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OctoberRaven

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Everything posted by OctoberRaven

  1. Re: WWCYD: Lethal Force is Authorized Mister Nonsense wouldn't care either way. Shift would use lethal force to save a life or in self-defense, or if his nonlethal ammo was all used up. Emerald Dragon would grab the first gun he gets. October Raven would NEVER kill, nor would The Scrapper (who has a STUN Only EB). The Scrapper would gladly make some custom-made weapons for those who do.
  2. Re: City of Heroes - Online Hero Game I already did a similar thing. A Thug/FF MM on Virtue called Joey Sporgenza Ajax, Luther, Cyrus, Fox, Swan, and later Cowboy. Also have a Bots MM (who I rarely use, though) whos robots are named after food she eats while building them. So their names are Mushroom and Ramen Noodles.
  3. Re: Who Is... Your Favorite Villain? Me, I'm a fan of Black Harlequin. And of course I also have a place for the Foxbat. I tend to like the less-world-destroying-potential villains. Out of those, though, I have to pick Gravitar as my favorite. Pulsar is another one I like if only for the Morgan Fairchild thing.
  4. 200 + 150 Jamie Maddrox tribute. Mike Rogers was 12 when he first realized he had mutant powers. He was able to shoot energy beams from his hand. Unfortunately his dad worked for the IHA, so he kept it secret. Last thing he wanted was to make his old man a laughing stock. Then he realized his other power. Duplication. It was a typical "I wish I could be in two places at once" deal. Then, to his suprise, there was another him! It was awesome! Not only that, he found out he could see what his other self could see. While he did his best to keep it from his dad... he couldn't let this go to waste. One of him would go to school, the other would log time at the local arcade. His best friend set him up on a blind date with Lisa Angelo when he was 17. He wanted to spend the rest of his life with her, but his dad didn't approve because she wasn't a Baptist. You know what, Mike said, forget him. On his 18th birthday, he moved into his own place. He couldn't afford to keep living in his flat, even with his jobs at the Burger Shack and The Slurp-N-Gas. Then he realized... wait, why not rob a bank? He'd have a perfect alibi. While a masked clone grabbed some cash, he'd be at work or with Lisa. Perfect! Problem is, despite his clone nearly getting captured, he got hooked on the thrill of stealing. So now he does it as often as he can. He doesn't go out of his way to hurt someone, though. He just wants some quick cash and that adrenaline rush. Besides, if he's wanted for murder, it'd be much harder to go out with Lisa. For this reason, he took up the identity of Hive, Duplicating Theif Extradordinaire! Quote: "Me and what army? THIS army." Hive Val Char Cost 16 STR 6 17 DEX 21 15 CON 10 15 BODY 10 14 INT 4 15 EGO 10 16 PRE 6 18 COM 4 10/25 PD 7 10/25 ED 7 4 SPD 13 15 REC 18 30 END 0 30 STUN -1 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 115 Cost Power 100 Time To Split Up: Duplication (creates 16 350-point Duplicates), Easy Recombination (Zero-Phase Action at Full DCV) 27 Hivesight: Clairsentience (Sight Group), 16 Perception Points, Mobile Perception Point (can move up to 6" per Phase), Reduced Endurance (0 END; +1/2) (67 Active Points); Limited Power Power loses about half of its effectiveness (Can Only Sense Through Hive Or Duplicates; -1), Only Through The Senses Of Others (-1/2) 30 Energy Shield: Force Field (15 PD/15 ED) 25 Energy Beam: Energy Blast 10d6 (50 Active Points); Required Hands Two-Handed (-1/2), Beam (-1/4), No Knockback (-1/4) Powers Cost: 182 Cost Martial Arts Maneuver "Combat Training" (Learned from watching Martial Arts Movies) 4 1) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike 4 2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 4) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND 8 5) +2 HTH Damage Class(es) Martial Arts Cost: 24 Cost Skill 3 Bribery 12- 3 Breakfall 12- 3 Acrobatics 12- 3 Acting 12- 3 Lipreading 12- 5 Teamwork 13- 9 +3 with Martial Maneuvers Skills Cost: 29 Total Character Cost: 350 Pts. Disadvantage 5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 10 Psychological Limitation: Loves the Thrill of Criminal Life (Uncommon, Strong) 10 Psychological Limitation: Code Against Killing (Common, Moderate) 10 Enraged: When Insulted (Uncommon), go 8-, recover 11- 20 Hunted: IHA 8- (Mo Pow, NCI, Capture) 20 Hunted: Binary Man 8- (Mo Pow, NCI, Capture) 20 Hunted: The Champions 8- (Mo Pow, NCI, Capture) 15 Social Limitation: Secret ID (Mike Rogers) (Frequently, Major) 15 Dependent NPC: Lisa Angelo (Girlfriend) 8- (Normal; Unaware of character's adventuring career/Secret ID) 20 Psychological Limitation: Loyal to Lisa Angelo; Will Protect Her At All Costs (Common, Total) 5 Unluck: 1d6 Disadvantage Points: 150 Base Points: 200
  5. Re: Super City The Empty Field: For when supers need to get the battle to a safe place. Only trees and fountains here. No civilains are ever there except when a villain needs a hostage. It's impossibly large, three times as large as the city itself while still being in the city, and always five minuites away from your current locations. The Construction Zone: What's being built here? Apparently, nothing, as this place has been a site for the past 40 years. But all the machinery and a half-made building is there, just waiting to be used in a superfight. The Last National Bank: With a special line reserved for robbers. The vault door is five inches thick but can be destroyed with a single stick of dynamite. Bob's Discount Guns: Our weapons are guaranteed to never run out of ammo or jam until the most critical situations! Background checks not needed!
