jaws Posted July 15, 2008 Report Share Posted July 15, 2008 Anyone have heroified info, package deals, prefabs, templates dealing with psionics. Aside from what on Killershrike's website of course. I would appreciate any info on this. As we are starting a campaign in a couple of weeks dealing with psionics. Quote Link to comment Share on other sites More sharing options...
Hierax Posted July 15, 2008 Report Share Posted July 15, 2008 Re: Gith, flayers and othe psions Here's 2 older rough drafts that might be of interest: Psionic Power Levels : http://www.hierax.com/hero/fantasy/grey/psi/psi-power_level.pdf'>http://www.hierax.com/hero/fantasy/grey/psi/psi-power_level.pdf Mind Flayer / Illithid : http://www.hierax.com/hero/fantasy/grey/monster/illithid.pdf Grey Hero Psionics (main page = mere TOC shell) http://www.hierax.com/hero/fantasy/grey/psi/ Sorry I've been too busy to get new stuff up on the website but hope in the meantime this is useful anyway... Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted July 15, 2008 Report Share Posted July 15, 2008 Re: Gith, flayers and othe psions Since you specified Dungeons and Dragons creatures, jaws, I first looked for HERO write-ups relating to psionics from those games. Besides Hierax's material above, I also found these: http://www.angelfire.com/scifi2/mathew/pamindflayer.html http://surbrook.devermore.net/adaptationscreatures/games/dnd/intellectd.html There are other HERO packages available, e.g. for the Palladium/RIFTS game. If you'd like a morely widely cast nest, please let us know. Quote Link to comment Share on other sites More sharing options...
Doc Posted July 18, 2008 Report Share Posted July 18, 2008 Re: Gith, flayers and othe psions I'm presently starting a Dark Sun Hero campaign and wondered a lot about those issues. As I'm not very experienced yet with the Hero system rules, I didn't manage to build a very complete adaptation, but still... I decided that all psionic powers would be built as elemental controls, one elemental control for each original d&d psionic discipline. An exeception to this are wild talents, who get all their powers from the same elemental control. I choosed this option to mark a difference between the three types of powers of this world (psionics, priests' spells and wages' spells). Priests' spells are built as multipowers (one multipower for each sphere wich are, in Dark Sun: earth, air, water, fire and cosmos) while mages' spells are bought as single powers, but with much more limitations (notoulsy profanation stuff and all...). It may look a bit complex for nothing, but I really wanted to keep the different flavors for all those types of powers from d&d. I didn't play test it yet, though. As for the detailed mechanic, wild talents cannot have more than four to five powers (depending on their potency) and cannot have poers of more than 15 or 20 AP. All psionic powers have to be fed from an endurence reserve, with the limited recovery (-2) limitation. I choosed to use the old d&d PSPs recovery table (yes, as you noted, this endurence reserve acts much like d&d PSPs). So the reserve recovers at different rates depending on the activity level of the psionist (heavy efforts: 0/hour, light effort: 3/hour, no activity, awaken rest: 6/hour and sleep or meditation: 12/hour). Continuous, cost end to maintain and stops workin if psionosct is stunned must all be taken for powers from the telepathy discipline (as well as for others that might not be instant in-game, but I didn't defined them yet). Finally, all powers have to be based on EGO combat values and a sucessful skill roll (one skill per discipline, except for wild talents wich always use their ego) has to be made in order for the power to be manifested. Wew... It might not be as efficient as Killer Shrike's adaptation, but anyway... Moreover, as I wrote before, I didn't play-test this yet. So, eventhough I don't intend to highjack jaws' post, feel free to comment and ameliorate it... Aye... I usually hate long posts, but I guess I just had to this time... Anyway, hope this will help in some way. Have fun! Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted July 18, 2008 Report Share Posted July 18, 2008 Re: Gith, flayers and othe psions Sorry for the delay... I just put up a Githzerai Race Package, and also reorganized the pre-existing Half-Gith Race Package for consistency. I can't seem to find a 3e profile for the Githyanki online. If anyone know of one, aim me at it? Githzerai Half-Gith Quote Link to comment Share on other sites More sharing options...
Hierax Posted July 18, 2008 Report Share Posted July 18, 2008 Re: Gith, flayers and othe psions Hey, Shrike! Quick question: Introspective vs. Wise why the -2/+2 EGO? Quote Link to comment Share on other sites More sharing options...
Maur Posted July 18, 2008 Report Share Posted July 18, 2008 Re: Gith, flayers and othe psions Gith and Mind Flayers are the IP of Wizards and were never released under the OGL. So, you won't find them in things like the SRD online. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted July 19, 2008 Report Share Posted July 19, 2008 Re: Gith, flayers and othe psions Hey, Shrike! Quick question: Introspective vs. Wise why the -2/+2 EGO? Yeah, I caught that right away and changed it. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted July 19, 2008 Report Share Posted July 19, 2008 Re: Gith, flayers and othe psions Gith and Mind Flayers are the IP of Wizards and were never released under the OGL. So' date=' you won't find them in things like the SRD online.[/quote'] Yes, I know its not OGL, but usually stuff like this is available somewhere regardless. Quote Link to comment Share on other sites More sharing options...
jaws Posted July 21, 2008 Author Report Share Posted July 21, 2008 Re: Gith, flayers and othe psions Great help guys. Polishing off some details and characters. Will be posting a few powers to your Psionic powers page this week too KS. Anything else psionic will be helpful thanks all. JAWS PS: Repped everyone it lets me rep. Never enough. Quote Link to comment Share on other sites More sharing options...
manfedmedviq Posted July 23, 2008 Report Share Posted July 23, 2008 Re: Gith, flayers and othe psions Hello, every one. i'm making a psionic campaing as a master and i want to include mind flayers in it, i downloaded Hierax's file of mind flayers (thank you, Hierax) but i'm having some problems to interpretated it: in the Brain Sucking Maw killing attack all the limitations are as "?", what is the cost of the limitations and wich ones are? i'm including de power as in Hierax's file for better reply. ??? Brain Sucking Maw: HKA 3d6+1 (50 Base Points); Continuous (+1), NND (+1; no brain), Does BODY (+1) (200 Active Points); Concentration (0 dcv throughout; -?), Extra Time (Full Turn; -?), All four tentacles must have hit and grabbed first (-?), Skull Cutting Tentacles must have inflicted BODY Damage (-?), Linked to Skull Cutting Tentacles (-?). Quote Link to comment Share on other sites More sharing options...
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