Weapon (-1/4) Makarov PM (-1 Ranged, +1 PER): Killing Attack - Ranged 1d6+1 (20 Active Points); STR Minimum 6 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), No Knockback (-1/4), 2 clips of 8 Charges (-1/4), Real Weapon (-1/4) Level I Kevlar: Armor (4 PD/4 ED) (12 Active Points); OIF (-1/2), Activation Roll 14- (-1/2), Half Mass (-1/2), Real Armor (-1/4) Radio Handset: Radio Perception/Transmission (Radio Group), 1 Continuing Fuel Charge lasting 6 Hours (+0) (10 Active Points); OAF (-1), Sense Affected As More Than One Sense [Hearing As Well As Radio] (-1/4) Total Character Cost: 313 Pts. Disadvantage 15 Distinctive Features: Missing Right Eye With Scar (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 5 Enraged: When Disrespected (Uncommon), go 8-, recover 14- 15 Social Limitation: Public ID (Frequently, Major) 20 Psychological Limitation: Military Mindset (Common, Total) 10 Reputation: Ruthless Mercenary Leader, 8- (Extreme) 10 Hunted: HCPD 8- (Less Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Capture) 20 Hunted: FBI 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Capture) 5 Social Limitation: Bi-Racial (Occasionally, Minor) ---------------- Luytenant Boris Sokolov Quote: "You heard the Kapitan, men. Get moving!" Val Char Cost 16 STR 6 13 DEX 9 14 CON 8 12 BODY 4 14 INT 4 13 EGO 6 15 PRE 5 12 COM 1 5/9 PD 2 5/9 ED 2 4 SPD 17 10 REC 8 30 END 1 30 STUN 3 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 76 Cost Power 2 One Tough Russian: Damage Resistance (2 PD/2 ED) Powers Cost: 2 Cost Martial Arts Maneuver Sambo 4 1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 4 2) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 31 STR vs. Grabs 4 3) Reversal: var Phase, -1 OCV, -2 DCV, 31 STR to Escape; Grab Two Limbs 3 4) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 Strike; Target Falls 3 5) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls Marksmanship (Used with AK-47 Rifle) 4 1) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC 5 2) Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike 4 3) Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +3 DC to Disarm 3 4) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike Martial Arts Cost: 34 Cost Skill 3 Tactics 12- 3 Teamwork 12- 3 Interrogation 12- 3 Demolitions 12- 10 Defense Maneuver I-IV 3 Traveler 1 1) AK: Hudson City (2 Active Points) 11- 3 2) AK: Russia (4 Active Points) 13- 1 3) AK: The United States (2 Active Points) 11- 2 4) CK: Moscow (3 Active Points) 12- 5 Rapid Attack (Ranged) 24 +3 with All Combat 2 Navigation (Land) 12- 2 WF: Small Arms 3 Weaponsmith (Firearms, Muscle-Powered Ranged) 12- 3 Combat Driving 12- 6 Penalty Skill Levels: +2 vs. Range Modifier with All Attacks 12 Penalty Skill Levels: +4 vs. Hit Location modifiers with All Attacks 5 Concentrated Sprayfire 3 Analyze: Combat 12- 3 Persuasion 12- 4 PS: Soldier 13- 2 PS: Mercenary 11- 4 Language: English (Russian is native) (completely fluent; literate) Skills Cost: 110 Cost Perk 12 Fringe Benefit: Improved Equipment Availability Military equipment, Lieutenant, Membership [Notes: Second-In-Command To Kapitan Xi Wu Chen] 1 False Identity 5 Money: Well Off Perks Cost: 18 Cost Talent 4 Resistance (4 points) 1 Lightning Reflexes: +1 DEX to act first with Basic Shot Talents Cost: 5 Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.) AK-47 (+1 OCV, +1 Ranged, +6 PER): Killing Attack - Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 4 clips of 30 Charges (+1/2) (67 Active Points); OAF (-1), STR Minimum 14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), No Knockback (-1/4), Real Weapon (-1/4) Makarov PM (-1 Ranged, +1 PER): Killing Attack - Ranged 1d6+1 (20 Active Points); STR Minimum 6 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), No Knockback (-1/4), 2 clips of 8 Charges (-1/4), Real Weapon (-1/4) Level I Kevlar: Armor (4 PD/4 ED) (12 Active Points); OIF (-1/2), Activation Roll 14- (-1/2), Half Mass (-1/2), Real Armor (-1/4) Radio Handset: Radio Perception/Transmission (Radio Group), 1 Continuing Fuel Charge lasting 6 Hours (+0) (10 Active Points); OAF (-1), Sense Affected As More Than One Sense [Hearing As Well As Radio] (-1/4) Total Character Cost: 245 Pts. Disadvantage 15 Social Limitation: Public ID (Frequently, Major) 20 Psychological Limitation: Military Mindset (Common, Total) 5 Reputation: Kapitan Xi Wu Chen's Second-In-Command, 8- 0 Hunted: HCPD 8- (Less