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Secret Master

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Posts posted by Secret Master

  1. The HERO System Advanced Player's Guide II now in the Hero Store.

     

    The HERO System 6th Edition contains all of the rules you need to create any sort of character, power, gadget, vehicle, monster, or weapon you can think of. The HERO System Advanced Player's Guide expanded on those rules, offering more information and options for dedicated HERO System gamers. But if even that's not enough for you, The HERO System Advanced Player's Guide II contains even more new rules, optional and variant rules, and rules expansions for your Hero System games!

     

    Steven S. Long

    Bill Keyes

    126 Pages

    Stock Number: DOJHERO1009

    ISBN Number: 978-1-58366-138-3

     

    PDF $17.99

  2. The HERO System Advanced Player's Guide II now in the Hero Store.

     

    The HERO System 6th Edition contains all of the rules you need to create any sort of character, power, gadget, vehicle, monster, or weapon you can think of. The HERO System Advanced Player's Guide expanded on those rules, offering more information and options for dedicated HERO System gamers. But if even that's not enough for you, The HERO System Advanced Player's Guide II contains even more new rules, optional and variant rules, and rules expansions for your Hero System games!

     

    Steven S. Long

    Bill Keyes

    126 Pages

    Stock Number: DOJHERO1009

    ISBN Number: 978-1-58366-138-3

     

    PDF $17.99

  3. The HERO System Advanced Player's Guide II now in the Hero Store.

     

    The HERO System 6th Edition contains all of the rules you need to create any sort of character, power, gadget, vehicle, monster, or weapon you can think of. The HERO System Advanced Player's Guide expanded on those rules, offering more information and options for dedicated HERO System gamers. But if even that's not enough for you, The HERO System Advanced Player's Guide II contains even more new rules, optional and variant rules, and rules expansions for your Hero System games!

     

    Steven S. Long

    Bill Keyes

    126 Pages

    Stock Number: DOJHERO1009

    ISBN Number: 978-1-58366-138-3

     

    PDF $17.99

  4. The HERO System Advanced Player's Guide II now in the Hero Store.

     

    The HERO System 6th Edition contains all of the rules you need to create any sort of character, power, gadget, vehicle, monster, or weapon you can think of. The HERO System Advanced Player's Guide expanded on those rules, offering more information and options for dedicated HERO System gamers. But if even that's not enough for you, The HERO System Advanced Player's Guide II contains even more new rules, optional and variant rules, and rules expansions for your Hero System games!

     

    Steven S. Long

    Bill Keyes

    126 Pages

    Stock Number: DOJHERO1009

    ISBN Number: 978-1-58366-138-3

     

    PDF $17.99

  5. The HERO System Advanced Player's Guide II now in the Hero Store.

     

    The HERO System 6th Edition contains all of the rules you need to create any sort of character, power, gadget, vehicle, monster, or weapon you can think of. The HERO System Advanced Player's Guide expanded on those rules, offering more information and options for dedicated HERO System gamers. But if even that's not enough for you, The HERO System Advanced Player's Guide II contains even more new rules, optional and variant rules, and rules expansions for your Hero System games!

     

    Steven S. Long

    Bill Keyes

    126 Pages

    Stock Number: DOJHERO1009

    ISBN Number: 978-1-58366-138-3

     

    PDF $17.99

  6. The HERO System Advanced Player's Guide II now in the Hero Store.

     

    The HERO System 6th Edition contains all of the rules you need to create any sort of character, power, gadget, vehicle, monster, or weapon you can think of. The HERO System Advanced Player's Guide expanded on those rules, offering more information and options for dedicated HERO System gamers. But if even that's not enough for you, The HERO System Advanced Player's Guide II contains even more new rules, optional and variant rules, and rules expansions for your Hero System games!

     

    Steven S. Long

    Bill Keyes

    126 Pages

    Stock Number: DOJHERO1009

    ISBN Number: 978-1-58366-138-3

     

    PDF $17.99

  7. Champions Beyond is now available.

     

    Author: Steven S. Long

    Cover: Sam R. Kennedy

    Stock Number: DOJHERO1106

    ISBN Number: 978-1-58366-135-2

    304 Pages

    PDF: $24.99

    Book: $34.99

    Bundle: $44.99

     

    SUPERHEROING AMONG THE STARS!

