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Glabutz

HERO Member
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Everything posted by Glabutz

  1. Has any one wrote a caliber - DC equivalent chart ? Or a XIXth century list of fireweapons ?
  2. I've been throught the Dune tread, but the shields in Fading Suns don't exactly work the way they does in Dune. So, if I can pick up somethings in there (the basics), it seems that it needs more. First, it doesn't explodes when one use a beam weapon against them. Then, I think that sucha shield should be something like 25 PD for 50 ED (it stops all the high vellocity projectiles, but the most powerful ones). Also, to stike the bearer with an HTH weapon, the oponent should use the hold his stike option to hit. That means that he used his weapon slowly enough and the shield don't work. If I remember well FS rules, the PD and ED should be less if more than a gun fire at one time on the bearer. Any ideas ?
  3. If I'm not wrong, on Space Hero page 154-155, there a multi fonctions gun that does 6D6 RKA (ultimate option, disintegrates what it touch). But I can understand that this is a quite rare weapon... So, when you use a blaster (for, let's say 6D6 normal damage), and you wear a 15 PD/ED armor, you can take stun damages, but never take Body damages ? (max body damages are 12 in this case, so 12-15 = nothing got through, even if 21 stun damages do... right ?)
  4. Hi all. I've ran my first Hero Game yesterday, and should ay that I'm quite happy with it, even if my feeling is "I must read all again and again". OCV/DCV are quite hard to handle at first time. The differences in Dex give real and terrible OCV/DCV difference. It was the first use of it, so a lot of questions were asked and I asked many of them, like : 1. Beginning charactr's OCV is quite low. What hapen with a 3 OCV charater trying to stike an opponant when he has -2 OCV (distance shot, for exemple). It is nt in the table 2. The armor surprised me a lot, and I think I didn't understand it. Well, in a Space Hero campaign, fire arms or lasers are useless. The 2D6 Ka are not enough to get trough the 12 or 15 DP/EP that normal armor hace. But, on the other hand, armors are quite useless against beam weapons that does 6d6 RKA... I must read again FREd and the armor rules 3. I NEED the spatial toolkit ! It is quite difficult to use, when you start, the weapons given in the Space Op. Does a power sword make a 3D RKA or a 5D RKA ? Does beam weapons have a OCV bonus ?... I was quite loss with all this... That is the consequennce of freedom, usually... 4. When you use a mental power, or an Ego attack, you have always to make a ECV roll, and then you roll the dice to see if you overthrow your opponent's Ego. Right ? Then , should you do as if Ego was a kind of body points (then you can do several mind attacks to beat your opponant) ? But it was a good game, and the rules are quite fine, once I'll have understood all the things I need. But : 1. The GM toolkit need improvement : it would be nice to have the FREd's page reference on the booklet, so when you need a little mor einformation, you can find it quicker. 2. Few table miss, and I'd rather have those in it than the hexes pages. exemple : base force and Ego damages, 3. The GM screen is quite hard to use, because of the way it is made. Truly, it is really a neat thing to have a five panel screen, but it is hard to read things on all five panels... But i won't complaint, since the screen is more than useful !
  5. Ok, thanks for all these explanations. But, still, can you use some CSL points to increase your DCV until your next phase or is it only a one action thing ? Exemple : Sir Walter is a Star Wandering Knight, with a 16 Points CSL (so +2 OCV/DCV) and a 10 points HTH (or should I say Melee ?) CSL (so +2 also). His Dex is 18, so his OCV and DCV is 7. While he is fighting with his vibro blade against another knights. On his first action phase, he wants to protect himself and strike. So, he may use his 10 points CSL to increase his DCV to 9, and his 18 points CSL to increase his DCV to 9. Does it means that his DCV is 9 until he strikes, until one tries to srtikes him or until his next phase ?
  6. I'm really quite afraid for my first use of HS this saturday. This is my question ; atack is an 1/2 phase action, and so is défense. So : 1. Is dodge a 1 phase action (1/2 +1/2) ? I feel not, but... 2. Can you strike and save the half phase for a defense ? If I remember well, striking must be your last action, the you shuld not... 3. If you take no action, your defense is jst your DCV with situatin bs/ms. So, it is mostly a choice. 4. Last one : do you have penalties when you're injuried, other than impaired ?