  6. A 50+50 NPC who can serve as an informant to the PCs in an Oracle-ish way. In Hudson City (or wherever your campaign is) there is a lot of people who know things about the underworld. But nobody can boast the knowledge of Mr. Anonymous. He's not easy to find, in fact, more often than not, he finds clients first. A vigilante with money to spare and a need to know something. For a fee, Mr. Anonymous will give people tips to help those who he conducts business with. Nobody knows that, in reality, Mr. Anonymous has a large network of informants from just about every criminal organization in town. This secret is closely guarded by him, but with the exception of the Harbringer of Justice, nobody really cares to find out about it. The Harbringer finds the amount of information Anonymous knows is a bit suspicious, but while he wants to know how he does it, the information is too valuable to make a major issue out of it... for now. Only one man speaks to Anonymous face to face, and that's his translator, a longtime friend who is fluent in 17 languages. Mr. Anonymous Val Char Cost 6 STR -4 8 DEX -6 6 CON -8 8 BODY -4 16 INT 6 8 EGO -4 15 PRE 5 10 COM 0 2 PD 1 2 ED 1 2 SPD 2 3 REC 2 12 END 0 12 STUN -2 5" RUN -2 1" SWIM -1 1" LEAP 0 Characteristics Cost: -14 Cost Skill 7 Conversation 14- 3 High Society 12- 3 Lipreading 12- 3 Oratory 12- 4 CK: Hudscon City 13- 3 Streetwise 12- 9 Security Systems 15- 9 Trading 15- 9 CuK: The Criminal Underground 18- Skills Cost: 50 Cost Perk 45 Contact: Web of Informants In Every Criminal Organization (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (45 Active Points) 20- 5 Money: Well Off 3 Computer Link (HCPD) 3 Anonymity 3 Follower Perks Cost: 59 Cost Talent 5 Eidetic Memory Talents Cost: 5 Total Character Cost: 100 Pts. Disadvantage 25 Social Limitation: Secret ID (Very Frequently, Severe) 5 Hunted: Harbringer of Justice 8- (Mo Pow, Watching) 20 Psychological Limitation: Will Sell His Information To Anyone Who Can Afford It (Common, Total) Disadvantage Points: 50 Base Points: 50 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Translator Val Char Cost 8 STR -2 8 DEX -6 8 CON -4 8 BODY -4 15 INT 5 8 EGO -4 8 PRE -2 8 COM -1 2 PD 0 2 ED 0 2 SPD 2 5 REC 2 16 END 0 16 STUN 0 6" RUN 0 2" SWIM 0 1 1/2" LEAP 0 Characteristics Cost: -14 Cost Skill 3 Lipreading 12- 3 Conversation 11- 3 Mimicry 12- 3 Linguist 2 1) Language: Arabic (English Native) (completely fluent) (3 Active Points) 2 2) Language: Cantonese Chinese (completely fluent) (3 Active Points) 2 3) Language: Dutch (completely fluent) (3 Active Points) 2 4) Language: French (completely fluent) (3 Active Points) 2 5) Language: German (completely fluent) (3 Active Points) 2 6) Language: Greek (completely fluent) (3 Active Points) 2 7) Language: Hebrew (completely fluent) (3 Active Points) 2 8) Language: Italian (completely fluent) (3 Active Points) 2 9) Language: Japanese (completely fluent) (3 Active Points) 2 10) Language: Korean (completely fluent) (3 Active Points) 2 11) Language: Mandarin Chinese (completely fluent) (3 Active Points) 2 12) Language: Portugese (completely fluent) (3 Active Points) 2 13) Language: Punjabi (completely fluent) (3 Active Points) 2 14) Language: Russian (completely fluent) (3 Active Points) 2 15) Language: Spanish (completely fluent) (3 Active Points) 2 16) Language: Swedish (completely fluent) (3 Active Points) Skills Cost: 44 Total Character Cost: 30 Pts. Disadvantage 15 Social Limitation: Secret ID (Frequently, Major) Disadvantage Points: 15 Base Points: 15 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  7. Re: Looking for Cthulhoid Monsters/races Here's one I made, but he's clearly a master villain-level character. Ks'thml'prt, AKA "He With No Vowels" Val Char Cost 150 STR 140 