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Dr. Rune

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Posts posted by Dr. Rune

  1. Re: Favorite Green Lantern

     

    To me, Hal will always come to mind first when someone mentions Green Lantern, though my favorite was Guy Gardner. Hal will always be the greatest of them all but he's just so.....boring.

     

    I also like Alan Scott and Jack T. Chance

  2. Re: WWII Era Superheroine: American Angel

     

    I wanna Play:weep: :weep:

     

    Wow! Oddhat, after reading your campaign history...I wanna play too!! :)

     

    I loved all the old tv/comic/pulp references and have repped you appropriately.

     

    I went back and dug up my old timeline from our group's "Century City" campaign (which I think I may have posted to the old boards) and there were a few parallels....especially involving the O.S.I.

     

    While nowhere near as complete as yours, here's a look at what I had down so far. I don't have all the neat references, as most of it focuses on the player characters and their backgrounds, but I managed to sneak a few in here and there :)

     

     

     

    1938: Icon makes his first public appearance as he prevents the Brooklyn Bridge from collapsing.

     

    1941: The United States declares war on Japan and the Axis powers.

     

    1942: President Roosevelt sends out the call for Icon, and any other “patriotic Americans like him” to help with the war effort in any way they can.

     

    1942: Flashpoint and Aunt Artica foil a Nazi plot to assassinate President Roosevelt. Various heroes (and some villains) help out the Allies by joining the Office of Strategic Initiative.

     

    1942: Talisman I, Dr. Rune, and Stonehenge are called on to help rescue The Elder, the arch-mage of the earth dimension, from the Rune Society. They are successful and The Elder recruits them into The Seven.

     

    1942: President Roosevelt sends Night Ranger, Surge, Calendar Girl, and Flashpoint to gather intelligence on the Nazis. Upon their return, Night Ranger expresses to Roosevelt the need for some sort of “intelligence agency”.

     

    1943: A young businessman named Chambers begins a meteoric rise to the top of the financial world. Though on “the wrong side of the law”, Mr. Big and Songbird break up a cell of Nazi saboteurs.

     

    1944: The Century City Penal Authority, with the help of Icon and Gears begin work on Purgatory State Correctional Facility, a supers only prison, which is built in the middle of Lake Michigan.

     

    1945: Icon (under government orders) drops the atomic bomb on Hiroshima.

     

    1946: The first “super computer”, Eniac, is created. Icon, Calendar Girl, Sprint, Surge, and Ra the Egyptian Sun-God combine their efforts and become The Protectors.

     

    1949: The House Un-American Activities Committee begins calling in supers to testify on the “Red Meta Menace”, as Nixon calls it. Many heroes go underground or retire.

     

    1950: Night Ranger reveals his identity as William Reed and testifies before the Committee, denouncing Icon for his role in Hiroshima.

     

    1950: Icon disappears

     

    1951: Eniac attains sentience and blacks out half of Colorado. Gears, Aunt Artica and Flashpoint defeat it. Aunt Artica is killed in the fight.

     

    1952: Eisenhower creates the Central Intelligence Agency and names William Reed as its first head.

     

    1953: The Department of Extranormal Affairs (DEA) is created. Blackguard rampages through New Jersey.

     

    1954: Dr. Morbane debuts, threatening to open up “the mouth of Hell” in Sunnydale, California. He is defeated by The Seven. Daenon defeats The Blue Angel and Blackguard as they try to kidnap Henry Chambers.

     

    1955: Arrone’ Ble’ Zonne’ lands his space ship on the White House Lawn. A few weeks later, in a televised news conference, Arrone’ says he’s an emissary from the planet Zyra here on “an observation mission”. From that day forward, he’s known as The Emissary.

     

    1956: Mexican masked wrestler, El Espectro, bursts onto the scene fighting Incan Mummys, female vampires, and interplanetary robots in Mexico City. For unknown reasons, the Protectors break up.

     

    1957: Infinity Tech is founded

     

    1959: Night Dragon and Snap Dragon are born.

     

    1960: The Greek god Poseidon, sick of humans polluting the seas, unleashes the Kraken on California. An unprecedented teaming of Ra, Vulcan, and Uncle Sam stops it.

     

    1965: Earth is invaded by the wolf-like Canus. It takes the combined might of all of earth’s heroes and villains to drive them back.

     

    1966: The mysterious Dr. Rune comes to Century City where he begins tutoring a young Hermes Trigemitus.

     

    1967: The first City King is called to Century City.

     

    1968: Talisman II completes her training and begins adventuring.

     

    1971: Galacticorp recruits beat cop Alvin Brenner to become earth’s next Star Knight

     

    1973: The She-Wolf starts prowling the streets of Century City.

