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Ragnarok

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Everything posted by Ragnarok

  1. Re: Tesunden Isles Ah, Oblivion. Fantastic game. I played through a significant portion on my friend's Xbox at college, but I didn't come even close to finishing even the stuff outside the main questline! I am sorely tempted to buy it, seeing as it looks like Elder Scrolls 5 won't come out for quite a long time. "I've fought mud crabs more fearsome than you!"
  2. Re: Tesunden Isles Take your pick. I'm flexible with sword style.
  3. Re: Tesunden Isles For those interested, here is the updated version of Haakon, complete with flavor text and image.
  4. Re: Tesunden Isles I bought up REC to 6, if that's cool with you.
  5. Re: Tesunden Isles OK, I think I'm getting a better grasp on the situation. Thanks guys. I've got 2 points left. Nol, should I spend them or just keep them in reserve? Either way is fine with me.
  6. Re: Tesunden Isles To make it clear to everyone, I'm not trying to pull tricks with the rules to net me extra points (not that I'm implying anyone thinks that, I'm just throwing it out there). Frankly, I don't have enough experience with the rules to attempt any shenaniganery. My sole concern is to represent my concept within the mechanics of the rules. Here's my concept, as simple as I can get it: UV and Ultrasonic are naturally a part of Haakon's being. He sees and hears in those spectrums as naturally as he has blond hair. He doesn't need to actively switch it on or off, nor can he suppress it any more than he can suddenly change his hair color or grow a third arm. The Infrared and Nightvision, however, are special. They are not intrinsic to his natural form, but rather a special power that he must activate. He still uses his eyes to see in this fashion, however, so if he gets hit with a Flash/Transform/Magical Darkness, then it does not function. Ideally, the Infrared and Nightvision are part of the same "spell;" it is a two-part power. Here are my problems. 1) In order to avoid buying Infrared as a Sense, I must designate it as "no Sense Group." How, then, can I have it be disrupted by things that affect my eyes? My thought was to link it to UV to represent the fact that if something affects my natural vision, it disrupts the Infrared as well. But that seems to not be valid. 2) In HD, Nightvision is automatically counted as a Sense. There is no way to remove Sense from the power. How can I have Nightvision be a spell and not intrinsic, a la Oblivion's Night Eye? (Something that will work in the complete darkness of a cave) If nightvision is just a bonus for seeing during the night, isn't that a bit superfluous with UV? Can anyone write this up the correct way based upon the information I gave?
  7. Re: Tesunden Isles Ok, I think I've gotten about as close as possible to it. It seems that if UV and Ultrasonic are bought as part of a sense group, then they automatically have Sense figured in, so I designated IR as "no sense group" but linked it to UV, so that if Haakon gets hit with a flash or transform, it will not function. It seems impossible to divorce Sense from Nightvision on HD, so I think I'm just going to scrap it altogether, it's too troublesome. In its place, I will get Enhanced Perception (+2), which actually will put me at a point down from the maximum. So, we have... Infrared Perception (no Sense Group)(5 Active Points); Linked (Ultraviolet Perception; -1/2) Cost: 3 Ultrasonic Perception (Hearing Group) Cost: 3 Ultraviolet Perception (Sight Group) Cost: 5 +2 PER with All Sense Groups, Cost: 6 299/300 points. (Unless, of course, there is some way I can buy Nightvision without Sense, in which case I'll do that and link it to UV as well.) Is that ok?
  8. Re: Tesunden Isles It's not squeezing out the extra points that I was worried about, really. I just had wanted the UV and Ultrasound to be more intrinsic to his nature, not just something he can flip on and off like a switch. And when he does flip the switch it's like night vision goggles + thermal imaging. *shrug*, maybe there's a way to accomplish that later.
