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Mark Rand

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  1. Re: IST San Angelo A few more quick notes. Captain Bethany Fields isn't SG-2's linguist. She's their cultural/lingual expert. She has a masters in anthropology and speaks Ancient Egyptian, Goa'uld, Hebrew, and Arabic. In this universe, Dr. Janet Fraiser is still alive and has just returned to work after being on medical leave for the staff blast that nearly killed her. Janet's lover, Dr. Daniel Jackson, has just moved in with her and her daughter, Cassandra.
  2. Re: Character for Review: Amber the owl
  3. Re: IST San Angelo A few quick notes. Diana Thompson, R.N., a lieutenant in the air force nurse corps and the SGC's head nurse, was promoted to captain by the President. SGC nurses wear the regular army/air force nurses uniform, not scrubs. Due to allergies to proteins in natural rubber latex, both the SGC and Ross Brothers Circus have replaced latex gloves with nitrile ones. Before being taken to a cell, Mr. Kinsey was taken to the infirmary for X-rays. For safety, both he and the President were placed on back boards and neck braces were strapped on.
  4. Re: Character for Review: Amber the owl No relation. My campaign's also in a different universe. I chose the name Lady Arcane, for my mage because it sounded cool. That's the same reason I named her mentor, and uncle, Doctor Arcane. I created Amber by loading the familiar, from the Beastuary pack, into Hero Designer version one, saving it as a prefab, then loading the owl, from the same pack in andadding the prefab. After that, I just made a few minor changes and Amber was hatched.
  5. Re: IST San Angelo Lady Arcane's familiar, Amber the owl, has been posted for review on this board.
  6. In my IST San Angelo campaign, Lady Arcane has replaced Warder as the team's mage. Her familiar, Amber, is a western screech owl. Here she is. Name: Amber (Lady Arcane's familiar) Alternate IDs: Player: GM -------------------------------------------------------------------------------- Val Char Roll Notes -10 STR 7- HTH Damage -2d6 END [0] 16 DEX 12- OCV 5 DCV 5 8 CON 11- 5 BODY 10- 8 INT 11- Perception Roll: 11- / 16- 5 EGO 10- Base ECV: 2 13 PRE 12- Base Presence Attack: 2 1/2d6 10 COM 11- 3 PD 3 ED 3 SPD 3 REC Run: 1" 16 END Swim: 0" 16 STUN Leap: 0" -------------------------------------------------------------------------------- Disadvantages Pts Physical Limitation: Animal Intelligence, Frequently, Greatly Impairing 15 Physical Limitation: Diminutive, (up to about .6m; +6" KB), Frequently, Slightly Impairing 10 Physical Limitation: Very Limited Manipulation, Frequently, Greatly Impairing 15 Psychological Limitation: Loyal to Lady Arcane, Common, Total 20 XP 0 Base : 75 Disads : +60 XP Spent : +29 Total = 164 -20 : Characteristics Cost 144 + Powers Cost 40 + Martial Arts/Skills/Perks/Talents Cost 164 = Total Cost -------------------------------------------------------------------------------- Pts. Power/Skill/Perk/Talent END Powers 12 Talons: HKA 1d6 (plus STR) (vs. PD) (15 Active Points); Reduced Penetration (-1/4) 1 5 Beak: HKA 0 d6 +1 (plus STR) (vs. PD) 1 30 Wings: Flight 18", Reduced Endurance (Half END; +1/4) (45 Active Points); Restrainable (-1/2) 2 0 Short Legs: Running -5" (already figured in) 0 No Swimming: Swimming -2" (already figured in) 5 Owl Eyes: Nightvision 6 Owl Eyes: Enhanced Perception (+3 to PER Rolls for Sight Group) 8 Owl Eyes: Telescopic +8 to PER Rolls (only to offset the Range Modifier) (Normal Sight) 4 Owl Ears: Enhanced Perception (+2 to PER Rolls for Hearing Group) FAMILIAR 10 1) Magical Communication: Mind Link (One Specific Mind (Lady Arcane); Psychic Bond) 32 2) Magic Augmentation: Aid 2d6 (max. Aided Points: 12): Magic, Limited To One Power At A Time (+0), Variable Effect (any magic power one at a time; +1/4), Delayed Return Rate (5 Points per Hour; +1), Invisible Power Effects (Fully Invisible; +1) (65 Active Points); Only When Within 5" Of Lady Arcane (-1) 32 3) Shared Senses: Clairsentience (Sight Group; Additional Sense Group: Hearing Group, x4 Range), Usable Simultaneously (familiar and Lady Arcane at once) (+1/2), Reduced Endurance (0 END; +1/2) (80 Active Points); Only Through The Senses Of Others (familiar only) (-1), Blackout (-1/2) Skills 4 +2 with Talons 20 Hard To Hit: +4 with DCV 5 Easily Hidden: +4 to Concealment (8 Active Points); Self Only (-1/2) 11 Stealth 16- Base OCV: 5 Base DCV: 5 Base ECV: 2 Adjustment + Adjustment + Adjustment + Final OCV: Final DCV: Final ECV: Levels: +2 with Talons,Hard To Hit: +4 with DCV -------------------------------------------------------------------------------- Combat Maneuvers Name Phase OCV DCV Effect Block 1/2 +0 +0 Block, Abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 --- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4DC to attack Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged attacks only Strike 1/2 +0 +0 STR or weapon -------------------------------------------------------------------------------- Range 0-4 5-8 9-16 17-32 33-64 65-128 RMod 0 -2 -4 -6 -8 -10 -------------------------------------------------------------------------------- DEX: 16 SPD: 3 ECV: 2 Phases: 4, 8, 12 3 PD (0 rPD) 3 ED (0 rED) MD: 0 END: 16 STUN: 16 BODY: 5 -------------------------------------------------------------------------------- Roll Location STUNx NSTUN BODYx To Hit 3-5 Head x5 x2 x2 -8 6 Hands x1 x1/2 x1/2 -6 7-8 Arms x2 x1/2 x1/2 -5 9 Shoulders x3 x1 x1 -5 10-11 Chest x3 x1 x1 -3 12 Stomach x4 x1.5 x1 -7 13 Vitals x4 x1.5 x2 -8 14 Thighs x2 x1 x1 -4 15-16 Legs x2 x1/2 x1/2 -6 17-18 Feet x1 x1/2 x1/2 -8 -------------------------------------------------------------------------------- Height: 0' 7" Hair: none, has brown feathers Weight: 1 lbs Eyes: amber Appearance: Amber is a western screech owl. Background:
  7. Re: IST San Angelo "Oh, what are those?" Christine asked, pointing to a pair of glasses on Carol's desk. "Non-perscription reading glasses," Carol replied. "They're three-power magnifying glasses in a metal frame. Good only for close-up work." "I see," Christine said. A tall blonde woman, wearing a strapless white evening pantsuit and opera-length black gloves, walked in and said, "Good afternoon. I'm Lady Arcane. I was told to report to Sir John today." "One moment," Carol said. She touched a button on her intercom and said, "Sir John, Lady Arcane's here." "Thank you," he said. "Please send her in." "Go on in," Carol said. "Thank you," Lady Arcane said. As she passed Carol's desk, she added, "That's a beautiful dog." "I think so, too,' Carol said, reaching down to pet Ginger. "Nice to meet you, Lady Arcane," Sir John said. "Likewise," the blonde sorceress said as they shook hands. "Please sit." When she did, Sir John asked, "Have you got yourself settled in yet?" "Yes, thank you." "Good. Here's something that might interest you. When Warder was here, she linked us twice, via gates, to pocket worlds. Unfortunately, the gates didn't stay open." "The Guardians have a strange sense of humor," Lady Arcane said. "Doctor Arcane's fastness, orsanctum, is connected to a nexus dimension. There are doors to small pocket worlds, that consist of only a few buildings, there. I've only explored two. One opens into a room filled with empty clothes racks. The other opens onto a short hall. At the halfway point is a black and gold section of caution tape. Beyond it, the floor angles down at 45 degrees. A gateway to the inferno dimension it at the bottom of the ramp."
  8. Re: IST San Angelo "Do you have a minute to talk, Carol?" Christine asked as she entered from Sir John's office. "Sure," Carol replied. "Have a seat." "Thank you, I will," Christine said as she sat. "Hopefully, you won't find my question rude. What's the difference between legally blind and completely blind?" "You're not being rude," Carol replied. "You're curious. That's good. Someone that's legally blind has vision worse than 20/200 that can not be improved with corrective lenses or has a visual field of less that 20 degrees in diameter. My vision is 20/225. I can see things only if they're less than two feet from me. When I'm walking, I can't see my knees, much less the sidewalk. Ginger's a lifesaver, and a good partner." "I'm sure she is," Christine said. "Have you ever wondered how I got into my line of work?" "As I understand it, you were going to be a swallow, until one of your team mates got hurt and you wound up as the cat burglar," Carol said. "Yeah," Christine said. "I spent a year doing black bag jobs for the CIA until some disgruntled former agency executive talked to the Senate. The Intelligence Oversight Committee forced the agency to shut down my section. I guess I could've used my skills and become a rwal cat burglar, but I liked working for the good guys. The U.N. made me an offer, and I accepted it. The rest is history." "Was Kinsey on the Senate Intelligence Oversight Committee then?" "I think he was, Carol," Christine replied.
