HeroGM Posted December 21, 2014 Report Share Posted December 21, 2014 30pt Multipower OAF, 16 Charges 1. Blast I: Blast 6d6 2. Blast II: Blast 3d6 autofire(3) area of effect (1m accurate) 3. Blast III: Blast 2d6 AP, double knockback, requires 2 charges 4. Mini-grenade: RKA 1d6 area of effect(8m explosion), indirect, 4 charges Quote Link to comment Share on other sites More sharing options...
Beast Posted December 21, 2014 Report Share Posted December 21, 2014 Slot 2 I'd drop the auto fire and up the damage to 4d6 (you can even up the area to 4m radius and the price is the same and call it a burst) don't forget that each hit has to go through the targets def(in this damage range even 2def means a lot) slot 3 is uselessw/ 2d6 you max at 4 body and the average KB roll is 7 you come up short by 3 for a knockdown you best scenario max body(4) and the lowest KB roll(2) for 4m of KB this requires 2 rolls that you will only make 1 in 36 for each I'm gathering this is for a street level game where nobody or very few can get any kind of armor or other defenses Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted December 21, 2014 Report Share Posted December 21, 2014 Mind that combo of Autofire and Area of Effect! Quote Link to comment Share on other sites More sharing options...
Beast Posted December 21, 2014 Report Share Posted December 21, 2014 kinda does an end run to get 9d6 damage as is the average comes out to 3 body 10.5 stunin a game where most everybody is naked it comes out to 1 body and 8.5 stun or 3 body and 25.5 stun Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted December 22, 2014 Report Share Posted December 22, 2014 If the object of Slot 3 is to do at least some knockback, I'd just go with 4d6 Blast, Double Knockback. On an average roll, this does (((4 * 2) - 7)* 2) = 2m Knockback. Basically, something to maybe take a foe's feet out from under him (unless he has Breakfall). Or if the GM allows you to buy Double Knockback more than once, make it 3d6 Blast, 4x Knockback. On an average roll, this does (((3 * 4) - 7) * 2) = 10m Knockback. If the GM is pretty gullible, go with 2d6 Blast, 16x Knockback. Average roll = (((2 * 16) - 7) * 2) = 50m Knockback. Or take it all the way to 1d6 Blast, 1024x Knockback. Average roll does 2034m Knockback. Bam, Zoom! To the moon, Alice! Quote Link to comment Share on other sites More sharing options...
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