20 DEX 30 40 CON 60 30 BODY 40 40 INT 30 40 EGO 60 50 PRE 40 -30 COM 10 60 PD 0 60 ED 22 8 SPD 50 45 REC 14 125 END 23 175 STUN 50 0" RUN -12 0" SWIM -2 0" LEAP -30 Characteristics Cost: 525 Cost Power 5 Tentacles: Extra Limbs (100) 60 Mortals Cannot Harm Him: Armor (30 PD/30 ED) (90 Active Points); Always On (-1/2) 22 Mortals Cannot Harm Him: Mental Defense (30 points total) 30 Mortals Cannot Harm Him: Power Defense (30 points) 75 Mortals Cannot Harm Him: Damage Resistance (30 PD/30 ED/30 Mental Def./30 Flash Def./30 Power Def.) 30 You Cannot Hide From Him: Mental Group Flash Defense (30 points) 66 He Knows All: Mental Awareness, +5 to PER Roll, Concealed (-5 with Mental Awareness PER Rolls), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Perceive into any dimension, Rapid: x10, Targeting, Telescopic: +1, Tracking, Transmit 68 Your Attacks Mean Nothing: Healing 10 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2) (187 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 60 You Cannot Harm Me: Energy Damage Reduction, Resistant, 75% 60 You Cannot Harm Me: Mental Damage Reduction, Resistant, 75% 60 You Cannot Harm Me: Physical Damage Reduction, Resistant, 75% 20 There Is No Fault To His Power: Lack Of Weakness (-20) for Resistant Defenses 60 You Cannot Fell Him: Knockback Resistance -30" 51 Life Support (Eating: Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 102 He Is Everywhere: Extra-Dimensional Movement (Any Point in Time, Any Physical Location), Position Shift, Safe Blind Travel (+1/4) (102 Active Points) 200 Vile Sorcery: Variable Power Pool (Magic Pool), 80 base + 120 control cost, Cosmic (+2) (200 Active Points) Powers Cost: 969 Cost Martial Arts Maneuver 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 160 STR for holding on 4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 34d6 Crush, Must Follow Grab 3 Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 32d6 Strike; Target Falls; Must Follow Grab Martial Arts Cost: 10 Cost Skill 64 +8 with All Combat 50 +5 Overall Skill Levels 3 Analyze: Magic 17- 3 Scholar 2 1) KS: History (3 Active Points) 17- 2 2) KS: Magic (3 Active Points) 17- 2 3) KS: Necromancy (3 Active Points) 17- 2 4) KS: Prophecies (3 Active Points) 17- Skills Cost: 128 Cost Perk 51 Contact: The Cult of Ks'thml'prt (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character), Organization Contact (x3) (51 Active Points) 18- 95 Followers (150/150, 5000 Followers) 10 Reputation: Ancient Demigod With Near Infinite Power (The Cult of Ks'thml'prt And Anyone Aware Of It) 14-, +10/+10d6 Perks Cost: 156 Cost Talent 20 Universal Translator 17- 52 Danger Sense (any area, any danger, Analyze, Discriminatory, Function as a Sense) 17- 5 Eidetic Memory 3 Absolute Time Sense 3 Absolute Range Sense 3 Bump Of Direction Talents Cost: 86 Total Character Cost: 1874 Pts. Disadvantage 25 Physical Limitation: Massive (1.074^11 kg, 3000 m Wide, Immobile Except By Extra-Dimensional Movement, +20 to Perception) (All the Time, Fully Impairing) 25 Psychological Limitation: Wants To Rule The Multiverse (Very Common, Total) 25 Psychological Limitation: Regards All Life As Worthless (Very Common, Total) 15 Reputation: Ancient Demigod of Almost Infinite Power, 14- (Extreme; Known Only To A Small Group) 25 Distinctive Features: Massive Monster With A Hundred Tentacles (Not Concealable; Utter Terror; Detectable By Virtually Everyone) 15 Social Limitation: Secret ID: True Name (Unpronouncable By The Human Tounge) (Occasionally, Severe) 15 Susceptibility: Every Time His True Name Is Spoken, 3d6 damage Instant (Uncommon) Disadvantage Points: 145 Base Points: 200 Experience Required: 1529 Total Experience Available: 0 Experience Unspent: 0 NOTES: ED and PD charateristics have Armor figured in.