  9. Re: Character for review: Christine Hunter
  10. Re: IST San Angelo "We're loosing Warder to IST Washington, D.C., Christine." Sir John said as they sat in his office. "I know, Sir John," Christine said. "Fortunately, Paladin's coming back." "I read the report, too," he said. "Since her amulet was shattered during a combat, she can't change back to her civilian identity and her pegasus can't go back to whatever space he lives in." "Where will he live now?" Christine asked. "I don't know," Sir John replied. "I guess we'll have to build a stall on the roof." "That'll be something," Christine said as Carol, Sir John's legally-blind secretary came in. As usual, Ginger, her German shepard guide dog was at her side. "I have the files you wanted, Sir John," Carol said, handing them to him. "Oh, Warder's gate has closed, again." "And since she's gone, she can't open a new one for us," he said. "Yeah," she responded. "Anything else?" "No, thank you." "You're welcome." She then said, "Back to my desk, Ginger." As the dog guided her mistress through the turn, Carol said, "Good girl, Ginger." "Lady Arcane will be joining us." Sir John said, looking through a folder. "She'd Doctor Arcane's student and will be living in his mansion. According to this, her familiar is a Western Screech Owl named Amber." "Nice," Christine said. "Anyone else?" "Yes. Shadowcat, a ninja, will be joining the team. Aki Tanaka, R.N. will be joining our nursing staff and her adoptive daughter, Mariko, will be our new electronics engineer. According to this, she races in the same SCCA class April did." "Another Lamborghini driver?" Christine asked. "No, a Calloway twin-turbo assist ram-air Corvette," Sir John replied. (note, information on Carol's condition can be found at http://ask.yahoo.com/ask/20021031.html.)
  11. Re: Character for review: Christine Hunter I've rewritten Christine slightly, adding AKs and a utility belt for some of her gear. In case you're interested, I had to make the utility belt multipower a prefab before Hero Designer version one would let me put onto her sheet. Name: Christine Hunter Alternate IDs: none Player: GM -------------------------------------------------------------------------------- Val Char Roll Notes 14 STR 12- HTH Damage 2 1/2d6 END [1] 14 DEX 12- OCV 5 DCV 5 15 CON 12- 14 BODY 12- 17 INT 12- Perception Roll: 12- 16 EGO 12- Base ECV: 5 16 PRE 12- Base Presence Attack: 3d6 16 COM 12- 11 PD 11 ED 4 SPD 6 REC Run: 6" 30 END Swim: 2" 29 STUN Leap: 2 1/2" -------------------------------------------------------------------------------- Disadvantages Pts Distinctive Features: cat burglar costume, Easily Concealed, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 10 Distinctive Features: beautiful blonde woman , Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 10 Rivalry: cat burglars, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 5 Rivalry: other U.N. intelligence agents, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 5 Hunted: enemies of the u.N., Less Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 15 Social Limitation: secret that she's trained as a cat burglar, Frequently (11-), Minor 10 Social Limitation: subject to orders, Occasionally (8-), Minor 5 Psychological Limitation: Code vs Killing, Common, Total 20 Hunted: United Nations, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 15 Hunted : CIA, More Powerful, 8- (Occasionally), Watching, PC has a Public ID or is otherwise very easy to find, Extensive Non-Combat Influence [Notes: Although Christine's no longer part of the CIA, they sometimes keep an eye on her.] 15 XP 0 Base : 200 Disads : +110 XP Spent : +181 Total = 491 84 : Characteristics Cost 122 + Powers Cost 285 + Martial Arts/Skills/Perks/Talents Cost 491 = Total Cost -------------------------------------------------------------------------------- Pts. Power/Skill/Perk/Talent END Powers 7 kevlar vest: Armor (5 PD / 5 ED) (15 Active Points); Activation Roll 11- (-1), IIF (-1/4) (added to Primary Value) 1 earpieces under mask: Flash Defense (Hearing Group); IIF (-1/4), Only In Heroic Identity (-1/4) 1 goggles under mask: Flash Defense (Sight Group); IIF (-1/4), Only In Heroic Identity (-1/4) 3 goggles under mask: Infrared Perception (5 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) [Notes: Christine can see laser beams used in some security systems and weapon sights] 11 knife: Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1) 47 burglar tools: VPP (Gadget Pool), 40 base + 7 control cost (60 Active Points); Limited Class Of Powers Available (Limited; -1/2), OIF (-1/2), VPP Can Only Be Changed Between Adventures (-1/2), Only In Heroic Identity (-1/4) 22 pistol: Killing Attack - Ranged 1 1/2d6 (vs. PD), +1 STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); OAF (-1) 20 Utility Belt: Multipower, 30-point reserve, all slots: (30 Active Points); OIF (-1/2) 1u 1) Swingline: Swinging 10", Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1) 1u 2) Sleep Gas Pellets: Energy Blast 3d6 (vs. ED), No Normal Defense (Standard; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [Notes: Defense to the sleep gas is life support (self-contained breathing) or appropriate immunity] 1u 3) Nightsight Monocular: Infrared Perception (5 Active Points); OAF (-1) 1u 4) Flashlight: Sight Group Images (+/-4 to PER Roll) (22 Active Points); Only To Create Light (-1), OAF (-1), Limited Range (-1/4), 1 Continuing Charges lasting 1 Hour each (-1/4) 1u 5) Billy Club: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 1u 6) Advanced Lockpick Set: Lockpicking (7 Active Points); OAF (-1) 13- (11-) 1u 7) Miniature Climbing Rig: Climbing (7 Active Points); OAF (-1) 13- (11-) 1u 8) Security Systems Analyzer: Security Systems (7 Active Points); OAF (-1) 13- (11-) 1u 9) Mini-recorder: Eidetic Memory (5 Active Points); OAF (-1), Custom Modifier Sound only (-1/2) 1u 10) Mini-camera: Eidetic Memory (5 Active Points); OAF (-1), Custom Modifier Visual Images Only (-1/2) Martial Arts 3 Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike 4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +2d6 Strike, Must Follow Block 5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike Skills 7 Acrobatics 14- 9 Acting 15- 9 Breakfall 15- 9 Climbing 15- 16 +2 with All Combat 9 Concealment 15- 5 Contortionist 13- 9 Disguise 15- 9 High Society 15- 4 Language: French: Completely Fluent, w/Accent (Literacy) 4 Language: Arabic: Completely Fluent, w/Accent (Literacy) 2 KS San Angelo, California 11- 2 KS Washington, D.C. 11- 4 Language: Portugese: Completely Fluent, w/Accent (Literacy) 5 PS actress 14- 6 WF: Common Melee Weapons, Bows, Crossbows, Small Arms 2 TF: Common Motorized Ground Vehicles 7 Tactics 14- 9 Systems Operation 15- 9 Streetwise 15- 9 Stealth 15- 7 Shadowing 14- 11 Seduction 16- 13 Security Systems 17- 6 PS cat burglar 15- 6 PS intelligence agent 15- 11 Mimicry 16- 13 Lockpicking 17- 6 Language: Arabic: Imitate dialects (Literacy) 4 Language: Russian: Completely Fluent, w/Accent (Literacy) 2 KS New York City 11- Perks 14 Fringe Benefit (Concealed Weapon Permit (where appropriate), International Driver's License, International Police Powers, Membership IST, Security Clearance) Talents 27 Danger Sense (14-) (Area: Immediate Vicinity, Sensitivity: Out of Combat) 4 Double Jointed Base OCV: 5 Base DCV: 5 Base ECV: 5 Adjustment + Adjustment + Adjustment + Final OCV: Final DCV: Final ECV: Levels: +2 with All Combat -------------------------------------------------------------------------------- Combat Maneuvers Name Phase OCV DCV Effect Block 1/2 +0 +0 Block, Abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 --- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4DC to attack Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged attacks only Strike 1/2 +0 +0 STR or weapon -------------------------------------------------------------------------------- Range 0-4 5-8 9-16 17-32 33-64 65-128 RMod 0 -2 -4 -6 -8 -10 -------------------------------------------------------------------------------- DEX: 14 SPD: 4 ECV: 5 Phases: 3, 6, 9, 12 11 PD (5 rPD) 11 ED (5 rED) MD: 0 END: 30 STUN: 29 BODY: 14 -------------------------------------------------------------------------------- Roll Location STUNx NSTUN BODYx To Hit 3-5 Head x5 x2 x2 -8 6 Hands x1 x1/2 x1/2 -6 7-8 Arms x2 x1/2 x1/2 -5 9 Shoulders x3 x1 x1 -5 10-11 Chest x3 x1 x1 -3 12 Stomach x4 x1.5 x1 -7 13 Vitals x4 x1.5 x2 -8 14 Thighs x2 x1 x1 -4 15-16 Legs x2 x1/2 x1/2 -6 17-18 Feet x1 x1/2 x1/2 -8 -------------------------------------------------------------------------------- Height: 5' 9" Hair: Blonde Weight: 130 lbs Eyes: Blue Appearance: An athletic-looking, blue-eyed woman with shoulder-length blonde hair that always wears gloves. Christine's gloves always go with what she wears. (In the campaign, women wear gloves with everything from formal clothes to jeans and tee shirts.) As a cat burglar, Christine dresses in black from head to toe and wears disposable nitrile gloves under her black ones. Background: Christine studies acting while in college. In her first play in her senior year, she was assigned to portray a fashionably-dressed woman in a play set in 1902 Boston.Since women wore gloves all the time back then, she had to learn how to do everything with gloves on.Her mother, who was a fashion model before becoming a hair stylist and opening her own salon, taught her the basics and she decided to stay gloved and practice as much as she could. After the play ended, she discovered that she loved wearing gloves and, since then, hasworn them all the time. After college, she joined the CIA. After training, she became a swallow, the bait in a honey trap. On her first mission, she was to keep an enemy occupied while a fellow agent burglarized the enemy's house. After the agent that was assigned to commit the burglary was injured, Christine took his place and another female agent took her place as the distraction. After a year of being a cat burglar for the CIA, a disgruntled former agency official told Congress about the section she was in and the CIA was forced to cut it loose. Christine offered her services to the IST and has worked for them since then.