     

    1974: Low powered meta muscle Anthony Gianelli is recruited into the Gambino Mafia Family.

     

    1976: Sabotage causes Colonel Steve Austin’s experimental space shuttle to crash. The Emissary pulls him from the wreckage, barely alive. Taken to a secret government hospital, young scientist James King I assists Rudy Wells in implanting biological electronics (or bionics) into Austin’s body. Colonel Austin is later recruited into Oscar Goldman’s revamped O.S.I., the Office of Scientific Investigation. Elvis Presley dies of a drug overdose.

     

    1978: King Industries is founded.

     

    1979: The armored hero, Knighthawk, begins fighting crime in Century City.

     

    1980: Nefaria Industries expands to Century City. James King II is born. Conner Chambers is born.

     

    1981: Montgomery Lorde starts Universal Concepts, a think tank specializing in technological and metahuman advancement.

     

    1982: Schoolteacher Ralph Hinkley is given an experimental power suit by an alien race and teamed with O.S.I agent William Maxwell. Calling himself “Ultraman”, Hinkley and Maxwell begin fighting crime on the West coast.

     

    1983: Prima Donna and the Marauder fight a group of armored villains called the Technauts.

     

    1984: Paragon, claiming to be the son of Icon, begins fighting crime in New York.

     

    1985: The second Night Ranger, with compatriots Nightbird and The Raven, prowl the streets of Century City fighting supernatural menaces.

     

    1986: Oceanus, Mastodon, and Dr. Rune team up to combat Dr. Lazarus and his undead army in the Florida Everglades.

     

    1987: Infinity Tech creates the Experimental Kinetic Zenoform.

     

    1988: The O.S.I. creates Project: Overlord, a program to help develop government Super Soldiers.

     

    Again, great job on your setting....I really enjoyed it! I hope you won't mind if I steal.......er I mean borrow a few of your ideas for my own campaign :)

  3. Re: Villain Campaign: need help

     

    You see...to me that's the REAL beauty of it. If you have a fairly stable group of players, run a short villain campaign. It crashes. The group goes on to do something else for a while. Someone talks about how fun the villain game was, and you should try it again. Runs for a bit, stops. Group does something else. Rinse, repeat a few times.

     

    Then, a few years and several villain games later, you start the superHERO campaign...and have a large store of well-developed villains to use as the main bad guys...who will be exactly as ruthless and nasty...or as honorable and reluctant as they were when they were PCs, using the hideous power constructs the players built. :D

     

    Repped for great idea! :hail:

  4. Re: What is a name?

     

    Daniel Trent was a nothing in life. Uneducated and homeless, he wandered the streets of Century City in search of something he couldn't put his finger on. For years he roamed the back alleys and sewers trying to survive, but knowing that something great loomed on his horizon.

     

    It came from outer space.

     

    It was a small fleet, as alien invasion forces go, but enough to threaten the city....possibly the world. Daniel craned his head out of his box to see the night sky lit up with energy signatures of bio electric beams, heat vision, photon manipulators, laser lances and many other bright and shiny instruments of death. As he crawled out to get a closer look, twin meteors streaked for the alleyway that he called home, crashing only twenty feet from him and knocking Daniel flat on his back. From the smoldering crater came one of Century City's greatest protectors, The Emissary....eyes blazing with a bright blue light. Twin azure beams sliced through the night air, aiming for the insect like, Strk'dok warrior and cutting it in two. Goo and ichor flew everywhere in the old alley coating garbage cans, the walls....and Daniel in it's eerie green slime.

     

    Six months later, Daniel woke up in the hospital and promptly unhooked the monitors from his body....strangely knowing the function and operation of each one. The image that stared at him from the mirror was one he didn't recognize. Gone was the emaciated, scraggly, street bum. He had been replaced by a square jawed, golden haired, well muscled Adonis. Immediately realizing that the strange energy of the Emissary mixed with the Strk'dok's alien physiology had advanced him to the next level of human evolution. He was now the smartest, strongest, quickest, and most durable human on the planet. He had reached the highest point in mankind's developmental peak.

     

    He had reached the Meridian.

     

    And he had work to do.

     

    Enter: Nightingale

  5. Re: Villain Campaign: need help

     

    I'm going to have to go with those who advise to "don't do it". I've been in a couple of villains campaigns and they've all run into some sort of stumbling block. Whether it be waning interest, too much in-party fighting, or running low on interests/schemes, there always seems to be something to put the kibosh on a villains type game.

     

    If your players are just looking to be more proactive maybe have them be 250pt. agents for the government or a secret society where their job is to 'go out and hunt down X'. That way they don't have to -necessarily- be good guys....they could be 'morally flexible'. This could lead to all sorts of interesting interactions where morals, values, and emotions are called into play.