  7. I looked through the talent and perlks in the toolkit and can't find anything that enhance perception. Should I do as if it was a lightning reflexe for int, with a +1 bonus for 5 points ?
  8. Ok. That gives a 50 points power pool ? I'm quite lost in the maths...
  9. No, I won't. I wanted a high heroic level or a low superheroic one. 350+ power is way beyond my thoughts... 100 -150 with limitations would be more adapted to my game. Can you get "mind" as elemental control ?
  10. So did I. I have voted for FREd as best game, Star Hero as best companion, and HM3 as best RPG. Sorry
  11. I feel quite lost with all the opportunities of the HS. Even if I am an old gamer (I've been playing quite a lot since 1987), I miss some perspective with Hero System. So, in my current game (Fading Suns), I started with another system, I used "global" Psi powers. So, the "mentalist" knew the "mental" power and the "matier" power. The list was originaly a three powers list with "energy" power, and a forth came in, the "deplacement" power (mixed of energy and matier powers). The idea was : "your character is free. Tell me what you want, I'll give you a task number". So, with his "mental" power, he could : - read mind - use telepathy - convince others - "freeze" people (by preventing the brain to give orders to the body) - make them loose memories - sometimes explode their heads The two last were the hardest. With his "matter" power, he could : - lockpick - melt matrial elements - activate molecules of material to change it a little... Thes two powers were almost endless, and he could do almost anything, if he could just get the right TN (make a metal door "softer", so that one of them can force it was quite hard, changing a material in another one was not. Same with the mind power) He could quite easily defeat common people, but had hard time with vilains. How could I translate this in Hero System, and how much would it cost ?
  12. Yes, a lot, really. I think I got the point. Ready to play next saturday
  13. I've already posted that in the OCV/DCV topic, ut I'd like the broader hemp possible, please. I don't understand the CSL : For 2 points, you have a+1 OCV for an attack (which means one that is listed in the common list (disarm, brace, move by) with a weapon, or kisk, punch... or attack with a sword or attack with a melee weapon ?) For 3 points, you may have +1 in 3 manoeuvers r a tight group of attacks (meaning whatever you do as manoeuver when you attack a +1 OCV with that kind of attack, lke sword, or +1 in Disarm, Move by and move throught with a sword...). Can't you use it for a +1 DCV against that type of attack ? For 5 points, it is more generic, and you have +1 with a group of WF, or you can use it for a +1 DCV (but hten, only against the attacks you know ?) 8 points is fine since it is generic Thanks for answering. Once again, very nice forum and very cool community.
  14. Ok, I've get that, thanks a lot. That's one point for me, I guess But how do the 3 first "levels" (2,3 and 5)OCV levels work ? I'm not comfortable with the "for an attack", "+1 in 3 manoeuvers r a tight group of attacks" and the 5 points CSL Bonus.
  15. My problem is more about what you can do with CSL. I bought the GM Screen, and I have the table, so I'll just ask their OCV and the dice roll they've done. Then, I'll tell them if it is a success or not. I don't understand the CSL : For 2 points, you have a+1 OCV for an attack (which means one that is listed in the common list (disarm, brace, move by) with a weapon, or kisk, punch... or attack with a sword or attack with a melee weapon ?) For 3 points, you may have +1 in 3 manoeuvers r a tight group of attacks (meaning whatever you do as manoeuver when you attack a +1 OCV with that kind of attack, lke sword, or +1 in Disarm, Move by and move throught with a sword...). Can't you use it for a +1 DCV against that type of attack ? For 5 points, it is more generic, and you have +1 with a group of WF, or you can use it for a +1 DCV (but hten, only against the attacks you know ?) 8 points is fine since it is generic And then, how do you record it on your character's sheets ?