  12. Re: IST San Angelo I'm beginning to think I should've dropped Voltron and kept Paladin, a modern woman that was armed and like and had the powers of a D&D paladin and rode a white pegasus. It would be easy to make this change. Just have Voltron transfer out and Paladin transfer back in. A harder change might be returning Spirit Cat to her roots, a highly-skilled ninja with mystical powers whose adopted older sister, a somewhat less-skilled ninja, was the embassy's electronics engineer and their mother was the embassy's head nurse. There might be a way to do that, maybe transfer April, Keiko, Mariko, and Midori to Japan and bring the new people in the same time Paladin returns and Voltron leaves. Hopefully, we'll return to our story shortly. Now, if the Guardians and the (mystical) Powers That Be (known to The Charmed Ones as The Elders) behave themselves, the gate world will still be fine. If they don't I'm stuck with creating a new gateway world, again.
  13. Re: Character Post: Gil Grissom Shouldn't Miss Heather be Lady Heather? Other than that, you have, in my oppinion, a perfect writeup of Gil.
  14. Re: IST San Angelo "Oh," Voltron said. Turning to Christine, she asked, "Do they fight alone?" "No," Christine replied. "They share their battle with three mother-daughter teams, all of which are at the same high school. Two teams are decended from the ancient Amazons. The daughters, like the Slayers, are students. The mothers are physical education teachers. The last team is two guardian witches. The mother is a high school chemistry teacher, her daughter is a computer expert." "Nice," Voltron said. "How did you learn this information?" "Sir John received a fax from Mr. West and had the information copied and everyone on the team and senior staff had one placed in his or her mailbox." "Then, since I picked my mail up this morning and dropped it in my bag, I should have my copy with me," April said. "How powerful are these witches?" Voltron asked. "They're from the Warren family and related to San Francisco's three guardian witches, Pheobe and Piper Halliwell and their half-sister Paige Matthews, who loves lollypops. Perhaps you've heard of them. They're The Charmed Ones." "Nice," April said. "What kind of weapons do Slayers carry and how do they carry them?" "Buffy Summers's wiccan friend, created fanny packs that are bigger inside than outside to hold a Slayer's gear. All Slayers and their associates carry them. They're also keyed to open only for the people she works with. Inside it are wooden stakes, vials of holy water, two extra crosses, a crossbow with wooden bolts, a non-magical duplicate of Buffy's scythe, a weapon that can both chop and stake, a sword of the Slayer's choice and what other weapons you want. Fujiko carries Firestorm, a katana that is said to be blessed and was once carried by a Slayer in Japan 300 years ago. Tatsu carries Rainstorm, the katana carried by that Slayer's Watcher."
  15. Re: Character for review: Christine Hunter Thanks. I forgot to put the area knowledges in. Oh well, I can repoen the file in Hero Designer volume 1 and put them in tonight,
  16. Re: IST San Angelo "April, Midori, we have stuff to pack and bring over here," Christine called out. "Coming," came April's voice from the stairs. When they came through the gate, Sir John met them. "Report," he said. Christine did. "Thank you," he said. "Can we communicate through the gate?" "I don't know," April admitted. "We should try." "Proceed," Sir John said. They did. The two-way radio system worked through the gate. "I heard about the world on the other side of the gate," Voltron said as she joined them, still in street clothes. "Did you actually find an archery range?" "Yeah," Christine replied, grabbing her luggage. "However, we didn't get get a good look at it." "I'm going with you," Voltron said. "If nothing else, I could pick up a bow and arrows and practice." "Always helps," April said. When they came through, they found the street partially-cleared of vehicles. "I moved the cars I could onto the restaraunt, church, and community center parking lots," Keiko said as she joined them. "The housekeepers have the clothing from the bodies. The cleaning equipment and burglar tools are still in the vehicles they were originally in." "Good work," Christine said. "Turning to Voltron, she added, "Archery range is this way." As they walked, April asked, "Any interesting news from our world?" "Yeah," Voltron replied. "Three hours ago, our time, the House Judiciary Committee reported to the full House that Kinsey should be Impeached on all charges. After one hour of debate, he was Impeached. A report has been sent to the Senate, and a trial will be held. President Collingsworth has stated that, if Kinsey is found guilty by the Senate, Senator Gloria Vasquez will be the new Vice President. Did you know that her daughter, Elena, lives nearby, in Sacramento and goes to high school there?" "She's one of our area's three Slayers," Christine said. "The other two are Ronna West and Fujiko Yamashiro. All three are in the same high school. Ronna's father, John, the school librarian, is their Watcher. His wife, Anne, is the school nurse. Fujiko's mother, Tatsu, owns a dojo and her sister, Rumiko, owns a gymnastics school." "I did," April said. "They're fellow kunoichi and clan-sisters." "What's a kunoichi?" Voltron asked as the three women walked around the archery range. "Japanese term for a female ninja," April replied.
