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Blackberry

HERO Member
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Everything posted by Blackberry

  1. Re: Help building a mental illusion-based invisibility Okay, but... (1) if it's Mental Illusions, how do you get it so that it affects everyone who can see you? That can be an awfully big AE:Radius. (2) If it's Images, what level of Images corresponds to what modifier to be hit or seen? What level corresponds to total invisibility?
  2. Re: Help building a mental illusion-based invisibility Oh, I see what you mean. Images, Based on ECV, to create the "rave" image, then link to DCV levels and Stealth levels with the limitation that it doesn't work on those with Mental Awareness or for whom the Images doesn't beat their INT? I think that's the best way so far.
  3. Re: Help building a mental illusion-based invisibility I have thought about that. The problem is that Images doesn't actually do anything! It can cause damage if you get an immense enough result, but there's no way I could get INT+30 with the dice I'd have from making it AoE and BOECV, and DCV isn't exactly damage...
  4. Re: [Rules-fu] Resistant Power Defense You forgot "Must use STUN Lottery system or hit location system to compute STUN damage" on the RKA. And there are a lot of things that HERO considers a +0 advantage/-0 limitation -- Standard Effect, for instance, which can be very advantageous for Adjustment Powers.
  5. Re: [Rules-fu] Resistant Power Defense Well, you did say "he's BSing" and "Technically... I win". Not exactly the most apologetic tones I've ever seen on a web forum.
  6. Re: New Perk Remember that a HERO character is assumed to be a perfectly normal average person, and then you add and remove whatever is needed to form that basic clay mold into your character. Since "gets treated like everyone else" is part of the base mold already, you don't need to add or subtract anything to get there.
  7. Re: [Rules-fu] Resistant Power Defense But on the other hand, buying such a cheap defense as Resistant is also really cheap, as is buying it Hardened. You'd need it Hardened against an Armor-Piercing AVLD:PowerD attack, right? You don't get Hardened for free just because not very many people buy Hardened Power Defense.
  8. Long story short, I'm building a superhero character named Rave. He was an intense raver who had a whole lot of homemade mind-altering drugs in his body when he was involved in some horrible raving accident... details to be filled in later. So, he's basically only borderline sane and functional now. He has a constant rave going in his mind, and he can project elements of the rave -- dark room with a bright, swirling light show; a confusing throng of people; endlessly pounding, driving music -- into other people's minds. He has a lot of powers related to that, taking the form of Mental Illusions, Ego Attack, Succor, Drain, and Missile Deflection. All but the last are in a "Rave-Confusion" Elemental Control. But he badly needs a defense. I was thinking of a defense related to the idea that he can simply create an illusory crowd of faceless dancers and then blend into them going totally unnoticed. They don't have to be terribly convincingly real; part of the illusion is to make him look like all the rest of the dancers. What I wrote up was two linked powers: - in the EC: Mental Illusions, 5d6, AE 3" radius nonselective, no range, must center on self, Personal Immunity, only to create a packed crowd of ravers, stops working if mentalist is stunned - outside the EC: Invisibility to sight group, hearing group, smell/taste group, touch group, spatial awareness, linked (must use together), only invisible to those hit by Mental Illusions and affected at least > EGO Buying enough Mental Illusions AE radius so that anyone who sees him would be affected is impossible in 350 points, but just Invisibility doesn't really do it. Plus a totally invisible mentalist is just asking for trouble. How would you build this? Invisibility with Requires Skill Roll defined as requiring an ECV vs ECV to-hit roll vs anyone who can perceive him and doesn't work vs. those with Mental Awareness? Change Environment to cover a large area and provide OCV and PER penalties (with selective targeting), somehow Based on ECV and only for people aiming at or perceiving Rave himself? Force Field with really ridiculously implausible special effects?
  9. Re: Dive For Cover What you probably want to do is just buy Martial Dodge. Or if you specifically want something useful against AE attacks, buy +3 DCV Levels, Only vs. AE/Exp, Takes 1/2 phase.
  10. Re: What limitation level for "turtle mode" Desolid? That was exactly the inspiration for it, and thanks. I'll have to reread XDM when I get home, as I've never had a character use it in almost 25 years of playing HERO.
  11. I'm building a character (same one as in the Stretching question) who has some time-manipulation powers. One of her abilities is to actually freeze herself in time and exist in the same spot in space but stay in time-stasis until a certain time period has elapsed (which she must decide when she activates the power). I've bought it as Desolidification with a massive Life Support linked. On the Desolid, I've got Concentration 0 DCV and Cannot Pass Through Anything, but how much of a limitation is Can't Actually Move, Do Anything, Or Take Any Action Whatsoever Until Time Period Is Up? Does that merit a -2?
  12. I'm building a character who has 20 STR, 10" Stretching, +4d6 Hand Attack, and 10" Running. If she does a Move By, how exactly is it calculated? Is Stretching velocity technically part of the Move By velocity, and is Hand Attack technically part of Strength? A) (4d6 STR / 2 = 2d6) + 4d6 HA + (2d6 Run) + 3d6+1 Stretching = 11d6+1 (4d6 STR + 4d6 HA / 2 = 4d6) + (2d6 Run) + 3d6+1 Stretching = 9d6+1 C) (4d6 STR / 2 = 2d6) + 4d6 HA + (10" Run + 10" Stretch = 20" = 4d6) = 10d6 D) (4d6 STR + 4d6 HA / 2 = 4d6) + (10" Run + 10" Stretch = 20" = 4d6) = 8d6
  13. Re: Opinions Sought: Limitations that great additional function
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