Pow, Limited Geographical Area, Capture) 10 Hunted: FBI 8- (As Pow, Capture) 20 Psychological Limitation: Subject to Orders (Common, Total) 25 Psychological Limitation: Loyal To Kapitan Chen (Very Common, Total) -------------- Soldats (Agents) Quote: "Yes, Kapitan!" Val Char Cost 14 STR 4 13 DEX 9 12 CON 4 12 BODY 4 12 INT 2 13 EGO 6 12 PRE 2 12 COM 1 4/8 PD 1 4/8 ED 2 3 SPD 7 10 REC 10 25 END 1 25 STUN 0 6" RUN 0 2" SWIM 0 2 1/2" LEAP 0 Characteristics Cost: 53 Cost Martial Arts Maneuver Marksmanship (Used with AK-47 Rifle) 4 1) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +3 DC 5 2) Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike +1 DC 3 3) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike +1 DC 4 4) +1 Ranged Damage Class(es) Streetfighting 4 1) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6 5 2) Headbutt: 1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike 3 3) Elbow: 1/2 Phase, +1 OCV, +0 DCV, 4 1/2d6 Strike 5 4) Snap The Arm: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable Martial Arts Cost: 33 Cost Skill 3 Tactics 11- 3 Teamwork 12- 5 Defense Maneuver I-II 2 AK: Hudson City 11- 2 AK: The United States 11- 5 Rapid Attack (Ranged) 8 +1 with All Combat 2 WF: Small Arms 3 Combat Driving 12- 5 Concentrated Sprayfire 3 Analyze: Combat 11- 2 PS: Mercenary 11- Skills Cost: 43 Cost Perk 6 Fringe Benefit: Improved Equipment Availability Military equipment, Membership Perks Cost: 6 Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.) AK-47 (+1 OCV, +1 Ranged, +6 PER): Killing Attack - Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 4 clips of 30 Charges (+1/2) (67 Active Points); OAF (-1), STR Minimum 14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), No Knockback (-1/4), Real Weapon (-1/4) Makarov PM (-1 Ranged, +1 PER): Killing Attack - Ranged 1d6+1 (20 Active Points); STR Minimum 6 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), No Knockback (-1/4), 2 clips of 8 Charges (-1/4), Real Weapon (-1/4) Level I Kevlar: Armor (4 PD/4 ED) (12 Active Points); OIF (-1/2), Activation Roll 14- (-1/2), Half Mass (-1/2), Real Armor (-1/4) Radio Handset: Radio Perception/Transmission (Radio Group), 1 Continuing Fuel Charge lasting 6 Hours (+0) (10 Active Points); OAF (-1), Sense Affected As More Than One Sense [Hearing As Well As Radio] (-1/4) Total Character Cost: 135 Pts. Disadvantage 15 Social Limitation: Secret ID (Frequently, Major) 0 Hunted: HCPD 8- (Less Pow, Limited Geographical Area, Capture) 20 Psychological Limitation: Subject to Orders (Common, Total)
  16. Re: Humanity Rating? Hm. This makes me think of the nWoD's morality system... or whatever it was called. I forget. Basically, it was a 0-10 rating, with 7 being the default, but you can make it 6 for extra points. Each tier from 1-10 had a 'threshold', a sin that would cause you to make a roll (the higher your rating, the more dice you rolled). If you failed the roll, you lost a point, and gained a mania as well. The thresholds for your number and down applied to your character, and ranged from something like "Not going to your place of worship every week" at 10 to "Killing random innocent" at 1. The lower your number, the less 'human' (or Werewolf/Vampire/Whatever) you were. At zero your soul was pretty much so screwed up that something bad happens to you (this might have been just for werewolves, though) and now you're irredeemable. Say what you will about nWoD, that's a nice little mechanic that shouldn't be too hard to fit into HERO system. Example: Humanity 10 CP per point of HUM (Humanity), base 7, and set defined threshold sins based on your campaign/genre (a 10 HUM in Champions could be breaking the law for any reason, for example). When it's failed, they roll 3d6 for 14- if 10-8, 11- for 7-4, and 8- for 3-1. Failing the roll means you lose a point, and gain a Psychological Limitation based on the severity of your failure at GM fiat. (An 18, for example, would get a Very Common, Total). A character who reaches 0 HUM gains a DF: Corrupted Soul (Not Concealable, Extreme Reaction, Detectable by Magic or appropriate senses) and a Psychological Limitation: Hopelessly Twisted And Evil (Very Common Total), and at GM's discretion might become a GM character if not killed outright by the PCs. Edit- Semi-ninja'd. Also, that's kind of a shame, Bloodstone. I think that was a great mechanic to encourage roleplaying walking the line of sanity and madness.