  9. Re: Tesunden Isles I think you and I both understand what's in the sea mist, yes?
  10. Re: Tesunden Isles A cold mountain breeze drifts across a mountain ridge, sweeping through the dense pine forest with a sublimely peaceful sound, in spite of the battle that had just occured. A lone warrior stands near the entrance of a cave, cleaning troll blood off of his sword. Even the most cursory glance indicates that this man is no ordinary warrior. His eyes glow white, his hair shimmers like gold, his armor bears strange patterns, and the dozen troll bodies surrounding him tell the tale of his skill. The mountain breeze soothes the warrior, bringing memories of a distant past. The warrior's gaze shifts to the valley below to reveal a village nestled in next to a fjord. The troll raids had destroyed a significant part of the village, but they would rebuild as they always had. As he had. In a flash of light, a beautiful woman appears beside him. Her shimmering aura, curly hair like shining copper, and spear reveal her identity as a valkyrie. She too stands gazing down at the village, and speaks after a moment. "The Allfather is upset with you." "For defeating his enemies? That is a strange sentiment," the warrior chuckled. "You know why. You are an Einherjar. You are meant to be preparing for Ragnarok." The warrior sighs and faces the valkyrie, gesturing toward the village. "Would it not be best to stop Ragnarok from happening by actively opposing the designs of Odin's enemies? These people are his followers. They have suffered from troll raids, and a sea mist takes their ships that stray too far. Should not their cries for help be answered?" "That is not your place. Besides, why this village? Why not another? Why do you not show yourself to these people?" The valkyrie points at the village with her spear. The einjherjar pauses, looking back at the distant village with the look of a man who lost something he cannot replace. In the village commons, a blond, wavy-haired child laughs and plays with a dog. A woman calls out from her house. The einherjar lowers his head. "You should know why, Kara. You chose me." One of the men in the village looks up from his repairs and smiles at the child, and calls toward the house. The valkyrie, almost in apology, moves closer and gently lays her hand on his neck with a warm tenderness and familiarity. "They are in good hands. They have moved on, as you must. Besides," she smiles warmly, "is Asgard so horrible?" A large raven descends and lands on a nearby branch, animatedly clicking and croaking. Kara, with a sense of burdened obedience, nods and turns to Haakon, holding his face in her hands. "You are not yet ready to be an einherjar. The Allfather has found a solution, however. If you wish to prove yourself and ascend once more, seek out others who possess a special gift. Your path will be revealed to you." In a flash, the einherjar was gone, and all that remained was a solitary tear on Kara's cheek. Moments later, the warrior stands shivering in an alleyway trying to reacquaint himself with mortality, possessing only a shadow of his former power, a chunk of meteoric iron, and no clothes whatsoever. A shifty yet graceful woman with an eyepatch passes in front of the alley, and does a double-take.
  11. Re: Tesunden Isles As you wish.
  12. Re: Tesunden Isles I had wanted to put Always On on the Ultrasonic and UV, and link Nightvision to Infrared, leaving me with 5 points. With those, I would like to buy up my Stealth and Fast Draw rolls to 14- each (they were at 13- each), and leave the extra point unspent. Alternatively, I can set the limitations but leave the extra points to be spent the next time we spend XP, if you would rather do that. I will post my updated HD file when the verdict has been made.
  13. Re: Tesunden Isles I will post my character history for ideas as well, but in the meantime I have a question. Are the characters "locked down," as it were? I had forgotten to set some limitations on Haakon's sensory powers in the version I sent you.
  14. Re: Tesunden Isles Aha, I missed the link coloring. Gracie.
  15. Re: Tesunden Isles I do not see it. I see nothing!
  16. Re: Tesunden Isles I only possess the 5ER core rulebook.
  17. Re: Tesunden Isles I think I still like the second one better. They're probably a bit more luminous but I think that it fits the flavor better. Thanks!
  18. Re: Companions of an Uncertain Fate Through various events, most understandable but some not so much, I think it's safe to say that this campaign is gut-shot. I will miss what it once was. "Finish him!"
  19. Re: Companions of an Uncertain Fate Are we on for tonight?
  20. Re: FANTASY HERO Sneak Peek #5: The Happy Dwarf! Oh my gosh, a dwarf that isn't miserable and grumpy?! Heresy! Sweet, sweet heresy!
  21. Re: Companions of an Uncertain Fate Sounds fine to me. I feel like we should at least finish the fight we've been waiting a month for.
  22. Re: Companions of an Uncertain Fate Well, I would like to do something, as a three week dry spell is a bummer. But as Sav noted, our pickup option will be enjoying the beauty of the outdoors (something which is far overdue for me come to think of it.) What is most important, however, is that all involved are having fun. If running would be stressful or otherwise less than fun for you, then the choice is clear. RL sanity certainly takes precedence, without a doubt. See you gentlemen on the 22nd, then. P.S. - I will gladly take on a Thresher Maw if I have a krogan at my side.
  23. Re: Companions of an Uncertain Fate Enjoy camping. I'll see the rest of you next week, hopefully.
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