  17. Re: IST San Angelo "The choir robes and albs should stay where they are," Christine said as they left for the second house, which was identical in layout to the first and held nothing of interest. The community center was next. A wellness fair was going on in the meeting room, the pool was in use, and the gymnasium, which had a running track, was occupied by a belly dancing class. "Nurses and student nurses," April said. "Yeah," Keiko said. "The student nurses were wearing the same uniform mother did when she was going for her B.S.N. degree." "Thought I recognised it," April said. "Did you notice that all of the women in the office were wearing gloves?" "Yep," Christine replied. They searched the third house and the bbar and found that there was nothing special about either of them. By the time they'd returned to the house April, Christine, Keiko, and Midori now called home, two of the embassy housekeepers were also there. "We brought trash bags," one said. "If nothing else, we can use them to carry clothes." "Hopefully, you'll eventually be able to clear the street of vehicles," the other said. "Once we clear the lot where the Western festival was, we can remove the people from the vehicles and drive them there," April said. "Of course, I'm assuming the vehicles can be driven." "We have a lot of work ahead of us," the first housekeeper commented. "Yeah," the second one said.
  18. Re: IST San Angelo Keiko came through while they were moving the bodies. "Mother, you're working the 3 to 11 pm shift tomorrow," she said. "I know," Midori said. "Good. Two ladies from housekeeping are coming through tomorrow morning at 8:30 to help us out." "Fine," Christine said. The next morning, after breakfast, Keiko joined April and Christine on their search. The church was the first stop. "It's 1971," Keiko said, holdingup a newspaper. "We're in Michigan." "Blood drive in the Fellowship Hall," April said, pointing to a sign. "We'll check this floor out first," Christine said. They found a woman in Western clothes vacuuming the sanctuary and people in clothes suited to that era in the office and daycare area. Looking downstairs, they found a white-uniformed woman at the check-in desk, and three white-uniformed and capped nurses and a uniformed waitress sitting near a table holding cookies and fruit drinks. "Her uniform's identical to the ones the waitresses at Beth's coffee shop wear," Christine commented. "Thought I recognised it," April said. They went upstairs next. The church had a nurse's office. The woman inside, like the ones downstairs, had on a white uniform and cap. According to the board, the church also employed two other nurses. One was a visiting nurse. The other would come on duty, at the church, at 3 pm. A quick check of the custodian's apartment showed that she liked Western clothes and they found choir robes and albs in the robing room.
  19. Re: IST San Angelo "The cars in the curb lane don't have anything special about them," April said. "However, I see, from right to left, a restaraunt, a hiuse, a church, a second house, a community center, a third house and a bar." "Let's look at the restaraunt." They walked to it, noted the cars parked in the lot, looked inside. "Pompoms," Midori said. "That means cheerleaders." "Right," Christine said. They went inside. "To be exact, high school cheerleaders." "The waitresses' uniforms look familiar," April said. "They're identical to the uniforms I wore while working at a bakery during my senior year in high school," Midori said. "I thought you were in an O.V.T. practical nurses program," Christine said. "I was," Midori replied. "I was also a candy striper on weekends and a bakery sales clerk on weekday evenings." "You were busy," Christine said. "Yeah," Midori said. "I also got good grades." "Nice." They checked the first house out. It was a two-story, four-bedroom structure. "Five bodies to cremate," Christine said. "We can strip them in the living room before taking them to the Inferno gate. We'll leave the door open for Keiko, when she comes, and search the other buildings tomorrow." "No problem," Midori said. "Works for me," April added.
  20. Re: Is the Cat Burglar template in the DC book suitable for a spy? Christine's character sheet has been posted for review on this board.
  21. Re: IST San Angelo Christine's character sheet has been posted for review on the Dark Champions board.
  22. Here is U.N. Intelligence agent Christine Hunter from my IST San Angelo campaign for your comments Name: Christine Hunter Player: GM -------------------------------------------------------------------------------- Val Char Base Cost 14 STR 10 4 14 DEX 10 12 15 CON 10 10 14 BODY 10 8 17 INT 10 7 16 EGO 10 12 16 PRE 10 6 16 COM 10 3 11 PD 3 3 11 ED 3 3 4 SPD 2.4 16 6 REC 6 0 30 END 30 0 29 STUN 29 0 6" RUN 6" 0 2" SWIM 2" 0 2 1/2" LEAP 3" 0 -------------------------------------------------------------------------------- STR Roll: 12- Run: 6" DEX Roll: 12- Swim: 2" CON Roll: 12- Leap: 2 1/2" INT Roll: 12- EGO Roll: 12- Perception Roll: 12- -------------------------------------------------------------------------------- Disadvantages Pts Distinctive Features: cat burglar costume, Easily Concealed, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 10 Distinctive Features: beautiful blonde woman , Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 10 Rivalry: cat burglars, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 5 Rivalry: other U.N. intelligence agents, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 5 Hunted: enemies of the u.N., Less Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 15 Social Limitation: secret that she's trained as a cat burglar, Frequently (11-), Minor 10 Social Limitation: subject to orders, Occasionally (8-), Minor 5 Psychological Limitation: Code vs Killing, Common, Total 20 Hunted: