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Mark Rand

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  1. Re: IST San Angelo They returned to the fountain room and entered the last gateway. On the other side they found four two-story, four bedroom houses and a church with a hall that looked like it wasn't part of the original construction. In the first house, a uniformed school guard sat on the sofa, reading the paper. Her reflective vest, hat, whistle, and white gloves were on the sofa beside her. April glanced atthe paper, and said, "Lansing, Michigan. The year is 1961." "Let's check the rest of the house out," Shadowcat said. The school guard and her husband, a hotel manager, had two children. The son was a football player while their daughter was a cheerleader. All four family members had Western clothes. The second house had a station wagon belonging to a maid service parked outside. Four uniformed maids were inside. One bedroom had been converted into a study. From the books, they concluded that the home owner was a priest of some kind. The third house was occupied by airline stewardesses. The fourth house contained a Muslim family. The church hall was occupied by a health fair. Although most booths were occupied by people in street clothes, uniformed nurses and student nurses were there, too. In the church itself, a blood drive was going on in the basement fellowship hall. Five women were running it. The receptionist and three nurses were in white uniforms. While the nurses wore white caps, the receptionist didn't. The fifth woman wore a waitress's uniform. On the main floor, a woman in Western clothes was vacuuming the sanctuary. On the top floor, another uniformed nurse had been doing paperwork. Choir robes, handbells, white gloves, and albs occupied one room and the custodian's apartment had Western wear in it. Satisfied, the two women returned to IST San Angelo.
  2. Re: Character for review: Paladin Paladin has been revised. Here's the updated version. Name: Paladin Alternate IDs: Elaine of Waterdeep, Elaine Waters, Elaine Kinsey Player: GM -------------------------------------------------------------------------------- Val Char Roll Notes 20 STR 13- HTH Damage 4d6 END [2] 20 DEX 13- OCV 7 DCV 7 20 CON 13- 15 BODY 12- 15 INT 12- Perception Roll: 12- 15 EGO 12- Base ECV: 5 15 PRE 12- Base Presence Attack: 3d6 14 COM 12- 30 PD 30 ED 4 SPD 8 REC Run: 6" 38 END Swim: 2" 35 STUN Leap: 4" -------------------------------------------------------------------------------- Disadvantages Pts Basic IST Package 1) Hunted: United Nations, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 15 2) Social Limitation: Subject to orders, Occasionally (8-), Major 10 3) Distinctive Features: Tall blonde in scale mail armor, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 5 4) Psychological Limitation: code vs killing, Common, Total 20 5) Psychological Limitation: protective of innosents, Common, Total 20 6) Hunted: Press, Less Powerful, 11- (Frequently), Watching, PC has a Public ID or is otherwise very easy to find 5 7) Social Limitation: Public ID: Elaine Kinsey, Frequently (11-), Major 15 8) Reputation: Heroic daughter of the man that attacked the President, Frequently (11-), Extreme 15 9) Social Limitation: public ID: Elaine of Waterdeep, Occasionally (8-), Minor [Notes: Paladin has occasionally referred to herself by this identity] 5 10) Social Limitation: Secret ID: Elaine Waters, Occasionally (8-), Minor [Notes: This identity was created for her by IST Command. She uses it when she has to dress in street clothes in her heroic form.] 5 XP 0 Base : 150 Disads : +115 XP Spent : +74 Total = 339 103 : Characteristics Cost 69 + Powers Cost 167 + Martial Arts/Skills/Perks/Talents Cost 339 = Total Cost -------------------------------------------------------------------------------- Pts. Power/Skill/Perk/Talent END Powers 34 scale mail: Armor (20 PD / 20 ED) (60 Active Points); OIF (-1/2), Activation Roll 15- (-1/4) (added to Primary Value) 4 shield: Armor (5 PD / 5 ED) (15 Active Points); Activation Roll 8- (-2), OAF (-1) (added to Primary Value) 12 Sword: Killing Attack - Hand-To-Hand 1 1/2d6 (plus STR) (vs. PD) (25 Active Points); OAF (-1) 2 12 Dagger: Killing Attack - Hand-To-Hand 1 1/2d6 (plus STR) (vs. ED) (25 Active Points); OAF (-1) 2 7 IST wrist communicator: Radio Perception/Transmission (10 Active Points); OIF (-1/2) Martial Arts 1 Weapon Element: Blades, Default Element 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls 5 Takeaway (use sword to disarm): 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, +10 STR to take weapon away 5 Defensive Block (parry): 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, +10 STR 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike Skills Basic IST Package 1 1) KS San Angelo, California 8- 1 2) KS United States 8- 1 3) KS United Nations & International History 8- 3 4) Language: English: Fluent Conversation (Literacy) [Notes: If English is not native language] 1 5) Systems Operation 8- 1 6) Tactics 8- 3 7) Oratory 12- 3 8) Animal Handler (Equines, Other: pegasus) 12- 3 9) Defense Maneuver: I 3 10) Conversation 12- 5 11) PS Medieval Historian 14- 4 12) KS Medieval History 13- 9 13) High Society 15- 2 14) KS New York City 11- 2 15) KS Washington, D.C. 11- 5 16) KS Baltimore, Maryland 14- 2 17) KS Maryland 11- 3 18) Riding horse, pegasus 13- 1 19) TF: Equines, Flying Beasts 1 20) WF: Blades, Unarmed Combat 6 21) KS fencing 15- Perks Basic IST Package 11 1) Fringe Benefit (International Police Powers, Membership IST, Passport, Security Clearance) 3 2) Access IST Embassy 36 3) Contact United Nations (14-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (36 Active Points) 15 4) Follower Brightwind (her pegasus) (75 Base, 65 Disad) Base OCV: 7 Base DCV: 7 Base ECV: 5 Adjustment + Adjustment + Adjustment + Final OCV: Final DCV: Final ECV: -------------------------------------------------------------------------------- Combat Maneuvers Name Phase OCV DCV Effect Block 1/2 +0 +0 Block, Abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 --- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4DC to attack Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged attacks only Strike 1/2 +0 +0 STR or weapon -------------------------------------------------------------------------------- Range 0-4 5-8 9-16 17-32 33-64 65-128 RMod 0 -2 -4 -6 -8 -10 -------------------------------------------------------------------------------- DEX: 20 SPD: 4 ECV: 5 Phases: 3, 6, 9, 12 30 PD (25 rPD) 30 ED (25 rED) MD: 0 END: 38 STUN: 35 BODY: 15 -------------------------------------------------------------------------------- Roll Location STUNx NSTUN BODYx To Hit 3-5 Head x5 x2 x2 -8 6 Hands x1 x1/2 x1/2 -6 7-8 Arms x2 x1/2 x1/2 -5 9 Shoulders x3 x1 x1 -5 10-11 Chest x3 x1 x1 -3 12 Stomach x4 x1.5 x1 -7 13 Vitals x4 x1.5 x2 -8 14 Thighs x2 x1 x1 -4 15-16 Legs x2 x1/2 x1/2 -6 17-18 Feet x1 x1/2 x1/2 -8 -------------------------------------------------------------------------------- Height: 5' 10" Hair: Blonde Weight: 175 lbs Eyes: Blue Appearance: A tall woman with blonde hair that falls to the middle of her back, Paladin has a muscular build. Her costume consists of golden scale mail with a black tabard and hooded cape. With this, she wears knee-high black, leather boots, black, leather gloves that reachalmost to her elbows, and a sword belt. On the belt are a long sword and dagger. She usually has a shield on her left arm. On it, and the tabard, are the insignia of Waterdeep. Background: After graduating college with a BA in medieval history, Elaine Kinsey decided to tour Europe before returning to her studies. While looking through an antique shop, she happened to find an amulet shaped like a knight on a pegasus. After buying it and taking it back to her hotel room, Elaine examined it carefully, found a phrase engraved on it, tried it on and whispered the phrase. Elaine vanished and a woman in the armor of a Waterdeep city guard appeared. It took Elaine a moment to realize that she had a new form. Furthur experimentation taught her how to summon a white pegasus that she named Brightwind, after a pony she once had. When she returned to the United States, she told her parents about her abilities. Her father, Senator Robert Kinsey, demanded that she use her powers to help him become President of the United States. When she refused, he threw her out of the house. She then offerred her services to the IST and was accepted. After training, she was assigned to IST San Angelo. While on temporary assignment with IST London, her amulet was destroyed, trapping her in her superheroic form. Since Brightwind was with her at that time, he can't go back to whereever he came from. She returned to San Angelo, one of her father's supporters leaked her secret to the press.
  3. Re: Character for review: Paladin
  4. Re: IST San Angelo "We forgot to look for newspapers or something that would give us a date and location in the garden and villa," Shadowcat said. "Good point," April said. They went back and looked. The villa was from Acapulco in the summer of 1982. The garden was from Springfield, Missouri in the summer of 1979. After getting what they wanted, they went through another gateway and found themselves in a community center. This was in Evanston, Illinois in 1972. "There's a belly dance class in the meeting room today," April said, pointing to the board. "Let's check it out," Shadowcat said. They did. Twelve women were there, all in costume. "Cabaret-style costumes," April said. "I should know. I belly dance, too." "Cool," Shadowcat said. "Let's check the rest of this place out." "Right." They did. The gymnasium, with its running track and pool were normal. However, the office and daycare area weren't. "April, all the women here are wearing gloves," Shadowcat said. "I know women, in our world wear them a lot, but the only person I've heard of that keeps her gloves on at all times is Christine Hunter." "That's because she loves wearing them," April said. "I met her once in New York," April said. "I've seen her do things with gloves on that most women can't. Of course, since she's an expert at black-bag jobs, she just might wear them to keep her fingerprints off stuff." "You might be right."
  5. Re: IST San Angelo April and Shadowcat visited the warehouse next, noted the laundry equipment and storage areas for clothes, then left and entered the next gateway. "A Japanese garden," Shadowcat said. "Looks like a good place to meditate." "Yeah," April said. "Look, women in kimonos. One has what looks like a guitar and another has a zither." "A shamisen and a koto," Shadowcat said. "Both are traditional Japanese musical instruments. The musicians might be geisha, which is Japanese for art person." "How do you know so much about this?" April asked. "My mother, a professor in the University of Pittsburgh's Asian Studies program occasionally performs as a geisha, " Shadowcat replied. "I was her student." "Are you a geisha, too?" April asked. "Yes," Shadowcat admitted. "I also have performed the tea ceremony with my mother in public. She was always the hostess. I was always the guest. Father explained to the public what was going on." "Oh. Are all these women geisha?" "Some might be tour guides or other workers," Shadowcat replied. "Oh." They left and went to the next one. "A villa," April said. "Let's look inside." "We should check out that black van, too," Shadowcat said. "Good idea." They did. Inside were a man and a woman, both dressed in black. April looked through the bags on the floor behind them and said, "Cat burglars." "Shouldn't they be masked?" Shadowcat asked. "The black watch caps they're wearing might be rolled up ski masks," April replied. "When I was pulling a black-bag job, either with my parents, for MI-6 or on my own, for U.N. Intelligence, I wore my ski mask that way while waiting to break in." "Guess you learned that from your parents," Shadowcat said. "Yeah." They entered the villa and looked around. "Women wearing formal gowns, long gloves and jewelry and men wearing tuxs," April said. "Must be a society party." "Yeah," Shadowcat said. "Look, the two workers are wearing long sleeve versions of the uniform Donna was wearing, complete with bands in their hair." "They're called bandettes," April said. "I should know. I occasionally played that role on a mission," "I see," Shadowcat said as they left.
