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jtelson

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Posts posted by jtelson

  1. Re: Sleep Deprivation

     

    Do you mean one level of sleep deprivation per hour short? Many people never sleep 8 hours a night.

     

    Where are the 'sleep deprivation' rules? 6.1.419 does Dependence, which is not quite the same...

     

    There aren't any (from Steve)

     

    Re: Sleep Deprivation

    There are no specific rules for that, and until I have time to do some research so I can be sure I'm covering all the bases, I'd rather not just whip some up. However, I think it'd be easy enough for a GM to apply common sense to figure out some rough guidelines -- reductions to INT and END probably, and no doubt some Skill Roll penalties.

     

    I'd say you would not start accumulating 'sleep deprivation' unless you lose two half night of sleep one after the other (so miss an entire night or two half nights). For each additional half night lose another point: you lose 14 a week that way, if you do not sleep.

     

    The effect of sleep deprivation, in fact, is not constant - you go up and down - sometimes almost asleep (and pretty useless) other times fully alert. Then, after about 12 days, you die.

     

    As someone operating on 2-4 hours of sleep a night for more than a year now. I can say with certainty that for me it is not sufficient, but I know people for whom it works.

     

    So first we need to establish a baseline >1 hour but < 8 hours (As 1 hour or less gets into LS, and >8 hours might constitute a complication - maybe set the minimum higher @3 hours/night so as to not let someone effectively CON their way to free LS - or make that also Campaign Specific) - Maybe Con, 10 con requires 8 hours sleep -1 hour per X points of Con based on Genre to the campaign minimum.

     

    So High Fantasy or Pulp might have - Min 3 hours X= 2, so 14 Con=6 hours required and a 20 Con hits the minimum of 3 hours while Dark Champions might have 5 min X=3 and Golden Age 2 min X=1 - establish the range for setting by setting (influenced by the genre)

     

    Once the baseline is established we can look at how characters are affected. Incompetency's a nice option to use (6E1 page 419). Applyig 1 level for each Y hours of needed sleep missed with a minimum of 1 level; Y being campaign specific. Remove 1 level for each Z hours slept. Set a maximum value to Y, based on Con or Ego after which you absolutley fall asleep or if yu cannot for some reason Max Y x 5 goes insane and +x5 dies. Throw in some ego and con rolls to temporarily stave off the effects and Bob's your uncle.

     

    This is all predicated on you caring one way or another and don't want to just wing it - it's never really come up in the 20 + years I've been playing Hero - the only reason I even thought about it was is I had an adventure idea while reading the Kamarathin world book ('No Sleep til Endson' One of Duke Velan's bastards is using magic to steel dreams to power a takeover of his 'rightful' inheritance - sleep doesn't bring rest and the players need to find and stop him)

  2. Re: Multipower are so common, why not just cut every cost by 2 ?

     

    And what about the player that have a collection of MP ? that certainly make him less suceptible to drain and still be able to use Multiple Power attack...

     

    To take back my example of the 3 80pts MP, just put an attack power in each one of the MP.

     

    Lets imagine a guys with 4 60pts MP ( or 65 pts.. ) each one is an element, Fire, Water, Earth, Air. Each one have at least several attacks, several movement, a defense, some increase in sense, a trick power too...

     

    You will need several drain to remove him from his 4 MPs and he have very large attack and defense option even Multiple Power Attacks... and all his powers were buyed dirt cheap.

     

    60 point MP with 3 Powers 78 Active Points x4 = 312pts Access to 4 powers (Say 2 Attack, 1 Def, 1 Movement) at a time from a total of 12. I could purchase 4 60AP powers for 240 AP and have 72 points left to spend on other things - like making them 75 AP powers with an Overall Level (or 3-4 levels with the 2 attacks). Which is better diversity or power and skill?

  3. Re: Multipower are so common, why not just cut every cost by 2 ?

     

    I understand the limitation of 1 active power per pool at a time' date=' but by having access to several pool you can easily go around that.[/quote']

     

    Did Multipowers change? Traditionally only if you purchased all slots as Ultra Slots at the AP limit of the pool were you limited to 1 Active Power at a time with Multi slots you could potentially have all of the powers active.

