Troll Posted February 4, 2004 Report Share Posted February 4, 2004 Has anyone run a FH game based in H.P. Lovecraft's Dreamlands? It seems to me to be a perfect setting for a Crossworlds Fantasy game. Characters could either be citizens of the Dreamlands, dreamers, or from this world using one of the portals to crossover. Lots of exoctic locations and creatures, and plenty of space to develop new locations. Heck you could even travel to the moon or saturn. So, anyone ever run this? Quote Link to comment Share on other sites More sharing options...
lemming Posted February 4, 2004 Report Share Posted February 4, 2004 I ran a FH game that used the Dreamlands as a world that the characters could visit. I wound up modifing the CoC scenarios presented into a FH game. The players seemed to like it. Quote Link to comment Share on other sites More sharing options...
GrimJesta Posted February 4, 2004 Report Share Posted February 4, 2004 *shudders at the thought of Gugs* Anything in the Cthulu mythos would be NASTY in Hero terms. *gulps* -=Grim=- Quote Link to comment Share on other sites More sharing options...
ThothAmon Posted February 4, 2004 Report Share Posted February 4, 2004 I've run a long-term game using the Chaosium-published Dreamlands material AND the standard CoC material. It is a great background but there are a few important issues that must be addressed. Those from the Waking World will likely be built on a different point scale from denizens of the Dreamlands. Furthermore, it is stated explicitly in the Dreamlands literature that non Waking Worlders are inherently less forceful/powerful. Aside from standard fantasy (with magic) you have to address the 'Dreaming' skill - Chaosium define it as a skill, in FH it effectively functions as a Transform / Change Environment power. This power is available to those from the Waking World and facilitates creation of items in the Dreamlands (e.g. King Kuranes house) or influencing of ongoing situations. The Luck power is also appropriate for waking worlders. The other area that has to be addressed is the Sanity / Nightmare effect, particularly as related to magic. In the Dreamlands a sorceror cannot behave in a fashion similar to a wizard from the AD&D system - Dreamlands spells are powerful but limited (in terms of number of times you can cast spells)by the POW of the caster and the effects that spellcasting has on the surroundings. This is best done as a mandatory Side Effect required for all spellcasting, with the side effect being defined as a cumulative Transform. I strongly suggest the following inspiration / source material as a precursor to attempting this genre: * Chaosium 'Dreamlands' source book * H P Lovecrafts own Dreamlands short fiction * Lord Dunsanays Pegana short fiction (upon which HPL based his Dreamlands) * Brian Lumleys 'Hero Of Dreams' novels * Robert Chambers 'King In Yellow' fiction (for Nightmare effects) Quote Link to comment Share on other sites More sharing options...
assault Posted February 5, 2004 Report Share Posted February 5, 2004 If you aren't into the Dreamlands as such, and just want slightly Lovecraftian fantasy, try some of Lumley's stuff, plus, of course, Clark Ashton Smith. But then, you should read Smith anyway, just because. Oh, and Roger Zelazny's Dilvish the Damned stories rip off just about every source you can possibly think of, including Lovecraft, so read them too. And they're just generally cool. Quote Link to comment Share on other sites More sharing options...
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