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New Talent for Fantasy Hero - Armor Mastery


Gauntlet

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A lot of Fantasy Hero games use the encumbrance rules, which means someone using plate mail is usually taking DCV penalties.  This means that some characters avoid using heavy armor and rely on DCV to avoid the hit.  Those types of characters will get less value out of these talents, and will probably go more for combat luck instead.  

 

In campaigns that try to have some realism sleeping in full plate means creates problems.  Often you end up sleeping in the padding for your armor which will give you the equivalent of cloth armor.  There are also a lot of circumstances where wearing full plate not possible or acceptable, but you may be able to wear lesser armor.  If your character is hunting wearing full plate is going to make it impossible to sneak up on your prey, but leather armor is not a problem.  There are a lot of other circumstances that can limit what armor you wear.  
 

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On 6/16/2023 at 5:59 PM, assault said:

It would be worth looking at the point cost for such a big attack.

 

The character will probably be stacking Talents, Martial Arts, Skill Levels and Strength. It all adds up in a modest point total game.

Actually not that expensive. It would be as follows:

  • Short Sword which is a 1d6 HKA with a STR Min of 10
    This would be no points in a standard heroic game where equipment is free or 5 points if it is not.
  • STR bought up to 15 for 5 points.
  • Martial Arts with Swords, say about 15 points (and many times would be less)
  • 4 Skill Levels with Martial Arts which would be 12 points in 5th Edition and 20 points in 6th Edition (assuming there are more than three Maneuvers)
  • Deadly Blow with Swords Only for 7 points

This would allow a character to be able to do 3d6 Killing Damage and would only cost about 39 points (43 if you have to pay points for equipment) in a 5th Edition game and about 47 points (or 52 if you have to pay points for equipment) in a 6th Edition. Not all that much for a character setup in 5th Edition as even if only a competent normal you are allowed 100 points (50 Base & 50 Disadvantages), and even easier for a standard heroic which allows 150 points total with 75-point base and 75 in Disadvantages. In 6th Edition it would be just as easy as 6th Edition characters usually start with more points.

 

 

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2 hours ago, Gauntlet said:

This would allow a character to be able to do 3d6 Killing Damage and would only cost about 39 points (43 if you have to pay points for equipment) in a 5th Edition game and about 47 points (or 52 if you have to pay points for equipment) in a 6th Edition. Not all that much for a character setup in 5th Edition as even if only a competent normal you are allowed 100 points (50 Base & 50 Disadvantages), and even easier for a standard heroic which allows 150 points total with 75-point base and 75 in Disadvantages. In 6th Edition it would be just as easy as 6th Edition characters usually start with more points.


I won't check your maths, but the values you gave (39 points out of 150, and 47 out of 175 (the standard suggested value in 6e)) are pretty much what I was suggesting. They're a big proportion of the character's budget.

And you are aiming at "only" 3d6 attacks, not the wild 5e attacks that are possible. (You might be able to scrape some more damage out of the Martial Arts, depending on what maneuvers you choose.)

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If anything, the values @Gauntlet gave are on the low side.   He started with a short sword so the base damage is lower.  Even in 6th edition you can buy the skill levels with the weapon instead of the martial art so the cost in 6th edition does not have to increase.   He is also not factoring in pushing which will usually get you at least an extra DC maybe two.   This is also using an ordinary non-magic sword.  Magic swords are often going to increase the damage.   

 

A character purchasing all of those things is going to be martial focused character.  The character is not going to be purchasing spells and his contribution to combat is killing things as quickly as possible.   These numbers are around the amounts in the warrior package deals in Fantasy Hero. A character taking the light fighter template could pick up all the skills and talents suggested here without having to spend any extra points.   The only thing that the suggestion has that is greater is a STR of 13 instead of 15, and that is only two points.  If I take a cultural or racial package that gives me a +2 or better bonus to STR everything suggested is covered by the templates.   

 

So, a starting character using a mundane sword could easily be doing 4d6 without pushing.  A character taking the Warrior Culture and Light Fighter templates would still have about 34 points after picking up combat luck to give them a little extra defense.  
 

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