Re: The Twelve most Wanted
My char, Silverbolt the weather mage lawyer, would do one of these things:
1) wait it out and watch what happens. nothing much he can do to stop them on his own, but they might end up eventually creating a stable and fair government by accident. after all, what happens when the villains die of old age?
2) set up an escape method, and then go and have a friendly talk with a villain or two. ask what their plans and intentions are, and if they are content with what they have.
3) slowly, slowly, and subtly, start screwing with the villains. organize a "we aren't sure we like this movement'", comprised solely of people who are not going to try and take out the villains guns-a-blazin'. then, after a few years, maybe a decade, finally have the power to forcefully overthrow the villains, one or 12 at a time.
4) one by one, make the villain's lives miserable. overcast skies with a chance of rain 24/7, or always too hot, flooding bases with 40 days and 40 nights of rain diverted from a different base (turning that one into a desert). use lightning to constantly short-circuit fuses, and make them need to be replaced every 3 hours. create wind in places it is unwanted, denying it when it is. make every villain so pissed off and edgy that they eventually either give up or kill eachother.