  8. Re: Baseball-related characters in comics/games? Here's a writeup for a baseball-themed hero who was banned from the sport for throwing the World Series. Strikeout Val Char Cost 20 STR 10 25 DEX 45 15 CON 10 15 BODY 10 13 INT 3 14 EGO 8 14 PRE 4 12 COM 1 10/20 PD 6 10/20 ED 7 4 SPD 5 15 REC 16 30 END 0 35 STUN 2 6" RUN 0 2" SWIM 0 4" LEAP 0 Characteristics Cost: 127 Cost Power 46 Bean Ball: Multipower, 80-point reserve, 16 Charges (+0) (80 Active Points); all slots Gestures (-1/4), Range Based On Strength (-1/4), Beam (-1/4) 5u 1) Screwball: Energy Blast 16d6 (80 Active Points); Gestures (-1/4), Range Based On Strength (-1/4), Beam (-1/4) 4u 2) Fastball: Energy Blast 9d6, Double Knockback (+3/4) (79 Active Points); Gestures (-1/4), Range Based On Strength (-1/4), Beam (-1/4) 4u 3) Slider: Energy Blast 10d6, Armor Piercing (+1/2) (75 Active Points); Gestures (-1/4), Range Based On Strength (-1/4), Beam (-1/4) 4u 4) Curveball: Energy Blast 10d6, Indirect (Any origin, always fired away from attacker; +1/2) (75 Active Points); Gestures (-1/4), Range Based On Strength (-1/4), Beam (-1/4) 22 Baseball Bat: Multipower, 45-point reserve, (45 Active Points); all slots OAF (-1) 1u 1) Right Across The Plate: Hand-To-Hand Attack +6d6 (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 2u 2) Home Run!: Hand-To-Hand Attack +5d6, Double Knockback (+3/4) (44 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 2u 3) Line Drive: Missile Deflection (Any Ranged Attack), Missile Reflection (40 Active Points); OAF (-1), Costs Endurance (Only Costs END to Activate; -1/4) 20 Catcher's Gear: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2) Powers Cost: 110 Cost Skill 5 KS: Baseball 14- 2 KS: Sports 11- 3 Teamwork 14- 6 +2 with Bean Ball MP 3 Breakfall 14- 3 Bribery 12- 2 Gambling (Baseball) 12- Skills Cost: 24 Cost Perk 4 Reputation: One of the Best Pitchers In Baseball History (The United States) 11-, +2/+2d6 Perks Cost: 4 Total Character Cost: 265 Pts. Disadvantage 20 Social Limitation: Public ID: Robbie Jackson (Very Frequently, Major) 5 Social Limitation: Banned From Attending Or Participating In Any Major League Baseball Game (Occasionally, Minor) 15 Enraged: When Someone Uses His Past To Insult Or Belittle Him (Common), go 11-, recover 14- 15 Reputation: Disgraced Former Baseball Player, 14- 10 Dependent NPC: Joan Jackson (Ex-Wife) 8- (Normal) Disadvantage Points: 65 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  9. Re: City of Heroes - Online Hero Game Well, I got versions of three of my PCs, Shift (although spelled .Shift), October Raven, and The Scrapper (As Silver Scrapper.). I also have Kapitan Chen, a homage to Balalaika from Black Lagoon. And while I retired her, I breifly had a Corrupter based on The Major from GITS. EDIT- Also, for those that remember my posting of The Cabal of Nightmares, I have Geisteskrank as well.
  10. Re: Baseball-related characters in comics/games? Funny. I was thinking of building a character called Strikeout (and I for one don't really care for baseball). Now, as far as baseball-themed villains... their not comic villains per se, but I'm still wondering why nobody mentioned the Baseball Furies from the cult classic movie The Warriors.