  6. Re: IST San Angelo After the ladies performed their magic and left, Sir John turned to April and Shadowcat, who had been watching, and said, "Go through when you're ready." "Understood," April said. "Will do," Shadowcat added. That night, the two black-clad women walked through the gateway and found themselves in a room, dominated by a huge foundain, that had eight doors, one of which they'd come through. As they headed for the one with flames on the door, they heard a noise behind them and saw a dark-haired woman, wearing a black, white-trimmed uniform and tea apron entering with a large plastic bag. "Good evening," the dark-haired woman said. "I'm Donna, Dr. Arcane's housekeeper. He told me to expect some black-clad visitors from the IST tonight." "Thoughtful of him," April said. "What's in the bag?" "Trash," Donna replied. "We use the flame pit as an incinerator. Want to watch?" "Sure," Shadowcat replied. They followed Donna through the door and down a well-lit hall, stopping at the yellow and black caution stripes that marked the beginning of the sloped section. "Now what?" April asked. Donna tossed the bag down the slope. It vanished as it landed on the flat section at the bottom of the slope. "That's a gateway to the elemental plane of fire," Donna explained. "Oh," April said as they returned to the fountain room. "Do you know anything about what's beyond the other doors?" "The one on the other side of the gate you came through is the warehouse," Donna replied. "I assume it's for storing the clothing you remove from the bodies. Oh, there are laundry appliances in there, along with a bottle of liquid detergent." "Thank you," April said. "You're welcome," Donna said as she passed through the gateway she'd entered from.
  7. Re: Character for review: Paladin I created Paladin using Hero Designer version 1. That's how it came out in that program.
  8. Re: Character for review: Paladin She's 9 PD & 9 ED without armor.
  9. Re: Character for review: Paladin Thanks. She uses the sword and dagger to either disarm or disable her foes. Oh, the CVK doesn't apply to evil undead. One last thought. She was going to be an actual officer of Waterdeep's city guard, the army of Waterdeep, (as opposed to the watch, who are the city's police), but I was having trouble doing that properly.
  10. Re: IST San Angelo Paladin has been posted, for comment, to this forum.
  11. Her for review is Paladin, another NPC in the IST San Angelo campaign. Her pegasus, Brightwind, has already been posted. Name: Paladin Alternate IDs: Elaine of Waterdeep, Elaine Waters, Elaine Kinsey Player: GM -------------------------------------------------------------------------------- Val Char Roll Notes 16 STR 12- HTH Damage 3d6 END [2] 13 DEX 12- OCV 4 DCV 4 13 CON 12- 10 BODY 11- 15 INT 12- Perception Roll: 12- 13 EGO 12- Base ECV: 4 10 PRE 11- Base Presence Attack: 2d6 10 COM 11- 29 PD 29 ED 3 SPD 6 REC Run: 6" 26 END Swim: 2" 25 STUN Leap: 3" -------------------------------------------------------------------------------- Disadvantages Pts Basic IST Package 1) Hunted: United Nations, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 15 2) Social Limitation: Subject to orders, Occasionally (8-), Major 10 3) Distinctive Features: Tall blonde in scale mail armor, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 5 4) Psychological Limitation: code vs killing, Common, Total 20 5) Psychological Limitation: protective of innosents, Common, Total 20 6) Hunted: Press, Less Powerful, 11- (Frequently), Watching, PC has a Public ID or is otherwise very easy to find 5 7) Social Limitation: Public ID: Elaine Kinsey, Frequently (11-), Major 15 8) Reputation: Heroic daughter of the man that attacked the President, Frequently (11-), Extreme 15 9) Social Limitation: public ID: Elaine of Waterdeep, Occasionally (8-), Minor [Notes: Paladin has occasionally referred to herself by this identity] 5 10) Social Limitation: Secret ID: Elaine Waters, Occasionally (8-), Minor [Notes: This identity was created for her by IST Command. She uses it when she has to dress in street clothes in her heroic form.] 5 XP 0 Base : 150 Disads : +115 XP Spent : +38 Total = 303 41 : Characteristics Cost 95 + Powers Cost 167 + Martial Arts/Skills/Perks/Talents Cost 303 = Total Cost -------------------------------------------------------------------------------- Pts. Power/Skill/Perk/Talent END Powers 34 scale mail: Armor (20 PD / 20 ED) (60 Active Points); OIF (-1/2), Activation Roll 15- (-1/4) (added to Primary Value) 4 shield: Armor (5 PD / 5 ED) (15 Active Points); Activation Roll 8- (-2), OAF (-1) (added to Primary Value) 25 Sword: Killing Attack - Hand-To-Hand 1 1/2d6 (plus STR) (vs. PD), Does BODY (+1) (50 Active Points); OAF (-1) 5 25 Dagger: Killing Attack - Hand-To-Hand 1 1/2d6 (plus STR) (vs. ED), Does BODY (+1) (50 Active Points); OAF (-1) 5 7 IST wrist communicator: Radio Perception/Transmission (10 Active Points); OIF (-1/2) Martial Arts 1 Weapon Element: Blades, Default Element 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls 5 Takeaway (use sword to disarm): 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, +10 STR to take weapon away 5 Defensive Block (parry): 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, +10 STR 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike Skills Basic IST Package 1 1) KS San Angelo, California 8- 1 2) KS United States 8- 1 3) KS United Nations & International History 8- 3 4) Language: English: Fluent Conversation (Literacy) [Notes: If English is not native language] 1 5) Systems Operation 8- 1 6) Tactics 8- 3 7) Oratory 11- 3 