     

    Evil and injustice aren’t confined to Earth. It’s a big galaxy out there, full of threats and enemies for superheroes to battle. Champions Beyond is your guide to outer space, other planets, and aliens in the Champions Universe — worlds and worlds of adventure! It includes:

     

    -A review of humanity’s history with aliens, including information on and Templates for the alien species humans have encountered

    -A look at what’s happening on the Moon and the planets of Earth’s solar system

    -A detailed description of Malva, the most advanced planet in the Galaxy, including the famed Malvan Arena and its super-gladiators

    -Information on the major alien menaces currently confronting humanity: the Hzeel, the Qularr, the Gadroon, and the Elder Worm

    -A description of the Star*Guard, the Galaxy’s greatest defenders of justice and freedom

    -The secrets of the Galaxy revealed, including information on aliens humanity hasn’t met, the secret origin of the Progenitors, the truth behind Selenus, and more

  8. Champions Beyond is now available.

     

    Author: Steven S. Long

    Cover: Sam R. Kennedy

    Stock Number: DOJHERO1106

    ISBN Number: 978-1-58366-135-2

    304 Pages

    PDF: $24.99

    Book: $34.99

    Bundle: $44.99

     

    SUPERHEROING AMONG THE STARS!

     

    Evil and injustice aren’t confined to Earth. It’s a big galaxy out there, full of threats and enemies for superheroes to battle. Champions Beyond is your guide to outer space, other planets, and aliens in the Champions Universe — worlds and worlds of adventure! It includes:

     

    -A review of humanity’s history with aliens, including information on and Templates for the alien species humans have encountered

    -A look at what’s happening on the Moon and the planets of Earth’s solar system

    -A detailed description of Malva, the most advanced planet in the Galaxy, including the famed Malvan Arena and its super-gladiators

    -Information on the major alien menaces currently confronting humanity: the Hzeel, the Qularr, the Gadroon, and the Elder Worm

    -A description of the Star*Guard, the Galaxy’s greatest defenders of justice and freedom

    -The secrets of the Galaxy revealed, including information on aliens humanity hasn’t met, the secret origin of the Progenitors, the truth behind Selenus, and more

  9. Star Hero is now available in the Hero Store.

    James Cambias and Steven S. Long

    Tyler Walpole

     

    PDF: $32.99

    Book: $44.99

    Bundle: $58.99

    DOJHERO1300

    978-1-58366-141-3

    368 Pages

     

    ADVENTURE AMONG THE STARS!

     

    Sleek starships, strange planets, unusual aliens, weird mental powers, blaster pistols, time travel — all these, and more, are part of the amazing universe of Science Fiction. Star Hero discusses and describes the Science Fiction genre for gaming, and shows how to create characters, campaigns, starships, and other elements of Science Fiction using the HERO System rules. It includes:

     

    —a complete review of the Science Fiction genre, from the grittiest Low Science Fiction and Military Science Fiction stories to the most extravagant Space Opera adventures, with guidelines and suggestions for simulating each part of the genre using the HERO System rules

     

    —an extensive section on creating Science Fiction characters using the HERO System, including Templates for common species, character archetypes, and backgrounds

     

    —discussions about alien life and civilizations, planets, and stars incorporating both the latest real-world discoveries and the artistic license Science Fiction stories require, with random generation tables to help GMs create entire star sectors and worlds quickly and easily

     

    —a chapter on technology, with example weapons and devices, and including rules for establishing and altering “technology levels” for civilizations and campaigns

     

    —a look at starships and space stations, and how to create them using the HERO System rules

     

    —a review of esoteric subjects like psionics and time travel

     

    —a comprehensive chapter on gamemastering Science Fiction games

     

    Whatever type of Science Fiction game you like to play, and however you like to play it, Star Hero helps you make it even better!

  10. Star Hero is now available in the Hero Store.

    James Cambias and Steven S. Long

    Tyler Walpole

     

    PDF: $32.99

    Book: $44.99

    Bundle: $58.99

    DOJHERO1300

    978-1-58366-141-3

    368 Pages

     

    ADVENTURE AMONG THE STARS!

