Jump to content

austenandrews

HERO Member
  • Posts

    19,589
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by austenandrews

  1. I could see a specific maneuver for this effect. The player decides his character is going to "guard" his area and engage anyone who enters. The concept already exists with Suppression Fire. Maybe build it something like an ongoing Sweep?

     

    -AA

  2. Hmm, I'm trying to remember my British GA characters, but it's been awhile. The main ones I recall are Domino and Scaramouche, a crime-fighting duo held over from the pulp era (guns, fisticuffs and detective work), and Gentleman Jove, who was essentially Luke Cage but replace the ghetto schtick with a London yob schtick. Jove rode around the WWII battlefields on a motorcycle with his 'kick Sparky in the sidecar. Sparky was your basic two-fisted patriotic kid, who grew up to become Gentleman Justice, the world's greatest detective.

     

    I know I had a pile of others, but they're not coming to mind at the moment. It's been too many years.

     

    -AA

  3. I once GMed a short-run "B movie" game. My planned climax was a Godzilla adventure. I had found a big, inflatable 'Zilla that I calculated was very close to 1"=2m scale, so I was going to use him alongside our Cardboard Heroes. The game fizzled before I got that far, but I still think it was a wonderfully insane idea.

     

    -AA

  4. I've modified the "average roll" bit from 5E, with great results. I will (almost) always allow a player the option of taking an "average roll" on any dice roll. Average is defined as 11 on a 3d6 skill-type roll, or 3.5 per die (round down) on a damage-type roll. So if the player knows his character will hit Joe Thug with an average roll, he can take the 11 with impunity, then he can opt for average damage to the chest and save half a minute of time and calculation. Those half-a-minutes make all the difference in the world.

     

    -AA

  5. Yeah, I remember the first Star Trek RPG had an "action point" system that tried to be realistic. Marksmen could squeeze off five or more shots before anyone could close for fisticuffs. The result? A ST universe where there were no fistfights. Where's the fun in that?

     

    -AA

  6. Upping the average SPD would make people get tired more quickly. As it stands, Joe Normal has a 10 STR and a 4 REC, meaning he handily recovers the END he spends in a fistfight. I don't know how realistic that is, but it might be something to account for.

     

    -AA

  7. I run it as Shrike said -- you lose the previous held action at your DEX, when your next action begins. That is, there's no arbitrary "window" when a held action mysteriously vanishes. The first held action just blends into the following one, seamlessly.

     

    I should also add that if the character uses his held action before his DEX on that segment, he loses that next Phase. Just seems fair to me.

     

    I have no idea if the 5E rules agree with me, but I've done it that way for twenty years and I'm not about to change. :)

     

    -AA

  8. Re: Whats your COMELINESS?

     

    Originally posted by DrSavant

    But I wonder if anyone out there has ever wondered what good COMELINESS does for a PC. Most refuse to pay the points for it as it will not help you get out of a death trap etc.

     

    My experience is the opposite. Seems like most PCs in my games wind up looking gorgeous. It's just so cheap to do!

     

    As for game effects, I use it as a subjective factor in NPC reactions. For Seduction and other PRE skills, it's much better than a complementary characteristic roll.

     

    -AA

  9. Someone with an 8-less skill roll is always better than someone with no skill roll. If you want to be bad at something, don't buy the skill, but ply it a lot. :)

     

    As for minuses to specific maneuvers, as a GM I'd entertain suggestions of a Disad, though it probably wouldn't be worth more than a point or two (unless the maneuver was Strike).

     

    -AA

  10. Re: Don't pee on the electric fence.

     

    Originally posted by ChickenTomato

    I had someone playing a Leprechaun (teleporter with minor magic...don't ask) decide to pee on the exposed mechanism of a space station air lock door to short-circuit it. He convinced me that since he was Irish, he could pee on command.

     

    If it was zero-gee, that's a valid form of propulsion. :P

     

    -AA

×
×
  • Create New...