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NestorDRod

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Posts posted by NestorDRod

  1. Re: Escapist reviews CO.

     

    Some of the missions go against Menton, Teleios and Dr. Destroyer... not seeing the nyuk in that.

     

    Though, I haven't played either, so I may be off the mark.

     

    I don't know. Looking at what they made Menton look like, one could argue the point... ;)

     

    Anyone with actual game experience want to chime in?

  2. Re: Campaign Idea . . . almost.

     

    Insurance adjustors.

     

    They investigate claims, to determine cause and liability. As a job, it sounds as boring as watching paint dry. In practice, it involves investigative work with who knows what on the other end ("Okay, so how did the client's car end up on top of his house?").

     

    :D

  3. Re: Escapist reviews CO.

     

    I guess.... everyone I talked to raved about the at creation options being one of the best parts...

     

    Heh. Well, I'm sure a lot of people were happy to get another character picture generator to use for illustrating their PnP characters. :)

     

    As someone who has not played the game, I ask: are the reviewer's descriptions of the zones and missions accurate? Because if so, I have to admit they don't sound that, shall we say, superheroic. I mean, tracking down a deadbeat robot cowboy for alimony payments? :doi:

     

    There were certainly a few missions in CoX that were presented with tongue firmly in cheek, but there were also ones that really gave you that "dammit, I'm a hero" feel. Did Cryptic perhaps lean too much on the nyuk-nyuk dispenser for CO?

  4. Re: Quote of the Week from my gaming group...

     

    GM: Okay, you take a Bruise and an Injury (in M&M thats like a "Captain Kirk cut"; the cut Kirk got from Spock when he sliced Kirks shirt open in the fight on Vulcan which barely scratched Kirk's skin)

     

    Utar (OOC): *Sings*

     

    MAIMED!

     

    Im gonna bleed forever!

     

    I was just cut by this guy

     

    WHY?!?

     

    [Chorus] Dismember...Dismember...Dismember...Dismember...

     

    Everyone: *Air guitar rock solo*

     

    The Housecats: :nonp::eek::ugly:

     

    :rofl::lol::rofl:

     

    *gasp* OMG... I think I hurt myself...

     

    "You must spread yadda yadda"

     

    Somebody, please, hit him with the rep stick before he strikes again.

  5. Re: Barrier Issue

     

    This causes me to tear up character sheets...especially because I'm jealous I didn't think of it. :P

     

    It would appear to provide auto-healing and actually this would be fun for a major villain where the group has to cordinate their attacks on the Barrier each phase until it goes down so heroes with phases before the Barrier goes back up can take shots.

     

    Ugh. :idjit:

     

    Sorry, that sounded to me like the sort of thing a GM would use to just to p!$$ off the PCs.

     

    And I have a low tolerance for that sort of game.

  6. Re: What Have You Watched Recently?

     

    Another one who picked up Monsters Vs. Aliens and watched it this weekend.

     

    What really appealed to me was how they skillfully weaved all sorts of 50's movie and modern references through the movie without making you feel like they were thrown in your face. Plus, there's a great gamer reference in one of the deleted scenes that had me on the floor in stitches. :D

     

    Oh, and the CGI was top-notch, IMO.

  7. Re: Do you play CO as an MMO?

     

    Wow everyone needs to take a deep breath. I'm gonna let you all in on a little secret. I have absolutely no say in what happens to this game. Doesn't matter what I say, they don't listen to me. Now that should seem self evident, but from the responses, I'm not entirely sure you all get that.

     

    That said, all I'm doing is talking about the game I want to play. I can't force any of you to play the same game (again, that should be obvious, but judging from the responses, I seem to be attributed more power than I actually have). I simply stated in order for a game to make me want to pay monthly for it, I want there be a reason to do so, otherwise it's simply a single player game. You don't agree with that, great, you seem to be the majority (if I were to use your logic, I would call all of you selfish for not wanting to play in the game I would like.) .

     

    Yup. This is how the threads over in the CoH forums usually ended up, too. :D

  8. Re: Quote of the Week From My Life.

     

    I love crappy sci-fi movies' date=' you know that junk that comes on the SCIFI channel? Well, when Ghost Fletcher was eight, he and I were watching a movie called [i']Gargoyles[/i], a 2004 epic starring Michael Pare. Somewhere near the end, the star is talking about a 'murder' by the gargoyle and my eight year old son says, "That's not murder, it's the food chain."

     

    Makes a father proud :thumbup:

     

    You confused me for a second there, sir.

     

    I thought you were talking about this movie, which came out back in '72. (I remember watching it when I was a kid, way back then).

     

    Instead, you're talking about this one. :)

     

    As for kids and language, I can now tell this story...

     

    Way back when my oldest daughter, Caitlin, was a pre-schooler, Susano and I were driving back from a FLGS with her in the child-seat in back when another car cut in front of me close enough to almost trade paint.

     

    "A**hole!" I called out in anger. My darling child repeated the word with glee.

     

    I panicked, dreading explaining this one to my wife when Susano, bless his devious heart, turned around and said, "Katie? When I say 'Say it," you say 'Moron.' Can you do that?"

     

    "Okay!" she replied happily.

     

    "Okay. Say it, Katie," Susano tested.

     

    "Moh-ron!" Caitlin called out in that classic so-cute-you-go-into-insulin-shock voice little girls have.