  11. Re: WSWYCK: Karaoke Night Mr. Nonsense would pick "Another One Bites The Dust" by Queen, but would mess up the lyrics, so it would be more like "My Brother Won Bikes Of Rust" Shift is a fan of death metal, so he'd choose "No Warning Shot" by Six Feet Under Emerald Dragon, while actually Chinese, loves the Japanese rock band Sex Machineguns. Besides, "SHR (Sexy Hero Revolution)" is a perfect song for him. October Raven would choose "Down (Where I Am)" by Demons and Wizards Scrapper would go with "Iron Man" by Black Sabbath.
  12. This is a character based on the real-life killer Nevada-tan. She's built as a Skilled Normal. Background: In 2004, an eleven-year-old Japanese schoolgirl murdered a classmate. Her name was never released to the public, known as "Suspect A" officially and "Nevada-tan" elsewhere. She is, officially, still in prison. Unofficially, though, she escaped in June 2007 with another delinquent, and, after stealing some money, she went to the yakuza to pay for passports. When she learned they only had enough money for one passport and one plane ticket, she murdered her accomplice and quietly fled to the United States as Sakura Hazumi, going to Hudson City to meet her grandmother. It wasn't long until she realized that she didn't have enough money to last, nor any way to gain employment legally. She instead did what she did to get to the Pearl City in the first place: Murder and looting. Her killing to survive would become a psychological addiction. Her fingerprints are not on file and she has no criminal background, thanks to her false identity. Quote: <"I'm sorry, -san, but I'm going to have to kill you now."> Appearance: A young, cute Japanese girl, age 14, who wears a hooded sweatshirt with the word "NEVADA" printed on it. Her pockets are usually in her hands, and one of those hands is usually holding her boxcutter. Campaign Use: Nevada is not intended for solo combat. She can take a punch, and her throat-cutting maneuver can seriously hurt anyone not properly protected, but unless she gets lucky, she shouldn't be a challenge for a PC. If you want to make her more powerful, increase the DCs of her HKAs, and give her better SPD and movement. If for some reason she's too powerful, get rid of her throat-cutting move altogether. She is best for a 'murder mystery' arc, or possibly as a pawn of a more powerful villain. Nevada (AKA Suspect A, Teki Tsujina, Sakura Hazumi) Val Char Cost 10 STR 0 14 DEX 12 13 CON 6 12 BODY 4 14 INT 4 12 EGO 4 18 PRE 8 16 COM 3 4/6 PD 2 4/6 ED 1 3 SPD 6 5 REC 0 25 END 0 25 STUN 1 6" RUN 0 2" SWIM 0 2" LEAP 0 Cost Power 35 I'm About To Do A Terrible Thing: Killing Attack - Hand-To-Hand 2d6, Reduced Endurance (1/2 END; +1/4), No Normal Defense ([Defense is a shielded neck]; +1), Does BODY (+1) (97 Active Points); OAF (Boxcutter or bladed weapon of oppurtunity) (-1), No STR Bonus (-1/2), No Knockback (-1/4) 3 Hoodie: Armor (2 PD/2 ED) (6 Active Points); Activation Roll 12- (-3/4), OIF (-1/2) Cost Skill 3 Streetwise 13- 3 Stealth 12- 3 Shadowing 12- 7 CuK: Internet Subculture 16- 1 Language: English (Japanese Native) (basic conversation) 3 Concealment 12- Cost Perk 1 False Identity Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.) Boxcutter: Killing Attack - Hand-To-Hand 1d6, +1 Increased STUN Multiplier (+1/4) (19 Active Points); OAF (-1), No STR Bonus (-1/2) Pts. Disadvantage 0 Normal Characteristic Maxima 15 Hunted: HCPD 8- (Mo Pow, Capture) 15 Psychological Limitation: Casual Killer (Common, Strong) 10 Social Limitation: Secret ID: Teki Tsujina (Occasionally, Major) 10 Social Limitation: Illegal Immigrant (Has a fake passport) (Occasionally, Major) 10 Experience Points
