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TSandman

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Everything posted by TSandman

  1. Re: Is the Hero the Ultimate System? Sory for being late to the Party.... ... but for "Overpowered", you might take a look at McWOD (Monty Cook's World of Darkness) Where an unopposed* LVL 20 mage can, with some forethought disintegrate a 800' radius AoE everywhere on earth, doing to everything in it 20D12 of Fire Damage, 20 D12 of Electrical Damage, 20 D12 of Sonic Damage and 20 D12 of Component (Mana) Damage. Ok, you need to stock up on Mana for a day (the system won't let you stock more anyway) and you are *EXHAUSTED* afterwards... but Who cares! The Sonic attack alone is, by their own scale at the "Krakatoa" level.. ... Did I forget to mention that it's a VAMPIRIC Attack? ... And that's by rolling a "10" on a D20 Could you model that? I think that even Galactic Champion would be afraid * Opposed as in "Nobody to do counter-magic"
  2. Re: Range Based on STR Wild, Uncontrolled Burst... Would that be Ridcully before or after the "Old Faithfull Incident" ?
  3. Re: Star System Generation (Now at the RIGHT place :/) Oh, I forgot I've completed the surface generation... Granted, it's only basic features (Hydrology, Mountains %, Ice-Cap % and "Desert"%) but it'll give a base for GM to put whatever they want on that bedrock Right now, the Planet Generation script is working pretty good, I'm only changing the output to have more understandable results. I might have to re-code some parts, since it's the biggest project I've done in Perl as of yet (I am *NOT* a coder, I have no *real* coding skills, so it's a bit of a mess As of now, the script is over 1600 lines long but is pretty complete by my standard... I've sumbled upon a Gas SuperGiant with over 40 moons today... with every moons generated unfortunately, since it was a random result, I didn't have the complete result in buffer and couldn't save it oh well, next time! I'll have to fiddle with the Sector Generation script too, since I've stumble onto a *VERY* basic and stoooopid bug... built into the SH Sector Generation system ... One of those DOH! Moments (Basically, I'm litterally replicating Dice Rolls.. and with +-1D10 for each coordinates, you are missing the ZERO coordinate... DOH!. I want it to output a distance matrice for the entire sector, a bit like those travel matrices you see in every travel books
  4. Re: Star System Generation (Now at the RIGHT place :/) @ Cancer I know about water vapor, I just haven't got around including it yet... I might swap some $ of Methane for Water Vapor, since Methane (CH4) combines with Oxygen (O2) to produce CO2 and Water (H20). The Density is in "Standard Earth". I'll probably add kg/m3. I will probably add the planet\moon "Volume" too. As for Hydrogen\Helium, my output is only a sample... I might have tested the output by giving it a short radius ( ex: 1 AU) and putting it in a Blue Zone and keeping the Luminosity not realistic for that scenario I'm presently re-doing the output format so I can see what I generate better (in 2 column, so as to have 1 entire planet\moon on a single screen). For the Tidal Locking comment, I'm using plain Star Hero stuff... ie: orbits within .5 AU are much more susceptible to be Tidally locked. Granted, I might have to correct the Eccentricity of the planet's orbit after determining that it's tidally locked to the primary (That and Argument of Periapsis and the Logitude of the Ascending Node). Tidally locked moons are much more common with SH system, but I've put planetary moons further than 30 planetary radii on possible resonnant rotation. It's not perfect, but better than having them all tidally locked. I'd have to correct other orbital parameters for tidally locked moon, same as for planets... Again, I've used SH's system to generate Ressources. Bigger planets have more chance to generate Heavy Metals and Metals, etc.. further ones tend to generate more volatiles (Gaz Giant any one?)... I've passed on generating complexe life, animals, civilizations etc. That ought to be taken care by the GM, since it can vary much more widely than the rest depending on each GM's setting. Then again... That script is not even V1.0
  5. Re: Star System Generation (Now at the RIGHT place :/) @ Thia Thanks for the Yummy but Frosty welcome I'll let The Bunneh come along and I'll show him my nice Holy Grail Bunny Slippers... Dunno, maybe He'll fall in love with them (I'll be sure to wash them afterward tho)
  6. Re: Star System Generation (Now at the RIGHT place :/) @ SteveZilla I prefer using Periapsis and Apoapsis just because I'm using the same subroutines for Planets and Moons, but it'll probably change the output... Hell, it's only a case of Delete & Re-type Presently, Axial Tilt do not have a very big effect in my script, since it mostly has effect on seasons (I'm taking the Earth as an example, with its axial tilt always in the same direction, in regard to the Sun, it only does one full rotation per orbit). I do *NOT* think I'll be very usefull to go as far as calculating Nutation or other cyclic obliquity changes As for the Drive-By Repping, I'm still reeling from the impact hit and shivvering from the cold... But DAMNED, does it taste GOOD!
