Ndreare Posted June 20, 2022 Report Share Posted June 20, 2022 Does anyone enforce active point limits on Characteristics other than strength? If you do, do you count the base value? For example in a 45 AP limit game a characters maximum speed would be 4 or 5? Dexterity would be limited to 22 or 32. Quote Link to comment Share on other sites More sharing options...
unclevlad Posted June 21, 2022 Report Share Posted June 21, 2022 Interesting. 45 active means a relatively low-power game, to be sure, but still...to disallow a 23 DEX seems particularly harsh, since that's a breakpoint number. And I'd think a 5 SPD would be a plausible upper limit, but that's still too high...so I'd definitely be against AP caps, counting the base. I'd be against it even discounting the base, because AP caps are...odd. There's an old thread that goes into this: Another example would be that Resistant Protection combines PD and ED routinely...and possibly Flash and Mental, but those are expensive. Same with Damage Negation. But Damage Reduction isn't...you buy the physical and energy as separate powers. So...what's the active point limit apply to? Ndreare 1 Quote Link to comment Share on other sites More sharing options...
Ndreare Posted June 21, 2022 Author Report Share Posted June 21, 2022 Interesting, We have the old Efficiency Rating spreadsheet that was once shared. (I think Lord Laiden made it.) Maybe I will crack that open and start digging through it to see if I remember how to use it. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted June 21, 2022 Report Share Posted June 21, 2022 I didn't make the Effectiveness Rating spreadsheet -- that was Robert Pennington. He laid out the ER's principles in an article in Digital Hero #3, but you can download the spreadsheet itself from this archived webpage: https://web.archive.org/web/20050825105749/http://herogames.com/FreeStuff/csheets.htm I'm not sure how fully it maps to Sixth Edition, though. Ndreare 1 Quote Link to comment Share on other sites More sharing options...
Ndreare Posted June 21, 2022 Author Report Share Posted June 21, 2022 Cool, thanks. Quote Link to comment Share on other sites More sharing options...
unclevlad Posted June 22, 2022 Report Share Posted June 22, 2022 2 hours ago, Lord Liaden said: I didn't make the Effectiveness Rating spreadsheet -- that was Robert Pennington. He laid out the ER's principles in an article in Digital Hero #3, but you can download the spreadsheet itself from this archived webpage: https://web.archive.org/web/20050825105749/http://herogames.com/FreeStuff/csheets.htm I'm not sure how fully it maps to Sixth Edition, though. It's 5E. Looks like figured stats isn't an issue; the sheet goes with the values there. But it has things like Find Weakness/Lack of Weakness, and doesn't have damage negation at all. All the usuals. You can largely ignore the stuff that was dropped in 6E like Find/Lack, but you'd want a line for negation for sure, and might need to look at how to handle Desolid with Selective, versus Affects Phys World. That's just at first glance. Ndreare 1 Quote Link to comment Share on other sites More sharing options...
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