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Complication Q


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Howdy Dan... is there a way to make certain Complications cost 0 points? In the game I'm gearing up to run, Template/Package Complications don't add to the matching amount needed, and I'm trying to put that into HD. I know I could use Custom Complication, but is there another way? Thanks in advance.

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Without modifying the template, the following options would work (either manually on each character or as a prefab):

 

1. Custom "Adder" on each Complication to negate the cost - the custom Adder needs a negative cost greater than or equal to the cost of the Complication -- all Complications have a minimum of 0, so you won't get points back if the Adder is too much.
 

2. Create a List on the Complications tab and add a Private Adder to it.  Set the value of the private Adder to the total of all Package Complications (e.g. -175 points).  Add all Package Complications to the list.  Math involved in this approach, as Lists don't have the same minimum value as Complications (hence the Private Adder).

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Also (after a senior/derp moment on my side):

If you have Cost Multipliers enabled under Campaign Rules, you can set a Cost Multiplier of 0 on either the individual Complications or on a List (it will apply to all items added to the List).

 

I was actually poring through the code to figure out where I had disabled the Cost Multiplier button for Complications...it took me WAY too long to realize that I had done no such thing and simply had them disabled under the Campaign Rules.

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16 hours ago, rjcurrie said:

You could also use a Custom Complication and set the cost to 0. 

 

Yup. Mentioned that in my original post, but was looking for other options.

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