     

    You could also just.......end the world. :eek:

     

    Have some sort of earth shaking catastrophe happen and the heroes have to be the ones to go about putting things back together.

     

    Again, I'd steer more towards heroes....or even anti-heroes, but that's just me and YMMV :)

  6. Re: Go home, Superman!

     

    For a quick and easy 'out', you could just say that the "Uberhero" mysteriously.....vanishes. That would add another layer of drama as well as give the PCs another task to complete.

     

    You could also set it up where "Uberhero" is looking to retire/go to a higher plane of existence/losing his powers, etc. and is looking to the PC team to be his 'replacements'. He might allow them to get into situations and not bail them out to prove that they are truly worthy to carry on his mantle.

     

    Just a few ideas off the top of my head....

  7. Re: Speeding Up The Game

     

    Something we came up with in our group was to roll just four dice, three of one color and one of another. The three were the 'to hit' dice, the fourth was the 'damage dice'. The damage dice is then multiplied by however many D6 the character has in the power to determine both stun and body. This saves time in that you don't have to count out, roll, then count up a bunch of dice. Ex: The Emissary is going to blast Archon with his eye beams, which are 15d6. The rolls a two, three and four on his 'to hit dice', which hits and his damage dice comes up a 5. Multiplying 15 by 5 give you 75. 75 stun and 15 (as a 5 is one body, multiplied by the damage dice) body. If he would have rolled a 6 on the damage dice it would have been 90 stun and 30 body (since 6s are 2 body). If he would have rolled a 1 it would have been 15 stun, 0 body. Now, while this does tend to do either very high, or very low damage, it has cut down on all the dice rolling and can also end a combat pretty quickly.

     

    Doc

  8. Re: Pulp Hero??

     

     

    Anyway if you wish for more details, like some caimpaigns I've ran before or what not, just let me know. :cool:

     

    I'd like to thank everyone for their ideas...some good stuff there and I appreciate it.

     

     

    Stampede, I'd also really like to see some of your campaign stuff...either here, or you can email me. Thanks!!

     

    Doc

  9. Just curious as to whether anyone out there has ran, or is currently running, a Pulp Hero game? If so, what is some of your best source material and how is the campaign going?

     

    Thanks!

     

    Doc

  10. Re: Opinions on an Archer character

     

    Originally posted by Shikarr

    Hi Guys here is an idea I have come up with for a character in a game. Take a peek and tell me what your alls opinions might be.

     

     

    Black Arrow

     

    Well, first off, I think the character concept is pretty solid. Not too "Batmanny" and not too "Hawkeye/Green Arrowish", at least in my opinion. I would question the wealth, but maybe he got some endorsements from his Olympic celebrity. I do like how you stuck to the concept by not giving him much in the way of defenses or hand to hand abilities......he sticks to the bow and that's it. I might boost his INT just a bit, you don't find too many 'average intellegence' people in private investigations. I guess my only "gripe" with this character, if he were presented to me as a GM, would be with the disads. Were the ones such as "Mysterious and Enigmatic" and "Doesn't Hurry" in the book somewhere? If you have a secret i.d. you are, by nature 'mysterious and enigmatic', in my opinion. I thiink, of all the disads you had, I would only allow your Mercenaries Code (if it was layed out beforehand) and Secret identity. I just can't see the other ones being very "limiting', but that's just my two pennies. Again, not bashing the character...I think the concept is strong but I've ran/played in too many games where some of the players were always trying to cheat the system in one way or another so I guess I'm a little 'harsh' when it comes to disads.

  11. Re: Does anyone remember "Sapphire and Steel"?

     

    Originally posted by Haven Walkur

    I watched "Sapphire and Steel" in England in 1980, and in New Zealand the following year. I don't know if it appeared in the U.S. The show began with a list of icons representing the various team-members, and two are highlighted, while a voice-over announces that "Sapphire and Steel have been assigned." I think the characters were supposed to be modern-day humans fulfilling some kind of office, and I theeeenk David McCullum played Steel. I don't remember who the woman playing Sapphire was. The characters had psychic abilities and enhanced attributes...and some futuristic tech, I believe.

     

    Would they fit?

     

    Yup, David McCallum (of The Man from U.N.C.L.E and Navy NCIS fame) played Steel while Joanna Lumley (of The New Avengers and, more recently, Absolutely Fabulous fame) was Sapphire. Great, quirky, BBC show. I've only seen a few episodes, but I think they were all agents of some organization and each was the embodiement of an element.

  12. Re: Re: Re: Another Thought

     

    Originally posted by bcholmes

    Ah, but are you cursed with the name?