  13. My newest PC in the champion's game I'm in. He's a powered armor character with gadgets made from recycled materials. Val Char Cost 30* STR 0 20 DEX 30 25* CON 10 15 BODY 10 25 INT 15 15 EGO 10 10 PRE 0 10 COM 0 30 PD 8 30 ED 7 4 SPD 10 10 REC 10 40 END 5 40 STUN 12 3" RUN -6 2" SWIM 0 3" LEAP -3 *=See Powers for details Cost Power 40 Power Armor: Armor (20 PD/20 ED) (60 Active Points); OIF (-1/2) 7 Power Armor: Power Defense (10 points) (10 Active Points); OIF (-1/2) 10 Power Armor: +20 STR (20 Active Points); OIF (-1/2), No Figured Characteristics (-1/2) 10 +10 CON (20 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 3 Power Armor: Damage Resistance (10 Power Def.) (5 Active Points); OIF (-1/2) 8 Psionic Resistance Helmet: Mental Defense (15 points total) (12 Active Points); OIF (-1/2) 5 Psionic Resistance Helmet: Damage Resistance (15 Mental Def.) (7 Active Points); OIF (-1/2) 3 Goggles (IR Mode): Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) 7 Goggles (X-Ray Mode): N-Ray Perception (Blocked By Lead) (Sight Group) (10 Active Points); OIF (-1/2) 7 Goggles (Binoclear Mode): +7 versus Range Modifier for Sight Group (11 Active Points); OIF (-1/2) 7 Goggles: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) 3 Goggles: Damage Resistance (10 Flash Def.) (5 Active Points); OIF (-1/2) 52 CO2 Powered Energy Cannon: Energy Blast 12d6, STUN Only (+0), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (105 Active Points); OIF (-1/2), Beam (-1/4), Limited Power Power Cannot Be Bounced (-1/4) 27 Jetpack: Flight 20", Reduced Endurance (0 END; +1/2) (60 Active Points); Fuel Dependent (Helium) (fuel is Very Common; must refuel Once per 6 Hours; -3/4), OIF (-1/2) 3 Sleep? Bah! Just give me more coffee.: Life Support (Sleeping: Character does not sleep) 80 It's Amazing What You Can Do With Things People Throw Away: Variable Power Pool (Gadget Pool), 60 base + 20 control cost, (90 Active Points); VPP Powers Can Be Changed Only In Given Circumstance (Needs a worktable and tools; -1/2) 0 1) Superglue Grenade: Entangle 2d6, 2 DEF, Takes No Damage From Attacks All Attacks (+1/2), Area Of Effect (3" Radius; +1) (50 Active Points); 4 Charges (-1) Real Cost: 25 0 2) EMP Gauntlet: Hand-To-Hand Attack +8d6, No Normal Defense ([Defense Is Being A Living Being Without Electronic Prosthetics]; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2), 12 Charges (-1/4) Real Cost: 27 0 3) Pepper Spray Gun: Negative Combat Skill Levels (-6 to opponent's OCV), Ranged (+1/2) (45 Active Points); OAF (-1), 12 Charges (-1/4), Beam (-1/4) Real Cost: 18 0 4) Projectile Deflection Shield: Missile Deflection (Any Ranged Attack) (20 Active Points); Will Not Work Against Heavy Missiles (-1/4) Real Cost: 16 Cost Skill 3 Scientist 6 1) SS: Chemistry 18- (7 Active Points) 6 2) SS: Engineering 18- (7 Active Points) 6 3) SS: Robotics 18- (7 Active Points) 4 Language: English (Russian Native) (completely fluent; literate) 11 Inventor 18- 8 Systems Operation (Communications Systems, Environmental Systems, Medical Systems, Metal Detectors, Radar) 14- 8 Electronics (Communications Systems, Environmental Systems, Medical Systems, Metal Detectors, Radar) 14- 6 Penalty Skill Levels: +4 vs. Range Modifier with C02 Powered Energy Cannon 8 +4 with C02 Powered Energy Cannon 20 +4 with DCV 3 Teamwork 13- 3 Breakfall 13- Skills Cost: 92 Cost Perk 10 Money: Wealthy Perks Cost: 10 Pts. Disadvantage 15 Social Limitation: Secret ID (Nicholai Romanov) (Frequently, Major) 20 Psychological Limitation: Code Against Killing (Common, Total) 15 Physical Limitation: Lame Right Leg, Needs A Cane Or To Be In Power Armor To Walk (Frequently, Greatly Impairing)
  14. Re: WWCYD: De-Animator Well I wouldn't expect any powerful mages, of course. I'd say the United States if that was the case. I figure in Vibora Bay (much of the game took place there) or Salem, Mass (Where October Raven would have been revealed to have been from had he not, well... died), there's bound to be at least a few mages who can at the very least help destroy a few zombies.
