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Posts posted by Mirgos
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Re: Real Locations that should be fantasy
A couple of places from my childhood - an old souterain in Dundalk & Milner's Tower in Port Erin, Isle of Mann. They just seemed so evocative they inspired me. When I'm trying to write I just try to remember how I felt then. If I went back now I'm sure it would be disapointing but the memory lives.
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Re: Old Immortal RPG
It was back in '95 or so -can't remember now - there has been a new edition or so since. It had some really good ideas but seemed a bit too angsty for my tastes then
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Does anyone remember the Immortal RPG (by Precedence I think) & has anyone done any work with a conversion to HERO?
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Re: What Are You Listening To Right Now?
Kids - MGMT
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Re: Fusions that aren't actually all that nightmarish
Indiana Jones & the Call of Cthulhu
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Re: Money Perk
Not 100% sure - been a while since I looked - but doesn't Call of Cthulhu handle wealth with a single roll & then divides that up into percentages of cash, property, investments, etc?
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Re: If Earth was hit by a Meteor
Great - one more thing I have absolutely no control over to keep me up at night worrying:eek:
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Re: Money Perk
It can mean anything you want it to mean. As far as a Disad, if having a job interferes with or provides challenges / obstacles that intrude on the face to face game time, then certainly its ok to take one or more Disads that properly model it as appropriate. If its just a background element that bears little or no influence on the "spotlight" time of the game then no.Generally speaking, in supers campaigns, most of the downsides of having a life other than being a spotlight character are covered under the larger umbrella of "Secret Id". You can also use DNPC, Watched (lesser form of hunted), and Social Limitations instead of or in addition to as makes sense.
Thanks I think that's the way I'm going to go with it - possibly a Subject to Orders if warranted, but only if I decide I can use it during play.
Mirgos
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Re: Money Perk
The journalist gets the whole spotlight for a few minutes doing the initial investigation of a story that can turn out to be so much more. Also, there are minor effects that don't rise to the level of perk; the journalist has the ID to get in tp the mayors press conference, while Trust Fund man gets stopped by security.Also, from my point of view, in an RPG even negative attention is good. It makes that character the star or the game for a minute. While the journalist is rushing to find a phone trying to make the submission deadline Trust Fund man is left eating chips.
Even if it doesn't add up to a perk or disadvantage having the hooks in the character design give the GM something to have plot points off of. The journalist is getting more attention both positive and negative becasue he is a more interesting character.
Thanks rreay I get it now I just need to think harder about the ingame benefits a PC's job can confer:thumbup:
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Re: Money Perk
I see what you are getting at but wouldn't the trust fund guy get dragged along on the adventures/assignments if only to give his player something to do - thus giving him the same benefit.
(Got to use "thus" in sentence YEAH I AM PRETENSIOUS!!!
Mirgos
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Re: Money Perk
I'm not sure where I was really going with this - but I wasn't thinking of tracking every £££ the PCs had. More like if someone is a journalist with a middle income how do you differentiate between him (who has to work, take orders, etc) & someone who also takes the 0-point Perk but decides he has no income as such but is wealthy by default.
Not sure if I'm getting my point across well - so I hope I'm making some sense here.
Mirgos
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Re: league of extraordinary PULP HEROs
The Raven?
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Re: Money Perk
Thanks = this is the sort of thing I was thinking! I mean even if a PC has a job that allows travelling, etc they would still have some restrictions placed on their movements & actions. This gives a place to start from.
Mirgos
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Re: Money Perk
As is usual for most things HERO' date=' the Money Perk has no default SFX, meaning it doesn't represent [i']how[/i] or why the character has access to that money / spending power.As for a Disadvantage representing a job... I believe most characters are presumed to have some sort of non-adventuring obligations (not sure on that), but if your character's obligations are a significant problem, then sure, I'd say a Disadvantage would be appropriate. =)
Thanks - the campaign I'm setting up is Pulp & will probably involve a lot of globe-trotting so I'm thinking any steady job would be disadvantageous (in the general meaning of the word:)), but what value in game terms. I'm still new to the system & not completely sure about this side of things.
Mirgos
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After looking at the Money Perk, I have a question - does it represent having a job or just income of any sort? And if it is for any income would a Disadvantage be appropriate to show the restrictions a character with a job would have on his free time for adventuring, etc.
Thanks for any help to clear this up in my own head.
Mirgos
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Re: Pulp/Steampunk SF Ideas
They could be stationed on Mars protecting the Empire's Holdings against the Steppelords for Queen & Country.
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Re: THE ATLANTEAN AGE: What Do *You* Want To See?
Maybe some ideas from Moorcock's Melnibone - a highly sophisticated & cultured society sinking into decadence
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Re: THE ATLANTEAN AGE: What Do *You* Want To See?
Quick question - would The Atlantean Age be for Fantasy Hero or Champions?
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Re: What happens whena ctuloid monster swallows an elder star?
If it repels Mythos creatures maybe it just goes through whatever passes as a digestive system as it forces the "flesh" out of its way. I can't remember anything about the sign causing pain or damage.
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Re: What happens whena ctuloid monster swallows an elder star?
That would be the way I would go
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Re: What happens whena ctuloid monster swallows an elder star?
Could be wrong but I thought Lovecraft's Dagon was only a VERY ancient & large Deep One himself - along with Hydra.
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Re: Steampunk Campaign Ideas
I am just beginning to design my own campaign based on steampunk at the moment & the best thing I can think to do is read as much literature as possible from the period - this not only gives ideas for stories but also immerses you in the language of the time.
Old Immortal RPG
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Re: Old Immortal RPG
http://www.invisiblewar.com/main.html Just found a website giving away a 3rd edition for free - different rules system but has a lot more info on the setting.