8) Animal Handler (Equines, Other: pegasus) 11- 3 9) Defense Maneuver: I 3 10) Conversation 11- 5 11) PS Medieval Historian 14- 4 12) KS Medieval History 13- 9 13) High Society 14- 2 14) KS New York City 11- 2 15) KS Washington, D.C. 11- 5 16) KS Baltimore, Maryland 14- 2 17) KS Maryland 11- 3 18) Riding horse, pegasus 12- 1 19) TF: Equines, Flying Beasts 1 20) WF: Blades, Unarmed Combat 6 21) KS fencing 15- Perks Basic IST Package 11 1) Fringe Benefit (International Police Powers, Membership IST, Passport, Security Clearance) 3 2) Access IST Embassy 36 3) Contact United Nations (14-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (36 Active Points) 15 4) Follower Brightwind (her pegasus) (75 Base, 65 Disad) Base OCV: 4 Base DCV: 4 Base ECV: 4 Adjustment + Adjustment + Adjustment + Final OCV: Final DCV: Final ECV: -------------------------------------------------------------------------------- Combat Maneuvers Name Phase OCV DCV Effect Block 1/2 +0 +0 Block, Abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 --- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4DC to attack Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged attacks only Strike 1/2 +0 +0 STR or weapon -------------------------------------------------------------------------------- Range 0-4 5-8 9-16 17-32 33-64 65-128 RMod 0 -2 -4 -6 -8 -10 -------------------------------------------------------------------------------- DEX: 13 SPD: 3 ECV: 4 Phases: 4, 8, 12 29 PD (25 rPD) 29 ED (25 rED) MD: 0 END: 26 STUN: 25 BODY: 10 -------------------------------------------------------------------------------- Roll Location STUNx NSTUN BODYx To Hit 3-5 Head x5 x2 x2 -8 6 Hands x1 x1/2 x1/2 -6 7-8 Arms x2 x1/2 x1/2 -5 9 Shoulders x3 x1 x1 -5 10-11 Chest x3 x1 x1 -3 12 Stomach x4 x1.5 x1 -7 13 Vitals x4 x1.5 x2 -8 14 Thighs x2 x1 x1 -4 15-16 Legs x2 x1/2 x1/2 -6 17-18 Feet x1 x1/2 x1/2 -8 -------------------------------------------------------------------------------- Height: 5' 10" Hair: Blonde Weight: 175 lbs Eyes: Blue Appearance: A tall woman with blonde hair that falls to the middle of her back, Paladin has a muscular build. Her costume consists of golden scale mail with a black tabard and hooded cape. With this, she wears knee-high black, leather boots, black, leather gloves that reachalmost to her elbows, and a sword belt. On the belt are a long sword and dagger. She usually has a shield on her left arm. On it, and the tabard, are the insignia of Waterdeep. Background: After graduating college with a BA in medieval history, Elaine Kinsey decided to tour Europe before returning to her studies. While looking through an antique shop, she happened to find an amulet shaped like a knight on a pegasus. After buying it and taking it back to her hotel room, Elaine examined it carefully, found a phrase engraved on it, tried it on and whispered the phrase. Elaine vanished and a woman in the armor of a Waterdeep city guard appeared. It took Elaine a moment to realize that she had a new form. Furthur experimentation taught her how to summon a white pegasus that she named Brightwind, after a pony she once had. When she returned to the United States, she told her parents about her abilities. Her father, Senator Robert Kinsey, demanded that she use her powers to help him become President of the United States. When she refused, he threw her out of the house. She then offerred her services to the IST and was accepted. After training, she was assigned to IST San Angelo. While on temporary assignment with IST London, her amulet was destroyed, trapping her in her superheroic form. Since Brightwind was with her at that time, he can't go back to whereever he came from. She returned to San Angelo, one of her father's supporters leaked her secret to the press.
  12. Re: IST San Angelo The ladies showed the next day, accompanied by Aki, who dropped them off at the conference room before heading to the medical area. "I like your new hairstyle," Kuntala said as she passed the slender nurse in the hall. "Thank you," Aki said. "Actually, I just had a trim." "Still, it looks wonderful," the lady lawyer said as the slender nurse left. Kuntala sat as Sir John explained why they had been called in. "Do you need anything?" he asked when he finished. "We have what we need," Piper replied. "We'll cast Dr. Arcane's gate spell first, then the barrier spell on the building." "Will they interfere with each other?" Sir John asked. "No," Piper replied.
  13. Re: IST San Angelo One after the attack, the heroes and senior staff met with Sir John in the conference room. "First, I'd like to commend April, Paladin, Shadowcat, and our security officers for their efforts today. From what we can tell, the attack was directed against Lady Arcane only. I've been informed that as her vital signs decreased, a blue glow appeared around her and her vitals increased until they were stable." "A healing trance of some kind?" Keiko asked. "Possible," the Chief Medical Officer replied. "I've seen stranger things." "Amber, Lady Arcane's owl, was shaken up, but not badly hurt. The vet's keeping her overnight, just to be sure." He paused, then continued. "As far as this building goes, since nobody thought anyone would attack using magic, precautions against magical or extradimentional attacks were ever built into an embassy. That'll change. All embassies will be protected against those problems, as well as teleport and desolid attacks. I don't know, however, what'll happen to our dimentional gate." "Any idea who will be providing the protection here?" the security chief asked. "Yes," Sir John replied. "The Charmed Ones."
