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Chuk

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Posts posted by Chuk

  1. Originally posted by Klytus

    And yes, Black Adam had a similar gift. Lacking any sense of responsibility, he never chooses to change back into his "mortal" ID. In the original incarnation, this was because he was a 3,000 year old Egyptian warrior, so transforming to normal would have killed him.

     

    Isn't that actually what happened to him in the original stories? Uncle Marvel tricked him into saying "Shazam!" and he basically aged to death right away?

  2. I'd travel back in time to see concerts that I was too young (or not on the right continent) to go to. While back in the late seventies and early eighties, I'd also put a bunch of money in an interest earning account (or maybe buy stock in something that's gone up a lot since then).

     

    This is assuming I can travel in space, too, of course, but usually time machines can do that.

  3. I often do just notes, sometimes even listing mooks as "one-hit" or "two-hit" characters. I also often use (sometimes modified) stats from the Bestiary or other Hero books (I only have the 4th edition Bestiary -- I'm still saving up for the FHonebook.)

     

    I do some writeups, but those are mostly just when I have time or if I know the character's going to be around a lot (like the group's current NPC companion).

  4. Originally posted by AnotherSkip

    Oh btw, the trogs control the release,

    they are sneaky bastiges that have camo too...

    :)

     

    Yeah, I didn't make it Always On -- the SRD says that they release it when they're angry or frightened. I figured out my point problem -- I did the math wrong (divided by 1.5 vs. 2.5 with the -1 1/2 total of limitations) -- my version should be 11 pts.

  5. Originally posted by Hugh Neilson

    I believe the 1 minute limitation means Troggy can only stink (or at least impact your CV) for 1 minute. If he dies, the effect would fade immediately. If you want the nausea to outlive Troggy, you need some kind of "continuous" advantage.

     

    No, Change Environment specifically states that the changes hang around. The one minute is that the stench only affects a given target for one minute, then they get used to it (that's one minute per day -- they could get dosed again the next day).

     

    [Let's assume "doesn't affect Trogs" is a +0, shall we.]

     

    I figured that was covered by the Personal Immunity, which other Trogs will all have too.

  6. New Version:

     

    Troglodyte Stench

     

    Change Environment 2", -4 to PER (smell), -2 to CV, 0 END (+1/2), Pers. Imm (+1/4), No Range (-1/2), No Effect if CON roll at -2 (-1/2), only effective for 1 minute (-1/2)

     

     

    28 active, 20 real.

     

    That's even cheaper, but it works better.

  7. Originally posted by Kintara

    Read the section on Negative Skill Levels on p. 49. What you have statted out would only affect one skill at a time. You can switch it as a 0-phase action, but it doesn't penalize everything all the time.

     

    Aha! Thanks...NSLs are new to me still.

     

    You're right then, probably a CE with CV penalties is the way to go.

  8. Originally posted by Kintara

    Here's what I suggest, don't convert it precisely. Troggies stink in D&D, and they stink in Hero. But they don't have to stink in exactly the same way, in a rules setting.

     

    Oh, I don't always -- I'm just trying to this time. If I wasn't I probably would have skipped the CON Roll.

     

    Anyway, the overall negative skill level doesn't really get the effect you want anyway.

     

    Why not? It seems to -- it gives a -2 to all actions, just like in the other game.

  9. Troggy stinks. In the Other Game, it's a -2 penalty to all actions. As you say, CE wouldn't quite let me do that...I probably don't have to link Images (to Smell), do I? The Visible special effect should cover that. They only stink when they're angry or upset (which is why it isn't Always On).

     

    Although technically maybe it should tack on a Darkness to Smell, since you wouldn't be able to smell anything else.

  10. From a certain other game:

     

    Troglodyte Stench

     

    2 Negative Skill Levels (Overall). AOE Radius 4" (+1 1/4), 0 END (+ 1/2), Pers. Imm (+1/4), Not vs. LS: SCB (-1/4), Targets who succeed in a CON Roll at -2 are not affected for 1 day(-1/2), wears off in 1 minute (-1/2)

     

    60 active, 27 real.

     

    Anybody got any comments?

  11. Originally posted by Tech

    I have no problem with it being -1/2 as Simulate Death leaves you at 0 moment, 0 DCV, etc. already.

     

    Yeah, it's hard to convincingly Simulate Death if you're running around and dodging attacks.

     

    How about this: Simulate Death: Shape Shift to one humanoid form (Death), O END (maybe Persistent)? IDHTBIFOM, is that 15 ap (more if it's persistent)? You could pick if it's Pratchett's Death or Gaiman's Death (although if the latter you should probably by some extra COM).

  12. Originally posted by Susano

    Yes. The Luck-Based you are speaking of is for the Armor power. Here, I'm using a form of Linked. I figure with 6d6 you'regoing to get at least one Overall Level everytime you roll.

     

    Actually, only about 60% of the time. And he'll almost NEVER be able to use all 6 levels (1 time in 46656). I think it should definitely be worth more than -1/4. Otherwise, the fifth and sixth levels are really expensive for powers he'll almost never get to use.

     

    It's not really quite the same as Linked -- he has to roll well on his Luck, not just hit with a standard power.

  13. Originally posted by Derek Hiemforth

    I don't think it looks "too superheroey." Instead, I suspect that some folks are perceiving it that way because it looks like Storn's art, and you're used to seeing superheroic art from Storn. :)

     

    That might be part of it. I kind of hope not, because then I won't like any stuff he does except supers!

     

    That said, it is way, WAY better than the first edition cover was. :)

  14. It seems kind of inappropriate to me. It looks kind of neat, but it almost seems more super-heroish. Not trying to slam the actual quality of the art, which is excellent, but more the composition and selection of it.

     

    I think I like the 4th edition one better.

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