     

    why not simply remove the Power Pools powers ( except the Gadgeteer Belt wich will become a new Power all by itself )

     

    Why would you make an exception for one Special Effect?

  4. Re: Genre-crossover nightmares

     

    Where on Earth is San Diego?

     

    A tale about a bunch of people who get lost on the California highways. :doi:

     

    (not sure what the combo is Carmen Sandiego is one, but I am sure there has been some movie where someone on a road trip has gotten lost)

     

    I could do something with this one - Route 66 meets NeverWhere, yeah that could work really well -

  5. Re: Quantum of Time

     

    Hmmm, if I was going to look at this closely I'd probably start with pulling off all the brakes.

     

    So

    Can always take a full move during your phase - you can alternate between movement types using a reasonable look at percentage of move (12" running 4" Swimming would allow 3" Run 2" Swin 3" Run, 9" Run 1" Swim, etc etc). This does not count against actions per phase and is similar to other systems where you can always travel your movement w/o penalty

     

    You can use your action for additional movement (1/2 phase = additional1/2 move, full phase = additional full move)

     

    You can abort to any action w/o additional penalties. Attack actions are no longer considered 'terminal' (is that term still used?) there are no longer 'terminal' actions which would allow two attacks per phase.

     

    Once we played like that for a while and got a good feel for it, then begin to, if necessary, re-introduce limits that seem important for balance - ultimately arriving at the set of house rules that would work best for us - also getting a real good sense of what rules to add in or take out for setting simulation.

  6. Re: A Storeowner's First Impression

     

    :)i tend to stick emoticons everywhere these days as innocuous comments :) i've made (in my own inimitable style) have been misinterpreted as being nastiness . I generally stick to the base :) smilie :) because i never really did get when the others might :) or might not cause an unwanted and unwarranted response. :o

     

    :)

     

    to be honest it doesn't come naturally: I prefer to just write stuff - generally if someone wants to be snarky the presence of emoticons is not going to cover for that :).

     

    Did you know there's a limit to how many of these things :) you can have in one post?

     

    :)

     

    10? (Since I can't add another)

  7. Re: Lock-On System

     

    OK' date=' doesn't guarantee a hit, but then nothing does really - and I've worked out what was bugging me about the 'Cover' maneuver - cunning as the idea is - you can get out of it with a PRE attack - that doesn't sound like something that really ought to affect a weapon targeting system to me.[/quote']

     

    Doesn't the target need an opportunity to do something to break cover to get the PRE attack (Look! Wayne Newton!), whereas applying damage (and expending ammo) to a covered opponent is 'at will'?

     

    Were I doing a setting where Lock-On was normal (Fighter Pilot Hero, Space Death Robot Armor Hero, etc) I would likely just develop a Lock-On Maneuver that works like cover but uses Sys Ops (Electronic Warware) contested to break (Maybe DEX attacks vs Int rather than PRE attacks vs. PRE to simulate maneuvers). Then designate weapons as - Locking or Not Locking (much in the way you need an Autofire weapon for Suppression Fire)

  8. Re: And 6e print books start to arrive

     

    According to UPS the APG I ordered on 10/21 is scheduled to arrive today - I too sent minions to GenCon to order me the Main Books so there's no way I can track those, but perhaps the pick system is sophisticated enough to combine tickets for a single delivery address and I'll get a big box o Vetran's Day joy.

  9. Re: And 6e print books start to arrive

     

    So anyone out of USA got his ?

     

    Canada Post just delivered my 6e core books and APG. I had asked Tina if they could include the APG with 6e since my 6e books hadn't shipped when I ordered APG. All three books are in excellent condition. They were shipped from Nevada a week ago.

     

    It would appear so

  10. Re: Lock-On System

     

    i never said an attack roll shouldn't be required. My point was that the cover could be broken thus wasting the successful attack roll. I guess i wasn’t thinking about instantly using the attack you are covering with. Seems odd' date=' but if that’s how it operates i guess that could work. I almost feel like they [i']should[/i] to have an opportunity to break the cover though. Otherwise why wouldn’t everyone everywhere just always use the cover maneuver rather than wasting ammo?

     

    -2 ocv

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