  14. Re: IST San Angelo Shadowcat has been posted for review on the Dark Champions board.
  15. Introducting Shadowcat, an NPC in my IST San Angelo campaign. Since she's a ninja, I'm posting her here. Name: Shadowcat Alternate IDs: Keiko Matsamoto Player: GM -------------------------------------------------------------------------------- Val Char Roll Notes 10 STR 11- HTH Damage 2d6 END [1] 20 DEX 13- OCV 7 DCV 7 17 CON 12- 12 BODY 11- 16 INT 12- Perception Roll: 12- 14 EGO 12- Base ECV: 5 18 PRE 13- Base Presence Attack: 3 1/2d6 18 COM 13- 6 PD 5 ED 4 SPD 6 REC Run: 7" 40 END Swim: 3" 40 STUN Leap: 5" -------------------------------------------------------------------------------- Disadvantages Pts Basic IST Package 1) Hunted: United Nations, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 15 2) Social Limitation: Subject to orders, Occasionally (8-), Major 10 3) Distinctive Features: Ninja Night-Suit, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 5 4) Distinctive Features: Style, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Detectable by Large Group 10 5) Hunted: own ninja clan, More Powerful, 8- (Occasionally), Watching, PC has a Public ID or is otherwise very easy to find 10 6) Hunted: criminals and enemies of the United Nations, More Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find 20 7) Psychological Limitation: Loyal To The United Nations, Very Common, Total 25 8) Reputation: lethal Japanese assassin, Frequently (11-), Extreme [Notes: Many people believe that all ninja are lethal Japanese assassins and that, since she's a ninja, Shadowcat's one.] 15 9) Psychological Limitation: protects the innocent, Common, Total 20 10) Psychological Limitation: code vs killing, Common, Total 20 XP 0 Base : 300 Disads : +150 XP Spent : +0 Total = 446 109 : Characteristics Cost 149 + Powers Cost 188 + Martial Arts/Skills/Perks/Talents Cost 446 = Total Cost -------------------------------------------------------------------------------- Pts. Power/Skill/Perk/Talent END Powers 1 Strong Swimmer: Swimming +1" (3" total) (added to Primary Value) 1 2 Strong Runner: Running +1" (added to Primary Value) 1 3 Strong Leaper: Leaping +3" (5" forward, 2 1/2" upward) (added to Primary Value) 1 20 Deflecting And Dodging: Missile Deflection (Any Ranged Attack) 16 Ninja-to And Saya: Multipower, 37-point reserve, all slots: (37 Active Points); OAF (-1), Only In Heroic Identity (-1/4) [Notes: This is Shadowcat's sword. It's worn across her back.] 1u 1) Blade: HKA 1 1/2d6 (plus STR) (vs. PD), Reduced Endurance (0 END; +1/2) (37 Active Points); STR Minimum (-3/4), Real Weapon (-1/4) 1u 2) Hilt/Saya As Club: HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); STR Minimum (-3/4), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) 1u 3) Blinding Powder In Saya: Flash 2d6 (Sight Group) (10 Active Points); 1 Charges (-2), No Range (-1/2) 1u 4) Sageo As Strangling Garrotte: HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Must Be Aimed At The Head Location Or Has No Effect (-3/4), Hand-To-Hand Attack (-1/2), Required Hands (-1/2), Real Weapon (-1/4), STR Minimum (-1/4), Must Follow A Successful Grab Maneuver (-1/4) 1u 5) Saya As Breathing Tube (Takezutso): Life Support (Expanded Breathing: Underwater) (5 Active Points); Only Works Close To The Surface (-1) 1u 6) Saya And Sageo As Climbing Platform: +1 with Climbing Skill (5 Active Points) 37 Utility belt (Ninja Weapons And Gadgets): VPP, 30 base + 7 control cost (45 Active Points); VPP Can Only Be Changed At Base (-1/2), Limited Class Of Powers Available (ninja gear; -1/2), Only In Heroic Identity (-1/4) 3 Instant change: Transform 1d6: Keiko into Shadowcat (Cosmetic) (5 Active Points); IIF (dragon pendant) (-1/4), Gestures (must touch pendant) (-1/4), Incantations (must whisper "Shadowcat") (-1/4) 1 5 IST communicator: Radio Perception/Transmission (10 Active Points); OAF (-1) 3 mask: Infrared Perception (5 Active Points); IIF (-1/4), Only In Heroic Identity (-1/4) 7 mask: Flash Defense (10 points) (Sight Group) (10 Active Points); IIF (-1/4), Only In Heroic Identity (-1/4) 7 earpieces under mask: Flash Defense (10 points) (Hearing Group) (10 Active Points); IIF (-1/4), Only In Heroic Identity (-1/4) 39 VPP, 30 base + 9 control cost (45 Active Points); Limited Class Of Powers Available (only to duplicate Japanese weapons; -1/4), IIF (bracelets) (-1/4), Incantations (must think of weapon she wants) (-1/4) [Notes: Keiko's bracelets turn intobracers when she becomes Shadowcat.] Martial Arts Martial Arts: Ninjutsu 1 1) Weapon Element: Blades 1 2) Weapon Element: Off Hand 4 3) Atemi Punch: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 4 4) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 6) Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike 4 7) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6 4 8) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike 3 9) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls Skills Basic IST Package 1 1) KS San Angelo, California 8- 1 2) KS United States 8- 1 3) KS United Nations & International History 8- 3 4) Language: English: Fluent Conversation (Literacy) [Notes: If English is not native language] 1 5) Systems Operation 8- 1 6) Tactics 8- 8 7) +1 with All Combat 2 8) +1 OCV with Ninja-to 9 9) Acrobatics 16- 9 10) Ukemi: Breakfall 16- 9 11) WF: Common Martial Arts Melee Weapons, Blades, Blowguns, Clubs, Fist-Loads, Garrote, Metsubishi, Off Hand, Thrown Knives, Axes, and Darts, Unarmed Combat 11 12) Security Systems 16- 9 13) Lockpicking 16- 7 14) KS Pittsburgh, Pennsylvania 16- 3 15) Climbing 13- 3 16) Intonjutsu: Concealment 12- 3 17) KS: Ninjutsu 12- 3 18) Language: Ninja Clan Codes and Symbols: Fluent Conversation (Literacy) 3 19) PS: Kunoichi 12- 5 20) Seduction 14- 5 21) Shinobi-iri: Stealth 14- 1 22) KS Tokyo, Japan 8- 1 23) KS Japan 8- 2 24) KS Japanese custome, culture, and literature 11- 4 25) Language: Japanese: Completely Fluent, w/Accent (Literacy) Perks Basic IST Package 11 1) Fringe Benefit (International Police Powers, Membership IST, Passport, Security Clearance) 3 2) Access IST Embassy 36 3) Contact United Nations (14-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (36 Active Points) Talents 3 Lightsleep Base OCV: 7 Base DCV: 7 Base ECV: 5 Adjustment + Adjustment + Adjustment + Final OCV: Final DCV: Final ECV: Levels: +1 with All Combat,+1 OCV with Ninja-to -------------------------------------------------------------------------------- Combat Maneuvers Name Phase OCV DCV Effect Block 1/2 +0 +0 Block, Abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 --- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4DC to attack Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged attacks only Strike 1/2 +0 +0 STR or weapon -------------------------------------------------------------------------------- Range 0-4 5-8 9-16 17-32 33-64 65-128 RMod 0 -2 -4 -6 -8 -10 -------------------------------------------------------------------------------- DEX: 20 SPD: 4 ECV: 5 Phases: 3, 6, 9, 12 6 PD (0 rPD) 5 ED (0 rED) MD: 0 END: 40 STUN: 40 BODY: 12 -------------------------------------------------------------------------------- Roll Location STUNx NSTUN BODYx To Hit 3-5 Head x5 x2 x2 -8 6 Hands x1 x1/2 x1/2 -6 7-8 Arms x2 x1/2 x1/2 -5 9 Shoulders x3 x1 x1 -5 10-11 Chest x3 x1 x1 -3 12 Stomach x4 x1.5 x1 -7 13 Vitals x4 x1.5 x2 -8 14 Thighs x2 x1 x1 -4 15-16 Legs x2 x1/2 x1/2 -6 17-18 Feet x1 x1/2 x1/2 -8 -------------------------------------------------------------------------------- Height: 5' 4" Hair: Black Weight: 140 lbs Eyes: Brown Appearance: Shadowcat is a deceptively slender and delicate-looking young Japanese-American woman. She has a soft, expressive face, large brown eyes and typically a gental chearful smile on her face. She moves smoothly, naturally-supple and graceful.One who looks closely can read her lifelong athletic training in every move she makes. She wastes nothing in her movements or mannerisms. In civilian life, Shadowcat wears conservative clothes. In combat, she favors an unmarked ninja night suit in jet black. The suit has been modified slightly, with a comfortable pair of leather gloves (to hide her fingerprints) and a ski mask with tinted lenses and mesh over her mouth Background: Born and raised in Pittsburgh, Pennsylvania, Keiko was taught ninijtsu by her parents. At an early age, she was taught that she had a responsibility to her clan to protect the inocent from harm. After graduating from high school, an old uncle have her a dragon pendant and two bracelets and explained how they work. With help fromher parents,she created Shadowcat's costume that night. While in college, she continued training. After graduating from the University of Pittsburgh, with a B.A. in Japanese literature, she joined the IST. She spent a few months at IST Tokyo before coming to IST San Angelo.
  16. Re: IST San Angelo As Shadowcat hit the button for the elevator, April drew her pistol and quickly checked the clip. "Only regular rounds," she said. "Hopefully security has something better." "Yeah," Shadowcat said as the elevator came. "I thought this building was protected against magical attacks." "So did I," April said as they arrived in the lobby. "Noting the energy weapons used by security, she asked, "Can I borrow one?" Asone was passed to her, and Amber was trying to get closer to Lady Arcane, Shadowcat and Paladin, who had just arrived, ran along the sides and attacked with their swords. As they did, one of the claw's talons hit Amber and the brave bird was knocked aside. She fell behind the newsstand as Lady Arcane's glowing shields dimmed. Bones crushed and the claw vanished. "Medics!" yelled Lieutenant Jerry House of the San Angelo Police Department's Paranormal Alert Response Team. "What was that?" "Possibly a magical attack of some kind," April said as the embassy medical staff arrived and Shadowcat vanished her sword and Paladin placed hers in its scabbard. "Anyone seen her familiar?" "An owl was knocked behind the newsstand," an IST security officer replied. A faint hoot came from back there and Paladin found the dazed bird and gently set it on a pile of papers. "She has a very faint pulse!" a staff physician announced as an ambulance arrived. "Careful," he told theparamedics. "Her bones have been crushed." "Lieutenant, thanks for your quick response," Sir John said as he arrived. "I'll notify IST Command of the situation. If this building wasn't protected from mystical attacks, I'll find out why." "What about teleportation and extra-dimentional attacks, too?" April asked. "Good point," Sir John said as he left.