     

    Sleek starships, strange planets, unusual aliens, weird mental powers, blaster pistols, time travel — all these, and more, are part of the amazing universe of Science Fiction. Star Hero discusses and describes the Science Fiction genre for gaming, and shows how to create characters, campaigns, starships, and other elements of Science Fiction using the HERO System rules. It includes:

     

    —a complete review of the Science Fiction genre, from the grittiest Low Science Fiction and Military Science Fiction stories to the most extravagant Space Opera adventures, with guidelines and suggestions for simulating each part of the genre using the HERO System rules

     

    —an extensive section on creating Science Fiction characters using the HERO System, including Templates for common species, character archetypes, and backgrounds

     

    —discussions about alien life and civilizations, planets, and stars incorporating both the latest real-world discoveries and the artistic license Science Fiction stories require, with random generation tables to help GMs create entire star sectors and worlds quickly and easily

     

    —a chapter on technology, with example weapons and devices, and including rules for establishing and altering “technology levels” for civilizations and campaigns

     

    —a look at starships and space stations, and how to create them using the HERO System rules

     

    —a review of esoteric subjects like psionics and time travel

     

    —a comprehensive chapter on gamemastering Science Fiction games

     

    Whatever type of Science Fiction game you like to play, and however you like to play it, Star Hero helps you make it even better!

  11. Star Hero PDF now available in the Hero Store.

    Authors: James Cambias and Steven S. Long

    Cover: Tyler Walpole

    DOJHERO1300

    978-1-58366-141-3

    368 Pages

    PDF: $32.99

     

    ADVENTURE AMONG THE STARS!

     

    Sleek starships, strange planets, unusual aliens, weird mental powers, blaster pistols, time travel — all these, and more, are part of the amazing universe of Science Fiction. Star Hero discusses and describes the Science Fiction genre for gaming, and shows how to create characters, campaigns, starships, and other elements of Science Fiction using the HERO System rules. It includes:

     

    —a complete review of the Science Fiction genre, from the grittiest Low Science Fiction and Military Science Fiction stories to the most extravagant Space Opera adventures, with guidelines and suggestions for simulating each part of the genre using the HERO System rules

     

    —an extensive section on creating Science Fiction characters using the HERO System, including Templates for common species, character archetypes, and backgrounds

     

    —discussions about alien life and civilizations, planets, and stars incorporating both the latest real-world discoveries and the artistic license Science Fiction stories require, with random generation tables to help GMs create entire star sectors and worlds quickly and easily

     

    —a chapter on technology, with example weapons and devices, and including rules for establishing and altering “technology levels” for civilizations and campaigns

     

    —a look at starships and space stations, and how to create them using the HERO System rules

     

    —a review of esoteric subjects like psionics and time travel

     

    —a comprehensive chapter on gamemastering Science Fiction games

     

    Whatever type of Science Fiction game you like to play, and however you like to play it, Star Hero helps you make it even better!

  12. Star Hero PDF now available in the Hero Store.

    Authors: James Cambias and Steven S. Long

    Cover: Tyler Walpole

    DOJHERO1300

    978-1-58366-141-3

    368 Pages

    PDF: $32.99

     

    ADVENTURE AMONG THE STARS!

     

    Sleek starships, strange planets, unusual aliens, weird mental powers, blaster pistols, time travel — all these, and more, are part of the amazing universe of Science Fiction. Star Hero discusses and describes the Science Fiction genre for gaming, and shows how to create characters, campaigns, starships, and other elements of Science Fiction using the HERO System rules. It includes:

     

    —a complete review of the Science Fiction genre, from the grittiest Low Science Fiction and Military Science Fiction stories to the most extravagant Space Opera adventures, with guidelines and suggestions for simulating each part of the genre using the HERO System rules

     

    —an extensive section on creating Science Fiction characters using the HERO System, including Templates for common species, character archetypes, and backgrounds

     

    —discussions about alien life and civilizations, planets, and stars incorporating both the latest real-world discoveries and the artistic license Science Fiction stories require, with random generation tables to help GMs create entire star sectors and worlds quickly and easily

     

    —a chapter on technology, with example weapons and devices, and including rules for establishing and altering “technology levels” for civilizations and campaigns

     

    —a look at starships and space stations, and how to create them using the HERO System rules

     

    —a review of esoteric subjects like psionics and time travel

     

    —a comprehensive chapter on gamemastering Science Fiction games

     

    Whatever type of Science Fiction game you like to play, and however you like to play it, Star Hero helps you make it even better!

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