  16. Thanks a lot. I come to Hero Games first because of Terran Empire (i'm so bored of the Space Op universe you can find, and I wanted something open and classical) and second because I'm fond of RPG systems. Now, I would like to take the time I needed to fully understand and test Hero System's rules. But in fact, I'm lost in a Fading Suns campaign, that we started 3 scenarii ago, with the Silhouette system. We didn't want to play D&D in the stars, so we gave the D20 away, and the whole system with... But now, we are all ok, the DP9 system looks fun, but is not for me. So, we decided to move to Action! System, which we all knew. And then, I bought Hero System. After reading FREd, and lurking throughout Space Hero + Terran Empire, I feel I can do something with it. So, before we do our first "Fading suns action!", I decided to move to HS. Last move. But we are playing next saturday, and I have to convert the PCs, some NPCs and understand the OCV/DCV thing, before I might explain it to the others. I see the good point there : I'll be ready for my Terran Empire game Nevertheless, I'm trying to adapt the Character sheet so it could be in french and it could help the players with the OCV/DCV. Shall I put in a box : Base OCV Base DCV HTH CSL HTH Offensive only CSL Range attack CSL Range attack Offensive only CSL General CSL Modified OCV Modified DCV And then a box for WF Will it be right ? Or should I break the HTH and Range OCV/DCV in smaller groups ?
  17. Sometime on HM mailing list... That's the second one
  18. Yes, I wanted to say "5 skill levels", and not skill levels for 5 points. I still havan't tried the sysem yet, and should do so in a few days. I'm just worried about understanding the rules so my players won't be mad at the change (we're playing with Silhouette (DP9's) system, that no one like ) One more stuid question : Can you always use your fighting skill levels to increase your DCV. Exemple : Player has 5 skill levels and uses a gun, while a NPC tries to stab him with a knife. Can the player use 2 or 3 skill levels to increase his DCV ? And i havan't say it yet, but I'm really glad to see what kind of comunity you are. I feel welcomed even if my questions seems stupid and that it looks like I haven't read the FREd (is that right ?) enough yet. To this moment, you'e one of the two nicest RPG community I have ever met. Great books, great people, a priori great system. I'm happy to be here.
  19. Well, my question seemed quite stupid, bt it is true that i'am used to system that use the same rules all along, wether it may be fiht or just normal skills. Difference between the combat system and the "normal" system trow me back in my past (AD&D 1rst Ed rules for HTH were different from the "normal" melee fight. So, since it looks like HS is one of the first game I found in which the designer tries and can explain his choices, that there was one. I have an ansewer and I'm happy wuth it now But, then, I need some clarifications : Every one has a base OCV/DCV that is Dex/3 + Bs/Ms coming from the situation, the combat option you may choose. . Then you have your weapon/melee level, which you can use to : - raise your OCV or - raise your damage or - raise you DCV With a 5 skill level, you mai : have a +1 OCV, then a +1 DC and a +2 DCV. Am I right ? Then, you don't need or don't have any dodge skill ? Or is it possible to developp a dodge skill ? Yes, I am really new in it, even if I try to get everything I can for this game at the moment... Last question : is there any supplement that exist/may be developped for cyberware/ Cyberpunk, or all of it is in the Space Hero book ?
  20. Hi, I'm a newcommer here, and discovered the Hero system a few days ago, fo I was interrested in the Terran Empire, well critized in french rpg press. I have a question that may have allready been asked, or that you'll find quite dork. I have issues with OCV/DCV. Mostly, I don't uderstand : 1. Why do they exist ? The combat skills don't work the same way than the other skills, and I find it strange. I don't understand the need to use a "TAC0" like system (ok, this is not a nice thing to say, I appologize) 2. How do you "use" your combat skills ? for 2 levels, you can do extra damages. Does it mean that you're OCV is lowered by the number of skill level you use ?
  21. Hi, I'm a newcommer here, and discovered the Hero system a few days ago, fo I was interrested in the Terran Empire, well critized in french rpg press. I have a question that may have allready been asked, or that you'll find quite dork. I have issues with OCV/DCV. Mostly, I don't uderstand : 1. Why do they exist ? The combat skills don't work the same way than the other skills, and I find it strange. I don't understand the need to use a "TAC0" like system (ok, this is not a nice thing to say, I appologize) 2. How do you "use" your combat skills ? for 2 levels, you can do extra damages. Does it mean that you're OCV is lowered by the number of skill level you use ?
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