Back story: I've lurked these forums on occasion, and a lot of you seem like helpful people. It's been a couple years since I've played Hero System, but I've convinced my role-play group to take a break from Werewolf: The Apocalypse and Exalted 2nd Ed. to try it out. The first campaign will be a normal-ish Champions game.
I'm working on a character that got on the wrong side of forces greater than them and got transformed into something they’re not too happy about. In zealotry to reverse the effect, they’ve taken up magic, mostly of the enhancement, enchantment, and transforming sort. While all attempts to reverse the change have failed or made it worse [major transform; persistent, inherit, independent, multiple levels of difficult to dispel, and a linked damage shield triggered transform in game terms], the character has achieved quite a few useful combat and non-combat abilities placing them at a superhero power-level.
The power:
Life Shield Healing (Simplified): 1d6; Decreased Re-use Duration (1 Segment, +2), Continuous (+1), Trigger (When Attacked, Trigger Resets Automatically, +1/2), Uncontrolled (+1/2), Half End Cost (+1/4); Self Only (-1/2). 52 Active Points, 35 Real Points, 2 END Cost.
Technically this power is illegal, as Decreased Re-use Duration can not be bought at a frequency greater than 1 Turn. Would this power prove unbalancing? I’m looking at a character with low innate physical (and maybe energy) defenses instead relying on active and activated abilities to protect themselves like Healing, Force Wall, and Armor.
Another question:
I’m looking at the best limitations to use on personal [or maybe usable on others] enchantment effects. Take clothing enchanted to provide Armor for example.
Would this best be modeled as an “Unbreakable” OAF stating that the clothing takes no damage at attacked directed at the character itself, but is accessible to being ripped off or removed if targeted itself, temporarily nullifying the effect? Or would this be better represented by Restrainable limitations and/or other modifiers like Uncontrolled and Non-persistent?
The enchant can be temporarily nullified by removing or destroying the enchanted item, but the enchant can be placed again on any available personal article in a limited amount of time (zero phase or half-phase action).
Any ideas?
Thanks in advance.