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Maur

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Posts posted by Maur

  1. Re: A problem for missileers

     

    I only recall that arrows that hit their targets were considered used up/broken. Those that missed had a chance of being recovered (got to be able to find the thing to get it back and might have broken on something nice and hard). Though this could have been a houserule.

  2. Re: Partial Multiforms

     

    I don't see why not. You are building the power into the equipment, just as you would build an RKA into a firearm which the character can use. This also sounds like how you would build Mecha like the Robotech Veritech Fighter or other things of that nature.

  3. Re: help with building powers

     

    Not sure I see the difference. A cell phone is a cell phone. But if you want it to have extended battery life, HD video capabilities, message passing, etc... then it wouldn't be mundane.

     

    As the GM of our group is fond of saying "If we have it as a basic capability today, then the group has devices with those features for free". So, you could coordinate combat via cellphone, but remember they usually only have a few hours talk time at the best.

  4. Re: tech/campaign idea: bio-gel batteries

     

    There are a number of species we are currently investigating that ingest sugar (glucose) and expel free electrons. Get enough of them together and you'll have a nice current source. Get them into your bloodstream and you might start to feel a lot more static electric jolts when you get near objects like doorknobs.

  5. Re: Alien Stereotypes

     

    It's also worth noting that more often than not cold blooded species get typecast as implacably hostile to humanity' date=' particularly the arthropods whereas while it is easy to get into a fight with furbearing mammals, humanity is usually expected to get along with them given time except when it is humanity's fault that the conflict continues.[/quote']

     

    That is usually because the arthropods (with only a few exceptions) are just scaled up bugs. The same drives that smaller bugs have are in the larger ones with only a little more intelligence (think Brain bugs from Starship Troopers). It is kind of hard to negotiate or get along with a species when its only thinking about food and shelter. If you aren't part of its colony then you are either a threat or food (or both).

     

    We can get along with the mammalian-like species since, in the long run, we find we both have very similar motivations, needs, desires, etc...

  6. Re: The Ultimate Character Sheet

     

    I'd like one that automatically substitutes purchased martial maneuvers for the corresponding free standard maneuver. A martial artist with Martial Grab is never going to use Grab; one with Martial Dodge will never use plain old Dodge.

     

    Sounds like you need to learn XSLT to manipulate the XML character file to have those kinds of decision processes builtin to the output sheet. Else you're going to have to do some processing of the file after the fact with either Hero Designers regular expression statements or via perl or other by hand to manipulate the file post creation.

  7. Re: How do you become a Jedi

     

    Or just play in the era after the destruction of the Jedi temple and those restrictions. The Jedi were nearly wiped out, most of those written about in the EU from after that time have families, lovers, wives/husbands, children, etc...

  8. Re: HTH combat questions

     

    I was running an adventure the other night where the PC was SPD 4 and 15 DEX. His opponent was an animal that was SPD 4 and 14 DEX. After a turn or two he realized lowering himself to SPD 3 was better, and he wished he was a lower DEX! What would happen is that he would save his action and then Dodge the attack, but he would stop dodging on his next action at 15 DEX before the animal attacked again, and would have to dodge again to avoid being hit. He never had any open actions to counterattack with. On the other hand, if he lowered himself to SPD 3 he could cancel to Dodge on his phases 8 and 12 actions and have a free phase to attack the animal on Phase 4 every turn.

     

    If he's only going at a SPD of 3 versus the animal's SPD4, then the animal gets one more action over the player. It can jump him on 3 so he aborts his 4 to try and defend costing him his 4, so it tries again on 6, he aborts his 8 to defend. 8 goes by and he just stands there. It jumps him again on 9 which he aborts his 12 to defend. So now it gets to freely jump him on 12 without him having an action to abort.

  9. Re: Jurassic Park

     

    Right, they stop getting it and they die as their body fails since it can't produce any proteins that are dependent on the Lysine Amino Acid.

     

    Lost World showed that the dinos ended up finding a source of it (hence the compys being alive after escaping when they encounter that little girl and her family).

  10. Re: Has anyone tried Deadlands Hero?

     

    I never played a huckster' date=' but if I recall, the rules were something along the line that you rolled your gambling skill, for every raise you got you received an extra card, so with a good roll you might get two extra cards giving you 7 cards and from that you made your five card hand. In Hero you might make it so that for every two you make your gambling roll by you get an extra card. Also if you botched I believe bad things happened, and if you drew the black joker bad things would happen.[/quote']

     

    Another difference in the systems was that Deadlands is an open-ended rolling system. Roll max on a Die, pick it up and roll again and sum up that die's result. Keep doing that till the die stops rolling max. This can lead to a potential where the player could draw quite a few cards out of the deck to make a hand with, which would increase the probability of pulling a Royal Flush since you are forming the hand from more cards.

  11. Re: Moving Calender?

     

    There's no reason why a world couldn't have a longer year than here. Not sure why a civilization would setup a calendar that didn't fit with the seasons unless the seasons themselves were inconsistent in length (George R.R. Martin's "A Song of Fire and Ice").

  12. Re: Is "Hollywood-style" decompression accurate?

     

    I don't think the alien device made the whole planet's atmosphere rise that fast, but it could have a big effect quickly in the local area right around the mountain which is what the movie showed.

     

    As for the eyes popping out, well, that is hollywood for you. They have to make it dramatic and scary. Same with why cars in car crashes always seem to jump over what they are about to hit.

  13. Re: 3d6 Dice Roll Probabilities

     

    I use a Perl module (http://search.cpan.org/~jad/Games-Dice-Probability-0.02/lib/Games/Dice/Probability.pm) to calculate odds. It can even handle things like xd6-yd6. So, if you wanted to calculate the odds of beating someone in an opposed check you could do something like:

     

    (Your skill - 3d6) - (Opponents skill - 3d6). The results that give you a positive value are the ones where you win :)

     

    ex: I have a skill of 14- and my opponent has an 11-. What is the probability that I will roll and get more of a success than he will?

     

    Formula: (14 - 3d6) - (11 - 3d6)

    results in:

    -12	1	2.14E-05
    -11	6	0.000128601
    -10	21	0.000450103
    -9	56	0.001200274
    -8	126	0.002700617
    -7	252	0.005401235
    -6	456	0.009773663
    -5	756	0.016203704
    -4	1161	0.024884259
    -3	1666	0.035708162
    -2	2247	0.048161008
    -1	2856	0.061213992
    0	3431	0.073538237
    1	3906	0.083719136
    2	4221	0.090470679
    3	4332	0.092849794
    4	4221	0.090470679
    5	3906	0.083719136
    6	3431	0.073538237
    7	2856	0.061213992
    8	2247	0.048161008
    9	1666	0.035708162
    10	1161	0.024884259
    11	756	0.016203704
    12	456	0.009773663
    13	252	0.005401235
    14	126	0.002700617
    15	56	0.001200274
    16	21	0.000450103
    17	6	0.000128601
    18	1	2.14E-05

     

    With a total probability of getting more than 0 (tie between opponents) is 72.0615%

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