  7. Re: Star System Generation (Now at the RIGHT place :/) Thanks for the hints, but I'll stick to the Star Hero generation guidelines Oh, just some nitpicking Gravity doesn't come from Density, but from Mass... not that the two aren't related tho Denser objects tends to have more "Pull" due to the fact that most of the mass is "nearer" than less dense objects of same mass (thus being bigger, more mass is farther away from the other mass it's attracted to, giving it less attraction because of the inverse square law...)
  8. Re: Star System Generation (Now at the RIGHT place :/) What's Left as of now: The planet's surface: - Hydrosphere - Terrain - Resources - Maybe put Colonies? - Asteroids - Comets - Space Habitats ? Then it's cleaning up the code a bit, merging the two scripts into one
  9. Re: Star System Generation (Now at the RIGHT place :/) Latest Update: Atmosphere is done Takes into account the following Distance from Primary & Planet Mass Zone (Yellow/Green/Blue/Black) Albedo (very basic tho) Greenhouse Effect Tidal Heating for Moons Planet Tidally Locked to primary Planet with very slow rotation Assume basic life on worlds with temperature "Just Right" Gives the following: Atmospheric Pressure at 0 m. ** Atmospheric Composition for Prebiotic and Biotic atmosphere Temperature for Periapsis & Apoapsis (to take into account very eccentric orbits) Temperature at Polar and Equatorial latitude ** I would have calculated the Atmosphere "height", and at what altitude it would equal 1 STD Atmosphere, but lets say that I don't fully how to compute everything and which equations to use... SAMPLE: (Temp is in Kelvin, Pressure in STD Atmosphere, composition in %) ATMOSPHERIC PARAMETERS Atmosphere Standard, Biotic Atmosphere Pressure = 0.419463203466628 Ammonia = 0.137673431364626 Argon = 2.14055304963648 Carbon Dioxide = 33.5106382156052 Chlorine = 0 Fluorine = 0 Helium = 0 Hydrogen = 0 Methane = 8.79131551670847 Nitrogen = 50.3704010158361 Oxygen = 5.04941877084918 Sulphur Dioxide = 0 Temperature, Periapsis = 312.497695994799 Temperature, Periapsis (Equator) = 332.497695994799 Temperature, Periapsis (Polar) = 292.497695994799 Temperature, Apoapsis = 300.689055856721 Temperature, Apoapsis (Equator) = 320.689055856721 Temperature, Apoapsis (Polar) = 280.689055856721 ATMOSPHERIC PARAMETERS Atmosphere Dense, Prebiotic Atmosphere Pressure = 338.254482382128 Ammonia = 20.4710622855503 Argon = 0 Carbon Dioxide = 0 Chlorine = 0 Fluorine = 0 Helium = 6.09689021679125 Hydrogen = 9.00350834799525 Methane = 64.4285391496632 Nitrogen = 0 Sulphur Dioxide = 0 Temperature, Periapsis = 260 Temperature, Periapsis (Equator) = 280 Temperature, Periapsis (Polar) = 240 Temperature, Apoapsis = 246.969524988766 Temperature, Apoapsis (Equator) = 266.969524988766 Temperature, Apoapsis (Polar) = 226.969524988766
  10. Re: Star System Generation (Now at the RIGHT place :/) Hullo Shadowcat... Yes, I've seen Heaven & Earth some years ago... but I just didn't like it that much... either way, I like the way Star Hero try *HARD* to do realistic systems (ie, it's not just "random" ) As for the generator I'm "Coding" (hacking up, bodging up whaterver the term for the mess I'm typing) I'm in the process of thinking how to code for the planetary atmosphere... I gotta put my mind around it soon, next gaming session's on next sunday ;p I Just took the w-e off, after 5 days of doing it, I need to see the forest from the trees... I'll keep you all posted
  11. Update: Star System Generation, Prebiotic Atmosphere I've complete the Prebiotic Atmosphere parameters... Here's what it looks, it's only shown when it's for a Planet or Planetary Moon with an atmosphere. ATMOSPHERIC PARAMETERS Prebiotic Atmosphere: Dense Prebiotic Pressure = 34.4597483926662 Ammonia = 7.50448761492972 Argon = 10.4627038248236 Carbon Dioxide = 9.17928135518705 Chlorine = 0 Fluorine = 0 Helium = 0 Hydrogen = 0 Methane = 29.9687188086353 Nitrogen = 42.8848083964244 Sulphur Dioxide = 0
  12. Re: Star System Generation (Now at the RIGHT place :/) Thanks, and btw, you're actually the first... (well, at least the first welcome I've read ;p). I've been lurking for some weeks and from what I've seen, I think I'll like the place Ciao!