  15. Re: WWCYD: De-Animator Mr. Nonsense will know it's going to happen, so he will inform one of the saner heroes who will have a better idea. Shift: "I need grenades. A lot of grenades." Emerald Dragon doesn't have THAT kind of money, so he'll do the next best thing: Chop up the zombies one at a time. October Raven will get every mage in the city to help destroy the zombies My newest PC, Scrapper, is a gadgeteer in power armor. An hour is enough to make a 'psionic enhancement devices' out of an old football helmet and an iPod (Mechanically, a +30 to his EGO and a 10d6 Mind Control). Simply use them to mind control De-Animator to prolong the deadline until the zombie problem can be taken care of.
  16. Re: City of Heroes - Online Hero Game I'll be getting my 1 year soon, and I have a 44 (BDSM Avenger, no I'm not joking). I haven't touched her much after switching over to Virtue though.
  17. Re: Create this character! Dead Man Walking (Built as an Automaton) STR 60 DEX 20 CON 18 BODY 15 INT 5 EGO 0 PRE 30 COM 0 PD 0 (Bought into 25, all rPD, see powers) ED 4 (Bought into 25, all rPD, see powers) SPD 3 REC 20 END 40 STUN 55 Running 8 Swimming 0 Leaping 0 Martial Arts: Braaaaaaains-fu (Not an actual martial art, just manevers it uses) 4 Killing Strike 3 Martial Grab 4 Choke Hold Powers: 71 Undead Defense, Damage Resistance 4 ED, PLUS Armor (25 PD/21 ED) 15 Does Not Bleed 5 Undead Regeneration: Healing 1 BODY, Uncontrolled (Stopped by Holy Water), Extra Time (Regeneration only) 1 Turn (PS-12), Self Only 33 Cursed Bite: Major Transform 5d6 (Human to Human with Dependance: Human Flesh, Healed by Excorism), No Range, AR 14-, Conditional (Target Must Be Grappled, -1/4) 20 Rat Swarm: Summon 32 10-point Rats Trigger (No time, auto-reset after activation, no control, misfire, When in Combat, +1/2), Arrives Under Own Power, Summoned Being Must Inhabit Locale Disads 25 PL: Must Destroy Any Living Humans (VC, Total) 10 Vulnerabability: 2 x BODY Holy Water (Uncommon) 0 Dependance: Human Flesh (-1 to skill rolls per day) 25 DF: Looks and smells like a living corpse (NC, Causes Utter Fear, Commonly-Used Senses)
  18. Re: (Character) The American Samurai I figured when he has to go incognito, he would need to make sure nobody would notice his katana. With his reputation, I figured seeing that plus his katana would make people at least be suspicious. Also, this is mostly just a build done for possible (not in my current game) future use, so GM limits isn't something I had in mind yet. I also meant him to be usable as an NPC (like most of the builds I post here). Also, Kirby, he was talking about the original build, which had 6 SPD, and his Faster than the Eye was +6 SPD. EDIT to Bloodstone: Actually, it would make sense for him to have a nontraditional sword style as he's self-taught. Guess I didn't make that properly clear in his background, my bad.
  19. Re: from little plot seeds, mighty games do grow: Share you ideas! Just popped into my head. Thunderbird is captured by a hero (or the PC group), and put on trial, and due to a technicality, he gets off on a mistrial. Now, Thunderbird thinks the person who arrested him is an obstacle in his war on crime that must be removed. What will the PCs do to prevent Thunderbird from removing this 'obstacle'?
  20. Re: (Character) The American Samurai Okay, balanced him somewhat. Changed his Katana so now he can fight without killing, drastically lowered his SPD (both powered and otherwise), and gave him more skills and MA abilities.
