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Heimdallsgothi

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Posts posted by Heimdallsgothi

  1. Re: Two questions (DCV Penalty Skill Levels and ½ DCV // Killing Strike and high STR)

     

    Given the cinematic nature of hero, Knives aren't supposed to be deadly dangerous, except to Joe average wearing no armor.

    Armor is usually great protection against knives, they are largely why armor was invented.. then someone invented the bigger knife (short sword) and the escalation vs armor begins

     

    And Mr Obvious points to 6E2, 108.

     

    Introduce Hit locations and the knives become suddenly much more dangerous

  2. Does such a creature exist. While I have owned hero for several years, I purchased the 5th Ed Revised some few weeks before 6th ed was announced, which placed learning that system on the back burner for a year or so.

    I am seriously considering running a hero game, yet as I am reading through the 6th ed books it seems the advantages and limitations are mentioned scattershot through out the books as various powers are discussed, but there is no single chart/list format that I have seen so far.

  3. Re: Catalog of Fantasy RPG Settings

     

    Is it a book series or a roleplaying game?

     

    Its book series

    Ive been tinkering around with porting it over to Rolemaster for a few months to see if I liked it

     

    Over all its one of the best fantasy settings Ive run across is while

  4. Re: Catalog of Fantasy RPG Settings

     

    I would highly suggest David Weber's War God series setting of Norfressa

     

    The first 2 books are available free from the baen site in HTML, RTF and M$ reader formatting

     

    Some of the most enjoyable fantasy reading I've had in years

  5. Re: Eve-Online tabletop edition?

     

    Well to be honest. its only 1400mm artillery, concidered to be lower tech then the other races, most of their ships are cobbled together from the scrap heap with spot welding and duct tape..

    and it was a great way to recycle all them ford focuses...

    Gunnery sergeant.. fire the ford focus.. err cannons..

  6. OK it cost endurance to move, depending on how far for each phase

     

    It cost endurance for using your strength per phase, 1/10 for super heroic, 1.5 for

    heroic,

     

    Does using your dex cost endurance (say madly dodging 4-5 mooks) ?

     

    and is there a list of everything that costs endurance to use in a turn

     

    Im trying to pin down all the combat variables in my head for familiarity

     

    So far

    Dice

     

    Phases of actions

    Dex of players/npcs for actions

     

     

    OCV/DCV - ECV/DECV

    Applicaple adders/penalties, vulnerabilities and resistances, armor etc

     

    Body

    Stun

    Endurance

     

    Range

     

    So A player who moves (Spends endurance) and attacks a mook (str end cost)

    using a sword

     

    what else does a player have to track end wise during combat wise

    now it seems that abilities that cost a stated end to use/activate are pretty apparent

    but moving cost end, as does simply attacking using a sword/throwing a brick/car etc

    what else woudl cost end? dodging etc?

    is there a list of all the variables to track in combat somewhere?

  7. Quote 5ER, Page 7

    Dice and Dice rolling, Paragraph 3

    Whenever you attempt any 3d6 roll, whether an Attack roll, Skill roll, Characteristic roll, or other roll. A result of 3 (three ones) always hits or succeeds; a result of 18 (three sixes) always misses or fails. The GM sould consider giving a character some advantage when the player rolls a 3 and some disadvantage for rolling an 18.

    Nowhere in the glossare is the word critical mentioned, no in the index

     

    The Ultimate Skill P 16-17

    The core dice mechanic description is changed to

    A result of 3 on a skill roll always indicates a spectacular success, known as a critical success in game terms.

     

    A result of 18 on a skill roll always indicates a spectacular failure, known as a critical failure.

     

    This seems a stark change from the core mechanic, concidering specific bonuses and penalties, duration changes are listed.

     

    I am well aware I could ignore said bonuses/penalties, but currently as I am new to the system as a whole, I am not aware of the changes it would do to the feel of the system as a whole.

  8. Re: ~ All Out War~d&d Vs Hero Vs Palladium

     

    Well it depends on what criteria youd use to determine the winner

     

    By sheer number of books sold..

    Dnd by far

     

    If you add the "rules systems youre *required* to have a passing familiarity with"

    DnD again

     

    Shall we mention retail space?

    Most of my local is mini/wargame space

    D20 takes up over 60% of the book shelf

    Hero is tossed in the corner with palladium, mechwarrior and some startrek game

     

    To be fair I did see a copy of PA Hero on the new books rack, behind 4 rows of D20 et al...

     

    I can look at the gamer board at my local shop

    last saturday

    12 D20 variants

    5 minis

    2 ccg

    1 supers.. palladium version

     

    Under the players seeking games

    Hero got a mention twice as alternate systems ppl are willing to play

     

    as for me

    RM2/RMSS is my preferred system, still trying to make sense of hero

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