BNakagawa Posted January 31, 2004 Report Share Posted January 31, 2004 Originally posted by Killer Shrike Eh. I think its shoddy and poorly constructed. Id rather spend some real money and get nice furniture that doesnt break if you look at it wrong. No kidding. I went to a showroom with my folks. I think I found one piece of actual, solid wood in the whole place. Anyone who pays full price for that stuff needs to have their head examined. $0.02 Quote Link to comment Share on other sites More sharing options...
Vorvodoss Posted January 31, 2004 Author Report Share Posted January 31, 2004 How funny would it be to design HERO stats for IKEA furniture? You know, Limitation: Construct Yourself (-1/4) or BUU (breaks upon use) (-1 1/2). Hehe...that would be funny. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted January 31, 2004 Report Share Posted January 31, 2004 Originally posted by Vorvodoss How funny would it be to design HERO stats for IKEA furniture? You know, Limitation: Construct Yourself (-1/4) or BUU (breaks upon use) (-1 1/2). Hehe...that would be funny. Take Extra Time (Only to Activate) and OAF: Fragile. Quote Link to comment Share on other sites More sharing options...
Vorvodoss Posted January 31, 2004 Author Report Share Posted January 31, 2004 Take Extra Time (Only to Activate) and OAF: Fragile. can't forget OAF: Hex Wrench, difficult to find Quote Link to comment Share on other sites More sharing options...
Guest Keneton Posted January 31, 2004 Report Share Posted January 31, 2004 About level based and point based systems: I am not sure why your player has a hang up. Does he ask what level the hat is when he plays monopoly, or what level his bishop is when he plays chess? Hero is a different game. That said, if he wants to equate power levels there are several soluations. . . Break things down by type, low powered geroic, heroic, superheroic, cosmic etc. Break things down by a rule of X or the Effectiveness Rating. (If points confuse the palyer I do not reccomend this. Even from the author, it can be confusing). Use a scale like the one Killer Shrike Suggested. or lastly assign an arbitary value to each guy something like. . . Incompetent Normal Mook Competent Hero Superhero High Powererd Hero Cosmic Hero well you get it and good luck. Quote Link to comment Share on other sites More sharing options...
Vorvodoss Posted February 1, 2004 Author Report Share Posted February 1, 2004 Belive me, I personally don't have a problem with the points system (however, I admittedly thought a heroic character with base 150 points was closer to first level DnD characters than it really is). My player is intelligent but has also spent twenty years thinking one way and has had two weeks to change his perspective. That's a lot to ask, especially when I can't relate this system to what he already knows. KillerShrike has helped tremendously. All it took was telling him that a beginning character in my campaign is like a sixth level character in DnD. Quote Link to comment Share on other sites More sharing options...
WilyQuixote Posted February 1, 2004 Report Share Posted February 1, 2004 I was in Shrikes original group that he converted from AD&D 2e to the HERO System and have played in most of his "GreyHERO" Games over the last 8 years as well as other campaigns both with and without the HERO System. In fact we just started a new Fantasy campaign today and it looks like it will be really cool. The whole points to level thing is generally only used to convert characters into the HERO System for background material, or on the off chance somebody has a burning desire to model their D&D character in the HERO System rather than design a new character straight in the HERO System (Shrike's recommended approach is to start with a clean slate). However, there have been some players fresh from D&D who really just dont get the their relative strength via character points, and the ability to approximate it to a level really does seem to help them. Eventually, if they keep playing the HERO System they catch on, but it helps get some people past their initial hesitance. Just my $.02 Quote Link to comment Share on other sites More sharing options...
rayoman Posted February 2, 2004 Report Share Posted February 2, 2004 I have built HERO versions of DnD 3.0/3.5 characters with 75/75 pts that compared to a 3rd level DnD character. I think Dave Mattingly has mentioned something similar in a previous thread on the subject. If I am wrong then I apologize to Dave in advance. Quote Link to comment Share on other sites More sharing options...
Vorvodoss Posted February 2, 2004 Author Report Share Posted February 2, 2004 I think the issue of character levels is (obviously) a hot one but what it all comes down to is the simple need to know how advanced or powerful our characters are. It's nice to know how much we can do in comparison to other players' characters as well as NPCs. This need transcends RPGs and really is a reflection of MOST people's needs to know "who's better." When it does come to RPGs, it doesn't matter which system you choose...there is always a way to compare characters. ~~edit: And always a need to. ^.^ Quote Link to comment Share on other sites More sharing options...
Guest Keneton Posted February 2, 2004 Report Share Posted February 2, 2004 Although I suggested it may be complicated, check out the Effectiveness Rating in the free Stuff Section. I wrote an article explaining its details in Digital Hero #3. If you have any questions, just ask. It does show you "who is better" and is a good tool for GM's to judge encounters ala CR or EL from 3.5 Quote Link to comment Share on other sites More sharing options...
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