  17. Background: "Eric Brian Sanders Junior, get down from here this instant!" "But Mommy, I'm a superhero!" "ERIC! Oh my God, baby are you hurt?" "No Mommy, I'm fine, see?" "But Eric, dear, your arm..." "I'm fine, Mommy, it doesn't hurt at all, honest!" Eric Sanders first learned he was special that day, when he jumped off the roof of his house, and, despite breaking his arm, was able to get up like he simply dove into water. It took his mother three hours to convince him to stop running from her and go to the hospital. In the hospital, he saw people complaining about their injuries and illnesses, and thought of them inferior, weak beings. What were they complaining about? He grew to have a facisnation with people experiencing pain, and he would become the school bully, beating up anyone he wanted to just to watch them writhe like the worms they are. Eventually, he decided that he was superior to everyone else, and if he wanted to take something, nobody was going to stop him. After all, what are they going to do, shoot him? Ha. Calling himself Threshold (as in threshold of pain), he began looting whatever he felt looting, whoever he felt like hurting. Personality: Threshold believes himself to be an invincible, supreme being. He's seriously mistaken, as while he cannot feel the damage done to his body, the damage still exists. He does appear to be almost invulnerable, as he seems to be able to shrug off bullets and other attacks with ease. His strength is built up by constantly lifting weights. With no pain barrier or discomfort, he can work out for days on end, taking breaks only to loot, eat, and sleep. Quote: "If you think that puny attack was enough to stop me, hero, you are sadly mistaken." Powers/Tatics: Threshold's mutant ability is that his body secretes anesthetic, making his body numb to pain. For him, pushing is nothing, and most attacks don't seem to do anything to him. His very high defenses reflect this, however, even if an attack doesn't do any damage, his body will still be injured. He's simply capable of shrugging off the punishment. He fights with no regard to defend himself (he feels like it's a waste of time), and instead uses his martial maneuvers to constantly assault someone until they stop moving. He doesn't care if the person he's targeting dies or is knocked unconsious. Campaign Use: Threshold is a brick who works alone, or if he does team up with another villain, will do so in a self-serving way, with no regard for the safety of his accomplice. He is also an example of having superhuman abilities can severely damage someone's mental-well being. Threshold almost never Hunts, he has no desire to. Even if there's another brick who is seemingly more resistant than him, he will be satisfied by seeing them even wince in pain. After all, in his mind, he's truly superior because he would never do so. Val Char Cost 50 STR 40 15 DEX 15 60 CON 100 20 BODY 20 15 INT 5 14 EGO 8 30 PRE 20 8 COM -1 30 PD 20 30 ED 18 4 SPD 15 25 REC 6 120 END 0 75 STUN 0 6" RUN 0 2" SWIM 0 10" LEAP 0 Characteristics Cost: 266 Cost Power 7 Numb Mind: Mental Defense (10 points total) 10 Numb Body: Power Defense (10 points) 60 Numb: Damage Resistance (30 PD/30 ED/10 Mental Def./10 Power Def.), Hardened (x2; +1/2) (60 Active Points) 90 Go Ahead, Shoot Me Again.: Physical Damage Reduction, Resistant, 75%, Hardened (x2; +1/2) (90 Active Points) 20 Pain Is Weakness And I Have Neither: Lack Of Weakness (-20) for Normal Defense 20 Pain Is Weakness And I Have Neither: Lack Of Weakness (-20) for Resistant Defenses 2 Life Support (Immunity: Neutralizing Agents) Powers Cost: 209 Cost Martial Arts Maneuver Brick-Fu 3 1) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on 5 2) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 16d6 Strike 4 3) Crush: 1/2 Phase, +0 OCV, +0 DCV, 16d6 Crush, Must Follow Grab 4 4) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3d6 NND 4 5) Charge: 1/2 Phase, +0 OCV, -2 DCV, 14d6 +v/5 Strike, FMove 8 6) +2 HTH Damage Class(es) Martial Arts Cost: 28 Cost Skill 5 CK: Millenium City 14- 3 Contortionist 12- 5 Hoist 13- 3 Streetwise 15- 3 Stealth 12- 3 Acting 15- 12 +4 with Martial Maneuvers Skills Cost: 34 Cost Perk 2 Reputation: The Man Who Cannot Feel Pain (Millenium City and those with CuK: Supervillains) 8-, +2/+2d6 Perks Cost: 2 Cost Talent 4 Resistance (4 points) Talents Cost: 4 Total