  21. Ryan Bryant went to Japan when he was 12 with his father, who was there on business, and his mother. He didn't want to go, but they had no choice because no sitter was available. However to everyone's suprise (including his own), Ryan would embace Japanese culture, and become immersed in the legends of the samurai. While most people in his high school got cars for graduation presents, he asked for (and received) an authentic katana. It wasn't long until his father was found guilty for insider stock trading, and his family was all but bankrupt. Ryan parted with most of his possesions, save his treasured sword. He practiced with it and became an amazing swordsman with blinding speed. Making his living with odd jobs, he one day managed to stop a man from kidnapping a woman in an alley in New York. He then became known as the American Samurai. While he's a respected crimefighter, albeit one with a bloody and violent track record due to his weapon of choice, his wanderlust keeps him from staying in one town for more than a few months (a year at most) at a time, before hitch-hiking his way to the next major city. "You will put down her purse, and you will do it now, or I shall strike you down. It's your choice." Powers/Tactics: Years of training and a natural gift of superenhanced reflexes allow him to attack at a blinding speed, and he uses this to his advantage, overwhelming his opponents with as many Katana strikes as possible. STR 15 DEX 26 CON 18 BODY 15 INT 15 EGO 15 PRE 18 COM 8 PD 10 (25/15r with sword. See powers) ED 10 (see above) SPD 4/6 (see powers) REC 10 END 40 STUN 36 Running 6 Swimming 2 Leaping 3 Skills 10 +2 with HTH Combat 4 CuK: Bushido 13- 4 Language: Japanese (English Native), (completely fluent, literate) 3 Fast Draw 14- 3 Breakfall 14- 7 Concealment 14- 8 Survival (Temperate, Desert, Mountain, Urban) 12- 2 AK: The United States 11- 3 KS: Kendo 12- 6 Navigation (Land) 14- Perk: 4 Reputation: Incredible Swordsman (The US) 11-, +2/+2d6 Talent: 15 Combat Sense 12- Martial Arts: Kenjutsu (all manuevers with Katana) 4 Martial Disarm 4 Killing Strike 4 Martial Block 4 Counterstrike 3 Legsweep Powers: 12 Katana: 52-Point Multipower, Independant, OAF, Real Weapon 4u 1) Lethal Strike: HKA 2d6 (2 1/2 w/ STR), 1/2 END, AP, No KB END = 2 2u 2) Flat Side Strike: HTH +6d6 END = 3 10 Faster Than The Eye: +2 SPD, Power Loses half effectiveness (Only to use Katana) 7 Warrior's Willpower: Mental Defense (10 Total) 18 Defense Mastery: Armor 15/15, OAF (Katana), Two-Handed 10 Fortune Found In Zen: Luck 2d6 (Only As Long As He Spends An Hour Each Day In Meditation, -0) Disads: 20 PL: Follows the code of Bushido (Common, Total) 5 Money: Poor 10 SL: Nomad (Frequently, Minor) 10 SL: Public ID Ryan "Ryu" Bryant (Frequently, Major) 15 Hunted: UNTIL 11- (Mo Pow, NCI, Watching) 15 Hunted: PRIMUS 11- (Mo Pow, NCI, Watching) 5 Hunted: 8- Rival Swordsman (As Pow, Defeat In Combat) Note: American Samurai does not get the extra five points to his Hunteds for having a public ID because while his name is easily known, his wanderlust makes it easy for him to keep a low profile if needed. He also has no points to a Psychological Limitation: Wanderlust for this reason.
  22. Re: Military medals I think I'm in love.
  23. Re: Jedi build ideas? Here's a 200-point Generic Jedi character sheet I came up with. Feel free to modify this as your campaign requires. STR 15 DEX 20 CON 15 BODY 15 INT 15 EGO 23 PRE 18 COM 15 PD 17 (12rPD), see Talents ED 17 (12rPD), see Talents SPD 4 REC 10 END 30 STUN 30 Running 6 Swimming 2 Leaping 3 Skills: 3 Stealth 13- 3 KS: Jedi Lore 12- 3 Conversation 13- Perks: 5 Fringe Benefit: Knight, Low Justice Talents: 24 Combat Luck 12/12 Powers 25 The Force: Elemental Control, 50-point pool, all slots require an EGO roll (no AP penalty) 17 1) Jedi Reflexes: +6 to All Combat, Costs Endurance. END = 5 20 2) Force TK: Telekinesis 27 STR. END =5 20 3) Force Speed: Aid DEX 5d6, Costs Endurance (Only to activate). END = 5 9 4) Mind Trick: Mind Control 7d6 (Human, Alien, Animal), Power Oses Half Effectiveness (Command must be a simple phrase), Eye Contact Required, Instant, Gestures. END = 5 23 Lightsaber: HKA 2d6 (2d6+1 w/STR), 1/2 End, AP x2, Pen x2, Independant, OAF, No Knockbock. END = 4 Disadvantages: 25 PL: Code of Honor (V. Common, Total) 25 PL: Dedicated to Keeping the Peace (V. Common, Total) 20 SL: Subject to Orders (Freq., Severe)
  24. Re: Jedi build ideas? You are all of course forgetting a Mind Control ability with Gestures (hand wave) and Limited Power (Only one simple, one-sentance suggestion at a time). I'd say the Saber is 2d6 KA, APx2 Penx2, OAF (Lightsaber), 1/2 END, No Knockback
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