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TechnoViking

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Posts posted by TechnoViking

  1. I remember someone a couple of years ago doing some write ups of the Justice League (animated series) in a Hero Designer format. I have search the board for those files but can not find them. If anyone has them, I would appreciate a copy of them. Please e-mail me at mike.basinger(at)gmail.com.

     

    Thanks

    TV

  2. Re: City of Heroes - Online Hero Game

     

    I certainly think it is worth $50. What are you looking for in a game? That would be the determining factor in our answers to you.

    I used to play CoH, but I did feel it got repeditive. I mainly interested if the new part of CoV improve this.

  3. Re: Power Rangers

     

    I seem to remember the hatching part.... But I thought he had designed and built their equipment and morphers???

    Haley, the red-headed soda shop owner, was the groups tech head, and made all their gadgets.

  4. Re: The Legion Thread

     

    I haven't had a chance to read any of the new Legion yet. So now all the Life Support, etc. comes from the Flight Ring instead of a transuit?

     

    Hmm...are all Legionnaires now immune to knockout gases, other gas-born drugs, poisons, and chemicals if they're wearing their flight rings?

    The Life Support powers of the ring have only been talked about and not seen yet, but the exact quote was "Environmental Adapting" from Legion #6.

     

    The new Legion series is my favorite ongoing comic currently, I suggest you pick it up.

     

    Mike

  5. Re: The Legion Thread

     

    Here is a start for Ultra Boy, need some ideas to flesh him out (note: Ultra-Breath has not been seen with the new character yet).

     

    Mike

     

    Ultra Boy

     

     

     

    Player:

     

     

     

    Val Char Cost
    75 STR 5
    15 DEX 15
    15 CON 10
    13 BODY 6
    10 INT 0
    10 EGO 0
    15 PRE 5
    14 COM 2
    4/24 PD 1
    4/24 ED 1
    7 SPD 5
    6 REC 0
    36 END 3
    36 STUN 7
    17" RUN02" SWIM015" LEAP0Characteristics Cost: 60

     

     

     

    Cost Power END
    60 Ultra Powers: Multipower, 90-point reserve, (90 Active Points); Powers sometimes out of control (-1/2)
    6u 1) Ultra Strength: +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); No Figured Characteristics (-1/2)
    9u 2) Ultra Speed: (Total: 88 Active Cost, 88 Real Cost) +4 SPD (Real Cost: 40) plus Running +11" (17" total), x8 Noncombat, Reduced Endurance (0 END; +1/2) (48 Active Points) (Real Cost: 48) 0
    9u 3) Invulnerability: Armor (20 PD/20 ED), Hardened (x2; +1/2) (90 Active Points) 0
    9u 4) Heat Vision: Killing Attack - Ranged 4d6, Reduced Endurance (0 END; +1/2) (90 Active Points) 0
    6u 5) Ultra Vision: (Total: 61 Active Cost, 61 Real Cost) N-Ray Perception (Sight Group) (Real Cost: 10) plus Nightvision (Real Cost: 5) plus Infrared Perception (Sight Group) (Real Cost: 5) plus +6 PER with Sight Group (Real Cost: 12) plus Microscopic ( x10,000) with Sight Group (Real Cost: 20) plus +6 versus Range Modifier for Sight Group (Real Cost: 9) 0
    Legion Flight Ring
    47 1) Antigravity Flight: Flight 20", Usable Underwater (+1/4), Reduced Endurance (0 END; +1/2) (70 Active Points); OIF (Flight Ring; -1/2) 0
    26 2) Galaxy Communicator: High Range Radio Perception (Radio Group), MegaScale (1" = 10 million km; +2), Can Be Scaled Down 1" = 1km (+1/4) (39 Active Points); OIF (Flight Ring; -1/2) 0
    6 3) Galaxy Communicator Imager: Sight Group Images 1" radius, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to display image transmitted via HRRP (-1/2), OIF (Flight Ring; -1/2), Linked (???; -1/2) 0
    6 4) Off the Grid: Invisibility to Radio Group , Reduced Endurance (0 END; +1/2) (15 Active Points); Only invisible from United Planets Public Service Grid (-1), OIF (Flight Ring; -1/2) 0
    13 5) Environmental Adapting: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF (Flight Ring; -1/2) 0
    5 6) Costume Morph-Key: Cosmetic Transform 2d6 (10 Active Points); Limited Target ([clothes]; -1/2), OIF (Flight Ring; -1/2) 1
    Powers Cost: 202

     

     

     

     

     

    Cost Skill
    2 TF: Common Motorized Ground Vehicles, Small Motorized Ground Vehicles
    2 KS: 20-21st Centuries and the Age of Heroes 11-
    Skills Cost: 4

     

     

     

    Cost Perk
    15 Advanced Tech
    2 Vehicles & Bases
    2 Reputation: Positive for most teens (Known in United Palnets Space) 11-, +1/+1d6
    6 Money: Wealthy
    Perks Cost: 25

     

     

     

     

     

     

     

    Total Character Cost: 291

     

     

     

    Val Disadvantages
    20 Code vs Killing: (Common, Total)
    15 Reputation: Member of the Legion, 11- (Extreme)
    15 Hunted: Science Police 11- (Mo Pow, NCI, Watching)
    15 Psychological Limitation: Overconfidence (Common, Strong)

     

    Disadvantage Points: 65

     

     

     

    Base Points: 200

     

    Experience Required: 26

     

    Total Experience Available: 0

     

    Experience Unspent: 0

  6. Re: The Legion Thread

     

    Uh...I don't think "Expendable" is a valid limitation for a Flight Ring' date=' since that means it has to be replaced after [i']each use[/i]... :angst:

    Fixed, don't know what the @^#@*#@ I was thinking. :)

     

    Mike

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