Character Cost: 543 Pts. Disadvantage 5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 25 Psychological Limitation: Sociopath with sadistic tendencies (Very Common, Total) 25 Enraged: When Mocked Or Insulted (Uncommon), go 14-, recover 8- 15 Social Limitation: Public ID: Eric Sanders (Frequently, Major) 25 Psychological Limitation: Believes He Is Truly Invincible, Will Continue Fighting Even If Obviously Injured (Very Common, Total) 10 Hunted: Millenium City Police 8- (Less Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Capture) 25 Hunted: Random Hero 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Capture) 10 Reputation: Dangerous Sociopath, 8- (Extreme) Disadvantage Points: 140
  18. Re: WWYCD: We hope you're feeling better now Mister Nonsense: "The only problem with myself, you see, is that I'm not myself. YOGURT AWAY! ...I said.... YOGURT AWAY! ... This isn't funny Stan...." Assuming his insanity (where his powers come from) is still intact, he says that. If not, he actually agrees that has was very very delusional. Shift: Would probably be admitted as his alias, Steven S. Swansong. After all, if he wasn't the crimefighter Shift, what were the odds that he was actually named Shift? He'd insist that he's himself, saying that there's no way he just imagined the things he's seen. Emerald Dragon: "Oh, please. That guy is NOT me. Come on, Electron, you don't remember in that dream world when we did that movie together? There's no way he knows about that, does he? He does? Well does he have scars from the times I've been stabbed, sliced, or set on fire? He does? Does he still have nightmares over it? He does? Okay, then think about it for a second kid, because I KNOW you're not that dense. How would I know about all that if I wasn't Emerald Dragon?" October Raven: Being a magic-user, none of his powers are actually innate, and he also has a tattoo on his face. So, all he has to do is convince the doctors to let him out of the straightjacket so he can use his powers. "Now, Doctor, either this reality isn't real, or that man is an imposter and this is all an elaborate setup. I can't figure out what's true, but I'm sure someone can... perhaps Drifter."
  19. Fred Young always wanted to be in movies. Unfortunately, nobody wanted someone with a face that looked like a car crash starring in a motion picture. He had to settle for being a costume artist, something he was very good at. Eventually, though, his employer, Dreammaking Studios, closed down. When he found out that his girlfriend (the only person who, he thought, loved him) was sleeping with someone else behind his back, he left Hollywood in greif and went to Hudson City. Eventually he was 'discovered' by the Mafia, who offered him a small fortune in exchange for his services. Being a master of disguise, he could infiltrate almost any area, and this made for a valuable spy and assasin. His ability to change his appearance is so impeccable he can even alter his COM with his One Thousand Different Faces power, turning him from a very ugly individual to a handsome gentleman. He has several different aliases which he uses as covers, making him a difficult foe to track. He is not a combatant by nature, and rarely brings firearms with him unless he knows he is going to kill someone. When he does, he carries a Luger P-08 with him, which is a 'calling card' for the man now known as Masquerade, Master of a Thousand Disguises. Val Char Cost 8 STR -2 12 DEX 6 14 CON 8 12 BODY 4 15 INT 5 15 EGO 10 16 PRE 6 5 COM -2 7 PD 2 7 ED 1 3 SPD 8 10 REC 10 30 END 1 25 STUN 2 6" RUN 0 2" SWIM 0 1 1/2" LEAP 0 Characteristics Cost: 59 Cost Power 7 One Thousand Different Faces: Shape Shift (Sight Group), Makeover, Requires A Disguise Roll (No Active Point penalty to Skill Roll; +0), Reduced Endurance (0 END; +1/2) (22 Active Points); Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), Affects Body Only (-1/2) Powers Cost: 7 Cost Martial Arts Maneuver Spy-Fu 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 23 STR for holding on 4 Reversal: var Phase, -1 OCV, -2 DCV, 28 STR to Escape; Grab Two Limbs 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls 3 Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 2 1/2d6 Strike; You Fall, Target Falls 3 Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike; Target Falls; Must Follow Grab 