  13. Hullo Fist, Pardon me for the long post... and the post in the wrong board (did not pay attention WHERE I posted the whole thing... /me is stoopid ) Second, being a new "Old" convert (I've played the games when it was only called Champion but rediscovered it a month ago) I'd like to say hi to everyone... and offer a possible gift... Lessee... I've been preparing a Traveller-esque game for my group and, owning almost everything Traveller, I stumbled upon Traveller Hero... 2 PDF, 5ER, Star Hero and some other purchase later, I've thrown the towel at designing Star System by Hand (No, I do NOT like those Traveller UPP... anyway, they would not fit IMTU ;p). Instead... I've cobbled up two nifty Perl script (cobbled as in Bail-wire and Duct Tape, I ain't a computer programmer, tho I dabble a bit in the art). I'm presently in the process of completing the 2nd script and will merge both thereafter. Since I'm using Star Hero star/planetary system generation extensively plus a bit of fiddling on my part, if the Powers That Be let me give it all to you, I'll do it. If not, well, I'd be willing to generate a few fully populated systems and give them to the community... What I have done so far: Script 1: Generate a star sector (20 x 20 x 20 LY) with solar system, populating said system with most of the star data available from the book. (I'm NOT generating Brown Dwarfs system as it would not be that usefull) What's left to do: Clean up the coordinates a tad, clear away "impossible orbits" Script 2: Takes the Orbit (in AU), Star Mass (in Solar Mass) and the Zone the orbit is in and generate orbital and physical properties of the planets and any moons/asteroid/rings orbiting it. It can generate every kind of planet and up to approximately 85 moons (I've beefed it up for the Supergiants, since even Jupiter has more moons than the bare system can generate) What's left to do: Athmosphere, Climate, Life, and Surface properties. Here are a sample system from the first script and a sample planet from the second... ----------------------------------------------------- 1 = 2, -5, -9 2 Stars # 1 ==> M0V Brightness 0.01, Solar Mass 0.305, Age 8500 M Yellow Zone 0.03, Green Zone 0.081, Blue Zone 0.132, Black Zone 2.036 Planetary Orbit 0: 0.3 Planetary Orbit 1: 0.5 Planetary Orbit 2: 0.7 Planetary Orbit 3: 1.1 Planetary Orbit 4: 1.9 Planetary Orbit 5: 3.5 Planetary Orbit 6: 6.7 Planetary Orbit 7: 13.1 # 2 ==> G0V, Distant Companion, Orbit: 6700 AU Brightness 1.064, Solar Mass 1.035, Age 6000 M Yellow Zone 0.266, Green Zone 0.83, Blue Zone 1.383, Black Zone 21.289 Planetary Orbit 0: 0.3 Planetary Orbit 1: 0.4 Planetary Orbit 2: 0.5 Planetary Orbit 3: 0.7 Planetary Orbit 4: 1.1 Planetary Orbit 5: 1.9 Planetary Orbit 6: 3.5 Planetary Orbit 7: 6.7 Planetary Orbit 8: 13.1 Planetary Orbit 9: 25.9 Planetary Orbit 10: 51.5 --------------------------------------------------- Planet ============================================= Periapsis (AU) = 0.95 Periapsis (km) = 151617977156.45 Apoapsis (AU) = 1.026 Apoapsis (km) = 163747415328.966 Eccentricity (%) = 8 Eccentricity (e) = 0.0384615384615385 Semi-Major Axis (AU) = 1.02524084340327 Semi-Major Axis (km) = 163626255552.607 Orbital Period (Std Years) = 1.13245204566182 Orbital Period (Std Days) = 413.635315528101 Orbital Speed (km/s)) = 28756.8174640546 Inclination (Deg) = 3.48860174132423 Longitude of Ascending Node = 112.770278791761 Argument of Periapsis = 347.553624907369 Mass = 1.15996992431969 Mass (kg) = 6.92919633991612e+24 Composition = Rock-Iron Density = 0.9 Radius (km) = 6933.3375590047 Diameter (km) = 13866.6751180094 Gravity = 9.62049446552839 Gravity (g) = 0.981017418336373 Escape Velocity (km/s) = 11.5500766762862 Rotation (Hours) = 23 Rotation (Days) = 1.04347826086957 Rotation Anomaly = None Axial Tilt (Deg) = 6 Zone = GREEN # of Moons = 1 Moon Orbits = 5 Moon # 1 ================================== Planetary Moon Periapsis (Radius) = 5 Periapsis (km) = 34666.6877950235 Apoapsis (Radius) = 5.3 Apoapsis (km) = 36746.6890627249 Eccentricity (%) = 6 Eccentricity (e) = 0.029126213592233 Semi-Major Axis (Radius) = 5.29775143177001 Semi-Major Axis (km) = 36731.0989801619 Orbital Period (Std Days) = 12.10562942412 Orbital Speed (km/s)) = 13902.9672334566 Inclination (Deg) = 6.09143548373867 Longitude of Ascending Node = 142.512710100064 Argument of Periapsis = 124.40135316438 Mass = 0.454350162112732 Mass (kg) = 2.71410612839662e+24 Composition = Rock-Iron Density = 0.9 Radius (km) = 5072.90813432767 Diameter (km) = 10145.8162686553 Gravity = 7.03901753161419 Gravity (g) = 0.717780030042287 Escape Velocity (km/s) = 8.45083301146114 Tidal Heating = 600 Rotation (Hours) = 0.00344192484396122 Rotation (Days) = 0.0826061962550692 Rotation Anomaly = Tidally Locked To Planet Axial Tilt (Deg) = 6 ------------------------------------------------- Any Comments???
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