United Nations, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 15 Hunted : CIA, More Powerful, 8- (Occasionally), Watching, PC has a Public ID or is otherwise very easy to find, Extensive Non-Combat Influence [Notes: Although Christine's no longer part of the CIA, they sometimes keep an eye on her.] 15 XP 0 Base Points : 200 Disads Total + 110 Experience Spent + 152 Total Cost = 462 -------------------------------------------------------------------------------- Pts. Skill/Perk/Talent/Power END 7 kevlar vest: Armor (5 PD / 5 ED) (15 Active Points); Activation Roll 11- (-1), IIF (-1/4) (added to Primary Value) 1 earpieces under mask: Flash Defense (Hearing Group); IIF (-1/4), Only In Heroic Identity (-1/4) 1 goggles under mask: Flash Defense (Sight Group); IIF (-1/4), Only In Heroic Identity (-1/4) 3 goggles under mask: Infrared Perception (5 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) [Notes: Christine can see laser beams used in some security systems and weapon sights] 11 knife: Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1) 47 burglar tools: VPP (Gadget Pool), 40 base + 7 control cost (60 Active Points); Limited Class Of Powers Available (Limited; -1/2), OIF (-1/2), VPP Can Only Be Changed Between Adventures (-1/2), Only In Heroic Identity (-1/4) 22 pistol: Killing Attack - Ranged 1 1/2d6 (vs. PD), +1 STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); OAF (-1) 7 flashlight: Sight Group Images (+/-4 to PER Roll) (22 Active Points); Only To Create Light (-1), OAF (-1), Limited Range (-1/4) 2 3 Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike 4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +2d6 Strike, Must Follow Block 5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike 7 Acrobatics 14- 9 Acting 15- 9 Breakfall 15- 9 Climbing 15- 16 +2 with All Combat 9 Concealment 15- 5 Contortionist 13- 9 Disguise 15- 9 High Society 15- 4 Language: French: Completely Fluent, w/Accent (Literacy) 4 Language: Afrikaans: Completely Fluent, w/Accent (Literacy) 4 Language: Portugese: Completely Fluent, w/Accent (Literacy) 5 PS actress 14- 6 WF: Common Melee Weapons, Bows, Crossbows, Small Arms 2 TF: Common Motorized Ground Vehicles 7 Tactics 14- 9 Systems Operation 15- 9 Streetwise 15- 9 Stealth 15- 7 Shadowing 14- 11 Seduction 16- 13 Security Systems 17- 6 PS cat burglar 15- 6 PS intelligence agent 15- 11 Mimicry 16- 13 Lockpicking 17- 6 Language: Arabic: Imitate dialects (Literacy) 4 Language: Russian: Completely Fluent, w/Accent (Literacy) 14 Fringe Benefit (Concealed Weapon Permit (where appropriate), International Driver's License, International Police Powers, Membership IST, Security Clearance) 27 Danger Sense (14-) (Area: Immediate Vicinity, Sensitivity: Out of Combat) 4 Double Jointed 99 : Powers Cost 279 + Skills Cost 84 + Characteristics Cost 462 = Total Cost Base OCV: 5 Base DCV: 5 Adjustment+ Adjustment+ Final OCV: Final DCV: Levels: +2 with All Combat -------------------------------------------------------------------------------- Combat Maneuvers Name Phase OCV DCV Effect Block 1/2 +0 +0 Block, Abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 --- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4DC to attack Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged attacks only Strike 1/2 +0 +0 STR or weapon Basic Strike 1/2 +1 +0 STR +2d6 Strike Counterstrike 1/2 +2 +2 STR +2d6 Strike, Must Follow Block Defensive Block 1/2 +1 +3 Block, Abort Fast Strike 1/2 +2 +0 STR +2d6 Strike -------------------------------------------------------------------------------- Range 0-4 5-8 9-16 17-32 33-64 65-128 RMod 0 -2 -4 -6 -8 -10 -------------------------------------------------------------------------------- DEX: 14 SPD: 4 ECV: 5 Phases: 3, 6, 9, 12 11 PD (5 rPD) 11 ED (5 rED) MD: 0 END: 30 STUN: 29 BODY: 14 -------------------------------------------------------------------------------- Roll Location STUNx NSTUN BODYx To Hit 3-5 Head x5 x2 x2 -8 6 Hands x1 x1/2 x1/2 -6 7-8 Arms x2 x1/2 x1/2 -5 9 Shoulders x3 x1 x1 -5 10-11 Chest x3 x1 x1 -3 12 Stomach x4 x1.5 x1 -7 13 Vitals x4 x1.5 x2 -8 14 Thighs x2 x1 x1 -4 15-16 Legs x2 x1/2 x1/2 -6 17-18 Feet x1 x1/2 x1/2 -8 -------------------------------------------------------------------------------- Height: 5' 9" Hair: Blonde Weight: 130 lbs Eyes: Blue Appearance: An athletic-looking, blue-eyed woman with shoulder-length blonde hair that always wears gloves. Christine's gloves always go with what she wears. (In the campaign, women wear gloves with everything from formal clothes to jeans and tee shirts.) As a cat burglar, Christine dresses in black from head to toe and wears disposable nitrile gloves under her black ones. Background: Christine studies acting while in college. In her first play in her senior year, she was assigned to portray a fashionably-dressed woman in a play set in 1902 Boston.Since women wore gloves all the time back then, she had to learn how to do everything with gloves on.Her mother, who was a fashion model before becoming a hair stylist and opening her own salon, taught her the basics and she decided to stay gloved and practice as much as she could. After the play ended, she discovered that she loved wearing gloves and, since then, hasworn them all the time. After college, she joined the CIA. After training, she became a swallow, the bait in a honey trap. On her first mission, she was to keep an enemy occupied while a fellow agent burglarized the enemy's house. After the agent that was assigned to commit the burglary was injured, Christine took his place and another female agent took her place as the distraction. After a year of being a cat burglar for the CIA, a disgruntled former agency official told Congress about the section she was in and the CIA was forced to cut it loose. Christine offered her services to the IST and has worked for them since then.