5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 4 1/2d6 Strike, Must Follow Block 4 +1 HTH Damage Class(es) Martial Arts Cost: 29 Cost Skill 3 Linguist 4 1) Language: French (English Native) (idiomatic; literate) (5 Active Points) 4 2) Language: Italian (idiomatic; literate) (5 Active Points) 3 3) Language: Mandarin Chinese (completely fluent; literate) (4 Active Points) 4 4) Language: Spanish (idiomatic; literate) (5 Active Points) 10 +2 with DCV 7 Disguise 14- 6 Forgery (Documents) 14- 4 SS: Cosmetics 13- 3 Fast Draw 11- 3 Demolitions 12- 3 High Society 12- 3 Conversation 12- 3 Shadowing 12- 3 Concealment 12- 3 Acting 12- 3 Sleight Of Hand 11- 3 Stealth 11- 3 Lockpicking 11- 3 Mimicry 12- 2 WF: Small Arms 2 Weaponsmith (Firearms) 12- Skills Cost: 82 Cost Perk 5 False Identies (Brian Johannson, Larry Edwards, Trent Smith, Jacob J. Adams, Ryan W. Norton) 5 Money: Well Off Perks Cost: 10 Cost Talent 4 Double Jointed 3 Ambidexterity (-2 Off Hand penalty) 6 Combat Luck (3 PD/3 ED) Talents Cost: 13 Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.) Luger P-08 (Per Mod +2): (Total: 30 Active Cost, 9 Real Cost) Killing Attack - Ranged 1d6+1, 32 Charges (+1/4) (25 Active Points); STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4), No Knockback (-1/4) (Real Cost: 7) plus +1 with Ranged Combat (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) Total Character Cost: 200 Pts. Disadvantage 15 Distinctive Features: Ugly Face (Concealable with Cosmetics or A Mask; Always Noticed and Causes Major Reaction (Disgust or Fear); Detectable By Virtually Everyone) 15 Psychological Limitation: Adverse to Mirrors (Uncommon, Total) 15 Social Limitation: Secret ID: Fred Young (Frequently, Major) 15 Enraged: When His Appearance Is Mocked (Uncommon), go 11-, recover 11- 25 Psychological Limitation: Despises "Beautiful People" (Very Common, Total) 15 Hunted: HCPD 8- (Mo Pow, Capture)
  20. Re: WWYCD: Nestleader: The Game Mister Nonsense: As self-appointed "Director of Marketing" of the heroes, would try to convince the game company and PRIMUS to make a standalone/expansion. Of course, being able to sense future disaster, he'd probably figure out what the true source of the game is. Shift: "Huh. Hey, isn't that... wait a second..." *loads his gun* "I'm going to play a game of my own. It's called Snake Hunter." Emerald Dragon, knowing a bit about VIPER (as does the rest of the group), would probably notice the similarities and put two and two together. He'd help the publishers save face, though. He "knows" (read: is) famous kung-fu movie star Johnny Kawada, and they've yet to make an Immortal Flame video game... October Raven doesn't play video games, nor does he have any knowledge of VIPER or the like. Either way, this is actually a scenario that my group would actually have a chance of beating. As we have someone who would play the game, several people who have CuK: VIPER, and someone who can easily figure out the secret coding and upload a 'patch' that erases all the info.
  21. Re: Power Build Question: Manipulate your own projectile I'd go for Indirect as stated above. It's one of my favorite things to add to an EB. Nothing beats shooting someone, making them think you missed, when actually, you just aimed your beam so it would hit them in the back of the head.
  22. Re: Killing damage and armor Damage Reduction is a good way to reduce the STUN intake without changing the rules too much. Another method is to make it 1-4 instead of 1-5.
  23. Re: Creative or merely munchkin I'd say a 1'' Teleport that requires a PER roll is a tad less munchkiny. More of a 'reflex teleport'. I prefer the Blink Teleport (+4 to DCV, Costs Endurance) power in the UNTIL Database myself.
  24. Re: Quote of the Week from my gaming group... My OOC reaction to my Champions group running into an encounter featuring a female halfling: "It's Frodette!"
  25. Re: WWYCD: Dead Man Running Mister Nonsense: He's probably with Stan (the "Man who likes to put "e"s at the end of his words" that gave him his powers). Leave him be. Shift: Use my mini-rocket launcher if he's not in the vicinity of any innocent (4d6 RKA). Emerald Dragon: OH BUDDHA IS THAT A DEMON... oh, it's not? Okay, I'll kick it's ass. October Raven: Destroy the mockery of life. Scrapper: Make a device to destroy it if it goes on a rampage. Then use said device if/when it does.
×
×
  • Create New...