     

    I mean, heck, when they weren't calling me "Yoyo" they were calling me "Sherlock".

     

    It's been a LONG time since I've even heard anything of this show...(Holmes and Yo-Yo), but wasn't the Holmes character supposed to be a descendant of Sherlock Holmes....or did I drink too much in the 70's??

  13. Re: Iconography

     

    Originally posted by Bengal

    You know, I have a detective/martial artist character with a utility belt. Every picture I draw reminds my wife of Batman.

     

    With a cape, without a cape, with the ears, blah blah blah.

     

    It's the utility belt that is the only thing that stays the same.

     

    Is a ultility belt so unique or iconic that it "belongs" to a certain character?

     

    Are there other items that are so evocative of certain specific characters, that for another character to have one steps on that character's schtick?

     

    Well, for me, I know that if I see any character with a shield it reminds me of Captain America. I would agree that the 'utility belt' (or vest, or bracers, or whatever) does evoke shades of the Dark Knight and I think one of the main reasons is that, for the longest time, no other character even had anything remotely resembling it. Probably, in the same vain, why you'll never see another character try to protect their secret identity by just putting on a pair of eye glasses...to Clark Kentish :)

  14. Originally posted by LadyChaos

    Sorry that this reply is a bit late.

     

    My kid and I were just talking about the WWN and "science" the other day when I came up for a fun idea for a character ... ELVIS.

     

    Yep, The King did fake his death. Too many nitrates from fried bologna sandwiches and strange pesticides used on the bananas in those PB&B sandwiches account for any powers you might want to give him. Make him PC, NPC hero or villian. You're choice, although Elvis as villian does appeal.

     

    Maybe his "body" disappears from Graceland.

     

    HIs secret ID is fry cook at a Bob's Big Boy.

     

    Seriously (if you can take tabloid headlines seriously) you might also want to check out some conspiracy theory websites. I bet you can have lots of fun between those, the ideas here, urban legends (http://www.snopes.com) and other tabloid headlines.

     

    What a coincidence.....The King is an NPC in my current campaign :) Here's a quick rundown:

     

    Elvis Presley didn’t die of a drug overdose back in 1977, he just needed a…. break. Approached by a contact he had made in the D.E.A., the King was given the chance to disappear as well as purge his body of his drug and alcohol habit. Undergoing experiments linked to Project: Overlord, Elvis’ mega gene was triggered which not only reversed and slowed his aging, but also granted him superhuman speed and reflexes. This made his “stuff†all the more deadly. Claiming to be a clone of the original, the King now fights with Team Alpha in hopes to make the world a better place (and to get back into the spotlight, somewhat..). Sometimes heard singing under his breath, the King will deny, categorically, that he’s the original (though a deep mind scan will prove differently). Approached by Monty Lorde and promised a chance to be in the spotlight once again (and not on such a grand scale), the once and future King couldn’t resist and decided it was time for his triumphant return. Powers: amazing martial arts prowess, enhanced reflexes and senses, rapid healing, sonic scream and slowed aging. Appearance: “Young Elvis†(circa Jailhouse Rock)…usually wears black pants, shiny loafers, a white shirt with a large collar, a white silk scarf, and a gold, shiny, blazer…..uh huuuh!

  15. Re: The League of Extrordinary Freaks

     

    Originally posted by Blue

     

    Mechanics went pretty well. Using my spreadsheet to track the actions of everyone helped. I had a good time and the players seemed to enjoy it.

     

     

    Sounds like alot of fun......what sort of spreadsheet do you use? With all those players, you must be pretty well organized.

     

    Doc

  16. Originally posted by JmOz

    The major two oheroic ones in my world are:

     

    Centurians (A team similiar to the JLI, with a total of 10 smaller sub teams located around the world, plus an aditional one on the moon, total membership: 100)

     

    STAR KNIGHTS: My Version of LEGION/GLC/DARKSTARS

     

    I also have a PC group called the Centurians (who are also referred to as The City Knights).

     

    The Galacticorp is my version of the Green Lanter Corps who employ the Star Knights. (seems JmOz and I think alike :) ) My campaign is pretty new so the only vilain group I have is The Technauts.....

  17. Re: Victoriana

     

    Originally posted by Steve

    I came across this Steampunk setting in my FLGS, a fantasy RPG set in the Victorian era, using the Fuzion System. From what I have read so far, it looks to be pretty good. While I am not that interested in the Fuzion system nowadays, at least it should be fairly easy to convert to Hero System.

     

    Anyone else seen it yet? I think it just came out recently.

     

    I haven't seen this one yet, but it sounds very interesting. I was a big fan of Castle Falkenstein, as well, which would work out much better in Hero anyway :)

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