  17. Re: IST San Angelo "We should get down there."They met briefly, to discuss the equipmenr they'd need for their exploration of the nexus portals. After they finished, they went into the command center, to check on what was going on in the world. "Kinsey's Impeachment trial starts tomorrow afternoon," one staff member said. "Also, his people released the news that Paladin is his daughter." "Our PR people should be told about this," Shadowcat said "They've already been informed," the staffer said. "Oh, Lady Arcane has cast her spell. The gateway's on the fifth floor, where the old one was." "I see," April said as an alarm sounded. "Where?" "Main lobby," he replied, punching up a camera. Lady Arcane was battling a gigantic claw that seemed to enter through the wall. "A mystical foe," Shadowcat commented, making a katana appear in her right hand. "How?" April asked. "My bracelets are bracers that let me create energy duplicates of ninja and samurai weapons," Shadowcat replied. "Unfortunately, I'm limited to one weapon at a time." "Nice," April said. "We should get down there." "Agreed." "Did I see an owl down there?" "Yeah," Shadowcat replied. "That's Amber, Lady Arcane's familiar." "Oh."
  18. Re: IST San Angelo Christine left the next day and April arrived the day after that. She was an attractive dark-skinned woman with braided, black hair that fell to just below her shoulders and grey eyes. Sir John showed her around and introduced her to various staff members. They found Shadowcat in the combat simulation chamber. She and Paladin were sparing with wooden swords. "Good aftrernoon, ladies," Sir John said. "Good afternoon, Sir John," they said as they disengaged. "What can we do for you?" Paladin asked. "I'd like both of you to meet April Carter," he replied. After the introductions were made, April said, "Nice to meet both of you. Please continue your workout. I have to get unpacked. Shadowcat, can we meet in the conference room in two hours?" "No problem," Shadowcat replied. "I'll see you then."
  19. Re: IST San Angelo As they worked out, Sir John entered the room. After looking around, he handed Christine a sheet of paper. "I've been transferred to New York City," she said after reading it. "Any idea who will replace me?" "Yes," he replied. "April Carter, formerly of our London embassy. "I've heard of her," Christine said. "Her parents were born in Jamacia and came over, with their parents, at an early age. Both her parents joined MI-6. While in high school, April was part of an experimental internship program. She worked with her parents, and, after college, had to work for either MI-6 or an allied agency, The U.N. is considered an allied agency by MI-6." "Right," Sir John said. "That's what I have, too. Shadowcat, you'll put off your adventure until she comes." "Understood, Sir John."
  20. Re: IST San Angelo Thirty minutes later, Christine caught up with Shadowcat in the gymnasium. Although both now wore exersize garb, Christine still wore gloves. "Good afternoon, Shadowcat." "I prefer Keiko, when I'm out of costume," shadowcat said, continuing her workout. "What can I do for you?" "You up to discussing our plans for tonight's adventure?" Christine asked. "After our workout?" Keiko asked. "No problem."
  21. Re: IST San Angelo "How was the month of leave you and Mariko had, Aki?" Sir John asked. "Hectic," she replied. "After finding out, last week, that Mariko and I were to be transferred here, we leased an apartment in the building across the street before returning to Japan to get our belongings. Once that was done, Mariko and I met the local Sports Car Club of America regionel director and presented our paperwork for inspection." "My Corvette and safety gear were inspected and approved, then I had show my skills on the track. They decided to use Sacramento Motor Speedway for the test. It's a nice track." "I see," Sir John said. "Ladies, we're having a meeting, in one hour, in the conference room. You might find it interesting." "We'll be there," Aki said. "I must check in at the medical office." "And I have to visit my new electronics laboratory," Mariko said. One hour later, the supers and some of the staffers met in the conference room. "Paladin, the floor is yours," Sir John said. "Thank you, Sir John." she said, going to the front of the room. "Most of you know me as either Elaine of Waterdeep, a paladin from that D&D city, or Elaine Waters, the alias the United Nations created for me. The truth is this. I'm Elaine Kinsey, Vice President Kinsey's daughter. If I'd been at the SGC when father assaulted the President, SG-1 and General Hammond wouldn't have been able to bounce him off the wall. I'd have beat them to it." "You'd have decked your own father?" Shadowcat asked. "Yep," Paladin replied.
  22. Re: IST San Angelo Aki, Mariko, and Shadowcat were the next three to show up at Sir John's office and present their documents. Aki, a slender Japanese woman with shoulder-length black hair, had on a white uniform and cap. Mariko, dispite her Japanese name and accent, was an athletic-looking redhead, and Shadowcat was in her costume, a black ninja nightsuit that included gloves. Remembering that Mariko and Aki had been in the country for one month, Sir John asked, "How was your trip, Shadowcat?" once the formalities were over. "It was relaxing," Shadowcat replied, with no trace of accent. "We've had a mystical gate here twice," Sir John said. "Both times we lost it. Lady Arcane, our new sorceress, tells me that The Guardians, the extradimentional race that helped create it have a strange sense of humor. She then offerred us a link to a nexts dimention that also connects to the house she and her mentor, Doctor Arcane, live in. Christine Hunter, our intelligence agent, who knows a lot about B&E, is going to investigate it once the gateway's set. Would you like to join her, Shadowcat?" "Sounds like fun," the female ninja replied. "When and where do I meet her?" "I'll give you that information as soon as I get it," Sir John replied. "Fair enough," Shadowcat said, pulling her mask off, revealing a beautiful Japanese woman "Oh," she said. "The three of us are related." "Our mothers are sisters," Aki explained. "Oh,' Sir John said. "It's even more interesting," Mariko said. "I was born in Kyoto to American parents. After my mother, who was very ill when I was born, died, father, a businessman, didn't think he could keep me. I was adopted by her nurse." "Me," Aki said. "The American embassy was notified, they were to inform the U.S. State Department, who was to notify Mariko's family living there. They didn't." "I discovered that I had American relatives when they came to watch their daughter compete in a gymnastics meet that I was also in," Mariko said. "They made arrangements for me to stay with them for my senior year in high school. After that, I returned to Kyoto, where I got my masters in electronics engineering. After that, I joined the IST as an electronics engineer at the Tokyo embassy." "I was born in Pittsburgh, Pennsylvania," Shadowcat said. "Mariko and I met at IST Tokyo. We compared notes and discovered that we were related." "I joined the IST just after Mariko did," Aki added. "My first assignment also was the Tokyo embassy."