  23. Re: IST San Angelo They went into the last bus and looked around. "The driver has her hair, ears, and beck covered by a scarf," Midori commented. "The women here are in Islamic dress," April said. "Some are just like the driver, but most also have face veils, a few even have the screens up over their eyes." "What?" Christine asked. "The najib, or face veil, has a screen or screens that can be used to cover the eyes," April replied. "While in college, April did a report on Islamic garb for a comparitive religions course," Midori explained. "A Muslim friend lent me some of her clothes," April added. "I found it enlightening." "Oh," Christine said. "Why do you think Islamic garb is so popular here?" "I don't know," April replied. "Let's find a text book that can give us some answers." They did. April slipped off her black leather gloves, revealing the blue nitrile ones under them and began to read. As Midori rested her left habd on April's shoulder, Christine noted that the nurse was wearing Isotoner-style driving gloves. "I have the answer," April said. "The Roman Empire, which helped spread the Catholic Church in our universe, collapsed, due to internal pressures here, soon after a carpenter named Jesus began preaching. Also, Islam is the nation's most popular religion and many Christian and Jewish women wear Islamic garb." "Interesting," Christine said as April pulled her black gloves on and accidently extended the claws built into her gloves. "Oops," April said, retracting them. They checked out the vehicles in the far traffic lane. Four belonged to maid services, each one different. The fifth wasa van with a man and a woman, both in black, inside. "They're cat burglars," Christine said, after examining the bags in the van.
  24. Re: IST San Angelo "What happened when she told them?" Christine asked. "They made fun of her," April replied. "Since I was sitting beside her on the couch in Midori's apartment, I put my right arm around her and told her that I thought she was my heroine." "Then what?" Christine asked. "Mom thanked me and gave me some stuff she'd collected while she'd been a stewardess." "Like what, April?" Christine asked. "Posters, photographs, postcards, a doll of a stewardess, and some of her old books." "Don't forget the day she spent in an old uniform," Midori added. "I remember," April said. "Since I was full of energy, they decided to enroll me in a gymnastics school. As it happened, Midori's sister, Akiko, owned it." "I was the school's nurse," Midori said. "Like April, my daughters were my sister's students." "I figured that," Christine said. "Midori agreed to be my legal guardian. Mother visited while father was being a businessman. The visit after she told her friends about her former career, mom brought one of her uniforms, changed into it and wore it during her visit." "Did you like it?" Christine asked. "Yeah," April replied. "Mom actually gave me her uniforms when I graduated high school. If you like, I'll model one for you the next time Midori's in a white uniform." "I'd like that," Christine said. They then left the airport bus for the next one.
  25. Re: IST San Angelo "There," Midori replied, pointing her flashlight at a blue-uniformed, white-gloved woman. "School crossing guard," April stated. She looked at the patch on the woman's sleeve, and read, "City of Pittsburgh." "What's that beside her?" Christine asked. As April picked a sheet of paper up, Midori said, "Another one down here." "Another school guard?" Christine asked. "Yes," Midori replied. "She's also from Pittsburgh." "This flyer is from Cleveland," April said. "The local school district is sponsoring its yearly Western festival. Western clothes recomended, all weapons must be non-working, gloves and masks permitted." They took a quick look around, found nothing of interest, then checked the four lanes of vehicles on the street. The nearside curb lane held nothing of interest. The nearside traffic lane had three busses in it. One from Maryland, one from New York, and one from Illinois. All were from 1963. The New York bus had nothing interesting in it. The Maryland bus was the airport shuttle. Most of the women, including the stewardesses, wore gloves. "I thought all stewardesses wore white gloves," Christine said. "Most only wore white gloves for publicity and advertising purposes," April said. "That's why stewardesses in movies almost always wear white gloves. Also, unlike in the movies, they were permitted to unglove once they were on the plane. Most did." "You sure? Christine asked. "My mother was a British Caledonian Airlines stewardess when she met father. who was a passanger on one of her flights," April replied. "Until I was six, she let her snooty friends think she was a high scoiety girl."
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