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m3nt0r

HERO Member
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Everything posted by m3nt0r

  1. Hello! One question,if someone buys a multipower reserve and advantages it with the "Variable special effect" advantage as a whole, can he declare a special effect for each slot each phase or he must declare the special effect for the whole reserve? Thank you in advance!
  2. Hello Two questions In APG pg.172 in the additional rules for hit locations regarding attacking through barriers,walls or other obstacles, when subtracting the barrier's defenses from a type of damage that includes barrier's BODY as well? In the same page and subject,what are the calculations for the Normal Damage BODY? the same as a KA Body? there is reference only for the Normal Damage STUN. Thank you in advance!
  3. Re: Character Size and combat My original post was referring to attackers of big or small size, for example lets say my character is in the colossal class of size(lets assume 130 meters tall) and uses a laser beam weapon that is not AoE and has Autofire 5,with the current rules if in front of him are 5 enemies of normal size(2m tall) who are standing on a 20 meters line he can not hit them all because with an autofire 5 attack you can cover an 5 x 2m = 10m line at most,which is ok for a human size attacker but minuscule for such a giant.Even the Accurate Sprayfire referred above does not change that because it offsets the penalty for the firing arc length and not the limitation. On the opposite of it it's too much for a insectile character to be able to cover such a distance with his autofire attack,so my question was how to integrate the size of the attacker in combat on that situations.
  4. Hello! Can you please clarify this for me please:in 6E1 pg69 it is stated that CSLs can increase a character's DCV for the same type of attacks it would increase OCV,also on ultimate skill pg 199 we read that the specified attack type for which the CSL is defined must be used in this phase in order to use this CSL for increasing DCV.Suppose i have bought an 3pt CSL with "All Swords", does that mean that i can increase my DCV by +1 until my next phase: a)when i attack with any Sword with any maneuver in that phase. b)when i do not attack with a Sword in this phase but i am attacked with a Sword by an opponent(as in the example on the top of the 6E1 pg69)? The phrase that states that somehow he's using the knife how apply's in the example of 6E1 pg69? thank you in advance!
  5. Hello, i wondered about the impact of the size of an opponent as an attacker in combat,the Autofire rules stress that you can cover with an autofire attack an shots x 2m line,is there any way in the rules that this can be offset for very big or small opponents to match their size? Thank you in advance
  6. Re: Character Size and combat I didn't express it right in my original post.Sorry about that. I was referring to the situation that the Attacker is of a larger size, for example a colossal creature with a colossal machine gun with autofire 10 can only cover a 2m x 10 = 20 meters firing line in the current rules,a minuscule amount for someone that tall.Maybe i will stick with Matt's solution of megascaling according to size
  7. Hello and a happy new year! There is something bothering me about the character size and its value in combat,except from the size templates many parameters in the game are tailored to a 2m unit.For example in autofire you get the -1 penalty per 2m of distance between targets, or in AoE you miss the target point 2m per -1 failure of your roll.What if the character is a colossal creature 100 meters tall and 30 meters wide? shouldn't be a modifier to this standard 2m unit for it in autofire or in Aoe miss distance?is there some rule for it already i have missed or how you do simulate it?(if someone does) thank you!
  8. Re: The HERO System 6th Edition Any word on when the pdf of APG will be available?
  9. Re: Question about Combat skill levels and damage It's not only a matter of recovering the END but also when you can use the power,a 0 END power will work without complications even if someone drained you to -100 END.
  10. Re: Power Discussion: Barrier What i meant is that if the attacker see that his target taking evasive action fast enough(possibly out of trajectory) he tries to "brake" and hit the barrier with the minimum possible force.This means the barrier actually stops his movement without either of it or him taking damage because he "pulled" his speed and just braked on it.
  11. Re: Power Discussion: Barrier corrected to: "An attacker could use a Move By/Through to try to hit a target on the other side of a Barrier .... If his Attack Roll against the target on the other side of the Barrier fails, he stops dead at the edge of the Barrier but takes no damage from "hitting" it." It probably means IMO that the attacker stops the Move By/Through attack as he sees the defender getting out of his trajectory,that's how i will apply this rule in my games.
  12. Re: Making Uncontrolled AOE powers not depending on SPD Thx for reply. I am really ok through the optional alternative Gradual effect(pg 297 HERO 5th edition Revised) in this version (making attack effect indepented of user's phases) use, my main concern was about weapons(like the incediary bomb above), i just wanted constant damage/time.And i find damage/turn very suitable: Incendiary Bomb: Killing Attack - Ranged 2d6+1, Area Of Effect (One Hex; +1/2), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Continuous (1 minute; +1) (122 Active Points); 1 Charge which Never Recovers (-4), OAF (-1), Gradual Effect (1 Turn (Post-Segment 12); -1/4), Range Based On Strength (-1/4)
  13. Re: Making Uncontrolled AOE powers not depending on SPD With the optional rule about gradual effect(Hero 5th Edition Revised,pg 297) I made a fire bomb that hurts the targets only 1 time a turn Thus achieving the constant damage/time ratio i wanted(i.e. 2d6+1 KA per turn). Incendiary Bomb: Killing Attack - Ranged 2d6+1, Area Of Effect (One Hex; +1/2), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Continuous (1 minute; +1) (122 Active Points); 1 Charge which Never Recovers (-4), OAF (-1), Gradual Effect (1 Turn (Post-Segment 12); -1/4), Range Based On Strength (-1/4) Thx for your answers, have a good time
  14. Merry Christmas to anyone :) i wish you the best in your life I have one question, i don't see it as logical for some AOE uncontrolled power to damage targets at attackers phase(and not every segment,or lets say only at segments [x,y,z...] regardless of SPEED), lets say i make an attack like this: Incendiary Grenade: Killing Attack - Ranged 2d6+1, Area Of Effect (One Hex; +1/2), Uncontrolled (+1/2), Continuous (1 minute; +1) (105 Active Points); 1 Charge which Never Recovers (-4), Range Based On Strength (-1/4) It doesn't seems logical for this AOE to damage the target the first time he enters the area And only on the phases of the attacker, what SPEED has to do with an uncontrolled fire?Can i make the power work on specific segments[for example every 6 seconds? segments: 6,12]? If i build it with Change enviroment there are limits with damage etc...
  15. Re: Temporary item enchantment power. Nice advice, thank you But what about adding a +1 OCV bonus to a weapon for some time? How could i achieve that with the "skill" power(CSL) so that the caster touches and weapon and it gives +1 OCV to any wielder of it for some time?(only for attacks with this weapon)
  16. Hello fellow HERO fans! I want to create a power that gives a temporary SFX damage bonus to a mundane weapon touched(fire,cold...),or a temporary OCV(through CSL). I went that way: fire damage example: Blessing of Fire: Killing Attack - Hand-To-Hand 1d6, Usable By Other (+1/4), Uncontrolled (1 minute; +1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (49 Active Points); Usable only by non-magical, unenchanted weapons (-1), No STR Bonus (-1/2) is this legal?
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