  23. Re: IST San Angelo That afternoon, after getting permission to have a stall built for Paladin's pegasus, Brightwind on the roof, Paladin herself showed up and was quickly invited in. "Elaine, you look well," Sir John said. "How was your trip?" "Interesting," she said. "I've decided to tell my associates the truth about my background and not use the cover the United Nations created for me." "Did the shattering of your amulet have anything to do with that decision?" "I don't know," she admitted. "I'll make the arrangements," Sir John said. "Oh, we're having a stable for Brightwind installed on the roof." "Thank you." "You're welcome." note: You'll find out Paladin's secret soon enough, meanwhile, have a look at Brightwind's character sheet. It's posted for review on this board.
  24. Paladin, another NPC hero in my IST San Angelo campaign, rides a white pegasus named Brightwind. I'll be posting Paladin's character sheet on this board for review soon. Meanwhile, here's Brightwind. Name: Brightwind (Paladin's pegasus) Alternate IDs: Player: GM -------------------------------------------------------------------------------- Val Char Roll Notes 25 STR 14- HTH Damage 5d6 END [2] 20 DEX 13- OCV 7 DCV 7 20 CON 13- 16 BODY 12- 8 INT 11- Perception Roll: 13- 8 EGO 11- Base ECV: 3 18 PRE 13- Base Presence Attack: 3 1/2d6 14 COM 12- 8 PD 8 ED 4 SPD 10 REC Run: 12" 40 END Swim: 2" 40 STUN Leap: 5" -------------------------------------------------------------------------------- Disadvantages Pts Physical Limitation: Large, up to twice human size (4m, or 2"; -2 DCV, +2 to PER Rolls to perceive), Infrequently, Slightly Impairing 5 Physical Limitation: Near-Human Intelligence, Frequently, Slightly Impairing 10 Physical Limitation: Very Limited Manipulation, Frequently, Greatly Impairing 15 Psychological Limitation: Loyal to Paladin, Common, Total 20 Distinctive Features: Winged horse, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 15 XP 74 Base : 75 Disads : +65 XP Spent : +39 Total = 179 101 : Characteristics Cost 74 + Powers Cost 4 + Martial Arts/Skills/Perks/Talents Cost 179 = Total Cost -------------------------------------------------------------------------------- Pts. Power/Skill/Perk/Talent END Powers 5 Bite: HKA 0 d6 +1 (plus STR) (vs. PD) 1 10 Kick/Rear: HA +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2) 1 2 Tough Skin: Damage Resistance (2 PD / 2 ED) 6 Heavy: Knockback Resistance -3" 33 Wings: Flight 20", Reduced Endurance (Half END; +1/4) (50 Active Points); Restrainable (-1/2) 2 12 Horse's Legs: Running +6" (added to Primary Value) 1 6 Sharp-Eared And Keen-Nosed: Enhanced Perception (+2 to PER Rolls for All Sense Groups) Skills 3 +1 with Bite, Kick/Rear 1 Riding (3 Active Points); Complementary To Rider's Skill Only (-1) 13- Base OCV: 7 Base DCV: 7 Base ECV: 3 Adjustment + Adjustment + Adjustment + Final OCV: Final DCV: Final ECV: Levels: +1 with Bite, Kick/Rear -------------------------------------------------------------------------------- Combat Maneuvers Name Phase OCV DCV Effect Block 1/2 +0 +0 Block, Abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 --- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4DC to attack Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged attacks only Strike 1/2 +0 +0 STR or weapon -------------------------------------------------------------------------------- Range 0-4 5-8 9-16 17-32 33-64 65-128 RMod 0 -2 -4 -6 -8 -10 -------------------------------------------------------------------------------- DEX: 20 SPD: 4 ECV: 3 Phases: 3, 6, 9, 12 8 PD (2 rPD) 8 ED (2 rED) MD: 0 END: 40 STUN: 40 BODY: 16 -------------------------------------------------------------------------------- Roll Location STUNx NSTUN BODYx To Hit 3-5 Head x5 x2 x2 -8 6 Hands x1 x1/2 x1/2 -6 7-8 Arms x2 x1/2 x1/2 -5 9 Shoulders x3 x1 x1 -5 10-11 Chest x3 x1 x1 -3 12 Stomach x4 x1.5 x1 -7 13 Vitals x4 x1.5 x2 -8 14 Thighs x2 x1 x1 -4 15-16 Legs x2 x1/2 x1/2 -6 17-18 Feet x1 x1/2 x1/2 -8 -------------------------------------------------------------------------------- Height: 4' 8" Hair: white fur and feathers Weight: 1220 lbs Eyes: Brown Appearance: Brightwind is a white pegasus. (Height listed is at shoulders.) Background:
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