The local Champions guru has been too busy to run a game since the BBB, so I've been volunteered to make a quick game for the group.
Character is based on 350 points, 60 AP cap, 30 AP defenses... Shiori "the slow" is patterned on the anime "Galaxy Fraulein Yuna"
Comments, criticism welcome... I've used a number of (to me) complex power constructs that I'm not totally sure of.
Shiori Jinguuji
Val
Char
Cost
20
STR
10
11
DEX
3
20
CON
20
14
BODY
8
18
INT
8
11
EGO
2
26
PRE
-4
16
COM
3
5/20
PD
1
5/20
ED
1
3
SPD
-20
8
REC
0
40
END
0
40
STUN
6
7" RUN23" SWIM11" LEAP-3Characteristics Cost: 38
Cost
Power
END
15
Slow Speed - Half Phase Actions Only Except Recovery, Recovering from Stunned: +3 SPD (30 Active Points); Limited Power Power loses about half of its effectiveness (-1)
2
First Aid Kit (Max 6 STUN/2 BODY per wound): Healing 1d6 (max. Healed Points: 6) (10 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Character May Take No Other Actions (-1/4), OAF (-1), Requires A Skill Roll (-1/2)
1
8
Instant Change (Improved): Transform 2d6: Change Clothes (any) to Battlesuit (Cosmetic), Improved Target Group (+1/4) (12 Active Points); Limited Target (Clothes) Limited (-1/2)
1
15
Delayed Attention Span: Mental Damage Reduction, Resistant, 25%
5
Slow Thinking: +5 Mental Defense (7 points total)
10
Fails to Notice PRE Attacks (Defensive Only): +20 PRE (20 Active Points); Limited Power Power loses about half of its effectiveness (-1)
12
Environmental Defenses: Life Support , Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (18 Active Points); OIF (-1/2)
11
Inertial Support: Knockback Resistance -8" (16 Active Points); OIF (-1/2)
20
Attack Absorbtion: Power Defense (30 points) (30 Active Points); OIF (-1/2)
17
Omnidefense System: Elemental Control, 50-point powers, all slots: (25 Active Points); OIF (-1/2)
17
1) Deflector Field: Suppress vs EB standard effect 18 AP 6d6, Reduced Endurance 1/2 END (+1/4), Area Of Effect (2" radius; +3/4) (60 Active Points); Self Only (-1/2)
3
17
2) Laser Anti-Missile System: Suppress vs RKA standard effect 18 AP 6d6, Reduced Endurance 1/2 END (+1/4), Area Of Effect (2" radius; +3/4) (60 Active Points); Self Only (-1/2)
3
17
3) Omnidefense Dome: Force Field (15 PD/15 ED) (Protect Carried Items), Hardened (+1/4) (50 Active Points)
5
15
4) Automatic Laser Defense System: Energy Blast 2d6 (vs. ED), Damage Shield (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Armor Piercing x1 (+1/2), Continuous (+1), Reduced Endurance 0 END (+1), Autofire (5 shots; +1 1/2) (60 Active Points); Cannot Use Targeting (-1/2), Beam (-1/4)
40
Battlesuit: Multipower, 60-point reserve, all slots: (60 Active Points); OIF (-1/2)
3u
1) Energy Accumulators: Healing Endurance 6d6 (max. Healed Points: 36) (60 Active Points); Self Only (-1/2)
6
3u
2) Ohtori Beam: Energy Blast 6d6 (vs. ED), Armor Piercing x1 (+1/2), No Range Modifier (+1/2) (60 Active Points); Beam (-1/4)
6
3u
3) Ohtori Laser: Energy Blast 12d6 (vs. ED) (60 Active Points); Beam (-1/4)
6
3u
4) Laser Guided Micromissiles: Killing Attack - Ranged 2d6 (vs. PD), Autofire (3 shots; +1/4), Indirect Same origin, always fired away from attacker (+1/4), Armor Piercing x1 (+1/2) (60 Active Points); 8 Clips of 3 Charges (-1/2)
3u
5) Jump Jets: (Total: 45 Active Cost, 30 Real Cost) Flight 10", Position Shift (Real Cost: 25) plus +4 with DCV (Real Cost: 20) [Notes: Ranged DCV Only]
2
1u
6) Suit A/V Recorders: Retrocognitive Clairsentience (Hearing Group And Normal Sight) (45 Active Points); Precognition/Retrocognition Only (-1), Fixed Perception Point (-1)
4
Powers Cost: 237
Cost
Skill
5
Paramedics 14-
3
Systems Operation 13-
3
Breakfall 11-
3
Acrobatics 11-
3
Electronics 13-
9
+3 with any three maneuvers or a tight group of attacks - Battlesuit Multipower
20
+2 Overall
Skills Cost: 46
Cost
Talent
29
Lightning Reflexes: +19 DEX to act first with All Actions
Talents Cost: 29
Total Character Cost: 350
Val
Disadvantages
10
Distinctive Features - Extremely Slow: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15
Psychological Limitation - Ditzy: (Very Common; Moderate)
15
Psychological Limitation - Honorable: (Common; Strong)
20
Psychological Limitation - Oblivious to Danger: (Very Common; Strong)
10
Reputation - Extremely Slow and Inoffensive: 8- (Extreme)
15
Physical Limitation - Extremely Slow: (All the Time; Slightly Impairing)
15
Physical Limitation - Scatterbrain Thinker (multiple unconnected thoughts): (All the Time; Slightly Impairing)
15
Social Limitation - Public Identity: Famous Nurse (Frequently; Major)
15
Social Limitation - Minority - Speed Handicapped: (Very Frequently; Minor)
20
Normal Characteristic Maxima
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Shiori reacts very slowly... in conversations she may take several moments just to notice you're talking to her, and always has to think over her answers (out loud) She's equally slow in battle, however, her armor's defenses are formidable and automated.