     

    After that, it became a stand-by at our games. Caitlin would usually be playing on the floor nearby as we gamed and, when one of the players did something stupid, someone would invariably call out, "Say it, Katie!"

     

    "Moh-ron!" the cheerful reply would come back.

     

    I think it stopped working around the time she hit eight. :D

  9. Re: Another view of Damage Negation (6e)

     

    It's also enough to 27 for 18 rPD + 36 = 63. Are you putting a limitation on the PD for "Stun Only"? With 18 defenses already, "STUN only" doesn't seem limiting enough for -1/2.

     

    Why not? We're dealing with a hypothetical situation anyway. It's not that far-fetched that in a game where you want your characters to ignore machine guns large attacks would not be uncommon, so limiting the extra PD to be Stun only would actually be limiting.

     

    And that level of defenses will serve to eliminate damage from a typical 14d6 attack, where 9 levels of damage negation allows 5d6 to slide through. I don't think there's an easy model to compare this against Negation because they do different things. And the fact that they have such different results suggests a separate power/mechanic is appropriate.

     

    Well, there's the rub. For me, the mechanic itself is inappropriate, so I don't see the reason for the power to exist. :)

     

    That leaves only the question "Is it appropriate for my game?", but I think it's a valid tool for the toolbox.

     

    YMMV. Doesn't look at all appealing to me. ;)

  10. Re: Another view of Damage Negation (6e)

     

    That 90 defense level assumes 5th ed rules on a 3d6 RKA. I do agree that the new rules make things a bit better, in that it you can get total coverage with less insane levels of defense (although I still think that the necessary defense levels to cover all the STUN from an attack are too high).

     

    Well, it's not really fair to use 5th Edition rules to compare against a 6E power, don't you think? ;)

     

    Against a 3d6 killing attack, then, you'd need 18 rPD/rED to cover the Body and 36 PD/ED, Stun only to cover the Stun. Bringing up Hit Locations is, IMO, outside of scope of the discussion. That's... 51 points, if my math is correct.

     

    If you did not make it "Stun only" you'd end up with a character who'd generally take no BODY from a 36d6 EB.

     

    Point. Of course, I was looking at it from the POV or defending against a Killing Attack, but you're right.

     

    After some thought, I've come to realize why this power concept rubs me wrong. I actually like the idea that you generally can't ignore attacks in Hero. For me, it's a feature, not a bug.

     

    For example, my ideal view of Superman is the one from the Animated Series. He doesn't get hurt, but he does get knocked down, stunned, and even knocked out if hit hard enough.

  11. Re: Another view of Damage Negation (6e)

     

    The impact of this, however, is far broader. This character is virtually invulnerable to a 3d6 RKA, which will roll 12 or less BOD on average, making any damage impossible, except on an above average roll.

     

    He is fairly well protected against a 4d6 RKA, which will average 2 BOD past his defenses. An average attack will only get 6 STUN through on a 3 multiple.

     

    Having 6 DC's of Damage Negation eliminates the machine gun, but the 3d6 KA gets 1d6 BOD and the relevant STUN through, and the 4d6 KA averages 7 BOD inflicted. Seems to me that Damage Negation is less expensive because it is less effective.

     

    And, from what I've read about it so far, more complicated to implement.

     

    The last thing Hero combat needs is to make it more time-consuming to resolve. Whatever alleged benefit using DN provides, it doesn't seem worth the cost to me.

     

    But that, like so many other things, comes down to personal preference. I don't see what's wrong with using regular Defenses, but you obviously do.

     

    Life goes on...

  12. Re: Another view of Damage Negation (6e)

     

    See, though, I'm talking about making even a reasonable "hulk" construct. And even a conversation or two about Grond's weakness... The problem for most of the arguments is that you still get stun that can exceed the pd/ed at 24, even on a d3 (IE 6e), and most especially when you might add in the location table. On the other hand if you have something like DN, you don't have any of those dice rolled, so you don't have issues with an exploding dice, or multipliers... the damage just doesn't happen.

     

    To me that models the effect anyway. Would I allow a pc to take that? well, that depends on the game, but maybe. I can see the alure to that thought.

     

    As a side note, I'm thinking of NPC's I'd create as well as "what I'd allow to the PC's."

     

    Oh, here's another one, what about capital sized ships... there is another way to deal with damage... just make some of it (under a certain level of weapon, just doesn't do enough damage). EX: a .45 apc vs. a battleship.

     

    it models a situation where X just isn't affected by Y. I think that's good. It's both absolute and granular.

     

    Sorry. We're obviously not getting across to each other. We'll just have to agree to disagree.

  13. Re: Another view of Damage Negation (6e)

     

    90 Defense? OK, guys, I realize I'm not a rules-lawyer, but that doesn't sound right to me.

     

    Are you saying you want your defense to completely and totally negate a specific attack? Buy rPD up to the max BODY of the attack and PD to cover the Stun. Heck, if you feel particularly munchkin-y, you can buy the extra PD as "Stun only".

     

    So, if you want your character to block a 2d6 RKA, that would be... let's see... 12 rPD (or rED, whichever) and 24 PD/ED, Stun Only.

     

    That would be, off the top of my head, 42 points. Expensive, yes, but, hey, you're making yourself invulnerable to anything up to a machine gun. That shouldn't come cheap.

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