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Active Point Limits and Characteristics


Ndreare

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Does anyone enforce active point limits on Characteristics other than strength?

If you do, do you count the base value?

For example in a 45 AP limit game a characters maximum speed would be 4 or 5? Dexterity would be limited to 22 or 32.

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Interesting.

 

45 active means a relatively low-power game, to be sure, but still...to disallow a 23 DEX seems particularly harsh, since that's a breakpoint number.  And I'd think a 5 SPD would be a plausible upper limit, but that's still too high...so I'd definitely be against AP caps, counting the base.

 

I'd be against it even discounting the base, because AP caps are...odd.  There's an old thread that goes into this:

 

Another example would be that Resistant Protection combines PD and ED routinely...and possibly Flash and Mental, but those are expensive.  Same with Damage Negation.  But Damage Reduction isn't...you buy the physical and energy as separate powers.  So...what's the active point limit apply to?  

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I didn't make the Effectiveness Rating spreadsheet -- that was Robert Pennington. He laid out the ER's principles in an article in Digital Hero #3, but you can download the spreadsheet itself from this archived webpage: https://web.archive.org/web/20050825105749/http://herogames.com/FreeStuff/csheets.htm

 

I'm not sure how fully it maps to Sixth Edition, though.

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2 hours ago, Lord Liaden said:

I didn't make the Effectiveness Rating spreadsheet -- that was Robert Pennington. He laid out the ER's principles in an article in Digital Hero #3, but you can download the spreadsheet itself from this archived webpage: https://web.archive.org/web/20050825105749/http://herogames.com/FreeStuff/csheets.htm

 

I'm not sure how fully it maps to Sixth Edition, though.

 

It's 5E.  Looks like figured stats isn't an issue;  the sheet goes with the values there.  But it has things like Find Weakness/Lack of Weakness, and doesn't have damage negation at all.  All the usuals.  You can largely ignore the stuff that was dropped in 6E like Find/Lack, but you'd want a line for negation for sure, and might need to look at how to handle Desolid with Selective, versus Affects Phys World.  That's just at first glance.

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